@asteroidbook345 You could but I believe it was removed on the 23k so again, this person is just following the planned design. This isn't about what could/could not have been added, the MiG-23k didn't have the ventral fin.
@FeatherWing Well, the first one that stuck out to me was being able to pull 16 Gs sustained. I should mention this isn't an uncommon issue, managing the performance character of a build is one of the most complicated steps.
This is pretty good overall. Watching how you built and developed this, there's a lot of potential there. I think it suffers from the pitfalls of performance but its a really nice effort overall. I'm looking forward to what you build next.
@Thecatbaron I want you to know how amazing this is and how much time it took me to hunt this post down. I tried to design a missile after taking apart yours and learning how it worked and, well, I've ended up with a poor (but functional) imitation. Massive kudos for getting it working so well, I can only imagine what you went through.
@Giantwhale I'm not at all a funky trees expert. And honestly, it's not necessary until you get quite advanced. You can build good looking and good flying builds without it it. People did and still do. Then you can utilise some basic Funky trees code to improve your builds once you've gotten your quality improved.
However,if you're dead set on using funky trees prematurely there are places such as the funky trees guide. Still, I'd advise against it for now. Focus on learning to build better first.
@Kangy it's a little janky. It'll extended to a position where it should be attached while speed is lower than a certain threshold and the gear is down. My future plan is to have it actually know its on the carrier (probably by using a narrow altitude band) to make it more accurate.
@Kangy I don't know if you mean something different but if you look on the nosewheel there is indeed a catapult bar. It functions but its a bit of a pain to set conditions where it should/shouldn't be in deployed position. I limited it to just a speed and gear controlled machination for the time being.
If you mean something different please send me an example. I'd love to know.
@Giantwhale In two word: Iteration & imitation
By that I mean, learning from those around me, copying their styles (of course without stealing anything) and then developing my own methods from what I see/learn.
It's a mix of passion for aviation, patience and practice. A lot of my planes don't make it onto the site, haha. Feel free to download what I make and tinker with it. If it helps you learn/improve I'm happy with it.
Just uh, don't repost my build and claim it as your own. That's all I ask.
@Kangy Well yes but also no. I'm certainly surprised by the part count but I can also understand why its so high. While there are areas I could potentially reduce the part count on, in my eyes each and every little part is essential in giving it the look I wanted.
I'm a little disappointed you think it should have a bunch of other features (although beyond a cockpit I'm not sure what you mean) as I would hope you fly it extensively first.
Howeverrrrrrr, thanks all the same. I'll keep striving to improve!
@PaulJohnLozada night mode is fine so long as its not the main thumbnail. If you want your build to be seen you need to let it be, well, seen. As it is the plane is barely visible.
Hiyo, one tidbit of advice to get your build more traction is to not take pictures at night for the primary thumbnail. It's quite difficult to see any detail on it.
I'd just like to chime in and say this is a bloody work of art, patience and time well spent. Every detail on this is jaw dropping and you should be proud of it. This is by far one of the most detailed (and reasonably so) builds I have ever seen posted on the site.
It not being playable for most (even my fairly alright laptop) pales in comparison to just how good it is. I'm not usually one for over the top builds but this is just excellent. Keep it up.
@DJ2keroni Great, so I've tested it and I have some performance feedback.
It's generally pleasant to fly and responds well, save for the instability when you release the pitch button.
The speed model is all over the place though. It accelerates too quickly, and flies to fast at all altitudes. This is likely because of the weight not being accurate. Just keep these in mind in the future.
Custom missiles are a very nice touch.
Overall, its a nice build which just needs polish. gj.
This might be one of your best looking builds so far, amazing job.
+1@asteroidbook345 You could but I believe it was removed on the 23k so again, this person is just following the planned design. This isn't about what could/could not have been added, the MiG-23k didn't have the ventral fin.
+1@asteroidbook345 why what? why a carrier based Mig-23? Ask the Soviet navy I guess.
Why did the builder build a carrier based MiG-23? Are you attempting to gatekeep what people can build?
+1@asteroidbook345 "Carrier-based aircraft version of the MiG-23"
first link in the posters description. The MiG-23K is indeed the name of a proposed carrier capable MiG-23
+1Taking simple planes cinematography to new heights
+2A challenger approaches!
Seriously though, excellent looking build. I haven't flow it yet but if it flies anything like it looks, gonna be amazing
incredible.
@asteroidbook345 I wonder, do you mean the A-7 they were working on?
@Phoebe There's definitely some AMX International influence
@CarrotSlicingCat exactly 1393 parts, was just checking
When it comes to SP ship builders you're squarely in the hall of fame. I'm going to test drive this when I finish work today.
+2This is beautiful. I love the cockpit as well and all the functionality. Definitely going to give this a fly later.
Beautiful plane, really well done overall. Looking forward to your next build.
This build is so good looking I considered removing my upvote just so I could upvote it again.
the first jag has landed. Amazing looking build.
@FeatherWing Well, the first one that stuck out to me was being able to pull 16 Gs sustained. I should mention this isn't an uncommon issue, managing the performance character of a build is one of the most complicated steps.
