@Coreisasussy I tend to build reference accurate and light CV happen to have better performance due to lesser part count & drag area but there aren't many light carrier IRL. Currently i have no plan building another carrier
@Robomo119DerMustangKiller Well, installing aircraft is a lot of effort to edit every control group. Besides realism aspect panther is too advanced and f2f is pretty old for this cvl
Amazing build i'm impressed with the cockpit tracking drones. I tried to reverse engineer it but really complex so many variables. Can i ask a favor pls to make a post explaining how it work (without the target tracking) or make a free to use one?
@llDeadboyll That's not possible since AI and your aircraft are separate controls. They don't care whether your LandingGear is on/off.
But for landing aid, they can detect your distance & elevation angle from them. So it's possible turning on when you "approach"
@llDeadboyll If the target you mean spawned AI, by default their LandingGear are always 0. The closest possible thing is detecting their altitude by TargetElevation. Maybe you could explain what're you trying to make?
@NormalPeople404 I tried to push down the part count while maintain the "not much details but still looking good". Unfortunately the VLS took so many parts count (missiles & cells about +750)
I recommend to delete some overnumbered missiles or try this alternative similar build by @Inuyasha8215
@llDeadboyll Glad you liked it. Yes i do have a plan for modern carrier but will be very very long to finish bcause stuck on technical complication & spliting focus on other projects
@TheHaggisBasher I don't post light build but you can remove the flight computer inside vertibird (use xray mode to find it). Then drag the detacher (it will move the enitre vertibird if cockpit already removed) move to sub assemblies. After that create new blank project, paste from sub assembly and add new flight computer/cokpit
@Kazin Idk for mobile but i think same as PC
Switch to flight control room camera. From original view position, look to your left/right. The button is big enough to be noticeable
Multiple cockpits mirror bug
@PhillipTarpley I have trouble when mirroring with multiple cockpit parts, the centerline isn't in the main cockpit but between the 2 cockpits (haven't tried with more than 2 cockpits).
For 1200 parts version: In the aft starboard side. Between the lifeboat & 40mm AA there's a crane and on top of it there's a block (you can see the shade). Delete that block and it will delete all the decorative aircraft on deck.
@Griffon1 For testing, i modified the cannon activationGroup xml with your FT like this:
(1)>(90)/360?((1)<(360)/360?1):0
My understanding is when i turn on ag1, it can't fire when facing 0-90 degree, else can fire (between 90-360)
But the problem it can't fire at all angle. Could you please correct me if i entered the FT wrong?
@Bismarcksurvivor100 If the speed is too low during take-off, the planes will flip at the end of runway and fall off with it's hope & dreams to the endless depth of ocean abyss never will see the light again.
Make sure the ship is moving forward at max speed (30kts) and the taking-off planes at 100% throttle. That works for me all the time, hope that helps!
Damn mercurian country bumpkin
T
@USSNJ There's a WIP Yorktown class hull but delayed for another project. I think gonna be a very long time
@Coreisasussy I tend to build reference accurate and light CV happen to have better performance due to lesser part count & drag area but there aren't many light carrier IRL. Currently i have no plan building another carrier
@Robomo119DerMustangKiller Well, installing aircraft is a lot of effort to edit every control group. Besides realism aspect panther is too advanced and f2f is pretty old for this cvl
@1link598 Scroll up. read instructions manual, recovery section
@SPplayer2202 Im not likely going to buid another cruiser for now. There're other ship projects i want to finish first
Bug: Orbit camera "Is Active" input doesn't work
Steps to reproduce:
1. put an orbit camera with "Is active" any variable you name it
2. put a beacon light with "Is active" variable as input
Expected result: light on when on that orbit camera
Actual result: light still off, input not working
The music has Starbound vibe
What music you use?
@Renamed2524 No. I only build anything i like
@girlsandpanzer I think i get it. Thanks for the advice i will try it
I'm trying to make a bomber squadron that follow the main cockpit with this similar tech
Amazing build i'm impressed with the cockpit tracking drones. I tried to reverse engineer it but really complex so many variables. Can i ask a favor pls to make a post explaining how it work (without the target tracking) or make a free to use one?
