@NovaTopaz It's generally not a well remembered or widely celebrated anniversary. The only reason I knew about it was because it's on Wikipedia's front page in the On This Day section.
Also there's the fact that their first Flyer was, in all honesty, kinda crappy, and was crashed beyond repair on the same day. And in their case, the third time really was the charm since they didn't actually achieve fully controlled, sustained, practical powered flight until 1905.
Still a cool anniversary though. Just look at this picture and tell me it doesn't give you chills. Just a couple bicycle makers out in the dunes of North Carolina, changing the world forever.
This aircraft violates rules set by precedent (i.e. the flags/political/religious creations for upvotes) and should be removed. It has nothing to do with the game, and could serve its purpose (garnering sympathy) equally as well as simply a forum post.
Personally, I do not want to see religious symbols of any kind in this game. Failure to remove this post sets a dangerous precedent for unnecessary religious exceptions to the already established rules.
Oh man. I really only play Arcade Battles (Realistic is much too slow imo) and I'm only in like Tier 4 so take my advice with a grain of salt.
I think the biggest mistake I used to make was going head-on against the first enemy you see. Not only is it a very bad way to attack any plane, there are at least a dozen other fighters right behind that first guy who are going to mop you right up, even if you take him down.
For that matter, stick with your teammates, even if you're not on voice chat. The easiest enemy to kill is an enemy who's already engaged with somebody else. If you're off attacking ground units by yourself, you pose an easier target and you have no backup.
Climb at the beginning of the match and conserve your altitude, because the plane attacking from above always has the advantage.
Pick your battles! Try to familiarize yourself with the different names of the aircraft and their battle ratings. i.e. if you're in a Peashooter, don't go up against a Zero because you're going to lose.
Conserve your ammo. Fire in short bursts, and don't always start firing right when the lead indicator shows up. Stay on their tail and close the distance before unloading.
If somebody catches you lawnmowing (flying at tree-top level) and gets on your six, you're pretty screwed. About the only thing you can do is called Guns Defense which is basically just flying like a madman to throw off their targeting.
Hold on now, this may be a good move. The devs may have even given him permission. Dude has half a million followers and says that the game is coming to steam on the 17th. With that kind of viewership, this video showing off the new features could bring thousands of new people to SP.
I can't watch the video with sound at work, but if he's still making planes out of standard blocks he's obviously new, so I doubt he's even one of the 50 beta testers who had access and may have been given essentially an advance copy for reviewing.
EDIT: Watching with sound now. He says the Devs sent him a beta key.
Oh man, for a second there I thought you were like making stock market graphs for other peoples' imaginary companies or something, but this is actually pretty cool.
@DeezDucks Duuuuuuuuuude. Don't take this the wrong way, but you can't stress yourself out over relationships, you're only in middle school.
Do you want to know a big secret that your parents and your teachers won't tell you? None of it matters. Seriously, yo. I mean, you should try to do well in school and all, but those relationships and friendships and rumors and secrets and feelings, those are all unimportant.
Do you think that you're going to meet a life-long partner in middle school? If you believe in the fairytale concept of "true love," how likely do you think it is to have your one true "soulmate" just happen to be attending the same school as you? Out of 7 billion people in the world, that's a hell of a coincidence.
Naw, dude, play the field. Date lots of people. Humans are beautiful and amazing creatures and love is not a finite resource: It never runs out. Loving one person does not diminish your capacity to love other people.
Relationships are for getting to know your partner, but also yourself. Sometimes they last for years, sometimes they last for days, but almost all of them come to an inevitable end. The key is to not mourn the end of the relationship, but to learn from the experience and come out of it a better person, more capable of connecting with others. That goes for @Griffith too.
And forgive the gendered terminology, but when it comes to approaching people you're attracted to, just sack up. If you like somebody and want to get to know them better, tell 'em. Be open, honest, and straightforward. No matter how much of a fool you make of yourself, or how embarrassed you get, you will survive, because it's just high school. Being able to eschew or shrug off the stupid, silly pitfalls of middle-and-high school relationships (like believing that you're going to be together forever) will give you a head start on adulthood and ultimately make you a more capable (and attractive) person in the future.
Yeah, that's not how this works. The community as a whole deserves an apology from you. I'm trying very hard to articulate exactly how completely stupid and selfish this little stunt was without running afoul of the rules about harsh language and personal attacks, but it's quite difficult. You are a petulant child, using the tactics of a sociopath to feel better about yourself without any consideration for the kind, caring people (i.e. not me) you may have affected.
