@LonelySea22 With VR, I can move my head around and look through the gun sight. It's a cool feature. The VR camera starts where you have positioned the camera. The camera part in your build here is positioned too low and too far back. For a reference, pull out a new seat from the part list and you can see how the camera is positioned relative to the seat.
You fixed the problem with water in the cockpit, but now the seat is actually a little too far forward and the flight stick intersects the seat when in use. Also the camera is a little too far back relative to the seat. I still curated it, but those could improve the VR experience.
It's better but the camera is too far back in the seat and should be moved forward. The seat and throttle could also still be moved forward just a little bit. The flight stick also might work a little better if it was slightly shorter.
This is a good build. Some issues for VR: The plane sits so low that you can see the water from inside the cockpit. This also causes the plane to auto-switch to orbit camera if you dip a little too low on takeoff. It's fun to fly and looks nice. Tag me if you can fix how low it is and I'll curate it.
The controls are much easier to reach on this build than your Nemises build. Only recommendation for VR would be to move the throttle slider back just a little bit so it's easier to reach.
This is a really cool build, the only issue is the steering wheel doesn't turn the vehicle in VR. I'm not sure why because when I press the analog stick roll left/right it the steering wheel responds. @WNP78 do you have any ideas?
This is a nice build in VR. My only complaint is the dummy on the seat makes it a little hard to see as my view is always clipping through the dummy mesh. Other than that, it's a lot of fun to fly.
@LarryTad It's a new thing we are trying out to create a list of crafts that will be available for SPVR. I have un-curated this so you can edit it. Tag me when you are done and I'll re-curate it.
This is such a great build but unfortunately, the cockpit looks quite small in VR. The seat of the chair is about at my navel. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The gauges are a bit small and hard to read in VR as well. If you ever make any adjustments to this craft and want me to check it out, please tag me on the new page.
@Ahtzee Sounds great. I'd love to curate this craft for VR, but I can't unless the landing gear are more stable. They jitter immediately on the runway on low physics for mobile devices. Unfortunately, there's no way to see how it looks on Windows as low physics on desktop works a bit differently.
Great craft for flying in VR. The only problem is the wheels glitch around a lot because the Quest uses (mobile) low-quality physics. If you added some dead weight to the wheel assemblies it would probably improve quite a bit. Otherwise, very nice build. If you reupload, tag me.
Some suggestions for VR: The cockpit feels very large in VR and the flight stick is very sensitive. Also, the tooltips for buttons are a great place to explain what they do.
The cockpit feels pretty good in VR. The wheels struggle with (mobile) low physics, which is what the Quest uses. This could probably be improved by adding some dead weight to the wheel assemblies. Tag me if you reupload.
I played around with this in VR tonight. It's FAST. I was able to take out the destroyers and carriers with no problem. Couldn't quite land on the carrier as it was sinking, but gave it my best shot. Suggestions for VR: At those high speeds it's very touchy on the flight stick, but that is somewhat expected. Also, the camera is positioned a bit too far back in the seat and I need to recenter myself a bit to get it where I want it. Also, the gauges are not correctly configured. I think maybe you set the Gauge Face instead of the Gauge Type. It's confusing, but we plan to do something about that in v1.12. Tag me if you re-upload a new one.
Very nice tanker, but the landing gear bounce around a lot on low physics on mobile and Quest. This can be fixed by adding about 500lbs+ of dead weight to the wheel assemblies.
I'm not able to reproduce this. I just verified in a test case that the publish date and created date are both updated to the time at which the publish job finishes publishing the post. How long did you wait before checking those lists? Did you ensure that the "publishing" label under the post's title was gone? If it wasn't in a subscriber's jet stream, then that indicates to me that it had not finished publishing yet.
Is it failing to start on your Chromebook? We've had several reports of players that are unable to play on a Chromebook after the v1.11 update. We are investigating the issue, but unfortunately, we are not sure if SP will be supported on some Chromebooks in the future.
We released 1.11.106 today on Google Play. I imagine it will crash on startup as well, but it might be worth trying to see if it behaves any differently.
