6,860 Bogey Comments

  • Ammo and Re-arm system 2 months ago

    I have similar one using variable to set ammo count

  • Reload-able cannon with variable (solved) 5 months ago

    @ivan6uy The predecessor, North Carolina class.

  • Reload-able cannon with variable (solved) 5 months ago

    @ivan6uy I guess only 30% done.

  • Reload-able cannon with variable (solved) 5 months ago

    @PlaneFlightX It worked! Thanks!

    +1
  • Reload-able cannon with variable (solved) 5 months ago

    @PlaneFlightX sorry for ping but could you help me with this problem? I failed math.

  • USS Bataan 5 months ago

    @Rob119WithA105mmHowitzer Use AND logic gate: (desired input) & (activation input). For example, Pitch & Activate1. This will disable Pitch unless Activate1 = true. Then other planes, change the activation input to other inputs like Activate2, Activate3, VTOL=1, etc.

    +1
  • SimplePlanes 2 Announcement Trailer 7 months ago

    *massive dopamine release

  • IJN Shokaku 8 months ago

    @ivan6uy I think you might need to increase ship weight or drag scaling. Currently i'm working on a USN Battleship but still far away from finished

  • IJN Shokaku 9 months ago

    @ivan6uy 1) You gotta set disableAircraftCollisions = false on aircraft parts that touch the deck (wheel usually) & deck surface parts. 2) In designer mode make sure no plane touch the deck (i usually move the plane a bit above from deck)

  • XVX-016 Aerial 9 months ago

    Earthian terrorist smasher

  • USS Bataan one year ago

    @Robomo119E Yeah just put credit

  • [AI] auto ejecting Wasp-B one year ago

    Ahh yes... Extra target practice

    +2
  • ELAINA colourless 1.1 years ago

    Who is that beautiful witch with ashen hair fluttering in the wind? She who shines so brightly even the sun is squinting at her. That's right it's you Elaina!

    +2
  • USS Bataan 1.1 years ago

    @llDeadboyll 1st make sure both deck & wheel partCollision is true. 2nd, landing gear may sunk because plane weight is affected by total ship weight. So just increase the suspension strength but that might become too bouncy

    Personally i prefer resizable wheel because it won't sunk and more sleek moving on deck. The cons are more part counts and easily swept (require auto locking magnet)

  • GunBit test 1.1 years ago

    Damn mercurian country bumpkin

    T

  • I made AI pilot eject 1.2 years ago

    Very cool concept. I think the detacher input would be activate if Fuel = 0 because fuel leak when shot. Also could be doubled with AND gate Input B: PitchRate or RollRate too fast when plane lost control

    +1
  • IJN Shokaku 1.2 years ago

    @USSNJ There's a WIP Yorktown class hull but delayed for another project. I think gonna be a very long time

  • USS Bataan 1.2 years ago

    @Coreisasussy I tend to build reference accurate and light CV happen to have better performance due to lesser part count & drag area but there aren't many light carrier IRL. Currently i have no plan building another carrier

  • What's Next? 1.3 years ago

    Good lord papa Andrew hasn't abandoned us

    +1
  • USS Bataan 1.3 years ago

    @Robomo119DerMustangKiller Well, installing aircraft is a lot of effort to edit every control group. Besides realism aspect panther is too advanced and f2f is pretty old for this cvl

  • USS Cleveland 1.4 years ago

    @1link598 Scroll up. read instructions manual, recovery section

  • HMS Invincible (R05) 1.5 years ago

    @SPplayer2202 Im not likely going to buid another cruiser for now. There're other ship projects i want to finish first

  • A Juicy Update w/ ESA for Juno: New Origins 1.6 years ago

    Amongus: Educational space game
    Amongus collab when

    +5
  • HMS Invincible (R05) 1.7 years ago

    @BismarckWWII Yeah always wanted to make that one. I have WIP Yorktown class hull but gonna take long to finish cause other projects

