6,860 Bogey Comments

  • GunBit test 1.1 years ago

    Damn mercurian country bumpkin

    T

  • IJN Shokaku 1.2 years ago

    @USSNJ There's a WIP Yorktown class hull but delayed for another project. I think gonna be a very long time

  • USS Bataan 1.2 years ago

    @Coreisasussy I tend to build reference accurate and light CV happen to have better performance due to lesser part count & drag area but there aren't many light carrier IRL. Currently i have no plan building another carrier

  • USS Bataan 1.3 years ago

    @Robomo119DerMustangKiller Well, installing aircraft is a lot of effort to edit every control group. Besides realism aspect panther is too advanced and f2f is pretty old for this cvl

  • USS Cleveland 1.4 years ago

    @1link598 Scroll up. read instructions manual, recovery section

  • HMS Invincible (R05) 1.5 years ago

    @SPplayer2202 Im not likely going to buid another cruiser for now. There're other ship projects i want to finish first

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    Bug: Orbit camera "Is Active" input doesn't work


    Steps to reproduce:
    1. put an orbit camera with "Is active" any variable you name it
    2. put a beacon light with "Is active" variable as input


    Expected result: light on when on that orbit camera
    Actual result: light still off, input not working

  • F-45A update log#2 1.7 years ago

    The music has Starbound vibe
    What music you use?

  • CG-52 USS Bunker Hill 1.8 years ago

    @Renamed2524 No. I only build anything i like

  • KF-51 Panther 1.8 years ago

    @girlsandpanzer I think i get it. Thanks for the advice i will try it

  • KF-51 Panther 1.8 years ago

    I'm trying to make a bomber squadron that follow the main cockpit with this similar tech

  • KF-51 Panther 1.8 years ago

    Amazing build i'm impressed with the cockpit tracking drones. I tried to reverse engineer it but really complex so many variables. Can i ask a favor pls to make a post explaining how it work (without the target tracking) or make a free to use one?

  • FPS_Camera 1.9 years ago

    Uwoooooooooooh seggs seggs seggggggs
    This is the pinnacle of human intellect

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll Detecting approach would be a complex FT. that i'm too lazy to figure it

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll That's not possible since AI and your aircraft are separate controls. They don't care whether your LandingGear is on/off.
    But for landing aid, they can detect your distance & elevation angle from them. So it's possible turning on when you "approach"

  • CG-52 USS Bunker Hill 1.9 years ago

    @llDeadboyll If the target you mean spawned AI, by default their LandingGear are always 0. The closest possible thing is detecting their altitude by TargetElevation. Maybe you could explain what're you trying to make?

  • Prydwen 1.9 years ago

    @Noplane Mine worked well. Have you detach it from docking boom? Or does the rotor spin?

  • CG-52 USS Bunker Hill 1.9 years ago

    @Hellfire3627 default control for PC press space

  • CG-52 USS Bunker Hill 1.9 years ago

    @Inuyasha8215 Nvm i thought it won't get notified if i mention name inside a link

  • CG-52 USS Bunker Hill 1.9 years ago

    @Hellfire3627 CIWS automatically aim at max target range 5.5km (3 nautical miles)

  • CG-52 USS Bunker Hill 1.9 years ago

    @NormalPeople404 I tried to push down the part count while maintain the "not much details but still looking good". Unfortunately the VLS took so many parts count (missiles & cells about +750)
    I recommend to delete some overnumbered missiles or try this alternative similar build by @Inuyasha8215

  • CG-52 USS Bunker Hill 1.9 years ago

    @FirstFish83828 Switch camera to Mk 19 gunner

  • AH-64D Apache 2.0 years ago

    @Bogey Nvm already found it

  • USS Bataan 2.0 years ago

    @llDeadboyll The closest builds i can recommend try this modernized midway or this type-002 cv

  • USS Bataan 2.0 years ago

    @llDeadboyll Glad you liked it. Yes i do have a plan for modern carrier but will be very very long to finish bcause stuck on technical complication & spliting focus on other projects

  • AH-64D Apache 2.0 years ago

    The custom rotors visually looks slow. Are there any way to increase the RPM?