Regular updates and bugfixes, listening to feedback, engaging with the users, and having the patience to deal with our... enthusiastic community through all its phases and growing pains. They've been going above and beyond expectations, bringing us revolutionary new parts and features on a consistent basis which each time expand the already massive scope of what's possible in this wonderful sandbox world.
And as a beta tester I can say that they've done it once again. The new update transforms the game into something truly amazing.
@A5mod3us I wouldn't even say that the message is all that noble. It sounds more like a child parroting what they're taught in school. "All drugs are bad and I'll never do drugs or smoke cigarettes! LET'S EVERYBODY IN THE WORLD JUST STOP SMOKING CIGARETTES!" as if it were so simple.
But yeah, this doesn't belong here.
@BardofBricks We still fly the U-2 spyplane as well, for "atmospheric research," which is literally the same cover story that we gave the Soviets during the Cold War.
I try to always make sure my replicas handle well. With the right XML tweaks pretty much any airplane can be tuned for performance without sacrificing looks. I also try to give them somewhat realistic handling at least for their role. A fighter needs to pitch and roll quickly, an interceptor needs straight line speed and stability, a bomber needs stability and weight, ground attack aircraft need speed and maneuverability, etc.
Also, @NovaTopaz, I agree with you completely. A jet may look cool and be really fast, but if it's got pitch issues or a turning circle the size of Texas, it's going to be handicapped.
@Brields95 If you're insinuating that the US is not the world's largest superpower, that's just objectively false.
I mean I know it's kinda fun to take shots at some of the policies and methods of the United States (we do have lots of issues), but there is no denying that we are, by definition, the dominant superpower in the world and have been since the Soviet Union broke up.
Also, I suck. Most of my airplanes are just replicas. Building replicas is like tracing an image vs drawing something from scratch. They may seem really impressive (and don't get me wrong - a lot of work goes into them) but for most of them I was building from reference images, and it was as simple as making shapes out of fuselage blocks to match the pictures. Most of the time I spend on replicas is fine-tuning the flight characteristics to make them stable and agile.
For example, my PBY Catalina shouldn't fly with the CoT and CoL so far away from the CoM, but through XML editing I added a 3 degree angle to the primary wing and a -2 degree angle to the horizontal stabs. Making those adjustments and finally reaching a point where it was stable, not prone to stalls, able to take off from the water, and capable of carrying bombs took twice as long as building the fuselage did.
But this community likes replicas and tends to value looks over performance. I could have uploaded the same PBY when it was still visually accurate but completely unstable and nearly unflyable, and it probably would have garnered the same amount of attention.
My original designs (at least the few of them I've uploaded) are just as meticulously balanced and tuned, but get nearly nothing relative to my replicas, and pale in comparison to some of the really creative originals that other users around my same rank upload consistently. Anybody can copy the looks of a P-40, but coming up with original, good-looking and high-performing aircraft is more impressive overall.
@TheOwlAce "Good" according to whom? Honestly, if they're good enough for you, then they're good. Placing too much value on the opinions of others is unhealthy.
That being said, you have a good sense of scale and it looks like you're getting the hang of parts clipping / nudge control. I can't test flight characteristics right now, but if your planes are decently stable and maneuverable, then in my opinion, they're good. I know you've kinda got the 'Air Force Grey' thing going on, but I would suggest using more colors in your work, it can help your creations get noticed.
My advice, if you'd like to improve your skills, would be to challenge yourself by building something at larger-than-cockpit scale.
Why does your enjoyment of the game depend entirely on praise and attention from other people? A vehicle's popularity is not correlated to quality. In other words, large numbers of upvotes and downloads do not necessarily make a plane better.
If you play this game for your own enjoyment instead of with the goal of getting useless internet points, you will have more fun. I guarantee it.
I play WT occasionally. I don't think I'm very good at it, though. I don't even know what rank I am off the top of my head. I refuse to spend a dime on that game so it's more just seeing how much of the grind I can stand before I get frustrated with everyone in their pay-to-win planes.
@dsr1aviation It's not even a new rule, it's just some common courtesy for the benefit of the devs and mods. They decide what gets featured. That has not changed. The only thing that has changed is that you are no longer allowed to be obnoxious and tag every single dev and mod on every single plane and beg for it to be featured, because it's really annoying.