    +1
  • How do you use a activation group to fire a rocket 1.7 years ago

    Change pylon/detacher activation group

    +1
  • Bug thread for v1.12.128 (current version) 1.7 years ago

    Bug: Orbit camera "Is Active" input doesn't work


    Steps to reproduce:
    1. put an orbit camera with "Is active" any variable you name it
    2. put a beacon light with "Is active" variable as input


    Expected result: light on when on that orbit camera
    Actual result: light still off, input not working

  • F-45A update log#2 1.7 years ago

    @karameji I liked it
    This is the kind of music I gonna listen when adventuring an alien planet at night. Running in flowerfield with fireflies scattering around at every steps. Then laying on ground, gazing at the infinitely expanding universe full of stars with some colorful nebula cloud

    +1
  • F-45A update log#2 1.7 years ago

    The music has Starbound vibe
    What music you use?

  • HMS Invincible (R05) 1.7 years ago

    @LunarEclipseSP Red sun. Red sun over paradise

    +2
  • [PINNED] Markdown Formatting 1.7 years ago

    box test
    box test
    

    +1
  • CG-52 USS Bunker Hill 1.8 years ago

    @Renamed2524 No. I only build anything i like

  • KF-51 Panther 1.8 years ago

    @girlsandpanzer I think i get it. Thanks for the advice i will try it

  • KF-51 Panther 1.8 years ago

    I'm trying to make a bomber squadron that follow the main cockpit with this similar tech

  • KF-51 Panther 1.8 years ago

    Amazing build i'm impressed with the cockpit tracking drones. I tried to reverse engineer it but really complex so many variables. Can i ask a favor pls to make a post explaining how it work (without the target tracking) or make a free to use one?

  • Juno: New Origins - Officially Launched 1.8 years ago

    Average SR2 fans getting name change vs average SP enjoyer not getting update for years

    +19
  • COD Modern soldier 1.8 years ago

    @beenz Good. That's one less loose end.. BANG

    +2
  • COD Modern soldier 1.8 years ago

    @Tohu Mission failed we'll get em next time

    +1
  • COD Modern soldier 1.8 years ago

    Do you have the DSM?

    +3
  • FPS_Camera 1.9 years ago

    Uwoooooooooooh seggs seggs seggggggs
    This is the pinnacle of human intellect

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll Detecting approach would be a complex FT. that i'm too lazy to figure it

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll That's not possible since AI and your aircraft are separate controls. They don't care whether your LandingGear is on/off.
    But for landing aid, they can detect your distance & elevation angle from them. So it's possible turning on when you "approach"

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll If the target you mean spawned AI, by default their LandingGear are always 0. The closest possible thing is detecting their altitude by TargetElevation. Maybe you could explain what're you trying to make?

  • Prydwen 1.9 years ago

    @Noplane Mine worked well. Have you detach it from docking boom? Or does the rotor spin?

  • Prydwen 1.9 years ago

    @Noplane I don't know about mobile. I think it's still the same controls just follow the undocking guide above

    +2
  • CG-52 USS Bunker Hill 1.9 years ago

    @Hellfire3627 default control for PC press space

  • CG-52 USS Bunker Hill 1.9 years ago

    @Inuyasha8215 Nvm i thought it won't get notified if i mention name inside a link

  • CG-52 USS Bunker Hill 1.9 years ago

    @Hellfire3627 CIWS automatically aim at max target range 5.5km (3 nautical miles)

  • CG-52 USS Bunker Hill 1.9 years ago

    @NormalPeople404 I tried to push down the part count while maintain the "not much details but still looking good". Unfortunately the VLS took so many parts count (missiles & cells about +750)
    I recommend to delete some overnumbered missiles or try this alternative similar build by @Inuyasha8215

  • how do I make a rotator lock when no input is given? 1.9 years ago

    @ZWLenning Sorry for necroposting. This is post appear on top on my search. In case i encounter same problem in the future and forgot the solution, much likely i'll find this post again. So it's more for myself but thanks for posting this easy to search question anyway

    +1