This is a great build and I would love to curate this but there is a lot of z-fighting when viewed on the Quest where the dark and red panels are constantly flickering back and forth because they are positioned right on top of each other.
@Nick7777 If you notice it again in the future just ask a moderator to fix the predecessor for you (and provide a link to the predecessor you wish to use instead).
I would love to curate this for VR, but unfortunately, the steering wheel can't be grabbed in VR. I believe it would if the rotator was swapped out for a joystick base. The joystick base is what tells the game that connected parts can be grabbed. If you ever update the XML for this post, let me know and I'll review it again for curation.
This build has potential and I would like to curate it for VR, except it is missing a button in the cockpit to enable the engines (or at least I was unable to find one).
Nice build. Unfortunately, the controls don't work in VR. If you wanted to update this for VR, you can basically just swap your rotators out for Joystick Base parts.
@SlimSimpy It would require resizing the cockpit and I understand that would be quite difficult to do without access to SPVR. You are a talented builder and it would be something you could consider for future builds. Ensure you are keeping flight controls (ie - throttle, flight stick, chair) at 100% scale and use that as a basis for the scale of the cockpit.
Beautiful airplane. I checked this out in VR tonight and unfortunately, the cockpit is too small for VR, but the airplane is awesome. Nice work. Would you ever consider tweaking for VR?
Thanks for updating this great old craft for VR. Some things I noticed while flying in VR that could improve the experience:
1) The gauges don't work correctly. Ensure you are selecting the Preset you want and not Face Type from the gauge's part properties.
2) The yoke's bindings won't allow me to fire weapons so I end up recentering the camera instead.
3) It would be nice to have a button to cycle targeting modes in the cockpit.
If you make those tweaks, tag me on the post and I'll review it for curation again.
This is a nice build and has potential. I'd like to curate for VR, but it really needs a VTOL slider in the cockpit so a VR player can adjust the angle of the thrusters in VR.
@jamesPLANESii I would also suggest increasing slerpMaximumForce on ControlBase via Overload and see if that helps to stabilize the joint. Not sure what setting would be best, but you could try increasing until it seems to help stabilize. (I wouldn't suggest going above 400000.)
@AWESOMENESS360 Yes, it's working now and this craft is now curated. The only thing now is the throttle cylinder grip is backward and you can see that in the hand preview in the designer. Not a big deal at all, but something to keep in mind for future VR builds. Thanks for updating the XML. I'm glad to be able to fly it now in VR. It's an awesome airplane!
This is a great craft and I'd love to curate for VR, but there doesn't appear to be a way to control the angle of the rotor systems in VR. I think I have to activate an AG and then use VTOL on the analog stick, but for curation we really need a button and some sliders in the cockpit tha the player can reach out and interact with. If you make those tweaks, please tag me on the post and I'll review it again for curation.
Thanks! I tweaked the XML to adjust the bindings on the joystick so the VR player could fire weapons while gripping the joysticks. Thanks for updating this awesome old craft!
@SnoWFLakE0s so, does that mean challenge accepted? You are a wizard with funky trees so that would be entertaining to see what you come up with. Do you have SPVR?
@ACheGuevera I’m glad you are enjoying the game! The Oculus Quest version will not support mods, unfortunately. It’s an Android platform so it has the same limitations that prohibit the Google Play and Amazon version from running mods.
@JoshuaW
1. I'm not sure, but I wouldn't expect it to hurt performance much.
2. I'll add this to a list of enhancements for AI craft. We do need to give them some more love at some point.
3. I don't know if there's a limit. Of course, performance will worsen as you add more variables, but it's hard to say by how much. I don't think 100 variables would be much of a problem for most devices.
Thanks for the suggestions.
@COMPASS curated means your craft will show up in SimplePlanes VR for players that are not logged in. If they log in, then they can see non-curated crafts.
@MrShenanigans There's no way to play SPVR without a VR headset. The Quest is actually a mobile device running Android and it is using the same quality settings that you will find on any other Android device. So that's why the water doesn't look as good on Quest as it does on PC.
@ren64 v1.12 is now released on all platforms so you should be able to update for free anytime. Check the about page to see what version you are running.
@Bellcat We're still going to be curating for a little while, so they still have an important job. Just make sure to let us know when you make a new craft. I love your Atlas!
@PlaneFlightX What version are you using and what device?
Known issues in v1.12.120 that should be fixed in the next beta (v1.12.121):
@zAerospace This will be fixed in the next beta update.
@Zaineman looks great! Thanks!
@jamesPLANESii do you have a link to a post that shows the rims clipping so I can investigate?
Edit: Disregard, I was able to fix it. Please let me know if you are still seeing the issue in the next beta update.
This is a great build and I would love to curate this but there is a lot of z-fighting when viewed on the Quest where the dark and red panels are constantly flickering back and forth because they are positioned right on top of each other.
@LarryTad The Steam version can run mods from the Steam workshop and PC mods here on SimplePlanes.com.
When you get it from Humble, you should also get a Steam key so you can unlock the game on Steam. Here are instructions on how to do that.
@Nick7777 If you notice it again in the future just ask a moderator to fix the predecessor for you (and provide a link to the predecessor you wish to use instead).
It looks like it was linked with an unlisted build, but I have fixed and it linked it with the Simple Drone MK1.
I tweaked the XML on this post to fix the issue with the flight stick and it's working now.
