This changes everything! Such a minor update but groundbreaking at the same time. I have one question though: Is glass just a different version of each part, (nosecone, sphere, fuselage, etc) or does it have its own specific part?
I was playing around with rotor blades when I found a solution to them never stopping. In the xml editor of the rotors, set the rotorTensor to 0.01 or lower. The lower the number the faster they stop
Very nicely done! The level of detail both inside and out is outstanding. I’m glad you built one; there has been a disturbing lack of flying boats lately lol
Sweet! Very stable in flight and super fun to do precision landings! Only little thing is that the cockpit view isn't useable. Other than that, great work!
How did you get the nose to be transparent? I subbed the sphere and transferred it to another build, but it just looks like a regular part, even in the level. @jamesPLANESii
Use a detacher. Attach the weapon to very bottom of it, then attach whatever fuselage pieces to the back/flat surface of the detacher. Set all fuselage and details to 0 mass and drag, and it should work fine. Weapon will deploy the same way a stock one would. Check out the bombs on my P-51d-20 and see what I did there
Very nice! Highly detailed yet very functional and useable. Flying about is a blast and just watching the folding mechanism makes me happy! The floppy blades are nice too! Only little issue is that it can fly without the rotors spinning. I’m no heli expert but I don’t think that’s how it works RL lol
Awesome job! Shape is dead on and is super smooth. It also handles very nicely, and I like how there is no need for a gyroscope. Only little suggestion is to make cameras return to center, but other than that you did a marvelous job
Interesting info. Now that I stop and think about it, those are very valid points. Seeing that reference photo, I now realize that I made the paint too glossy. I will take this knowledge into my next plane @BogdanX @F104Deathtrap
Sounds good. Idk how you plan on doing the inlet, but I would recommend using the hollow fuselages and making them 0.05 or less in length and use a few to create a nice and smooth finish @KLM_747
A few minor things I would fix though:
- Landing gear wobbles when retracted. This can be fixed by increasing the mass scale on the rotators and well as the other fuselages attached. (ex. wing, rotator, and main strut, not just the rotator)
- Landing gear could use some smoothing out, especially near the wing vein its attached to and the base structure with the wheels
- The black ovals under the wing seem a bit to thick, I would thin it down to 15%
- Engine could be refined, most notably the intake and exhaust. Because of the way you built the intake, it causes weird reflections and sharp angles. The real exhaust has a constant taper, where yours has a bowing shape (idk how to explain it)
- Theres a little surface fighting near the underside wingtip. To fix that nudge one of the parts up/down 0.000488. It might cause a little bump, but that is far less noticeable than the fighting.
- Some rotators are visible from the outside. For example, there's one on the right of the second wing vein, and a white one coming from the bottom of the LG.
I don't mean to sound critical, I'm really not trying too. These are just some suggestions. If you would like, I'd be happy to help address some of these things. It might help push that part count a little higher wink wink. We can further communicate on an unlisted post if thats easier for you
Yep. I’m planing a big project that I’m considering 3D printing @TheSavageManZ
Cool! Kinda would’ve liked a mention or credit about my mustang though
+1Can you scale it? Make it as small as it will let you, then scale it down
Edit: I just read your first few comments. So nvm
This changes everything! Such a minor update but groundbreaking at the same time. I have one question though: Is glass just a different version of each part, (nosecone, sphere, fuselage, etc) or does it have its own specific part?
+13Very lol @BigChunguss
Nicely done! I love the way this plane looks, either it’s slender appearance or those slanted inlets
Very interesting design! Super sleek and futuristic lol
Oh, those are german kill markings @OFFWORLDSHRIMP
I don’t understand what you mean @OFFWORLDSHRIMP
With the wings extended, this reminds me of a moth for some reason! Looks great btw
Awesome job! Very detailed
This is amazing! Super smooth and very functional
Oh ok. Still looks really cool, the gear looks sweet @asteroidbook345
TU-114? Looks great btw
I was playing around with rotor blades when I found a solution to them never stopping. In the xml editor of the rotors, set the
+1rotorTensor
to 0.01 or lower. The lower the number the faster they stopAwesome job! Very stable, plus the auto hover features are super cool! I hope to see more helicopters from you
+2Woah, this is super interesting! I don't know how to describe it, but I like the way it moves
Awesome! The hull shape is very impressive
Very nicely done! The level of detail both inside and out is outstanding. I’m glad you built one; there has been a disturbing lack of flying boats lately lol
+1Awesome job! You should make the XF-11 next
Awesome job! Would’ve never expected a fighter from you, but it looks great
+1Sweet! One of your best replicas imo!
