126k AWESOMENESS360 Comments

  • Why do rotators insist on defying physics 7 months ago

    @Rjenteissussy yeahhh, disabled aircraft collisions already. Still does the thing, have no idea why it would do anything at all. Even less of a clue why it's doing what it's currently doing.

    +1
  • Why do rotators insist on defying physics 7 months ago

    All the parts connected to the rotators including the rotators themselves have zero mass and zero drag calculations, the text labels shouldn't even be interacting with anything in the first place, yet when I turn the camera (rotator movement is linked to camera movement) the aircraft gets shoved around as if there's some kind of mass vectoring happening. I seriously don't understand what bizarre SimplePlanes physics phenomenon is happening for this to be occurring, it can't be the torque of the rotators moving the entire plane, right?

  • RDS XFS-45 Valinor 7 months ago

    This is beautiful, instant favorite

  • I'm gonna make mobile players happy 7 months ago

    1,400 parts is honestly kinda average as far as mobile devices go anymore. My old ass iPhone 7 could run over a thousand parts, and my current slightly less old iPhone 12 can run over two thousand without much trouble, even at max graphics settings. Despite this, I do enjoy the simpler builds, to some extent even more than the super detailed and complex ones. They tend to be more fun to use, actually. Well, most of the time. Looking forward to this!

    +1
  • Flying Aircraft Carrier ''Birchwood Behemoth'' 7 months ago

    @OoooP
    @Smilodon7007
    The rockets can't be fired, there's singular rockets on the build that are there simply for visual purpose, and despite the fact that they appear in the weapons menu, they are entirely inert and cannot be used.

  • Graingy Survey: What is Your Most Beautiful Craft? 7 months ago

    Probably either my Max Holtzem livery Pfalz D.IIIa, or my BirchWood Behemoth flying aircraft carrier.

  • X-358 Boone 7 months ago

    Fun, it's like F-104 Starfighter meets SR-71 Blackbird.

    +3
  • Crazy? 7 months ago

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • WaveWing 7 months ago

    Wow, easily one of the most creatively bizarre methods of propulsion I've ever seen in this game. Really neat and fun concept!

  • Sea Black 7 months ago

    Maneuverability isn't great, nor is the view out of the cockpit, the glass is way too opaque. Despite having floats, the plane cannot take off from water, as it can't gain enough speed to overcome the water's surface tension. Also since the cleaver missile touches the water if you spawn in the water, it becomes inoperable; for some reason in SimplePlanes, if a missile touches water before it's been launched, its rocket engine becomes entirely dysfunctional, and does not ignite upon being fired. Flares look cool, though.

  • Yak-38 Forger 7 months ago

    Really nice simple Yak-38, great visual fidelity for such a low part count. Flies like a dream, VTOL is super easy and fun to use. Armament is a little curious, smaller dumb bombs and/or perhaps Air to Air Missiles may have worked better, but overall this is a very pleasant build.

    +1
  • AH-129D Mangusta 7 months ago

    This is pretty awesome! Love the way you did the aiming for the nose cannon, fun to use. Flies nicely too.

    +2
  • Graingy Survey: How Many of You were Dropped as a Baby? 7 months ago

    One time I was trying to dance with my sister, I was like four and she was two and I dropped her and she wouldn't stop crying for like an hour lmao

    why I still remember this despite it being literally almost two decades ago is beyond me.

  • Hey Arnold! 7 months ago

    @overlord5453 as a member of both the SimplePlanes and TitanFall 2 community, I am all too familiar with this.

    +1
  • New Pulse Discharge Ion Engine Idea. 7 months ago

    This sounds very similar to how the advanced propulsion systems on some UFO's function, really interesting read. May have to consider remembering this for, uhh... lore reasons. Yeah, that.

  • Ammo and Re-arm system 7 months ago

    This is SICK!!

  • Are You Serious Right Now!? 7 months ago

    @winterro this is genius!

  • Are You Serious Right Now!? 7 months ago

    @L1nus Bro we are already there, I give it like five years maximum

  • Tesla Cybertruck 7 months ago

    Atleast this one actually functions and is decently useable, unlike the real one

    +9
  • International Talk Like a Pirate Day 7 months ago

    yarrgh, private me boy, I've illegally downloaded copyrighted music files, ar ar ar ar ar

    +1
  • FurWings ISSUE, EPISODE 1: Tensions Arise [PILOT] pt.1 7 months ago

    Didn't know you were still active, love me some well written lore

  • A-4F Skyhawk 7 months ago

    pretty nice skyhawk

    +1
  • shark 7 months ago

    Blåhaj my beloved

    +1
  • Best way to freeze Simpleplanes immediately 7 months ago

    I'm curious as to what actually caused the crash here, like what fundamental part of the game was pushed far beyond its limits via this funkytrees gyroscope?

    +2
  • Messerschmitt "Motte" 9 months ago

    The funny thing is, Germany made some of the most batshit plane designs during WWII, so much so that I thought this was one of them and not a fictional aircraft at first. Very well done.

    +1
  • BULLPUP F-16 9 months ago

    Ughhhhh it's so cursed but it actually looks really cool, I love hate it

  • Tiger II Mod 0 9 months ago

    this is awesome

  • SimplePlanes 2 Announcement Trailer one year ago

    Jundroo's getting better with their parody videos I see

    +4
  • Parasaurolophus Walkeri 1.1 years ago

    I love the Parasaurolophus, it's so goddamn cute. Awesome little recreation of it in SP!!

