Wind producing devices are not included. Leaf blowers and electrical fans are ideal, but we will make sure it is compatible with hand fans as well. @blackvultureaeroespace
@SBACERT Mod support for Android and iOS is something we want to take a closer look at next year when we're porting SP2 to mobile. I think we can do it but it will require using Lua for scripting instead of C#.
@Falkenwut Yep, those will be in the base game as well. Since the VR game will not have a building mode, all airplanes will need to be built in original SimplePlanes. These new parts will be included in the next SP update.
Thank you, everyone, for your support. The number of pre-orders we have already received really warms our wallets. I mean hearts. It makes me proud to have all of your cash. Support. I meant support.
I tried it out on my Quest 2 and this is a great build for VR. The only issue I have is the landing gear jitter on low-quality (mobile) physics. We are investigating if there's anything we can do to help with this problem, but one workaround is to add some additional deadweight mass to the wheel assemblies.
@EternalDarkness I just pushed an update to the site. Let me know if you see the negative seconds again. I agree with you, there's always things to improve on the site and in the game. It's an endless torrent of work and it's impossible to do it all so I try to make the best of what I can with our limited time and resources.
@MrShenanigansSP If we're doing an update video, we try to release that with the update so we would be using player crafts uploading during the beta testing phase. Since this is a smaller update, we didn't make an update video for this one.
This is a great craft. I did notice the dash is z-fighting a lot. I believe this might be because you have two fuselage parts at the same position/size so when the game is rendering it has trouble deciding which to render and the result is that it flickers a lot.
It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
Do you mind if I use some of these images in promotional stuff, like blog posts, etc? I'll be sure to credit you if we do. Also, I'm assuming you are using Reshade, but anything else?
@Love0police You're taking an issue with small details. The important thing is that money is coming out of your bank account and into ours and at the end of the day, that's all that really matters.
Here are the 25 top commenters of all time. These are the total number of comments, so they include removed comments and comments on removed and unlisted posts. Here are the mods sorted by number of comments. And lastly, here are the top commenters over the past year.
I'm really sorry about the late start today, everyone. I was out of town today celebrating Thanksgiving early with my family and the truth is that I completely forgot about the tournament. I had an email reminder set up in my calendar to remind me, but that doesn't help much when I don't check my email all day! Again, my apologies, and I'll try to do better in the future!
@EternalDarkness That's actually what we are planning for SimpleRockets 2, but unfortunately we designed things a bit differently on SimplePlanes.com and it would be harder to do so.
@bipbip901 and I am second comment.
+11@BeastHunter He is part of the dev team and has been helping us with SR2 for a while now.
+11@Kittyhawk909 I appreciate your support of @MOPCKOEDNISHE and they are very talented, but we are not looking to grow the team at this time.
+11Bring the funk!
+11Plot twist: I am the monster! Not really. It's the ghost of Steve Jobs.
+11Wind producing devices are not included. Leaf blowers and electrical fans are ideal, but we will make sure it is compatible with hand fans as well. @blackvultureaeroespace
+11@RussianAS Who? Me? We are going to start working on the SP 1.8 update after the Christmas break.
+11@ACEPILOT109 Definitely not dead. We are going to start working on the 1.8 update again after the break.
+11Hilltop
+10@SBACERT Mod support for Android and iOS is something we want to take a closer look at next year when we're porting SP2 to mobile. I think we can do it but it will require using Lua for scripting instead of C#.
+10@factorization20 Looks great! It is now curated.
+10@Soulless_Reaper We are working on the mobile betas and expect them to be released next week.
+10@Falkenwut Yep, those will be in the base game as well. Since the VR game will not have a building mode, all airplanes will need to be built in original SimplePlanes. These new parts will be included in the next SP update.
+10All thanks go to Nicky (@WNP78) for this update. He did all of the work and he even wrote the blog post! Nice work, Nicky!
+10Thank you, everyone, for your support. The number of pre-orders we have already received really warms our wallets. I mean hearts. It makes me proud to have all of your cash. Support. I meant support.
+10Nice work! As an extra bonus, this appears to work well with SP 1.8.
+10Yep, I'm sorry about this. We do have the issue logged and we intend to fix it with the 1.8 update.
+10Thanks guys! Maybe someday I'll actually upload an airplane so you can laugh at my sad building skills!
+10That's very cool. Also, it's funny that they're both staring at the tiny laptop screen when there's a huge display directly in front of them.
+10Flying Machine
+9Nice job upgrading soldier289's build to include a new VR cockpit! Now I can fully enjoy soldier289's Lancer in VR.
+9The way you used the logo here looks okay to me.
+9Very nice build! The cockpit is borderline too small in VR, but I went ahead and curated it for VR because it is still very usable and a lot of fun.
+9I tried it out on my Quest 2 and this is a great build for VR. The only issue I have is the landing gear jitter on low-quality (mobile) physics. We are investigating if there's anything we can do to help with this problem, but one workaround is to add some additional deadweight mass to the wheel assemblies.
+9@Lanc SP2 when, indeed.
+9I just want to make sure everyone has Aero Effect. Does everyone have Aero Effect on their mobile device yet?
+9@RussianAS Oh sure, we're working on caterpillars today, but today only.
+9Got it. Thanks! Now I can continue making codes.
+9RAILGUN!
+9@EternalDarkness I just pushed an update to the site. Let me know if you see the negative seconds again. I agree with you, there's always things to improve on the site and in the game. It's an endless torrent of work and it's impossible to do it all so I try to make the best of what I can with our limited time and resources.
+9@PhilipTarpley That's not me.
+9Outward
+8@SomeSPGuyWhoLikesLore haha, if Maxwell isn't enough then another update surely won't be either!
+8@Simpleplanesgood99 I’m glad you are enjoying the game. Thanks for playing! :)
+8@MrShenanigansSP If we're doing an update video, we try to release that with the update so we would be using player crafts uploading during the beta testing phase. Since this is a smaller update, we didn't make an update video for this one.
+8This is a great craft. I did notice the dash is z-fighting a lot. I believe this might be because you have two fuselage parts at the same position/size so when the game is rendering it has trouble deciding which to render and the result is that it flickers a lot.
+8It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
+8Still amazing. Nice video too.
+8I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
+8Do you mind if I use some of these images in promotional stuff, like blog posts, etc? I'll be sure to credit you if we do. Also, I'm assuming you are using Reshade, but anything else?
+8@Love0police You're taking an issue with small details. The important thing is that money is coming out of your bank account and into ours and at the end of the day, that's all that really matters.
+8Here are the 25 top commenters of all time. These are the total number of comments, so they include removed comments and comments on removed and unlisted posts. Here are the mods sorted by number of comments. And lastly, here are the top commenters over the past year.
+8I'm really sorry about the late start today, everyone. I was out of town today celebrating Thanksgiving early with my family and the truth is that I completely forgot about the tournament. I had an email reminder set up in my calendar to remind me, but that doesn't help much when I don't check my email all day! Again, my apologies, and I'll try to do better in the future!
+8Thanks for letting me know. I fixed it so it should work now.
+8@Minecraftpoweer It took a lot of convincing, but they finally let me back in the system. Those fools!
+8Sorry about that. It's an annoying glitch that I believe only happens on the register/login pages.
+8@WeSeekANARCHY SP won't die! It's still a great game!
+8@Jetpackturtle Just going to leave this here.
+8@EternalDarkness That's actually what we are planning for SimpleRockets 2, but unfortunately we designed things a bit differently on SimplePlanes.com and it would be harder to do so.
+8@126 haha, I'm glad to hear it's working. Thanks for the kind words, but I am the one who broke it in the first place! 😬😅
+7