Honestly, I don't upvote a lot because I don't spend much time downloading planes. If I'm playing SP I'm probably building something, rigorously flight testing my own planes or working on XML edits. Downloading, flying and giving an honest upvote of another person's plane is distracting and time consuming when you're working on new concepts.
But lately I also just don't play SP all that much. I've basically built all I've wanted to build, and I'm kind out of ideas, so I don't ever download or upvote at all anymore. I've also found other things to invest my energy into, but kid-friendly forums aren't the place to discuss those.
Ortho could be Orthographic Projection and I can only speculate, but if I had to guess I'd say it's probably the color scheme for the "show drag" option.
They're not far off from a point where they can basically stop active development on SimplePlanes and pivot to a more maintenance/bugfix kind of schedule.
If you pay $10 for a video game, how much content do you expect it to have? We've got challenges and multiple islands and infinite possibilities and tens of thousands of airplanes and cars and boats and everything else under the sun for free, and we have full mod support, which gives you the power to add the features you want, if you know how. SimplePlanes is very close to a point where all of its features outright justify its cost, and active development (i.e. the implementation of new features, like parts or maps) can stop, and the game will just be... finished. You pay for it and you receive a finished product, like you would with most other video games.
The truth is that SimplePlanes will not have every feature that every person requests. Some things are outside the limits of the game engine, some things frankly just aren't worth the time to develop.
The devs have been amazing so far, and we already know there's another update on the way, but they can't just develop SP for the rest of their careers. They're a game development company, at some point they're going to have to stop making content for SimplePlanes and focus on creating other video games.
And honestly, I think I've spent less than $20 total on my two copies of SP, and I've put at least a few hundred hours into it over 8 months. The last game I put that much time into I paid $60 for the game and then $15/month on top of that. They could stop development of SimplePlanes right now and I'd still be a happy customer.
I really don't think @andrewgarrison 's comments on reddit were meant to be an update on the financial status of Jundroo. I think they were much more tongue-in-cheek than people are taking them to be.
Reading Andrew's other comments on reddit, it seems pretty clear to me that he (and the rest of Jundroo) intend to finish SimplePlanes by the end of the year, either shortly before or after the Steam release.
I would guess that it's unlikely that we will see paid content, but also unlikely that we will continue to see such frequent updates after the Steam release, because Jundroo will be working on SR2 or whatever other sweet project they have coming up.
But for serious, that list feels a little too big. A few of those words are likely to be heard on pre-watershed television and/or radio.
I would also argue that context matters a lot. If you're directly attacking and demeaning somebody but don't use any bad words, is that more acceptable than me openly cursing about, say, my own mistakes?
It's not really a "new" idea, but the Warhawk really does make a great testbed so I'm glad that people are finding uses for it!
However, @Evanc, @Lolivier and @CJredwards are right, prior to the most recent update, VTOL-nozzle props were the only way to do propellers at a decent size, and pretty common.
See this and this and this for examples and/or inspiration. Keep experimenting, though!
@TheLatentImage Thanks! My roommates and I are re-watching BSG starting this week, so I'm definitely going to remake this one. And I think I'll make it my first experiment with high-detail cockpits.
@TheLatentImage @Skua Guys, he's clearly talking about multilayer, like a 7-layer dip. I for one support the idea of a multi-layer dip being added to the game. Heck, maybe a couple different kinds of customizable multi-layer dips.
@ArgentumFen
Here is a version with all the weapons removed.
@NovaTopaz It's generally not a well remembered or widely celebrated anniversary. The only reason I knew about it was because it's on Wikipedia's front page in the On This Day section.
Also there's the fact that their first Flyer was, in all honesty, kinda crappy, and was crashed beyond repair on the same day. And in their case, the third time really was the charm since they didn't actually achieve fully controlled, sustained, practical powered flight until 1905.
Still a cool anniversary though. Just look at this picture and tell me it doesn't give you chills. Just a couple bicycle makers out in the dunes of North Carolina, changing the world forever.
@NovaTopaz I don't think it's entirely a coincidence that the update to SP was released today, do you?
@TheLatentImage @Puredeath @RocketLL
This aircraft violates rules set by precedent (i.e. the flags/political/religious creations for upvotes) and should be removed. It has nothing to do with the game, and could serve its purpose (garnering sympathy) equally as well as simply a forum post.
Personally, I do not want to see religious symbols of any kind in this game. Failure to remove this post sets a dangerous precedent for unnecessary religious exceptions to the already established rules.