Uwoooooooooooh seggs seggs seggggggs
This is the pinnacle of human intellect
@llDeadboyll Detecting approach would be a complex FT. that i'm too lazy to figure it
@llDeadboyll That's not possible since AI and your aircraft are separate controls. They don't care whether your LandingGear is on/off.
But for landing aid, they can detect your distance & elevation angle from them. So it's possible turning on when you "approach"
@llDeadboyll If the target you mean spawned AI, by default their
LandingGear
are always0
. The closest possible thing is detecting their altitude byTargetElevation
. Maybe you could explain what're you trying to make?@Noplane Mine worked well. Have you detach it from docking boom? Or does the rotor spin?
@Hellfire3627 default control for PC press space
@Inuyasha8215 Nvm i thought it won't get notified if i mention name inside a link
@Hellfire3627 CIWS automatically aim at max target range 5.5km (3 nautical miles)
@NormalPeople404 I tried to push down the part count while maintain the "not much details but still looking good". Unfortunately the VLS took so many parts count (missiles & cells about +750)
I recommend to delete some overnumbered missiles or try this alternative similar build by @Inuyasha8215
Similar issue: https://www.simpleplanes.com/Forums/View/1128590/funky-trees-request-for-turrets
@FirstFish83828 Switch camera to Mk 19 gunner
@Bogey Nvm already found it
@llDeadboyll The closest builds i can recommend try this modernized midway or this type-002 cv
@llDeadboyll Glad you liked it. Yes i do have a plan for modern carrier but will be very very long to finish bcause stuck on technical complication & spliting focus on other projects
The custom rotors visually looks slow. Are there any way to increase the RPM?
@TheHaggisBasher I don't post light build but you can remove the flight computer inside vertibird (use xray mode to find it). Then drag the detacher (it will move the enitre vertibird if cockpit already removed) move to sub assemblies. After that create new blank project, paste from sub assembly and add new flight computer/cokpit
@CPDD The button on flight control room will turn off magnet
@Kazin Idk for mobile but i think same as PC
Switch to flight control room camera. From original view position, look to your left/right. The button is big enough to be noticeable
@MarxismLeninismMaoism Press
button B
to turn off magnets@Nuget Scroll up see Instruction manual
Multiple cockpits mirror bug
@PhillipTarpley I have trouble when mirroring with multiple cockpit parts, the centerline isn't in the main cockpit but between the 2 cockpits (haven't tried with more than 2 cockpits).
Here's a simple test proof
Fix please.
@NathanMikeska Can you expand XML inputs? I want to make vapor trail on wing edge when the plane roll
Other than refueling, it's even possible to rearm bombs, torpedoes & unguided rockets.
@stevemc01 I don't play it.
@Lake 1k parts is very low for a ship build. But if that still laggy, try make it 0 drag by following this guide:
https://www.youtube.com/watch?v=OOi2djo8FNA
test
@Megani I already updated the guide with image. That should be easier to do for anyone who read description.
@Megani Easy. You can make it yourself.
@ArkRoyalTheBismarckhunter Thanks for the support. I'll consider that tips.
@MarxismLeninismMaoism Wait, i'm no western spy. Pls no tell KGB
Here:
https://www.simpleplanes.com/Mods/Learn
@Griffon1 For testing, i modified the cannon activationGroup xml with your FT like this:
My understanding is when i turn on ag1, it can't fire when facing 0-90 degree, else can fire (between 90-360)
But the problem it can't fire at all angle. Could you please correct me if i entered the FT wrong?
@Bismarcksurvivor100 If the speed is too low during take-off, the planes will flip at the end of runway and fall off with it's hope & dreams to the endless depth of ocean abyss never will see the light again.
@Bismarcksurvivor100 I don't understand what you mean?
Every planes have 2 rotators inside for adding a bit realism when rolling in formation flight.
@EchoVehicle Thanks for flashing i guess ;) ;)
@Jwpdaviesjr Thanks. I think almost a year but just registered SP community account recently