Credit to UnivalentHen for making the excavator.
err... no. You are crediting the wrong guy. its not a problem though because this thing showed up as a successor to the original creator.
@jpower @jpower I'm sure the devs did not forget to update Amazon. There might be a problem with it the prevents the update from reaching Kindle users and I'm sure they are working hard to sort it out. I know this because I have been following Simpleplanes for almost a year now. I have chatted with the devs before and they know there are a lot of Kindle users that are playing SP. They also mentioned in some post that they have a Kindle HD 2nd gen as a test device.
sorry for the late reply.
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Unintentional ornithopter? Here... I changed the primary wing into a structural wing with control surface enabled. It should not flap anymore.
.........
save that wing as sub-assembly so you could use it in your other designs
@baallzebub a fixed marker is not accurate because the plane's speed and altitude changes all the time.. An active marker on the other hand must calculate the plane's speed, altitude, the bomb's drag, deceleration when dropped, weight, the terrain, and lots of other factors that would make it accurate.... Which is okay if you think of SP as a Pc exclusive game... Unfortunately, SP has a mobile version
@Brields95 very helpful
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@Supercraft888 I don't think so.. I think they have much shorter range than missiles because I could see their smoke when they explode in midair after being fired..
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If only the devs listed the rockets(and missiles) speed, then we could calculate how far do they travel before exploding
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@AndrewGarrison..pls..
@nathanmikeska I downloaded a shady 1.3.21 version from shady sources just to compare the Interceptor missiles.
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I was wrong, sorry... the Interceptor's maneuverability is the same on both 1.3 and 1.4 version of the game... sorry for wasting your time....
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and I own a legit copy of Simpleplanes from Steam (in case someone might raise a question)
@nathanmikeska Thank you!
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I could tell that Interceptors definitely maneuvers less. I have saved a location from which I was testing out the viability of a SAM type launcher from a ship. It was 2.5miles from the USS Beast and its escorts. I was testing out the three missiles (if you dont know, when you locked on to a target and detach a missile from a detacher, it will chase the target even if your missile is an air-ground or air-air missile). All missiles are facing 90 degrees up so that it would go into an arc when homing for the target. Guardian and Inferno hits the Beast fine but the Interceptors are waaayy off the mark, my estimate is 2 miles++ off the mark.
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In version 1.3 all missiles could hit the target fine
@AndrewGarrison, @PhilipTarpley, @nathanmikeska was the maneuverability of interceptor missiles changed in the recent patches? I feel like they dont hit anything that is not comming straight at me within 4km when the missile is launched
@RocketLL Sorry, I dont feel like creating a new thread for this simple question.. I dont want to spam the forum
Was the Interceptor missile's maneuverability severely nerfed during the latest patches? I cannot hit anything with them under 3miles if my target is moving perpendicular to me.
@AndrewGarrison Another thing I noticed The wheels gradually sinks in the ground as the slope gets steeper and steeper. Normal blocks, fuselage blocks, and other parts does not do this. the old landing gears too does not exhibit this behavior except when I try climbing the pyramid
@AndrewGarrison The first time I noticed this bug I was using a beefed up version of Lil Bugger.
All suspensions on the wheels are off and forward and side traction are maxed . It has three engines with 600hp each, more than enough to shoot the car upwards on any slope.
I concluded that this is a possible bug because whenever I approach a high hill my engines will accelerate me up until I hit the 30º mark where my tires are just slipping. the car will not accelerate anymore until I fall down below the 30º mark.
I also tried downloading many cars with re-size wheels and all of them has the same behavior. the Behavior persist whether you use a normal, street, offroad wheel or max out the traction and suspensions.
edit: after testing it some more. Going diagonally does not work.... sorry
@SimpleTechAndResearch Thank you! I know where to locate the planes folder. What I want to know is how the game chooses what plane to spawn because I noticed if one plane is spawned from the beginning (like a pesky twin prop) then that plane will continue to be spawned all throughout the game,
@Geekpride a known bug in the current beta. If you use the resizable wheel from the parts list it would vibrate and make noises. Yank a wheel from Little bugger and make it a subassembly and use that instead.