@RocketLL @TheLatentImage @Puredeath
@Skua Haha no, AG is my initials. "Dynamics" was just the first "Generic Military Contractor" word I picked.
Looks awesome! I was thinking of making an 'exploded' WWII fighter along the same vein but lately I've been distracted by certain other beta features.
Oh man. I really only play Arcade Battles (Realistic is much too slow imo) and I'm only in like Tier 4 so take my advice with a grain of salt.
I think the biggest mistake I used to make was going head-on against the first enemy you see. Not only is it a very bad way to attack any plane, there are at least a dozen other fighters right behind that first guy who are going to mop you right up, even if you take him down.
For that matter, stick with your teammates, even if you're not on voice chat. The easiest enemy to kill is an enemy who's already engaged with somebody else. If you're off attacking ground units by yourself, you pose an easier target and you have no backup.
Climb at the beginning of the match and conserve your altitude, because the plane attacking from above always has the advantage.
Pick your battles! Try to familiarize yourself with the different names of the aircraft and their battle ratings. i.e. if you're in a Peashooter, don't go up against a Zero because you're going to lose.
Conserve your ammo. Fire in short bursts, and don't always start firing right when the lead indicator shows up. Stay on their tail and close the distance before unloading.
If somebody catches you lawnmowing (flying at tree-top level) and gets on your six, you're pretty screwed. About the only thing you can do is called Guns Defense which is basically just flying like a madman to throw off their targeting.
@Elite8855 Nothing! He said that he was given a key by the developers. :)
Hold on now, this may be a good move. The devs may have even given him permission. Dude has half a million followers and says that the game is coming to steam on the 17th. With that kind of viewership, this video showing off the new features could bring thousands of new people to SP.
I can't watch the video with sound at work, but if he's still making planes out of standard blocks he's obviously new, so I doubt he's even one of the 50 beta testers who had access and may have been given essentially an advance copy for reviewing.
EDIT: Watching with sound now. He says the Devs sent him a beta key.
Oh man, for a second there I thought you were like making stock market graphs for other peoples' imaginary companies or something, but this is actually pretty cool.
Near the middle of the United States, roughly 5,280 feet above sea level.
@DeezDucks Duuuuuuuuuude. Don't take this the wrong way, but you can't stress yourself out over relationships, you're only in middle school.
Do you want to know a big secret that your parents and your teachers won't tell you? None of it matters. Seriously, yo. I mean, you should try to do well in school and all, but those relationships and friendships and rumors and secrets and feelings, those are all unimportant.
Do you think that you're going to meet a life-long partner in middle school? If you believe in the fairytale concept of "true love," how likely do you think it is to have your one true "soulmate" just happen to be attending the same school as you? Out of 7 billion people in the world, that's a hell of a coincidence.
Naw, dude, play the field. Date lots of people. Humans are beautiful and amazing creatures and love is not a finite resource: It never runs out. Loving one person does not diminish your capacity to love other people.
Relationships are for getting to know your partner, but also yourself. Sometimes they last for years, sometimes they last for days, but almost all of them come to an inevitable end. The key is to not mourn the end of the relationship, but to learn from the experience and come out of it a better person, more capable of connecting with others. That goes for @Griffith too.
And forgive the gendered terminology, but when it comes to approaching people you're attracted to, just sack up. If you like somebody and want to get to know them better, tell 'em. Be open, honest, and straightforward. No matter how much of a fool you make of yourself, or how embarrassed you get, you will survive, because it's just high school. Being able to eschew or shrug off the stupid, silly pitfalls of middle-and-high school relationships (like believing that you're going to be together forever) will give you a head start on adulthood and ultimately make you a more capable (and attractive) person in the future.
Look at that horse.
@TheLatentImage do it anyways.
@Snipe121314
Yeah, that's not how this works. The community as a whole deserves an apology from you. I'm trying very hard to articulate exactly how completely stupid and selfish this little stunt was without running afoul of the rules about harsh language and personal attacks, but it's quite difficult. You are a petulant child, using the tactics of a sociopath to feel better about yourself without any consideration for the kind, caring people (i.e. not me) you may have affected.
Don't ever expect any upvotes, at least from me.
My favorite part of SP is the Dev team. <3
Regular updates and bugfixes, listening to feedback, engaging with the users, and having the patience to deal with our... enthusiastic community through all its phases and growing pains. They've been going above and beyond expectations, bringing us revolutionary new parts and features on a consistent basis which each time expand the already massive scope of what's possible in this wonderful sandbox world.
