@Gravity I gave up trying to fit a cockpit on this thing, lol. The cockpit looks cool and all but it causes so much problems. I'll upload this ship tomorrow.
Looks cool. The plane has problems pitching up/down. This is because its CoM is too close to its CoL. If you move in CoM forward the plane will fly beautifully even without the use of gyroscopes.
Rocket pods are bugged if you reduce its mass below 51% of its original mass. This bug was reported a loooo~~ng time ago but there is no fix until now. single use rockets doesnt have this issue
@ForeverPie download a missile with correctly modified maxRange. inspect it via Overload and its xml entries so you know what are you doing wrong. cant upload it right now as im not in my computer... sry
@ForeverPie cleaver missiles has 10 km range as default. The ships cant be locked on to beyond 10km so typing maxRange 10000 ++ is useless. maybe this is your problem?
@Colonel1J2R3Wolf you'll have to do this for every part though. or you can download the latest version of overload mod. health is built-in with a default value of 100.. just change it to whatever number you want
@Colonel1J2R3Wolf if you are editing the xml file itself then find this line that starts with <Part id="[x]". now find the end of that line as marked by a > then insert health="[x]" inside the line.
Example:
- <Part id="1" bla blah blah codes codes codes materials="10,10,10" health="insert number here">
@Ephwurd hello, how did you manage to make this thing float even without throttle? it only descends at around 30mph when stopped at mid air and without engine throttle.
@WNP78 WNP78 it seems changing one AA missile to AirToSurface changes all missiles of that kind to air to surface missiles even though the others dont have that xml property.
i hid an extremely small gun in front of the barrel that shoots backwards. the force of the its bullet impacting the barrel pushes it backwards. then the spring at the base pushes it forward again. @destroyerP
move CoM closer to the CoL. Move control surfaces away from the CoL. reducing weight of the aircraft.
surprisingly agile!
@SSSvaSSa @RailfanEthan thanks!
@Gravity hehe
@Gravity I gave up trying to fit a cockpit on this thing, lol. The cockpit looks cool and all but it causes so much problems. I'll upload this ship tomorrow.
Looks cool. The plane has problems pitching up/down. This is because its CoM is too close to its CoL. If you move in CoM forward the plane will fly beautifully even without the use of gyroscopes.
+2Rocket pods are bugged if you reduce its mass below 51% of its original mass. This bug was reported a loooo~~ng time ago but there is no fix until now. single use rockets doesnt have this issue
this. not entirely mine but the suspension is easy enough to copy for your own designs.
@ForeverPie here
@ForeverPie download a missile with correctly modified maxRange. inspect it via Overload and its xml entries so you know what are you doing wrong. cant upload it right now as im not in my computer... sry
@ForeverPie cleaver missiles has 10 km range as default. The ships cant be locked on to beyond 10km so typing maxRange 10000 ++ is useless. maybe this is your problem?
@ForeverPie i works fine for me. Can you give more info why it doesnt work for you? what were you trying to do?
cute hehe
Please read this. This tutorial is for KSP but almost all points talked about here is valid in Simpleplanes. Also play all tutorial missions.
@Kazin no, sorry, I came only to ask how to format the See you at the finish line guys!!! like that.
how do you format text like that?
@Colonel1J2R3Wolf you'll have to do this for every part though. or you can download the latest version of overload mod.
health
is built-in with a default value of 100.. just change it to whatever number you want@Colonel1J2R3Wolf if you are editing the xml file itself then find this line that starts with <Part id="[x]". now find the end of that line as marked by a > then insert health="[x]" inside the line.
Example:
- <Part id="1" bla blah blah codes codes codes materials="10,10,10" health="insert number here">
Please read this. This tutorial is for KSP but almost all points talked about here is valid in Simpleplanes. Also play all tutorial missions.
rotator
>wing>rotator
>some more fuselage>rotator
>piston
>flaps.are you still working on this? if possible can you make the borderless screen and a circular screen.. plz
+1@Gravity I'll tag you when the ship is uploaded. thank you!
@Gravity after thinking about it, ill just upload a basic mod-less version then an unlisted version with cockpit and all the mods i could use.
glass fuselage blocks. plz
@Gravity CCTV mod and Glass.. posibly Hollow fuselage too
you could put this on the legs of robots then call it shockwave attack.
@Gravity Thanks! Thats what I originally intend to do by adding a cockpit. but it requires mods so i dont know if people will like that.
can confirm, almost perfect bombsight. Great job on this sir!
@Ephwurd last question.. how come the empty weight of this ship is negative? how did you do that?
@Ephwurd i made a space ship but I couldn't make it float while stopped in mid air like your ships does. please share your techniques.... :)
@Ephwurd hello, how did you manage to make this thing float even without throttle? it only descends at around 30mph when stopped at mid air and without engine throttle.
can you do a formatting guide for the forums?
I dropped 2 bombs on top of the USS Tiny on the first try from +20k feet! haha
I like what you did with the landing gear the most
@chancey21 you should download Overload. its an xml editor inside the game. it doesnt add new parts or interfere with any parts of the game.
@chancey21 yes, if you have overload mod
AMAZING! set
preventBreaking
toTrue
on the pistons next time so they dont break easily.turrets doesnt move :(
decrease spring and increase damper
cockpit looks good! if it has move movement it would be more awesome
@Nef680 that's genius! thanks a lot!
how did you solve the sagging issue of the barrel? when i experimented on this the barrel always sag because of the weight of the barrel
perfect landing gears
what mod are you using for your designer?
@JKLMN you can! no need for credits
@WNP78 WNP78 it seems changing one AA missile to
AirToSurface
changes all missiles of that kind to air to surface missiles even though the others dont have that xml property.@destroyerP here
@destroyerP yeah hehe.. the hidden gun is set to have 0 damage so you can ignore the warning
i hid an extremely small gun in front of the barrel that shoots backwards. the force of the its bullet impacting the barrel pushes it backwards. then the spring at the base pushes it forward again. @destroyerP
@Oski sure!