Interesting build. It lifts off and I can fly it to 500-1000’ above the runway. Then, I cut off the engines. Not just power down, but make the rotors fully stop. Then the build floats down lightly—like a feather—and lands, fully intact!
Nice. I would have made the horizontal tail an all moving surface, as it was on the real life Sabre Dog. That would have fixed the very slow turn rate...still need to trim? Simple, stack the two rotators for the horizontal surfaces on top of each other, one set to trim and the other to pitch.
@RedRoosterII, thanks! This is one of my earlier “replica” builds—it proved to be surprisingly popular. It presented challenges in that it was a design study, so good documentation was scarce, plus the learning curve was steep (I didn’t know at the time that I could make hinges that operated in only one direction; hence, the warning not to close the doors up into the bomb bay where they will cause the bombs to unintentionally detonate). I’m toying with the idea to rebuild this one with a better wing, sequenced landing gear doors, XML drag reduction for better performance and a better overall shape.
Nice. It’s actually fairly easy to make an approach and land on the Beast, though it’s another problem to actually stop. I managed to get down to 70 mph before the end of the deck. With a little more practice, it might be possible.
@DankDorito @RussianAS @DrunkenRaider you guys need to give it a rest. It’s extremely unfair and totally uncool to complain how some other creation was not featured on this or any post! And saying, “oh, gee, sorry, I’m not slamming you, just the feature system” doesn’t absolve any of you of being uncool. How would any of you feel if I posted how unfair the feature system is on a post of yours if it happened to be featured?
Also, remove some weight? This thing is already underweight as compared to the real thing, which was around 7,500 lbs, so I wouldn’t do that either. Plus the wing loading is a lot less than it would be in RL...the Bf-109 has a wing loading around 40 lbs/sq ft. I also didn’t have any trouble with shooting off my nose, though I have seen this is hit or miss depending on the user, so might be a random issue.
I don’t think the maneuverability is bad/unrealistic. The fix @Aeromen proposes is the fix for when the airplane flips over end over end when the CoG and CoM are too close. This isn’t the issue here. The issue here is the airplane is entering an accelerated stall when the pilot pulls back to hard, so there’s an excessive amount of pitch authority. Though in SP, this isn’t modeled perfectly, it still produces a semi realistic effect in that the airplane snap rolls over if the pilot pulls too hard on the stick. In real life, especially in a fighter, I would fix this by warning the pilots not to pull too hard and avoid the high speed stall...which is actually a RL thing for many aircraft. It flies fine, maneuverability isn’t “bad”, in fact it’s very good and a skilled pilot can exploit this maneuverability while avoiding the stall, so, nah, I wouldn’t change a thing but for a mention in the flight manual.
Ugh. The second of your builds I haven’t been able to fly as for some mod you’ve made—not sure what. I can download it but when I try to progress beyond the designer, it just sits there...mocking me. The other one I had the same problem with was the Fairey P.75 Vietnam special. It’s a shame as I really wanted to fly both. I wonder if there’s anything in common with them both? This is with my iPhone 8, which usually will handle up to 2,000+ parts, but not those two!
Very nice technique. Two more questions for you: First, are you editing the weight of the extra camo panels to zero and editing the drag at all? Second, how do you deal with the fact that the camo panels stick up a little bit above the rest of the build?
The only advice I have for you is on your labeling on your post: It’s not a “joystick”, it’s a stick, control column or control wheel (“joysticks” are what you use on the computer). It’s a flap lever, landing gear lever and rudder pedals. You could also take advantage of XML weight reduction...it’s about 2.5x heavier than the real thing with far more fuel, but you made up for it with increased wing area to lower the wing loading. Other than that super-minor I put, I have nothing else wrt build shape, details, features or flight dynamics. I might have chosen to take a slightly different route on a few minor things (casings...meh, can do without those), but that’s SP and up to the builder’s discretion. Fantastic work here!
You’re part of the new trend: gorgeous 1000+ part builds with full cockpits, realistic wheel wells, working control surfaces and realistic flight characteristics. I better get onboard unless I want to get left behind. Nice work.