And as a beta tester I can say that they've done it once again. The new update transforms the game into something truly amazing.
Thanks, @andrewgarrison & @philiptarpley & @nathanmikeska & @kevinmurphy !
@A5mod3us I wouldn't even say that the message is all that noble. It sounds more like a child parroting what they're taught in school. "All drugs are bad and I'll never do drugs or smoke cigarettes! LET'S EVERYBODY IN THE WORLD JUST STOP SMOKING CIGARETTES!" as if it were so simple.
But yeah, this doesn't belong here.
@BardofBricks We still fly the U-2 spyplane as well, for "atmospheric research," which is literally the same cover story that we gave the Soviets during the Cold War.
In theory, couldn't this actually be used to determine the approximate longitude of the islands?
I try to always make sure my replicas handle well. With the right XML tweaks pretty much any airplane can be tuned for performance without sacrificing looks. I also try to give them somewhat realistic handling at least for their role. A fighter needs to pitch and roll quickly, an interceptor needs straight line speed and stability, a bomber needs stability and weight, ground attack aircraft need speed and maneuverability, etc.
Also, @NovaTopaz, I agree with you completely. A jet may look cool and be really fast, but if it's got pitch issues or a turning circle the size of Texas, it's going to be handicapped.
@lucasmah
What do you think I am? Because you're probably wrong.
Also: rabble rabble gender binary rabble rabble.
@Brields95 If you're insinuating that the US is not the world's largest superpower, that's just objectively false.
I mean I know it's kinda fun to take shots at some of the policies and methods of the United States (we do have lots of issues), but there is no denying that we are, by definition, the dominant superpower in the world and have been since the Soviet Union broke up.
@TheOwlAce
Also, I suck. Most of my airplanes are just replicas. Building replicas is like tracing an image vs drawing something from scratch. They may seem really impressive (and don't get me wrong - a lot of work goes into them) but for most of them I was building from reference images, and it was as simple as making shapes out of fuselage blocks to match the pictures. Most of the time I spend on replicas is fine-tuning the flight characteristics to make them stable and agile.
For example, my PBY Catalina shouldn't fly with the CoT and CoL so far away from the CoM, but through XML editing I added a 3 degree angle to the primary wing and a -2 degree angle to the horizontal stabs. Making those adjustments and finally reaching a point where it was stable, not prone to stalls, able to take off from the water, and capable of carrying bombs took twice as long as building the fuselage did.
But this community likes replicas and tends to value looks over performance. I could have uploaded the same PBY when it was still visually accurate but completely unstable and nearly unflyable, and it probably would have garnered the same amount of attention.
My original designs (at least the few of them I've uploaded) are just as meticulously balanced and tuned, but get nearly nothing relative to my replicas, and pale in comparison to some of the really creative originals that other users around my same rank upload consistently. Anybody can copy the looks of a P-40, but coming up with original, good-looking and high-performing aircraft is more impressive overall.
@TheOwlAce "Good" according to whom? Honestly, if they're good enough for you, then they're good. Placing too much value on the opinions of others is unhealthy.
That being said, you have a good sense of scale and it looks like you're getting the hang of parts clipping / nudge control. I can't test flight characteristics right now, but if your planes are decently stable and maneuverable, then in my opinion, they're good. I know you've kinda got the 'Air Force Grey' thing going on, but I would suggest using more colors in your work, it can help your creations get noticed.
My advice, if you'd like to improve your skills, would be to challenge yourself by building something at larger-than-cockpit scale.
Why does your enjoyment of the game depend entirely on praise and attention from other people? A vehicle's popularity is not correlated to quality. In other words, large numbers of upvotes and downloads do not necessarily make a plane better.
If you play this game for your own enjoyment instead of with the goal of getting useless internet points, you will have more fun. I guarantee it.
Well great, now I have to change my weekend plans.
...from "sit around and play CoD" to "sit around and build planes."
It's not quite what you're asking for, but my Cessna Skymaster has two first-person cameras that it can drop and semi-simulate skydiving. Also bombs.
Fair warning though, it's an older plane that I built before I knew how to edit the XML so it's probably a little sluggish.
Not unless you're playing surf maps.
I play WT occasionally. I don't think I'm very good at it, though. I don't even know what rank I am off the top of my head. I refuse to spend a dime on that game so it's more just seeing how much of the grind I can stand before I get frustrated with everyone in their pay-to-win planes.
