@realSavageMan oh what a shame it was deleted, I would have loved to see it. I too did a video using the Titanic soundtrack already besides this one, it was my Titanic wreck diving video
The final build will be released next month.
Comment "O" or "Olympic" to be tagged on the final release (if you write 'T', you won't be tagged)
The full part count is 4414 but a lower detail mobile friendly version is also in the works so don't worry about this part count.
Some of the features:
- High level of detail
- Detailed, Functional, VR Friendly bridge (also works with mouse inputs)
- Realistic propellers
- Realistic Rudder based turning
- Waving flags
- Smooth curved hull
- Windows illuminate at night
@Kitcapi It's not always the part count that matters. This build has scaled up parts with enabled drag calculation (something I didn't know how to disable back when I built this but do disable it on my newer builds) which does affect performance a lot, regardless of part count. With enough scaling and drag, even a 2 part build could crash anyone's game (speaking from experience)
Hmm, maybe my first battleship replica, the SMS Saint Stephen. It's very outdated by my- and by the game's overall current standards (for example it still uses boom25s for cannons because there was no cannon part back then) and I'll probably rebuild it at some point, but I still think it turned out quite well considering my skill level at the time and I expected it to get a little bit more attention
@WarHawk95 iirc, they expressed their wish to restore it, tho they said they will do it at Russia's expense, which I doubt the Russians will agree to pay, but let's wait and see how the war turns out first. If the Russians refuse to pay (which I see a high chance to happen) I can still see a chance for a crowd funding option. I'm pretty sure there are many, many airplane enthusiasts around the world who would be willing to pay some amount for this historic aircraft to be restored. Even if just a fraction of the cost is financed this way, that would still help and the rest could be paid by the Antonov company with some governmental support, and maybe with some other international help. But I may be a bit too optimistic. Still, I don't think all hope is lost, as they say "Hope dies last"
The wings and the rear end seem to be in a repairable condition (maybe the engines too). Combined with the second, unfinished airframe, I see a chance for it to be rebuilt, so maybe not all hope is lost
@happybee @Bismarcksurvivor100 Unfortunately, I'm not that good with FT to make an auto aim system, but I don't think it's a problem because in my opinion, trying to hit the enemies yourself adds to the immersion.
@Atoka220 Oh, sajnálom :(
Remélem mihamarabb rendbe jönnek körülötted dolgok. Pár éve nekem is volt depresszióm és hasonló cipőben jártam, szerencsére azóta már kilábaltam belőle, de tudom, hogy nem könnyű. Ha tudsz és úgy érzed segíthet, esetleg próbálj meg keresni egy pszichológust, velem csodákat tett, talán neked is segíthet.
És ha esetleg szeretnél beszélni valakivel, engem discordon bármikor megtalálsz, szívesen meghallgatlak és ha tudok, megpróbálok tanácsot is adni. :)
Ja és pacsi, én is idén leszek 23 csak én szeptemberben.
@Atoka220 Régebbi verzióban valszeg 4000 körül lenne már vagy még több is ha ugyanilyen részletesre akartam volna, de a legutóbbi update-nek hála egy csomó helyen tudok spórolni a Label darabbal, meg a fuselage cutting-al. Az ablakok pl mind Label-ek, és így szinte végtelen mennyiségű ablakot tudok megcsinálni mindössze egy darabbal. Vagy pl a szellőző rácsokat is így oldottam meg. A fuselage cutting-al meg egyszerre tudok mind pl két oldalt korlátokat csinálni így ami eddig két darab lenne, az most csak egy. De még van egy rakás dolog ahol így kreatívan tudtam darabokat spórolni.
Te amúgy dolgozol mostanában valami jón vagy nincs rá időd/kedved?
@Atoka220 Around, ~2400 at the moment, I expect the full version to be somewhere over 3000 when finished, but I'm planning to do a mobile friendly version as I promised in my BMS announcement post.
Amúgy miért is írunk angolul? xd
@Samflugzeugpanzer Why did you write that in half German?? Like, it serves 0 purpose in this context. If you were to write something like "PanzerKampfWagen VI. Tiger" or something, that'd be understandable because the 'PzKpfw' was one of the official vehicle designations of Germany in WWII... but translating "WWII" and "Battleship" into German makes no sense here.
