in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world... in a perfect world, women like me would not exist. but this is not a perfect world...
the best way imo is to take output variables of the actual lift forces, GForce is from any direction (VerticalG is better for this) though you'd have some weird flexing happening when you land (if more vertical g makes the wings flex up then the wings will flex up when you touch down)
the variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
remove limits for fuselage block values if possible
make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
@Th3Missil3 i would guess it would be to move the source of supersonic shockwaves further down to prevent those to travel down the inlet (suboptimal) though a little strange considering the f15 does have mobile ramps aft of the front moving part
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
in a perfect world, women like me would not exist. but this is not a perfect world...
+3in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
in a perfect world, women like me would not exist. but this is not a perfect world...
you must be from reddit, PEE-YEW!!
+3the best way imo is to take output variables of the actual lift forces, GForce is from any direction (VerticalG is better for this) though you'd have some weird flexing happening when you land (if more vertical g makes the wings flex up then the wings will flex up when you touch down)
+3I have 11,530 hours in this game on steam, it's a good game
+3ga airplan
+3there are some parts that aren't red
+3
+3#bug
i am really not sure how to explain this one manthe variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
+3remove limits for fuselage block values if possible
+3make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
YARD SARD
+3if you are platnum you are goo
+3vr
+3skill issue
+3i up until now have had no genuine clue how lerp works and i will never look at any of my previous ft the same
+3@Th3Missil3 i would guess it would be to move the source of supersonic shockwaves further down to prevent those to travel down the inlet (suboptimal) though a little strange considering the f15 does have mobile ramps aft of the front moving part
+3ketchip
+3flew a 172 once = can do tanker
+3THE PRESIDENT
+3when i look at forums newest and the forums arent newest
+3@rexzion 64 killogram uranium 6 kg pulltutonam 10 kg potunima 100 kg BORO
+3@MrSilverWolf wheel brake will function as pushing the weapon selector down to cycle between aim-9 stations or between sp/ph
+3finger doesnty have dis cable
+3really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
+3i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
@Graingy whatr
+3were you paid to post this hm /j
+3@BogdanX you have no rizz
+3@MrSilverWolf do be casitst9 biodli
+3i suppose
+3when it sees the kfc deep fryer:
+3pipe bomb
+3@TheCommentaryGuy does that mean skill issue in engle!!,,,,:"/
+3Add Beacon Lighr
+3@JustDragon @JustDragon iw eawewe
+3debug expressoin
+3BOPBOPOBPPBPOBOPBOBOBP
+3@Thatguy2020 ag1 the yippee button :DDDDD
+3@jamesPLANESii NOOOOOOOO!!!!!!!!!!! ITS NOT BRTOWN
+3yes i i know
+3i did
+3w
+3wwaaaaa
+3@Phoebe un caza f15 hornet
+3@BaconAircraft jokes on you I have the iranian lifetime warranty
+3T
+3it looks very 3d printable
+3yames #2 is why variables were added
+31 is solid though i was writing a forum for that s well lol
deer mr vladmir pudding pls stop being mean :(((( im reporting ur twitter account if u dont pls ps i like su 57 flanker
+3rekt
+3@ZeroWithSlashedO if you look at his comments its just all t lmao
+3im surprised anyone cares abt this lmao
+3