Very nice start with the cockpit. Let me know when you add a throttle and flight stick and I'll check it out again for VR.
@AviationCat007 sure, just ensure your plane has the VR tag and a curator will review it as soon as we can.
I would love to curate this for VR, but unfortunately, the steering wheel can't be grabbed in VR. I believe it would if the rotator was swapped out for a joystick base. The joystick base is what tells the game that connected parts can be grabbed. If you ever update the XML for this post, let me know and I'll review it again for curation.
Thanks for letting us know.
That's okay, I know it can be very difficult to work with the wheel physics in SimplePlanes.
@yyzm okay, thanks, I have curated this post.
This is a cool build for VR but unfortunately the landing gear glitch a lot on the Quest so I can't curate it.
@ren64 Can you verify that you are running version 1.12.118.2 in the about page in the main menu?
This build has potential and I would like to curate it for VR, except it is missing a button in the cockpit to enable the engines (or at least I was unable to find one).
Nice build. Unfortunately, the controls don't work in VR. If you wanted to update this for VR, you can basically just swap your rotators out for Joystick Base parts.
@Beetlejuice6156 Sounds great! Please tag me when you post your final build.
@SlimSimpy It would require resizing the cockpit and I understand that would be quite difficult to do without access to SPVR. You are a talented builder and it would be something you could consider for future builds. Ensure you are keeping flight controls (ie - throttle, flight stick, chair) at 100% scale and use that as a basis for the scale of the cockpit.
Beautiful airplane. I checked this out in VR tonight and unfortunately, the cockpit is too small for VR, but the airplane is awesome. Nice work. Would you ever consider tweaking for VR?
Thanks for updating this great old craft for VR. Some things I noticed while flying in VR that could improve the experience:
1) The gauges don't work correctly. Ensure you are selecting the Preset you want and not Face Type from the gauge's part properties.
2) The yoke's bindings won't allow me to fire weapons so I end up recentering the camera instead.
3) It would be nice to have a button to cycle targeting modes in the cockpit.
If you make those tweaks, tag me on the post and I'll review it for curation again.
This is a nice build and has potential. I'd like to curate for VR, but it really needs a VTOL slider in the cockpit so a VR player can adjust the angle of the thrusters in VR.
@jamesPLANESii I would also suggest increasing slerpMaximumForce on ControlBase via Overload and see if that helps to stabilize the joint. Not sure what setting would be best, but you could try increasing until it seems to help stabilize. (I wouldn't suggest going above 400000.)
@LotusCarsSub This can actually be done now with the new joystick base part.
@AWESOMENESS360 Yes, it's working now and this craft is now curated. The only thing now is the throttle cylinder grip is backward and you can see that in the hand preview in the designer. Not a big deal at all, but something to keep in mind for future VR builds. Thanks for updating the XML. I'm glad to be able to fly it now in VR. It's an awesome airplane!
This is a great craft and I'd love to curate for VR, but there doesn't appear to be a way to control the angle of the rotor systems in VR. I think I have to activate an AG and then use VTOL on the analog stick, but for curation we really need a button and some sliders in the cockpit tha the player can reach out and interact with. If you make those tweaks, please tag me on the post and I'll review it again for curation.
Thanks! I tweaked the XML to adjust the bindings on the joystick so the VR player could fire weapons while gripping the joysticks. Thanks for updating this awesome old craft!
Nice build. Only feedback from VR that I have is the yaw lever placement is too close to the throttle and can be hard to use.
Any plans for an update to this build with a VR-optimized cockpit? :D
@JoshuaW lol, wow, that thing is just raw, hovering destruction in a tiny, Christmas-colored package!
@poenix yep :)
@SnoWFLakE0s so, does that mean challenge accepted? You are a wizard with funky trees so that would be entertaining to see what you come up with. Do you have SPVR?
@V I’ll give an extra 250 points for landing on a destroyer.
@SimpleDynamincs thanks!
@ACheGuevera I’m glad you are enjoying the game! The Oculus Quest version will not support mods, unfortunately. It’s an Android platform so it has the same limitations that prohibit the Google Play and Amazon version from running mods.
@poenix yep, updating the XML does cause the screenshots to disappear for a few minutes.
@JoshuaW
1. I'm not sure, but I wouldn't expect it to hurt performance much.
2. I'll add this to a list of enhancements for AI craft. We do need to give them some more love at some point.
3. I don't know if there's a limit. Of course, performance will worsen as you add more variables, but it's hard to say by how much. I don't think 100 variables would be much of a problem for most devices.
Thanks for the suggestions.
@AWESOMENESS360 thanks for letting us know.
@COMPASS curated means your craft will show up in SimplePlanes VR for players that are not logged in. If they log in, then they can see non-curated crafts.
@se34ruy but now you can edit tags while your post is unlisted before publishing.
@ren64 are you playing SP or SPVR? What kind of device and what OS are you using? When does it crash?
@MrShenanigans There's no way to play SPVR without a VR headset. The Quest is actually a mobile device running Android and it is using the same quality settings that you will find on any other Android device. So that's why the water doesn't look as good on Quest as it does on PC.
@Captiandaves lol, glad to hear it...I think?
@ren64 v1.12 is now released on all platforms so you should be able to update for free anytime. Check the about page to see what version you are running.
@Bellcat We're still going to be curating for a little while, so they still have an important job. Just make sure to let us know when you make a new craft. I love your Atlas!
@Vincent :D