Also I recommend you to check out my Updates page, where you can find my current list of plans, Bismarck being one of them although not in a WWII configuration (there are literally dozens of Bismarcks on the website, I want to build something more unique) but in a fictional 1980s configuration (based on the Iowa-class' 1980s refit)
@CRATE52PART2 The US never used the Firefly. It was a British modification of the Sherman (with the British 17 pounder gun) and was used mainly by the British. The Yanks created their own tank hunter variants of the Sherman (with the long barrel 76 mm gun variants) for the same purpose as the Firefly. So leaving the stars on it is inaccurate
@MisterT Could you add some air and water spawn points (I know custom spawn points can be created but some default spawn points would be better) that are coming from the direction of the allied fleet? For those who want to simulate coming with aircraft to destroy the beach defenses and also to spawn in with ships and fire at the beach as part of the fleet
@IrlTransportatioN ohh, really? well in that case, the USS Oklahoma you requested back then is ready, I'm still working on the mobile friendly version but it should be released soon
@IrlTransportatioN I've been thinking about building an airship for a while now but building an airship is actually not that easy so I'd need to do some consultation with someone who is good at it. If I'm gonna build one, it's not gonna be a replica tho, but rather something fictional where I can go wild.
Thanks for the recommendation tho, I'll add "Airship" to the Approved (later) category
@MRpingouin part count isn't always the reason for lag. A 400 part build can lag if it's large enough and has a lot of drag, meanwhile, a 1500 part build can still run well if it's perfectly de-dragged and is not too big
@Maestro1527 hmmm, I might but not any soon, my favourite ships of the ww1 US super-dreadnoughts are the Nevada and Pennsylvania class, both of which I've already built in instance of (USS Oklahoma and USS Arizona respectively) and now I want to work on different ships other than ww1/interwar US BBs. But I do want to try building a cage masted ship so I'll put this one on the accepted (later) list, thanks for the recommendation!
@Clutch actually, it was SOE trained Norwegian Commandos who destroyed that facility and later the Norwegian resistance sunk the ship that was supposed to take the remaining heavy water from Norway to Germany
@Tetrodotoxin I don't think it's because your laptop is weak.
I remember that this problem started after the 1.10 update and I read it somewhere that a similar problem can be caused by a specific Unity update so it might be that Jundroo updated the game's Unity version in 1.10 and that caused some compatibility issues with certain systems.
for some time I suspected that mods might cause the problem: but I tried disabling every single one of my mods and the problem still persisted. Now I have the same mods enabled on both of my laptops (Mod Settings, DesignerSettings, DesignerSuite, Color Editor, Overload, Fine Tuner, Underwater Camera, SP Multiplayer) and the game crashes upon alt+tabbing on the old laptop while it doesn't on the new one, it's a weird thing
I've been fighting with this exact issue on my old laptop too. never found a solution but it is not happening on my new laptop
Would you mind sharing your PC specs? We might be able to find a solution
My old laptop's are:
OS: Windows 8.1
CPU: i7-4720HQ
GPU: Nvidia Gefore GTX 950M
RAM: 8GB
New laptop's specs:
OS: Windows 10
CPU: i5-11400H
GPU: Nvidia Gefore RTX 3050 Ti
Ram: 16GB
@realSavageMan oh what a shame it was deleted, I would have loved to see it. I too did a video using the Titanic soundtrack already besides this one, it was my Titanic wreck diving video
@realSavageMan Yeah, I love the OST of Titanic, may James Horner rest in peace, he was a brilliant composer
+1@XAircraftManufacturer read the pinned comment
+1The final build will be released next month.
Comment "O" or "Olympic" to be tagged on the final release (if you write 'T', you won't be tagged)
The full part count is 4414 but a lower detail mobile friendly version is also in the works so don't worry about this part count.
