@126 nothing bad happen, but I'm affraid what Majakalona said was right. It may even take longer. But not affraid, as long as I have the file and it do have backup I will finish this eventualy.
@LunarEclipseSP After some testing in-game, unfortunately I did not find any answer for your question. But I found something that still within the FineTuner scale tool. If you scale up part and the drag is still on and the Calculated Mass box is uncheck, it will resulted on a buggier part when playing. The part will shake and making the speedometer reading 4000km/h. But when the Calculated Mass box is checked with the drag still calculated, it will make the part behaving just fine and just feels heavier. My guess is there is some kinda dampening of physics when the part is heavier. When the drag is disabled however its kinda behaving the same. Its not clear if that's affect the performance or not.
Sorry if that's not the answer that you're looking for.
@LunarEclipseSP The drag calculation for all part is already disabled, so its not affecting performance so much than the big mesh itself. It also run in my Android so I think it will work on any devices.
@hpgbproductions for this map its seems to be. I use my engine in it unmodified and it clip through the track, but when I delete the switch inside the cab it spawn on top of it.
I also use your train too and the same thing happen.
@hpgbproductions Thank you for the answer. Although apparently after testing with some other craft and looking at each one of them I found the reason AI is clipping through the ground. Switch part, It's presence somehow make AI craft didn't spawn properly on the map.
I have a question. How do you make sure the build that you make is able to spawn at the top of the track? Some of mine spawn on top of the track and some just spawn in the track clipping through the ground. Is there a part that make this happen or part to prevent this?
@Scratchoza , when I spawn a vehicle It's spawn clipping to the track, but It's not consistent. Some are do, some don't, do you have any solution to this? Is it the part connection or something else?
@L3FT2R1GHT the car doesn't work with hard physics since its designed with floppyness of the wheel for the suspension, it also didn't work with the spawnable map, but its just a simple fix. If you interested I'll edit it for you.
@HandsomeRiley Thanks! I already put Activation Groups in game so you don't have to go back and fort from game and website to check the input. I'll add input to the description in future upload.
@DatMaluchGuy19 ok turs out you can drive here, but the wheel have to connected to a physics part like suspension or rotator. I think if the wheel is connected to a set of connected fuselage without breaking the connection by a physics part, the map only selected one wheel to be able to collide, but that's just my theory.
Might not related to this but, did you know that you can show an image in your description with build thumbnail? So if you want to add picture to your description, just take the picture when you upload the craft to unlisted with thumbnail, and link the image post as usual. I don't know if this is allowed or not, but you can.
@DatMaluchGuy19 yeah I don't know what I have to do anymore. I change the connection of the wheel, I check the collision of the wheel, I change the collision response of the wheel to None, and its still clipping. But, if you still want the unscaled version, tell me, I'll give the link. I'm sorry for your disappointment.
@126 I have less free time in college than I was in high school, thats all really.
@126 nothing bad happen, but I'm affraid what Majakalona said was right. It may even take longer. But not affraid, as long as I have the file and it do have backup I will finish this eventualy.
Better AI. AI that can detect if it's flying a fighter Jets, an airliner, a helicopter, or even land and sea vehicle.
+2@LunarEclipseSP After some testing in-game, unfortunately I did not find any answer for your question. But I found something that still within the FineTuner scale tool. If you scale up part and the drag is still on and the Calculated Mass box is uncheck, it will resulted on a buggier part when playing. The part will shake and making the speedometer reading 4000km/h. But when the Calculated Mass box is checked with the drag still calculated, it will make the part behaving just fine and just feels heavier. My guess is there is some kinda dampening of physics when the part is heavier. When the drag is disabled however its kinda behaving the same. Its not clear if that's affect the performance or not.
Sorry if that's not the answer that you're looking for.
+1@LunarEclipseSP I'll look into it, I will tell you if I found something
+1@LunarEclipseSP The drag calculation for all part is already disabled, so its not affecting performance so much than the big mesh itself. It also run in my Android so I think it will work on any devices.
+1@LockheedAviation Hope you like it!