I think my steam tag is still Signtist.
It's the past tense of "draw."
It was possible 9 months ago when the Rotators update came out :P
Yours is prettier, though.
26.
@dsr1aviation It's not even a new rule, it's just some common courtesy for the benefit of the devs and mods. They decide what gets featured. That has not changed. The only thing that has changed is that you are no longer allowed to be obnoxious and tag every single dev and mod on every single plane and beg for it to be featured, because it's really annoying.
The list of rules can be found in the black footer at the bottom of literally every page.
Honestly, I don't upvote a lot because I don't spend much time downloading planes. If I'm playing SP I'm probably building something, rigorously flight testing my own planes or working on XML edits. Downloading, flying and giving an honest upvote of another person's plane is distracting and time consuming when you're working on new concepts.
But lately I also just don't play SP all that much. I've basically built all I've wanted to build, and I'm kind out of ideas, so I don't ever download or upvote at all anymore. I've also found other things to invest my energy into, but kid-friendly forums aren't the place to discuss those.
Thanks @XVIindustries for hosting this contest! It was a fun challenge. :)
Ortho could be Orthographic Projection and I can only speculate, but if I had to guess I'd say it's probably the color scheme for the "show drag" option.
And that's why you always get things in writing, especially any promises about current or future pay.
Awwwww yeeeeeeah!
Definitely in for this one.
@Rohan
They're not far off from a point where they can basically stop active development on SimplePlanes and pivot to a more maintenance/bugfix kind of schedule.
If you pay $10 for a video game, how much content do you expect it to have? We've got challenges and multiple islands and infinite possibilities and tens of thousands of airplanes and cars and boats and everything else under the sun for free, and we have full mod support, which gives you the power to add the features you want, if you know how. SimplePlanes is very close to a point where all of its features outright justify its cost, and active development (i.e. the implementation of new features, like parts or maps) can stop, and the game will just be... finished. You pay for it and you receive a finished product, like you would with most other video games.
The truth is that SimplePlanes will not have every feature that every person requests. Some things are outside the limits of the game engine, some things frankly just aren't worth the time to develop.
The devs have been amazing so far, and we already know there's another update on the way, but they can't just develop SP for the rest of their careers. They're a game development company, at some point they're going to have to stop making content for SimplePlanes and focus on creating other video games.
And honestly, I think I've spent less than $20 total on my two copies of SP, and I've put at least a few hundred hours into it over 8 months. The last game I put that much time into I paid $60 for the game and then $15/month on top of that. They could stop development of SimplePlanes right now and I'd still be a happy customer.
I really don't think @andrewgarrison 's comments on reddit were meant to be an update on the financial status of Jundroo. I think they were much more tongue-in-cheek than people are taking them to be.
Reading Andrew's other comments on reddit, it seems pretty clear to me that he (and the rest of Jundroo) intend to finish SimplePlanes by the end of the year, either shortly before or after the Steam release.
I would guess that it's unlikely that we will see paid content, but also unlikely that we will continue to see such frequent updates after the Steam release, because Jundroo will be working on SR2 or whatever other sweet project they have coming up.
I support anything and everything to do with Hemp. Also I kinda feel like chrome is overdone now. I think anti-flash/camo would look best.
FUCK YEAH!
But for serious, that list feels a little too big. A few of those words are likely to be heard on pre-watershed television and/or radio.
I would also argue that context matters a lot. If you're directly attacking and demeaning somebody but don't use any bad words, is that more acceptable than me openly cursing about, say, my own mistakes?
@TheLatentImage
ALL GLORY TO THE HYPNOTOAD
It's not really a "new" idea, but the Warhawk really does make a great testbed so I'm glad that people are finding uses for it!
However, @Evanc, @Lolivier and @CJredwards are right, prior to the most recent update, VTOL-nozzle props were the only way to do propellers at a decent size, and pretty common.
See this and this and this for examples and/or inspiration. Keep experimenting, though!
@Lolivier Thanks for catching that!
@TheLatentImage Thanks! My roommates and I are re-watching BSG starting this week, so I'm definitely going to remake this one. And I think I'll make it my first experiment with high-detail cockpits.
@XVIdarkLithium sonofabitch
@TheLatentImage @Skua Guys, he's clearly talking about multilayer, like a 7-layer dip. I for one support the idea of a multi-layer dip being added to the game. Heck, maybe a couple different kinds of customizable multi-layer dips.