Spain had no indigenous aircraft manufacturing capability during the Spainish Civil War (1936-9), but both sides received a lot of help during the conflict. The Republicans were the left-leaning side supported by the Soviet Union, which supplied mostly the Polikarpov I-15 biplane and I-16 (“Rata” in Spanish service) fighter aircraft. The Nationalists, the right wing faction, under Generalissimo Francisco Franco, which eventually won th war, received a lot of help from the Fascist countries, namely Germany and Italy and provided a variety of aircraft, as well as pilots in the form of the Nazi “Condor Legion”. They flew a wide variety of aircraft, Ju-52 transport/bombers, He-51 biplane fighters, He-111 bombers, Ju-87 Stukas and the Bf-109 fighter. Materially, assistance was probably more significant to the Natioanalist side. It was the Condor Legion that bombed the town of Guernica, killing up to 1,000+ civilians, promping world-wide outrage and inspiring Pablo Picasso’s painting memorializing the event.
I believe this is one of the only taildraggers I’ve been able to land on the carrier...nice, very easy!
Nice build, a bit too quick on the turn and acceleration, but fun to fly nonetheless. I like how you really captured the true shape of the Sea Fury.
Flies nicely, very good build, I like the thought that went into the details on this.
Great shape and attention to details.
Something is off with the center nacelle...could you move it a little down? Look at how little canopy is visible on the blueprints.
Nice, pretty build. Does not accelerate unrealistically, which is great. Nice work!
+1Great...but it doesn’t mention the RQ-4 Global Hawk anywhere though NG is listed...
Interesting build. It lifts off and I can fly it to 500-1000’ above the runway. Then, I cut off the engines. Not just power down, but make the rotors fully stop. Then the build floats down lightly—like a feather—and lands, fully intact!
Kinda Goofy...
+6Pretty freaking awesome...really.
Pretty freaking awesome...really.
Nice. I would have made the horizontal tail an all moving surface, as it was on the real life Sabre Dog. That would have fixed the very slow turn rate...still need to trim? Simple, stack the two rotators for the horizontal surfaces on top of each other, one set to trim and the other to pitch.
+1@RedRoosterII, thanks! This is one of my earlier “replica” builds—it proved to be surprisingly popular. It presented challenges in that it was a design study, so good documentation was scarce, plus the learning curve was steep (I didn’t know at the time that I could make hinges that operated in only one direction; hence, the warning not to close the doors up into the bomb bay where they will cause the bombs to unintentionally detonate). I’m toying with the idea to rebuild this one with a better wing, sequenced landing gear doors, XML drag reduction for better performance and a better overall shape.
+1Did it!
+1Nice. It’s actually fairly easy to make an approach and land on the Beast, though it’s another problem to actually stop. I managed to get down to 70 mph before the end of the deck. With a little more practice, it might be possible.
Extremely stable, but very fast. Like the real thing.
@communisticbanana thank you, glad you like it!
Don’t know why I hadn’t seen this before. Very moving story as well, very nice build.
+3@Strikefighter04 thanks!
+1By the way, how did you get the bombs to ripple out so fast? They don’t hang up and they drop as fast as I can hit the button.
A mighty effort!
Very nice.
👍
This and other posts like this amount to nothing but complaining. You guys need to give it a rest.
+3@DankDorito you really need to learn grace.
@DankDorito @RussianAS @DrunkenRaider you guys need to give it a rest. It’s extremely unfair and totally uncool to complain how some other creation was not featured on this or any post! And saying, “oh, gee, sorry, I’m not slamming you, just the feature system” doesn’t absolve any of you of being uncool. How would any of you feel if I posted how unfair the feature system is on a post of yours if it happened to be featured?
Also, remove some weight? This thing is already underweight as compared to the real thing, which was around 7,500 lbs, so I wouldn’t do that either. Plus the wing loading is a lot less than it would be in RL...the Bf-109 has a wing loading around 40 lbs/sq ft. I also didn’t have any trouble with shooting off my nose, though I have seen this is hit or miss depending on the user, so might be a random issue.
