@ToeTips the car make it not smooth in this one. D F-1 3 and Mobal 6 have the exact same steering assist. The Ferrari have the same only a few number change in the code.
@ToeTips
The engine RPM have an output that I set to PM. An airliner engine placed at the rear for the sound. The first gear activate when the engine RPM is below 1100, second below 1400, third < 1600 etc. The basic input for the engine is PM * 0.004, that's for the first gear. If you want to add more gear the number multiplication for PM should decrease. So if you want 2 gear you have to input like this:
PM * (PM < 1100 ? 0.004 : 0.0035)
I'll explain the thing in the collum. If PM is less than 1100, the number for multiplication should be 0.004, if not then 0.0035. That's code for 2 gears if you want more you have to repeat like this:
PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))
This is 3 gears. Remember the last gear doesn't need another (?) just write : and write the last multiplication number.
For idle you have to clamp the input minimum. With the example above I'll add clamp to the code:
clamp((PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))), 1.5, 50)
That mean the input to the engine will not be less than 1.5 and no more than 50.
For the "burnout" the input should change to Pitch under low RPM.
clamp(PM < 300 ? (Pitch * 4) : (PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))), 1.5, 50)
That mean if the RPM is below 300 the input will be Pitch time 4.
The gear limit depend on the limit of speed the tire can go. The number of gear doesn't really have anything to do with the speed the car going as its only for sound. The number of gear also depend on how you like it so you can have as many or less gear as you want.
I just wanna tell you @Zaineman the brake in here is not the normal brake, its the brake for the simulator only and not the brake like on the wheel brake
@DatRoadTrainGuy19 mobilnya dikit lagi jadi, tapi udah ngumpulin bahan-bahan jadi abis upload mobil langsung bikin. Juga, gimana kalo situ bikin gerbongnya, jadi loko ada gerbong ada
Don't scale the tire on just one axis. The visual is gonna be different but the hit box is still the same. My tips is to use the normal scale tire and place in more to the inside. Or change the width of the tire via xml.
@hpgbproductions Thank you, is "rotate" and "scale" used in the same way?
@ToeTips too much grip at the front I think. For suspension I recommend use low physics for the car because that make the suspension happen.
@ToeTips the car make it not smooth in this one. D F-1 3 and Mobal 6 have the exact same steering assist. The Ferrari have the same only a few number change in the code.
@ToeTips
The engine RPM have an output that I set to PM. An airliner engine placed at the rear for the sound. The first gear activate when the engine RPM is below 1100, second below 1400, third < 1600 etc. The basic input for the engine is PM * 0.004, that's for the first gear. If you want to add more gear the number multiplication for PM should decrease. So if you want 2 gear you have to input like this:
PM * (PM < 1100 ? 0.004 : 0.0035)
I'll explain the thing in the collum. If PM is less than 1100, the number for multiplication should be 0.004, if not then 0.0035. That's code for 2 gears if you want more you have to repeat like this:
PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))
This is 3 gears. Remember the last gear doesn't need another (?) just write : and write the last multiplication number.
For idle you have to clamp the input minimum. With the example above I'll add clamp to the code:
clamp((PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))), 1.5, 50)
That mean the input to the engine will not be less than 1.5 and no more than 50.
For the "burnout" the input should change to Pitch under low RPM.
clamp(PM < 300 ? (Pitch * 4) : (PM * (PM < 1100 ? 0.004 : (PM < 1400 ? 0.0035 : 0.003))), 1.5, 50)
That mean if the RPM is below 300 the input will be Pitch time 4.
My entire code for this car is this:
clamp(PM < 300 ? Pitch * 4 : (PM* (PM < 1100 ? 0.004 : ( PM < 1400 ? 0.0035 : (PM< 1600 ? 0.003 : (PM< 1900 ? 0.0025 : (PM< 2200 ? 0.00225 : ( PM<2500 ? 0.002 : ( PM<2900 ? 0.00175: 0.0015 )))))))), 1.5, 50)
The gear limit depend on the limit of speed the tire can go. The number of gear doesn't really have anything to do with the speed the car going as its only for sound. The number of gear also depend on how you like it so you can have as many or less gear as you want.
@Tupolev90 I'm not taking request currently, sorry
@Rocketguy2079 Tag me when it finish
@Rocketguy2079 sure! You have to scale it instead of changing the font size or it will mess the shape
@WaltySimplePlanes69 sure
Tony
@Rocketguy2079 Thanks! I make it using jet engine. The simpler version can be found here
@MobileBuilder21 Thank you!
Tags Requested
@ToeTips
@TheGliderGuy
@Jaspy190 they have to wait i making it in the order of their appearance, also it might take a long time until i start building train again
@TheGliderGuy thanks!
@Pilotgoose Thank You!
@CobrasFumantes yes
@Arsakha25 1213
@DatRoadTrainGuy19 might be, but i don't have the time for now
I just wanna tell you @Zaineman the brake in here is not the normal brake, its the brake for the simulator only and not the brake like on the wheel brake
@MAPA thank you!
@GaboINC1 just click start, you don't have to do it yourself
@IzzyIA thank you!
@Markolley its not your fault, i forget to type it in
@Markolley what physics setting di you use? i only test it on low
Thank You Everyone!
Also use low physics setting! I forget to put it on the description.
@HuskyDynamics01 Thank You!
@hpgbproductions hehehe thank you
@McChezborger its already out you can download it already
Tags requested
@airlinerbuilder
@iloveworld4723
@TheTomatoLover
@OPaiTaOn
@KangIntel
@BeeEngineer
@ImAcarperson
Set maxAngularVelocity of the tire, open the xml, and Resizable Wheel. The default is 300
@ZsniperZ im gonna leave it as it is, i already working on something else
@ZsniperZ yes
@jamesPLANESii do you mind curating this plane again? I just updated it
@DatRoadTrainGuy19
Bukan final, nanti kapan-kapan bikin
@DatRoadTrainGuy19
Tag are requested
@DatRoadTrainGuy19 mobilnya dikit lagi jadi, tapi udah ngumpulin bahan-bahan jadi abis upload mobil langsung bikin. Juga, gimana kalo situ bikin gerbongnya, jadi loko ada gerbong ada
@DatRoadTrainGuy19 remuk :v
This is how the car looks like.
Its just for sound and look you can't change the gear manually.
@DatRoadTrainGuy19 saya milihnya 301, kalo saya buat 303 nanti nggak jauh beda dari yang sebelumnya
@DatRoadTrainGuy19 mobil bang, BB-nya nyusul
Don't scale the tire on just one axis. The visual is gonna be different but the hit box is still the same. My tips is to use the normal scale tire and place in more to the inside. Or change the width of the tire via xml.
Thank you for the upvotes!
@JustDragon unfortunately Im on android and this is the only map i can run
Thank you for the upvotes!
@DatRoadTrainGuy19 yes
@DatRoadTrainGuy19 nah i had no plan to release this pickup truck, but its not deleted i use this for test or something
@DatRoadTrainGuy19 its not based on any car really, its fictional
@hpgbproductions that's a good idea, thanks!