    +1
  • XFWAAC-MCLV ''Actias'' Flying Aircraft Carrier 1.1 years ago

    @Samair I make it in a small scale first, and then scale it back up to the size it's supposed to be. It's a lot of trial and error, making things while it's small, and then scaling it up to the appropriate size to see if it still works and functions properly. Also it's ideal to remove drag calculations and set the drag scale to 0 on all parts with these enormous creations, so that the game doesn't just crash immediately upon loading in the creation.

  • LOOK WHAT I SAW TODAY 1.1 years ago

    @TheAviator77 Horsham air museum in Pennsylvania

  • Just bought a 3d printer. What should I print?! 1.1 years ago

    Print the entire flight manual for the Lockheed Martin F-35B Lightning II

    +1
  • W I D E M A N 1.1 years ago

    @Chaosblackdragon21 hey man idk if you even check this site or do much here anymore, but I've been getting more active recently and I might think about making more RainWorld stuff. I've actually been working on a Void Worm for about a couple days now, so maybe if i ever do more RainWorld stuff I'll make a vulture, which could be fun

  • Boeing ''Pelican'' ULTRA SuperHeavy Cargo Aircraft 1.1 years ago

    @LucadaConcord1128 well it's only 303 parts, and its performance cost isn't very high either, so I'd say that's normal for a mobile device to run it smoothly

    +1
  • Project “Habakkuk” Pykrete Aircraft Carrier 1.2 years ago

    @FANNYsSECRETSERVICE I wouldn't call that a warcrime per se, just kinda defeating the point of the build lol

    +1
  • SimplePlanes WHYYYYYYYYY 1.2 years ago

    @BagelPlane I have done this before though, with this plane even if I use structural wings and set them to have control surfaces, the wings still flap around and cause the aircraft to jitter. There's seemingly no way to surpass this limit.

  • Boeing ''Pelican'' ULTRA SuperHeavy Cargo Aircraft 1.2 years ago

    @Dracul0Anderson so basically, I used structural wings, and edited their overload to give them control surfaces. I then gave them 0.1 mass, also using overload, so they wouldn't sag too much. It also helps a lot to make sure every attachment point on the wing is attached to something, to ensure no part of the wing is loose. The actual wing parts themselves are rather big, but again, using overload, I scaled them down to be smaller. This edits their physical and visual size, but it does not affect the amount of lift they produce, meaning they produce a lot of life still, despite being about the same size as the default primary wing.

  • F4X-B Archangel Final Teaser! 1.2 years ago

    Not bad cinematics, pretty cool! The aircraft is gorgeous.

    +1
  • F-22 Raptor Teaser 1 1.2 years ago

    That looks so damn clean and smooth, no seams or breaks in the shape at all!

  • Junkers J.1000 1.2 years ago

    I agree with Trainzo, I've never seen this anywhere else on SP. I've actually never even heard of this at all, so I'd say this is one of the first, if not the very first representation of it in SimplePlanes. Or any flight game, for that matter.

    Alas I am a simple man, I see huge flying wing, I upvote.

    +1
  • Flying bacon 1.2 years ago

    of course baconeggs spotlighted this, nearly nine years after it was posted lmao

  • My pilot is mashed potatoes 1.2 years ago

    brain is scrampled eg

  • *TEASER* Pablo Cruise Missile 1.2 years ago

    Ngl I have no idea what I'm looking at but it looks pretty neat

  • Fire extinguishers/Reversible damage? 1.2 years ago

    Parts definitely do heal. Also fun thing you can try, give a gun negative damage and keep another gun at normal damage, aim them both at a fuselage block, with set activation groups so they don't fire simultaneously. If you turn on show damage, you'll see that the negative damage gun turns parts blue instead of red!

    +2
  • Is there a way to make cannon rounds not explode when they disappear 1.2 years ago

    @Pnut well to be fair I don't either, I don't think it would be a funky trees thing though. I was thinking it might be an overload thing, but it likely isn't.

  • SP MP Cinematic Experience 1.2 years ago

    The unending chaos of SimplePlanes multiplayer knows no bounds

  • Is there a way to make cannon rounds not explode when they disappear 1.2 years ago

    @Pnut well that's the thing, I need the projectiles to not last very long, only like five seconds. And I need them to not explode upon disappearing.

    The only reason I need it to behave like this is that I'm making something that uses lots of game particles, and since explosions from cannon rounds and the tracers of the cannon rounds create a lot of particles, some of the particles I need to have get deleted when I fire the cannon parts, which I don't want happening.

  • F-22 vs SU-57 1.2 years ago

    @ToeTips I don't have a computer so I can't do MP stuff, I wouldn't really even know how it works either even if I did have a computer tbh lol

    +1
  • F-22 vs SU-57 1.2 years ago

    @SPairforce well to be fair, SimplePlanes is not exactly the most accurate representation of how planes irl fly. Plus, if you wanted to make a consistent, somewhat coherent comparison between the two in SimplePlanes, you'd need to have many more rounds than this, the player should fly both aircrafts too, in order to mitigate the advantage the player has over an Ai, and thereby a false representation of info due to the player flying only one of the two being compared. Am I taking this too seriously? Yes.

    yes I am.