+1I don’t think the maneuverability is bad/unrealistic. The fix @Aeromen proposes is the fix for when the airplane flips over end over end when the CoG and CoM are too close. This isn’t the issue here. The issue here is the airplane is entering an accelerated stall when the pilot pulls back to hard, so there’s an excessive amount of pitch authority. Though in SP, this isn’t modeled perfectly, it still produces a semi realistic effect in that the airplane snap rolls over if the pilot pulls too hard on the stick. In real life, especially in a fighter, I would fix this by warning the pilots not to pull too hard and avoid the high speed stall...which is actually a RL thing for many aircraft. It flies fine, maneuverability isn’t “bad”, in fact it’s very good and a skilled pilot can exploit this maneuverability while avoiding the stall, so, nah, I wouldn’t change a thing but for a mention in the flight manual.
+2Very nice.
Kewl
Ugh. The second of your builds I haven’t been able to fly as for some mod you’ve made—not sure what. I can download it but when I try to progress beyond the designer, it just sits there...mocking me. The other one I had the same problem with was the Fairey P.75 Vietnam special. It’s a shame as I really wanted to fly both. I wonder if there’s anything in common with them both? This is with my iPhone 8, which usually will handle up to 2,000+ parts, but not those two!
Here ya go: MiG-15. This should help some with the proportions, etc.
+1Looks nice, flies well except that I shot the prop right off my nose.
+1@ShiptyTheLucario no worries, I figured you had simply forgotten as you indicated that you liked it.
+1@ShiptyTheLucario hey, you going to upvote this or what?
Ok, three questions: What about wrapping angled camo around round parts? What is your best technique to handle that problem?
Very nice technique. Two more questions for you: First, are you editing the weight of the extra camo panels to zero and editing the drag at all? Second, how do you deal with the fact that the camo panels stick up a little bit above the rest of the build?
Pretty ambitious and cool.
Cantilever wing and all moving tailplane...I like it! You should build a version with retracts and call it an “M-300RG” or some sort!
+1Cool, nice work!
Sixth!!! I mean...Seventh!!!
+1This one is on my “Favorites” list, BTW. But I can’t Spotlight you as you have more points than I do! I’m following now.
The only advice I have for you is on your labeling on your post: It’s not a “joystick”, it’s a stick, control column or control wheel (“joysticks” are what you use on the computer). It’s a flap lever, landing gear lever and rudder pedals. You could also take advantage of XML weight reduction...it’s about 2.5x heavier than the real thing with far more fuel, but you made up for it with increased wing area to lower the wing loading. Other than that super-minor I put, I have nothing else wrt build shape, details, features or flight dynamics. I might have chosen to take a slightly different route on a few minor things (casings...meh, can do without those), but that’s SP and up to the builder’s discretion. Fantastic work here!
Also lands very nicely, realistically. I’m very impressed. This is the ultimate expression of what SP can be.
You’re part of the new trend: gorgeous 1000+ part builds with full cockpits, realistic wheel wells, working control surfaces and realistic flight characteristics. I better get onboard unless I want to get left behind. Nice work.
@randomusername sure, the US really doesn’t build many aircraft...it’s built more aircraft types than any other nation on earth.
+1Spain had no indigenous aircraft manufacturing capability during the Spainish Civil War (1936-9), but both sides received a lot of help during the conflict. The Republicans were the left-leaning side supported by the Soviet Union, which supplied mostly the Polikarpov I-15 biplane and I-16 (“Rata” in Spanish service) fighter aircraft. The Nationalists, the right wing faction, under Generalissimo Francisco Franco, which eventually won th war, received a lot of help from the Fascist countries, namely Germany and Italy and provided a variety of aircraft, as well as pilots in the form of the Nazi “Condor Legion”. They flew a wide variety of aircraft, Ju-52 transport/bombers, He-51 biplane fighters, He-111 bombers, Ju-87 Stukas and the Bf-109 fighter. Materially, assistance was probably more significant to the Natioanalist side. It was the Condor Legion that bombed the town of Guernica, killing up to 1,000+ civilians, promping world-wide outrage and inspiring Pablo Picasso’s painting memorializing the event.
Nice, nailed the camo and the bomb system!
How does the DC-3 fly?
Not too shabby!
+1