Sweet! Very stable in flight and super fun to do precision landings! Only little thing is that the cockpit view isn't useable. Other than that, great work!
Oh well. Thanks for your help anyway :P @jamesPLANESii
How did you get the nose to be transparent? I subbed the sphere and transferred it to another build, but it just looks like a regular part, even in the level. @jamesPLANESii
Cool! Looks great
+1Great job once again! Very smooth flying characteristics, plus the paint scheme is super interesting
Nicely done! Shape is spot on and the whole thing looks very accurate. The bombs are nice too!
Sweet! Very smooth and elegant design!
Cool!
Yep I agree @F104Deathtrap
Use a detacher. Attach the weapon to very bottom of it, then attach whatever fuselage pieces to the back/flat surface of the detacher. Set all fuselage and details to 0 mass and drag, and it should work fine. Weapon will deploy the same way a stock one would. Check out the bombs on my P-51d-20 and see what I did there
+1That looks great! T
+2Oh ok. Anyway it looks great, and visually speaking the custom rotors look much better than stock
Very nice! Highly detailed yet very functional and useable. Flying about is a blast and just watching the folding mechanism makes me happy! The floppy blades are nice too! Only little issue is that it can fly without the rotors spinning. I’m no heli expert but I don’t think that’s how it works RL lol
Neat! @PlaneFlightX
+1Awesome work! The text on the side is very well done!
+1No problem! @ThePropellerIsAFan
Great work! I love the balance between simplicity and looks. Landing gear is also very nice
Awesome job! Shape is dead on and is super smooth. It also handles very nicely, and I like how there is no need for a gyroscope. Only little suggestion is to make cameras return to center, but other than that you did a marvelous job
+1Awesome! I bet these take a lot of work, but maybe JFK airport next?
Awesome, I have no other words. You nailed every singe detail and really went above and beyond. Bravo!
Interesting info. Now that I stop and think about it, those are very valid points. Seeing that reference photo, I now realize that I made the paint too glossy. I will take this knowledge into my next plane @BogdanX @F104Deathtrap
Nice airliner!
Absolutely amazing! Looks better than real life lol. This is what the stock islands should look like tbh
Lookin great! Tail detail is amazing, I can’t wait to see what you do with the rest of the heli
That’s exactly what I was talking about, it looks great @KLM_747
+1Sounds good. Idk how you plan on doing the inlet, but I would recommend using the hollow fuselages and making them 0.05 or less in length and use a few to create a nice and smooth finish @KLM_747
Very nice! Its super smooth and accurate.
A few minor things I would fix though:
- Landing gear wobbles when retracted. This can be fixed by increasing the mass scale on the rotators and well as the other fuselages attached. (ex. wing, rotator, and main strut, not just the rotator)
- Landing gear could use some smoothing out, especially near the wing vein its attached to and the base structure with the wheels
- The black ovals under the wing seem a bit to thick, I would thin it down to 15%
- Engine could be refined, most notably the intake and exhaust. Because of the way you built the intake, it causes weird reflections and sharp angles. The real exhaust has a constant taper, where yours has a bowing shape (idk how to explain it)
- Theres a little surface fighting near the underside wingtip. To fix that nudge one of the parts up/down 0.000488. It might cause a little bump, but that is far less noticeable than the fighting.
- Some rotators are visible from the outside. For example, there's one on the right of the second wing vein, and a white one coming from the bottom of the LG.
I don't mean to sound critical, I'm really not trying too. These are just some suggestions. If you would like, I'd be happy to help address some of these things. It might help push that part count a little higher wink wink. We can further communicate on an unlisted post if thats easier for you
Nice job!