@Default4 Sorry for the continuous back and forth without any answers, but we don't have a Chromebook here at the office to investigate this issue. I am curious though, when you installed the old version of SimplePlanes, did the folder and log file appear?
@Default4 Sounds like SimplePlanes is crashing because it can't write to your device. Can you try checking the app permissions for SimplePlanes? I'm not sure if this article is still relevant.
@Default4 I understand, but hopefully whatever errors it encounters will be written to the log file. So be sure to let it run and crash before grabbing the log file, if you can find it.
@Default4 This is due to Google's new privacy changes. Do you have a PC? If so you can connect it and view the files using Windows Explorer. If not, try one of the apps listed here. Ensure that you grab the player.log.txt file after running the game at least once.
@GabrielFangster70 We should have this update out next week or the week after. SPVR is coming before the end of the year or I'm chowing some black licorice.
@vonhubert Glad to see you got it working. I didn't have time to fully read your comment, but here's an example of how to use Nicky's new stuff (XML here).
@Deadeye4827089057 Did you opt in to the beta? If not, instructions are in my pinned comment at the top. If you did opt in, what device are you using and what country are you in?
Please let me know if you encounter any issues with the new feature.
@LonelySea22 With VR, I can move my head around and look through the gun sight. It's a cool feature. The VR camera starts where you have positioned the camera. The camera part in your build here is positioned too low and too far back. For a reference, pull out a new seat from the part list and you can see how the camera is positioned relative to the seat.
You fixed the problem with water in the cockpit, but now the seat is actually a little too far forward and the flight stick intersects the seat when in use. Also the camera is a little too far back relative to the seat. I still curated it, but those could improve the VR experience.
It's better but the camera is too far back in the seat and should be moved forward. The seat and throttle could also still be moved forward just a little bit. The flight stick also might work a little better if it was slightly shorter.
Cool cockpit. Unfortunately, the flight stick setup doesn't move on the pitch axis when grabbed in VR.
If you can move the seat and controls forward a bit that would improve this craft in VR.
This is a good build. Some issues for VR: The plane sits so low that you can see the water from inside the cockpit. This also causes the plane to auto-switch to orbit camera if you dip a little too low on takeoff. It's fun to fly and looks nice. Tag me if you can fix how low it is and I'll curate it.
The controls are much easier to reach on this build than your Nemises build. Only recommendation for VR would be to move the throttle slider back just a little bit so it's easier to reach.
This is a really cool build, the only issue is the steering wheel doesn't turn the vehicle in VR. I'm not sure why because when I press the analog stick roll left/right it the steering wheel responds. @WNP78 do you have any ideas?
I tried this in VR and the only issue I had was the dummy would obstruct my view. Other than that, works well in VR.
@GuyFolk I believe that would work. Tag me when you post it and I'll check it out.
@V Those are good tips. Thanks!
@ssenmodnar I don't have any specific tips for a prone-pilot aircraft, but if you build one, tag me in it.
This allows you to download your craft's XML file.
This is a nice build in VR. My only complaint is the dummy on the seat makes it a little hard to see as my view is always clipping through the dummy mesh. Other than that, it's a lot of fun to fly.
@DrenasPort No, I can't pick up the harpoon. I can grab onto it, but I can't move it.
@KingOfTypos The complete version looks really nice! If you want me to test any in VR, just tag me on the post.
Please, only one tag is necessary. It is re-curated now.
@LarryTad It's a new thing we are trying out to create a list of crafts that will be available for SPVR. I have un-curated this so you can edit it. Tag me when you are done and I'll re-curate it.
This is such a great build but unfortunately, the cockpit looks quite small in VR. The seat of the chair is about at my navel. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The gauges are a bit small and hard to read in VR as well. If you ever make any adjustments to this craft and want me to check it out, please tag me on the new page.
@Ahtzee Sounds great. I'd love to curate this craft for VR, but I can't unless the landing gear are more stable. They jitter immediately on the runway on low physics for mobile devices. Unfortunately, there's no way to see how it looks on Windows as low physics on desktop works a bit differently.