This is pretty good overall. Watching how you built and developed this, there's a lot of potential there. I think it suffers from the pitfalls of performance but its a really nice effort overall. I'm looking forward to what you build next.
This is a pretty good trailer, nice work
@Thecatbaron I want you to know how amazing this is and how much time it took me to hunt this post down. I tried to design a missile after taking apart yours and learning how it worked and, well, I've ended up with a poor (but functional) imitation. Massive kudos for getting it working so well, I can only imagine what you went through.
@SkylineAero There is a glass part in the game. In the same menu as the fuselage parts.
+2@FumoCirno yes. I have awakened.
@Tsukuyomi yeah. Although it's a couple years older than the Flogger.
+1@Walvis many thanks.
@KerlonceauxIndustries many thanks.
@TatsuTheOtaku thank you!
+1@PewDewEwwPew 😎 exactly. Thanks for the support.
@asteroidbook345 <. < >. > hush. No Flogger here. Thanks for the support.
@Mostly a perfect fusion.
+1@Giantwhale I'm not at all a funky trees expert. And honestly, it's not necessary until you get quite advanced. You can build good looking and good flying builds without it it. People did and still do. Then you can utilise some basic Funky trees code to improve your builds once you've gotten your quality improved.
However,if you're dead set on using funky trees prematurely there are places such as the funky trees guide. Still, I'd advise against it for now. Focus on learning to build better first.
@Kangy it's a little janky. It'll extended to a position where it should be attached while speed is lower than a certain threshold and the gear is down. My future plan is to have it actually know its on the carrier (probably by using a narrow altitude band) to make it more accurate.
+1@Kangy Ah wait, its not very visible from the pictures but in the iso side view its there.
+1@Kangy I don't know if you mean something different but if you look on the nosewheel there is indeed a catapult bar. It functions but its a bit of a pain to set conditions where it should/shouldn't be in deployed position. I limited it to just a speed and gear controlled machination for the time being.
If you mean something different please send me an example. I'd love to know.
+1@Giantwhale In two word: Iteration & imitation
By that I mean, learning from those around me, copying their styles (of course without stealing anything) and then developing my own methods from what I see/learn.
It's a mix of passion for aviation, patience and practice. A lot of my planes don't make it onto the site, haha. Feel free to download what I make and tinker with it. If it helps you learn/improve I'm happy with it.
Just uh, don't repost my build and claim it as your own. That's all I ask.
@Kangy Well yes but also no. I'm certainly surprised by the part count but I can also understand why its so high. While there are areas I could potentially reduce the part count on, in my eyes each and every little part is essential in giving it the look I wanted.
I'm a little disappointed you think it should have a bunch of other features (although beyond a cockpit I'm not sure what you mean) as I would hope you fly it extensively first.
Howeverrrrrrr, thanks all the same. I'll keep striving to improve!
+1Those who requested to be tagged (that I can remember)
@Captain247
@JuanNotAnAlt the smell's all around us
I would spotlight this if I could. Well made.
@PaulJohnLozada oh, you don't have to. It was just advice for future builds.
@PaulJohnLozada night mode is fine so long as its not the main thumbnail. If you want your build to be seen you need to let it be, well, seen. As it is the plane is barely visible.
Hiyo, one tidbit of advice to get your build more traction is to not take pictures at night for the primary thumbnail. It's quite difficult to see any detail on it.
Looking at it overall, its not bad. Keep it up.
@Karzigg glad to be back. I'll be posting a little more often from now.
@Walvis @Neenyboy @PyrusEnderhunter thank you all of you!
three words:
+1Fun to fly
@UnguidedCylinder Hey man, no problem. I say it as I see it. I'll definitely be sure to keep and eye out for your future work.
+1I'd just like to chime in and say this is a bloody work of art, patience and time well spent. Every detail on this is jaw dropping and you should be proud of it. This is by far one of the most detailed (and reasonably so) builds I have ever seen posted on the site.
It not being playable for most (even my fairly alright laptop) pales in comparison to just how good it is. I'm not usually one for over the top builds but this is just excellent. Keep it up.
+1@TheRealJBerry yes, and a cup holder
+1@EagleKiller99989 I have a fictional nation, yes
@ZippyyThecat are you implying my plane is low effort or consoling my effort? not sure which.
@ChrisPy Not at all, take a look at the Yak-38 for example.
@DwiAngkasaAeronautics very cool work
+2@Rakoval500k the original control input wouldn't be able to do that but a linear equation would work:
You can use this tool the generate a linear equation for control (Credit to @SnoWFLakE0s for writing this tool)
@Rakoval500k It's been a while so I don't remember. You asked very nicely so I'll go and check for you.
This is actually supper cute tho!
@DJ2keroni Great, so I've tested it and I have some performance feedback.
It's generally pleasant to fly and responds well, save for the instability when you release the pitch button.
The speed model is all over the place though. It accelerates too quickly, and flies to fast at all altitudes. This is likely because of the weight not being accurate. Just keep these in mind in the future.
Custom missiles are a very nice touch.
Overall, its a nice build which just needs polish. gj.
+2