32.4k DDVC Comments

  • Tokico one month ago

    @126 I have less free time in college than I was in high school, thats all really.

  • Tokico one month ago

    @126 nothing bad happen, but I'm affraid what Majakalona said was right. It may even take longer. But not affraid, as long as I have the file and it do have backup I will finish this eventualy.

  • What do YOU think should be in SP2 one month ago

    Better AI. AI that can detect if it's flying a fighter Jets, an airliner, a helicopter, or even land and sea vehicle.

    +2
  • Guide for Instalation of Racing Circuit 2 months ago

    @LunarEclipseSP After some testing in-game, unfortunately I did not find any answer for your question. But I found something that still within the FineTuner scale tool. If you scale up part and the drag is still on and the Calculated Mass box is uncheck, it will resulted on a buggier part when playing. The part will shake and making the speedometer reading 4000km/h. But when the Calculated Mass box is checked with the drag still calculated, it will make the part behaving just fine and just feels heavier. My guess is there is some kinda dampening of physics when the part is heavier. When the drag is disabled however its kinda behaving the same. Its not clear if that's affect the performance or not.

    Sorry if that's not the answer that you're looking for.

    +1
  • Guide for Instalation of Racing Circuit 2 months ago

    @LunarEclipseSP I'll look into it, I will tell you if I found something

    +1
  • Guide for Instalation of Racing Circuit 2 months ago

    @LunarEclipseSP The drag calculation for all part is already disabled, so its not affecting performance so much than the big mesh itself. It also run in my Android so I think it will work on any devices.

    +1
  • Guide for Instalation of Racing Circuit 2 months ago

    @LockheedAviation Hope you like it!

    +1
  • Guide for Instalation of Racing Circuit 2 months ago

    @126 you're welcome.

  • Racing Circuit 2 months ago

    @LockheedAviation Here you go

  • Racing Circuit 2 months ago

    @LockheedAviation sure

    +1
  • MIG-21F-13 3 months ago

    @Kong23233333 Sure, go ahead!

  • SPR - Map Plugin 3 months ago

    @126 I hope He's doing alright

  • SPR - Map Plugin 3 months ago

    @DatFiat126Fan19 I see

  • legally distinct train game 3 months ago

    @DatFiat126Fan19 I have a new laptop and it support 64 bit app unlike the old one, I already bought SP on steam so I just download it there

  • legally distinct train game 3 months ago

    @hpgbproductions for this map its seems to be. I use my engine in it unmodified and it clip through the track, but when I delete the switch inside the cab it spawn on top of it.
    I also use your train too and the same thing happen.

  • legally distinct train game 3 months ago

    @hpgbproductions Thank you for the answer. Although apparently after testing with some other craft and looking at each one of them I found the reason AI is clipping through the ground. Switch part, It's presence somehow make AI craft didn't spawn properly on the map.

  • legally distinct train game 4 months ago

    I have a question. How do you make sure the build that you make is able to spawn at the top of the track? Some of mine spawn on top of the track and some just spawn in the track clipping through the ground. Is there a part that make this happen or part to prevent this?

  • SPR - Map Plugin 4 months ago

    @Scratchoza , when I spawn a vehicle It's spawn clipping to the track, but It's not consistent. Some are do, some don't, do you have any solution to this? Is it the part connection or something else?

    +1
  • OI INDONESIENS!!! is ImgBB blocked for ya too or is it just me? 6 months ago

    @TheMouse it works for me. I can see all the picture of your T-38.

  • 0.05 6 months ago

    @PlaneFlightX True, that will be nice

  • SimplePlanes 2 FAQ 6 months ago

    ANDROID LET'S GO!!!

  • Henrietta 7 months ago

    @3639322358 the mod for the coaches is no longer work with current version of SP unfortunately

  • 0.05 7 months ago

    @Stealth117 I know but its annoying when the number is already there, plus you have to edit both of the fuselage instead of just one

  • 0.05 7 months ago

    @DatTrainAndCarGuy19 perkara sulit ini, mungkin coba lagi nanti

  • 0.05 7 months ago

    @DatTrainAndCarGuy19 pas klik videonya layarnya gimana?

    +1
  • D F1 3 8 months ago

    @L3FT2R1GHT Here you go

  • D F1 3 8 months ago

    @L3FT2R1GHT the car doesn't work with hard physics since its designed with floppyness of the wheel for the suspension, it also didn't work with the spawnable map, but its just a simple fix. If you interested I'll edit it for you.

  • A Gift 8 months ago

    @MrCOPTY thank you!

    +1
  • A Gift 8 months ago

    @TalonTheCRTguy sure!

    +1
  • Tokico 9 months ago

    @DatTrainGuy19 still on it, don't worry

  • Tank Burning Flame Effects 10 months ago

    @Cloud03
    The tank that burnt is called DT-4B Huntsman
    The tank that fires is called DT-7 Grasshoper

  • Tank Burning Flame Effects 10 months ago

    @Cloud03 Here is the tank

  • Handrails Help! 10 months ago

    Mine is the same as hpgbproductions', but only one hollow fuselage. If its too big you can use fuselage cutting.

  • Super Mystère B.2 10 months ago

    @72 Sure

  • The circle is complete 10 months ago

    @RepublicOfCursedPlanes understood

  • The circle is complete 10 months ago

    @RepublicOfCursedPlanes I can make track switch, i already make one in the past. Would you like me to try make one?

  • SR-71 Blackbird Remastered 10 months ago

    @HandsomeRiley Thanks! I already put Activation Groups in game so you don't have to go back and fort from game and website to check the input. I'll add input to the description in future upload.

  • I made a race track (question) 10 months ago

    @DatMaluchGuy19 ok turs out you can drive here, but the wheel have to connected to a physics part like suspension or rotator. I think if the wheel is connected to a set of connected fuselage without breaking the connection by a physics part, the map only selected one wheel to be able to collide, but that's just my theory.

  • Racing Circuit 10 months ago

    @RepublicOfCursedPlanes sure

  • Racing Circuit 10 months ago

    Thank you everyone! I didn't expect you guys to like this.

  • Solution for those who have image uploading sites blocked 11 months ago

    Might not related to this but, did you know that you can show an image in your description with build thumbnail? So if you want to add picture to your description, just take the picture when you upload the craft to unlisted with thumbnail, and link the image post as usual. I don't know if this is allowed or not, but you can.

  • I made a race track (question) 11 months ago

    @DatMaluchGuy19 Its alright, I'm not as active as I was so maybe that's the reason. Anyway, Here is the circuit, I hope you enjoy!

  • I made a race track (question) 11 months ago

    @DatMaluchGuy19 yeah I don't know what I have to do anymore. I change the connection of the wheel, I check the collision of the wheel, I change the collision response of the wheel to None, and its still clipping. But, if you still want the unscaled version, tell me, I'll give the link. I'm sorry for your disappointment.

  • I made a race track (question) 11 months ago

    @DatMaluchGuy19 actually one out of 4 wheels keep clipping into the ground. I might not continuing this circuit

    +1
  • I made a race track (question) 11 months ago

    @DatMaluchGuy19 since the map mod is broken I don't think i will make train anymore until there is solution available and tested.

    +1
  • I made a race track (question) 11 months ago

    @32 I'll take it into consideration, thank you

  • Tokico 11 months ago

    @Majakalona yes

    +1
  • Sad 11 months ago

    @RepublicOfCursedPlanes Yoo that's cool! Will it loop or there will be end on both ends? Either way, thats really cool!

    +1