It would be possible, although one of the reasons I didn’t is because control allocation is a challenge sometimes, and the turret would either have to share a control input or be restricted by one degree of freedom. I could make another aircraft, such as a Hudson, and give that a turret instead. @TheOwlAce
Your Ekranoplan looks quite good, especially with the hull, and performs well. In terms of the flight characteristics, I know why my ekranoplan bobs, but I have no clue on how to reduce/remove it while still flying as intended.@Mickk
All the specified XML values have been modified. For a single shot weapon, the ammo count or burst count (I can’t remember) has to be modified as well @AircraftoftheRedStar
One system, which requires some work, is using rotators to drive propellers that counteract the buoyancy, such as in @GYORAI’s N-2
Another, more simple system is to use pistons to raise and lower buoyant blocks, with the hull suspended underneath, such as in my USS Dallas and Surcouf
The post will be downloadable, although in the designer there is a message saying that the design uses mods and that they can’t be loaded. The designer will then have the new aircraft (cockpit & blocks). By undoing and redoing, it is possible to load the design, which will be without mods.
TL;DR: Yes, by undoing and redoing in the designer
@NathanMikeska The game didn't run as badly as the last test, running consistently around 20fps with just the aircraft and 10-15fps with a large AI aircraft (someones aircraft carrier) in close proximity, even with all mods reenabled. I'm not sure why it ran so badly last time, although i did have to restart my mac afterwards, due to it running slowly in all aspects. However, I did find that the USS Beast has a max detection range of 5 mi, whereas the destroyers and USS Tiny all have the 10 mi detection limit.
I am using mods, although i don’t think there were any console errors. The issue persists even into the menu, running at around 14fps instead of the usual 30-60fps. I reverted to 1.7 due to the frame rate, so to test I will have to reinstall the beta @AndrewGarrison
@DerekSP i don't think a larger version of the GL-10 has been made, although it would match the description. I don't know much about the central European aerospace industry, so i wouldn't be able to say anything there.
an aircraft that fits some of the specifications is NASA’s GL-10 Greased Lightning. It has a high mounted swept wing with (almost) a H-tail, designed for VTOL operations with a tiltwing. An enlarged version of this, with a propulsion system similar to the V-22, as brought up by @JelloAircraftCorporation, would explain the general design, as well as the propellers size, sound, speed and the apparent inability of landing gear to work. @DerekSP
Because it will do something that sounds similar, where the aircraft will suddenly jerk around, sometimes to the extent that it stalls @vcharng
I mean in terms of flight characteristics. You can see what I mean if you do a trench run in it for long enough @vcharng
Is it similar to This?
I have the same issue on a MacBook Pro 2015 with builds of 1765 and 2600 parts, going from ~25-40fps to ~2-6fps when nudging
Never mind, I was thinking of the Mod class @Avro683Lancaster @drgunblood
It’s an unlimited class, and as I remember xml is allowed for those @drgunblood
this is a chart of all of the main islands from Wright, as well as other things
Because this is what i have the issue with. (I started it in December) @sheepsblood
What aircraft have had it happened for you, as I want to try and identify a common factor @sheepsblood
@sheepsblood @Marine I have a similar issue with a P-40 i'm making, although instead of exploding it just jumps around, sometimes into the ground
I think I have that same laptop
Although I haven’t used it in a while because it doesn’t run well
What is the standard height of the coupling magnets?
@SnoWFLakE0s if you edit the input xml, making it
min: -1 max +1
it will travel the same distance each wayAll in need to do now is finish it@QingyuZhou
2. Max part count: 1000. Oh well
are sail powered vessels (like WahrscheinlichIch's Windjammer) disqualified
Is this eligible?
Its a successor in the sense of a continual cloud backup system sort of thing
I prefer more freedom, as it allows for better aiming, although I don’t often fly with AI aircraft on, and im not good at aiming anyway. @TheOwlAce
It would be possible, although one of the reasons I didn’t is because control allocation is a challenge sometimes, and the turret would either have to share a control input or be restricted by one degree of freedom. I could make another aircraft, such as a Hudson, and give that a turret instead. @TheOwlAce
Are you antivax? @WhyAreWeHere
That’s a mk.20
36sqn Herc
@Irobert55 @Phantom1 “is it a ship or a plane?” “Well yes, but actually no”
Your Ekranoplan looks quite good, especially with the hull, and performs well. In terms of the flight characteristics, I know why my ekranoplan bobs, but I have no clue on how to reduce/remove it while still flying as intended.@Mickk
@InternationalAircraftCompany its in the xml settings, under a section called
RotorPerfScalars
@Killercam250 it should be in Finder
@Killercam250 are you on Mac?
@Killercam250 the old folder is in the same location
@Killercam250 Macintosh HD ▸ Users ▸ [User] ▸ Library ▸ Application Support ▸ com.jundroo.SimplePlanesOSX
i think the issue was related to the mad website outages today
The burst count is the in game default @AircraftoftheRedStar
All the specified XML values have been modified. For a single shot weapon, the ammo count or burst count (I can’t remember) has to be modified as well @AircraftoftheRedStar
It should be the improved version @AircraftoftheRedStar
One system, which requires some work, is using rotators to drive propellers that counteract the buoyancy, such as in @GYORAI’s N-2
Another, more simple system is to use pistons to raise and lower buoyant blocks, with the hull suspended underneath, such as in my USS Dallas and Surcouf
here
here and here are some useful articles on formatting
I also have that issue, with a macbook pro 2015 running macOS 10.14.2, with the steam version of SP
5 or 7
The post will be downloadable, although in the designer there is a message saying that the design uses mods and that they can’t be loaded. The designer will then have the new aircraft (cockpit & blocks). By undoing and redoing, it is possible to load the design, which will be without mods.
TL;DR: Yes, by undoing and redoing in the designer
@NathanMikeska The game didn't run as badly as the last test, running consistently around 20fps with just the aircraft and 10-15fps with a large AI aircraft (someones aircraft carrier) in close proximity, even with all mods reenabled. I'm not sure why it ran so badly last time, although i did have to restart my mac afterwards, due to it running slowly in all aspects. However, I did find that the USS Beast has a max detection range of 5 mi, whereas the destroyers and USS Tiny all have the 10 mi detection limit.
I am using mods, although i don’t think there were any console errors. The issue persists even into the menu, running at around 14fps instead of the usual 30-60fps. I reverted to 1.7 due to the frame rate, so to test I will have to reinstall the beta @AndrewGarrison
I'm fairly certain the order of featured planes is based on when they are featured, newest first, so the ordering is arbitrary
Here
Tracer is 00ff00
@randomusername iOS
I’m fairly certain I’ve seen this book in a second hand bookstore in Seoul @AWESOMENESS360
If you search the Train tags there are som railway mod compatible ones
707 including this one
@DerekSP i don't think a larger version of the GL-10 has been made, although it would match the description. I don't know much about the central European aerospace industry, so i wouldn't be able to say anything there.
Although the fact of you being in Europe does change things
an aircraft that fits some of the specifications is NASA’s GL-10 Greased Lightning. It has a high mounted swept wing with (almost) a H-tail, designed for VTOL operations with a tiltwing. An enlarged version of this, with a propulsion system similar to the V-22, as brought up by @JelloAircraftCorporation, would explain the general design, as well as the propellers size, sound, speed and the apparent inability of landing gear to work. @DerekSP