@dilisvarskvlavi reducing the weight if your aircraft enhances its acceleration. It still makes the plane go faster but not by much
If you want your plane to have better top speed, reduce the drag as much as possible..
This plane has a single 10x powered VTOL engine. I choose the VTOL because it accelerate faster than other engines.. To make the plane turn really fast, i put all my control surface far away fron the CoL so that they exert more force when deflected.
wut? age limit? can anyone link me to that rule.
@TimothyWong thanks! and to @DanAviation the latest version is found in the comments
@TimothyWong please give link to the mod so we can experience this awesomeness too
yes. change the
exhaustScale="x,x,x"
to a really small number but not zero.Umm.. Announing this defeats the idea. Now you have 8 followers. No one starts with 8 followers right off the bat.
Very nice for a first post. Good job
Credit to UnivalentHen for making the excavator.
err... no. You are crediting the wrong guy. its not a problem though because this thing showed up as a successor to the original creator.
@jpower @jpower I'm sure the devs did not forget to update Amazon. There might be a problem with it the prevents the update from reaching Kindle users and I'm sure they are working hard to sort it out. I know this because I have been following Simpleplanes for almost a year now. I have chatted with the devs before and they know there are a lot of Kindle users that are playing SP. They also mentioned in some post that they have a Kindle HD 2nd gen as a test device.
sorry for the late reply.
...........
Unintentional ornithopter? Here... I changed the primary wing into a structural wing with control surface enabled. It should not flap anymore.
.........
save that wing as sub-assembly so you could use it in your other designs
You have a very unfortunate acronym..
Upload it unlisted so we could check
Drag and drop at the top left corner of the screen.. To drag multiple parts.. Make sure it is not connected to a cockpit..
what does it do?
For serious bugs like these it is better to post a video or screenshot of the problem
@baallzebub a fixed marker is not accurate because the plane's speed and altitude changes all the time.. An active marker on the other hand must calculate the plane's speed, altitude, the bomb's drag, deceleration when dropped, weight, the terrain, and lots of other factors that would make it accurate.... Which is okay if you think of SP as a Pc exclusive game... Unfortunately, SP has a mobile version
you have 65 followers, only 24 upvoted this amazing warship... your followers have failed you
@Brields95 very helpful
.........
@Supercraft888 I don't think so.. I think they have much shorter range than missiles because I could see their smoke when they explode in midair after being fired..
........
If only the devs listed the rockets(and missiles) speed, then we could calculate how far do they travel before exploding
.......
@AndrewGarrison..pls..
you use nudge buttons to move the rotators out of the way
Why are you obsessing over his disappearance? for all we know he might be busy with real life..
@nathanmikeska I downloaded a shady 1.3.21 version from shady sources just to compare the Interceptor missiles.
.....
I was wrong, sorry... the Interceptor's maneuverability is the same on both 1.3 and 1.4 version of the game... sorry for wasting your time....
........
and I own a legit copy of Simpleplanes from Steam (in case someone might raise a question)
@nathanmikeska Thank you!
..........
I could tell that Interceptors definitely maneuvers less. I have saved a location from which I was testing out the viability of a SAM type launcher from a ship. It was 2.5miles from the USS Beast and its escorts. I was testing out the three missiles (if you dont know, when you locked on to a target and detach a missile from a detacher, it will chase the target even if your missile is an air-ground or air-air missile). All missiles are facing 90 degrees up so that it would go into an arc when homing for the target. Guardian and Inferno hits the Beast fine but the Interceptors are waaayy off the mark, my estimate is 2 miles++ off the mark.
.............
In version 1.3 all missiles could hit the target fine
@AndrewGarrison, @PhilipTarpley, @nathanmikeska was the maneuverability of interceptor missiles changed in the recent patches? I feel like they dont hit anything that is not comming straight at me within 4km when the missile is launched
@RocketLL Sorry, I dont feel like creating a new thread for this simple question.. I dont want to spam the forum
Was the Interceptor missile's maneuverability severely nerfed during the latest patches? I cannot hit anything with them under 3miles if my target is moving perpendicular to me.