  • Prydwen 2.1 years ago

    @TheHaggisBasher I don't post light build but you can remove the flight computer inside vertibird (use xray mode to find it). Then drag the detacher (it will move the enitre vertibird if cockpit already removed) move to sub assemblies. After that create new blank project, paste from sub assembly and add new flight computer/cokpit

  • Prydwen 2.1 years ago

    @CPDD The button on flight control room will turn off magnet

  • Prydwen 2.1 years ago

    @Kazin Idk for mobile but i think same as PC
    Switch to flight control room camera. From original view position, look to your left/right. The button is big enough to be noticeable

  • Prydwen 2.1 years ago

    @MarxismLeninismMaoism Press button B to turn off magnets

  • Prydwen 2.2 years ago

    @Nuget Scroll up see Instruction manual

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    Multiple cockpits mirror bug
    @PhillipTarpley I have trouble when mirroring with multiple cockpit parts, the centerline isn't in the main cockpit but between the 2 cockpits (haven't tried with more than 2 cockpits).

    Here's a simple test proof

    Fix please.

  • Smoke Trails 2.2 years ago

    @NathanMikeska Can you expand XML inputs? I want to make vapor trail on wing edge when the plane roll

  • WIP Refuel truck 2 2.3 years ago

    Other than refueling, it's even possible to rearm bombs, torpedoes & unguided rockets.

  • USS Bataan 2.3 years ago

    @stevemc01 I don't play it.

  • CV-1 USS Langley 2.3 years ago

    @Lake 1k parts is very low for a ship build. But if that still laggy, try make it 0 drag by following this guide:

    https://www.youtube.com/watch?v=OOi2djo8FNA

  • HMS Indomitable 2.6 years ago

    @Megani I already updated the guide with image. That should be easier to do for anyone who read description.

  • HMS Indomitable 2.6 years ago

    @Megani Easy. You can make it yourself.

    For 1200 parts version: In the aft starboard side. Between the lifeboat & 40mm AA there's a crane and on top of it there's a block (you can see the shade). Delete that block and it will delete all the decorative aircraft on deck.

  • Soviet Cruiser Murmansk 2.7 years ago

    @ArkRoyalTheBismarckhunter Thanks for the support. I'll consider that tips.

  • Soviet Cruiser Murmansk 2.8 years ago

    @MarxismLeninismMaoism Wait, i'm no western spy. Pls no tell KGB

  • Modding 2.8 years ago

    Here:
    https://www.simpleplanes.com/Mods/Learn

  • How to automatically disable gun/cannon part when facing certain angle? 2.8 years ago

    @Griffon1 For testing, i modified the cannon activationGroup xml with your FT like this:

    (1)>(90)/360?((1)<(360)/360?1):0

    My understanding is when i turn on ag1, it can't fire when facing 0-90 degree, else can fire (between 90-360)
    But the problem it can't fire at all angle. Could you please correct me if i entered the FT wrong?

  • CV-1 USS Langley 2.9 years ago

    @Bismarcksurvivor100 If the speed is too low during take-off, the planes will flip at the end of runway and fall off with it's hope & dreams to the endless depth of ocean abyss never will see the light again.

    Make sure the ship is moving forward at max speed (30kts) and the taking-off planes at 100% throttle. That works for me all the time, hope that helps!

  • CV-1 USS Langley 2.9 years ago

    @Bismarcksurvivor100 I don't understand what you mean?
    Every planes have 2 rotators inside for adding a bit realism when rolling in formation flight.

  • CV-1 USS Langley 2.9 years ago

    @EchoVehicle Thanks for flashing i guess ;) ;)

  • CV-1 USS Langley 2.9 years ago

    @Jwpdaviesjr Thanks. I think almost a year but just registered SP community account recently