Great craft for flying in VR. The only problem is the wheels glitch around a lot because the Quest uses (mobile) low-quality physics. If you added some dead weight to the wheel assemblies it would probably improve quite a bit. Otherwise, very nice build. If you reupload, tag me.
Some suggestions for VR: The cockpit feels very large in VR and the flight stick is very sensitive. Also, the tooltips for buttons are a great place to explain what they do.
The cockpit feels pretty good in VR. The wheels struggle with (mobile) low physics, which is what the Quest uses. This could probably be improved by adding some dead weight to the wheel assemblies. Tag me if you reupload.
I played around with this in VR tonight. It's FAST. I was able to take out the destroyers and carriers with no problem. Couldn't quite land on the carrier as it was sinking, but gave it my best shot. Suggestions for VR: At those high speeds it's very touchy on the flight stick, but that is somewhat expected. Also, the camera is positioned a bit too far back in the seat and I need to recenter myself a bit to get it where I want it. Also, the gauges are not correctly configured. I think maybe you set the Gauge Face instead of the Gauge Type. It's confusing, but we plan to do something about that in v1.12. Tag me if you re-upload a new one.
Very nice tanker, but the landing gear bounce around a lot on low physics on mobile and Quest. This can be fixed by adding about 500lbs+ of dead weight to the wheel assemblies.
I can check the error log. Do you remember about when you published it?
I'm not able to reproduce this. I just verified in a test case that the publish date and created date are both updated to the time at which the publish job finishes publishing the post. How long did you wait before checking those lists? Did you ensure that the "publishing" label under the post's title was gone? If it wasn't in a subscriber's jet stream, then that indicates to me that it had not finished publishing yet.
@LarryTad Google Play
Is it failing to start on your Chromebook? We've had several reports of players that are unable to play on a Chromebook after the v1.11 update. We are investigating the issue, but unfortunately, we are not sure if SP will be supported on some Chromebooks in the future.
@KnightOfRen What are the specs on your Chromebook? What kind of CPU?
The update may be delayed on the Amazon App Store, but should be available tomorrow.
We released 1.11.106 today on Google Play. I imagine it will crash on startup as well, but it might be worth trying to see if it behaves any differently.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
@Default4 Sorry for the continuous back and forth without any answers, but we don't have a Chromebook here at the office to investigate this issue. I am curious though, when you installed the old version of SimplePlanes, did the folder and log file appear?
\Android\data\com.jundroo.SimplePlanes\files\Player.log.txt
@Default4 Sounds like SimplePlanes is crashing because it can't write to your device. Can you try checking the app permissions for SimplePlanes? I'm not sure if this article is still relevant.
@Default4 I understand, but hopefully whatever errors it encounters will be written to the log file. So be sure to let it run and crash before grabbing the log file, if you can find it.
@Default4 This is due to Google's new privacy changes. Do you have a PC? If so you can connect it and view the files using Windows Explorer. If not, try one of the apps listed here. Ensure that you grab the player.log.txt file after running the game at least once.
@Default4 Can you send us your log file? You should be able to find it here (or something similar):
\Android\data\com.jundroo.SimplePlanes\files\Player.log.txt
Can you confirm that you have version 1.11.104?
@Dllama4 Nice! I've been wanting to buy that Sigma 150-600mm lens for a while now! Maybe I will now that I've seen what it can do...
@GabrielFangster70 We should have this update out next week or the week after. SPVR is coming before the end of the year or I'm chowing some black licorice.
@vonhubert Glad to see you got it working. I didn't have time to fully read your comment, but here's an example of how to use Nicky's new stuff (XML here).
@vonhubert You should check out the variable system that Nicky has added.
@Deadeye4827089057 Did you opt in to the beta? If not, instructions are in my pinned comment at the top. If you did opt in, what device are you using and what country are you in?
Thanks for letting us know. Any idea why we are being targeted?
@Augusta81 Just to clarify, you have already opted into the beta here and you cannot access the beta here, correct? If so, what country are you in?
@HelloHelloTheUnt Can you elaborate on how it is broken? Also, what is your device model?
@Allahuakhbar @Augusta81 What is your device manufacturer and model?
What version of SimplePlanes do you have? What is your exact device model?