Some of the features:
- High level of detail
- Detailed, Functional, VR Friendly bridge (also works with mouse inputs)
- Realistic propellers
- Realistic Rudder based turning
- Waving flags
- Smooth curved hull
- Windows illuminate at night
@Kitcapi It's not always the part count that matters. This build has scaled up parts with enabled drag calculation (something I didn't know how to disable back when I built this but do disable it on my newer builds) which does affect performance a lot, regardless of part count. With enough scaling and drag, even a 2 part build could crash anyone's game (speaking from experience)
@Kitcapi Because it's a large build and you probably have a low-end device that can't handle it
T
Hmm, maybe my first battleship replica, the SMS Saint Stephen. It's very outdated by my- and by the game's overall current standards (for example it still uses boom25s for cannons because there was no cannon part back then) and I'll probably rebuild it at some point, but I still think it turned out quite well considering my skill level at the time and I expected it to get a little bit more attention
+3@xNotDumb Because it's still a british made aircraft, just captured by the germans
+1So what exactly did you change compared to the original?
What?
@AndrewGarrison This is the way
+2Oh my god yes! I'd love this!
+1@WarHawk95 iirc, they expressed their wish to restore it, tho they said they will do it at Russia's expense, which I doubt the Russians will agree to pay, but let's wait and see how the war turns out first. If the Russians refuse to pay (which I see a high chance to happen) I can still see a chance for a crowd funding option. I'm pretty sure there are many, many airplane enthusiasts around the world who would be willing to pay some amount for this historic aircraft to be restored. Even if just a fraction of the cost is financed this way, that would still help and the rest could be paid by the Antonov company with some governmental support, and maybe with some other international help. But I may be a bit too optimistic. Still, I don't think all hope is lost, as they say "Hope dies last"
+8The wings and the rear end seem to be in a repairable condition (maybe the engines too). Combined with the second, unfinished airframe, I see a chance for it to be rebuilt, so maybe not all hope is lost
+8@happybee @Bismarcksurvivor100 Unfortunately, I'm not that good with FT to make an auto aim system, but I don't think it's a problem because in my opinion, trying to hit the enemies yourself adds to the immersion.
UPDATE:
Dmytro Antonov, a Captain of Antonov Airlines and a pilot of the AN-225 reported that the Mriya is safe and has not been damaged
UPDATE:
+1Dmytro Antonov, a Captain of Antonov Airlines and a pilot of the AN-225 reported that the Mriya is safe and has not been damaged
@PotatoMan42 Just look around in my uploads, it has been released for more than half a year already
@Atoka220 Oh, sajnálom :(
Remélem mihamarabb rendbe jönnek körülötted dolgok. Pár éve nekem is volt depresszióm és hasonló cipőben jártam, szerencsére azóta már kilábaltam belőle, de tudom, hogy nem könnyű. Ha tudsz és úgy érzed segíthet, esetleg próbálj meg keresni egy pszichológust, velem csodákat tett, talán neked is segíthet.
És ha esetleg szeretnél beszélni valakivel, engem discordon bármikor megtalálsz, szívesen meghallgatlak és ha tudok, megpróbálok tanácsot is adni. :)
Ja és pacsi, én is idén leszek 23 csak én szeptemberben.
@Atoka220 Régebbi verzióban valszeg 4000 körül lenne már vagy még több is ha ugyanilyen részletesre akartam volna, de a legutóbbi update-nek hála egy csomó helyen tudok spórolni a Label darabbal, meg a fuselage cutting-al. Az ablakok pl mind Label-ek, és így szinte végtelen mennyiségű ablakot tudok megcsinálni mindössze egy darabbal. Vagy pl a szellőző rácsokat is így oldottam meg. A fuselage cutting-al meg egyszerre tudok mind pl két oldalt korlátokat csinálni így ami eddig két darab lenne, az most csak egy. De még van egy rakás dolog ahol így kreatívan tudtam darabokat spórolni.
Te amúgy dolgozol mostanában valami jón vagy nincs rá időd/kedved?
@Atoka220 Around, ~2400 at the moment, I expect the full version to be somewhere over 3000 when finished, but I'm planning to do a mobile friendly version as I promised in my BMS announcement post.
Amúgy miért is írunk angolul? xd
401
+2@Samflugzeugpanzer Why did you write that in half German?? Like, it serves 0 purpose in this context. If you were to write something like "PanzerKampfWagen VI. Tiger" or something, that'd be understandable because the 'PzKpfw' was one of the official vehicle designations of Germany in WWII... but translating "WWII" and "Battleship" into German makes no sense here.