+1@126 you're welcome.
@LockheedAviation Here you go
@LockheedAviation sure
+1@Kong23233333 Sure, go ahead!
@126 I hope He's doing alright
@DatFiat126Fan19 I see
@DatFiat126Fan19 I have a new laptop and it support 64 bit app unlike the old one, I already bought SP on steam so I just download it there
@hpgbproductions for this map its seems to be. I use my engine in it unmodified and it clip through the track, but when I delete the switch inside the cab it spawn on top of it.
I also use your train too and the same thing happen.
@hpgbproductions Thank you for the answer. Although apparently after testing with some other craft and looking at each one of them I found the reason AI is clipping through the ground. Switch part, It's presence somehow make AI craft didn't spawn properly on the map.
I have a question. How do you make sure the build that you make is able to spawn at the top of the track? Some of mine spawn on top of the track and some just spawn in the track clipping through the ground. Is there a part that make this happen or part to prevent this?
@Scratchoza , when I spawn a vehicle It's spawn clipping to the track, but It's not consistent. Some are do, some don't, do you have any solution to this? Is it the part connection or something else?
+1@TheMouse it works for me. I can see all the picture of your T-38.
@PlaneFlightX True, that will be nice
ANDROID LET'S GO!!!
@3639322358 the mod for the coaches is no longer work with current version of SP unfortunately
@Stealth117 I know but its annoying when the number is already there, plus you have to edit both of the fuselage instead of just one
@DatTrainAndCarGuy19 perkara sulit ini, mungkin coba lagi nanti
@DatTrainAndCarGuy19 pas klik videonya layarnya gimana?
+1@L3FT2R1GHT Here you go
@L3FT2R1GHT the car doesn't work with hard physics since its designed with floppyness of the wheel for the suspension, it also didn't work with the spawnable map, but its just a simple fix. If you interested I'll edit it for you.
@MrCOPTY thank you!
+1@TalonTheCRTguy sure!
+1T RAIN
@DatTrainGuy19 still on it, don't worry
@Cloud03
The tank that burnt is called DT-4B Huntsman
The tank that fires is called DT-7 Grasshoper
@Cloud03 Here is the tank
Mine is the same as hpgbproductions', but only one hollow fuselage. If its too big you can use fuselage cutting.
F-117
@72 Sure
@RepublicOfCursedPlanes understood
@RepublicOfCursedPlanes I can make track switch, i already make one in the past. Would you like me to try make one?
@HandsomeRiley Thanks! I already put Activation Groups in game so you don't have to go back and fort from game and website to check the input. I'll add input to the description in future upload.
@DatMaluchGuy19 ok turs out you can drive here, but the wheel have to connected to a physics part like suspension or rotator. I think if the wheel is connected to a set of connected fuselage without breaking the connection by a physics part, the map only selected one wheel to be able to collide, but that's just my theory.
@RepublicOfCursedPlanes sure
Thank you everyone! I didn't expect you guys to like this.
Might not related to this but, did you know that you can show an image in your description with build thumbnail? So if you want to add picture to your description, just take the picture when you upload the craft to unlisted with thumbnail, and link the image post as usual. I don't know if this is allowed or not, but you can.
@DatMaluchGuy19 Its alright, I'm not as active as I was so maybe that's the reason. Anyway, Here is the circuit, I hope you enjoy!
@DatMaluchGuy19 yeah I don't know what I have to do anymore. I change the connection of the wheel, I check the collision of the wheel, I change the collision response of the wheel to None, and its still clipping. But, if you still want the unscaled version, tell me, I'll give the link. I'm sorry for your disappointment.
@DatMaluchGuy19 actually one out of 4 wheels keep clipping into the ground. I might not continuing this circuit
+1@DatMaluchGuy19 since the map mod is broken I don't think i will make train anymore until there is solution available and tested.
+1@32 I'll take it into consideration, thank you
@Majakalona yes
+1@RepublicOfCursedPlanes Yoo that's cool! Will it loop or there will be end on both ends? Either way, thats really cool!
+1