@RocketLL Thanks!
wow! the interior is amazing! the only thing it needs now is a good climbing ability so you could play "transporter" between Bandit and Yaeger
@Cyberkirby this is a good comparison of how different spring strength and damper settings interact.
@AndrewGarrison found a bug. the edges of the entire Avalance Airport runway and the road at the entrance of the hangars in Yaeger is not collidable.
and, viewing the Yaeger Airport at the southwest will make its lines/designs disappear.
Upload your design so we can figure out whats wrong
@AndrewGarrison Thank you!
@AndrewGarrison How do we use this new code? can you give an example?
Added disableBaseMesh attribute to JointRotators XML so you can disable that mesh
Does this include the Hinged Rotators?
Great job at fixing the wheels!
@Thefalloutplayr okay..
@AndrewGarrison Another thing I noticed The wheels gradually sinks in the ground as the slope gets steeper and steeper. Normal blocks, fuselage blocks, and other parts does not do this. the old landing gears too does not exhibit this behavior except when I try climbing the pyramid
@AndrewGarrison The first time I noticed this bug I was using a beefed up version of Lil Bugger.
All suspensions on the wheels are off and forward and side traction are maxed . It has three engines with 600hp each, more than enough to shoot the car upwards on any slope.
I concluded that this is a possible bug because whenever I approach a high hill my engines will accelerate me up until I hit the 30º mark where my tires are just slipping. the car will not accelerate anymore until I fall down below the 30º mark.
I also tried downloading many cars with re-size wheels and all of them has the same behavior. the Behavior persist whether you use a normal, street, offroad wheel or max out the traction and suspensions.
edit: after testing it some more. Going diagonally does not work.... sorry
@SimpleTechAndResearch I'm now convinced that this is a bug.. Nothing changes even with XML edit.. the wheels cannot accelerate after 30°
@SimpleTechAndResearch Fuselage wheels still work
the Resizable wheels has many settings in the xml maybe one of these has to do something with that 30º limit
@SimpleTechAndResearch nope, still the same with 10X traction... increasing traction via xml is a bad idea unless you want a ground helicopter...
@SimpleTechAndResearch I havent tried to edit the traction on the XML file... I'll look into it now
@SimpleTechAndResearch the same... even with 1 engines for each tire
Thank you @PhilipTarpley
@PhilipTarpley Thank you! This clears thing up.
I'm okay with the 150 parts limit but only 7 wings? In my opinion this should be increased to at least 10 wings.
more Q
- does the wing limit include structural panels?
@SimpleTechAndResearch Thank you! I know where to locate the planes folder. What I want to know is how the game chooses what plane to spawn because I noticed if one plane is spawned from the beginning (like a pesky twin prop) then that plane will continue to be spawned all throughout the game,
@Geekpride a known bug in the current beta. If you use the resizable wheel from the parts list it would vibrate and make noises. Yank a wheel from Little bugger and make it a subassembly and use that instead.
@AndrewGarrison There is a bug with hinge rotators. If you set it to 0° range of motion it will become stiff.
proof
@MaleticAirplanes I see...
it is also possible to just use Hellfire's Fine Tuner Mod to nudge things
is it possible to assign something on the phone's volume buttons?
@dilisvarskvlavi reducing the weight if your aircraft enhances its acceleration. It still makes the plane go faster but not by much
If you want your plane to have better top speed, reduce the drag as much as possible..
This plane has a single 10x powered VTOL engine. I choose the VTOL because it accelerate faster than other engines.. To make the plane turn really fast, i put all my control surface far away fron the CoL so that they exert more force when deflected.
@Jackie i dont mind.. Just tag me if you need help.
@Noman0rumeral its an old part.. The devs replaced it some time ago with the rescalable one.. If you want to use it, you can save it as a sub-assembly
Wow! i never think I would win! Thank you all! @AndrewGarrison, @KevinMurphy, @AgDynamics, @JacobHardy64, @TNTguy289, @Seeras, @TheMajesticMrL, Meawk, @SUPERSAMROCK, @Nickasaurus, @JetstreamAeroEngineering, @Bmw1230, @Skua, @hockeymdog, @A5mod3us, @DarkLithium, @Rohan, @Bmw1230, @Ahtzee, @OtakuSquirrel, @Jettison