Also I recommend you to check out my Updates page, where you can find my current list of plans, Bismarck being one of them although not in a WWII configuration (there are literally dozens of Bismarcks on the website, I want to build something more unique) but in a fictional 1980s configuration (based on the Iowa-class' 1980s refit)
@CRATE52PART2 The US never used the Firefly. It was a British modification of the Sherman (with the British 17 pounder gun) and was used mainly by the British. The Yanks created their own tank hunter variants of the Sherman (with the long barrel 76 mm gun variants) for the same purpose as the Firefly. So leaving the stars on it is inaccurate
+1Awesome!
+1Ont thing tho: you forgot to remove the white star (which is the US army insignia) from the sides and the top of the engine bay
@MisterT Could you add some air and water spawn points (I know custom spawn points can be created but some default spawn points would be better) that are coming from the direction of the allied fleet? For those who want to simulate coming with aircraft to destroy the beach defenses and also to spawn in with ships and fire at the beach as part of the fleet
+2Igen
Amazing!
+10Can't wait for VR Mecha Suits
@IrlTransportatioN ohh, really? well in that case, the USS Oklahoma you requested back then is ready, I'm still working on the mobile friendly version but it should be released soon
@Samflugzeugpanzer I'm sorry but I'm not interested in building a bison, I don't really like it's look, sorry
@SupremeDorian you should add V's post about the rules of curation
@IrlTransportatioN Thanks! I'm happy to hear that! :)
@IrlTransportatioN I've been thinking about building an airship for a while now but building an airship is actually not that easy so I'd need to do some consultation with someone who is good at it. If I'm gonna build one, it's not gonna be a replica tho, but rather something fictional where I can go wild.
Thanks for the recommendation tho, I'll add "Airship" to the Approved (later) category
Thus, we are one step closer to SP in SP. We'll get there one day
+4Oooh I love this!
+1Hostile Planes, Goa way!
@Maestro1527 I have to refuse that one, I'm not into aircraft carriers too much. Thanks for the recommendation though.
@MRpingouin part count isn't always the reason for lag. A 400 part build can lag if it's large enough and has a lot of drag, meanwhile, a 1500 part build can still run well if it's perfectly de-dragged and is not too big
@Maestro1527 hmmm, I might but not any soon, my favourite ships of the ww1 US super-dreadnoughts are the Nevada and Pennsylvania class, both of which I've already built in instance of (USS Oklahoma and USS Arizona respectively) and now I want to work on different ships other than ww1/interwar US BBs. But I do want to try building a cage masted ship so I'll put this one on the accepted (later) list, thanks for the recommendation!
+1@Clutch actually, it was SOE trained Norwegian Commandos who destroyed that facility and later the Norwegian resistance sunk the ship that was supposed to take the remaining heavy water from Norway to Germany
@HungarianLad Köszi és király vagy hogy elolvastad a bio-t! :D
Nem rossz! csak így tovább! :D
This amazing! you are an absolute genius!
+2T
How is performance cost calculated? @AndrewGarrison
T
@Tetrodotoxin numerous times
@Tetrodotoxin I don't think it's because your laptop is weak.
I remember that this problem started after the 1.10 update and I read it somewhere that a similar problem can be caused by a specific Unity update so it might be that Jundroo updated the game's Unity version in 1.10 and that caused some compatibility issues with certain systems.
for some time I suspected that mods might cause the problem: but I tried disabling every single one of my mods and the problem still persisted. Now I have the same mods enabled on both of my laptops (Mod Settings, DesignerSettings, DesignerSuite, Color Editor, Overload, Fine Tuner, Underwater Camera, SP Multiplayer) and the game crashes upon alt+tabbing on the old laptop while it doesn't on the new one, it's a weird thing
I've been fighting with this exact issue on my old laptop too. never found a solution but it is not happening on my new laptop
Would you mind sharing your PC specs? We might be able to find a solution
My old laptop's are:
OS: Windows 8.1
CPU: i7-4720HQ
GPU: Nvidia Gefore GTX 950M
RAM: 8GB
New laptop's specs:
OS: Windows 10
CPU: i5-11400H
GPU: Nvidia Gefore RTX 3050 Ti
Ram: 16GB