Once again, shapewise it's very nice but from some quick flight testing I found some issues with it.
-On spawn, pistons break and fall out of the right slat
-The nose wheel has severe jiggle
-The right slat works, the left is jammed
-Flaps have severe left autoroll on extension
-The joystick connects into the floor not the control base so this won't work in VR
-The gun smoke is separate from the GAU-8 firing so you have to hit two buttons for the gun which feels unnecessary.
-Parts just fall out of the cockpit when the canopy opens?
I'm not trying to be the harbinger of all things bad, it just feels unfortunate that there's these issues with the functionality when a lot of work clearly went into making the airframe shape.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Sharkdude300 it functions correct, as far as i know the bottom has the same contour to the top and the rotation point is a little farther inside the body but that's fine :P
@BogdanX yeah for a tube it is deceivingly complex, you can really see the black magic Kelly Johnson and the engineers at Skunk Works did to get everything to fit inside the body.
@Shimamurahougetsu If you're saying I should land better, the starfighter is known to be a hard plane to fly and land especially IRL, while also juggling the camera position and stuff. You'll get to test how hard it is to land soon enough lol.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@TheGreatToad I don't see anything political about this post. However for the repeated harassment of another user, you are clearly in the wrong. This argument should have ended 5 months ago. Please refrain from engaging on this post again when you come back.
I'm going to have to remove this post cause it violates a site rule on misleading thumbnails, feel free to re-upload it again just with the actual plane in the main thumbnail.
Oh... your issue for not finding any parts to take drag off is cause you have literally every part's "calculate drag" set to true. You get about the same result with how you did it compared to turning calculate drag off. But it's a lot simpler to tweak drag the second way. Just turn drag on for the nosecone/leading edges of the wings and whatnot so it's less of a headache. plus when you only turn down dragscale to 0 or something, the game still does the drag calculation for it, so the second way also reduces lag somewhat. Next time if you want, try that trick with the engines. The CF-105 I was working on has about the same drag count as this, but has a more realistic takeoff roll.
@BogdanX You say that yet Boeing and NASA built a flying scale model that looks near identical to this. The X-48 seems to fly just fine judging from the videos and studies done on it, by NASA.
I've removed this post because it violates a trademark with honda, just change the name of the plane and the description/thumbnail to something like "yonda" and you should be good to re-upload.
@KirilGrenadir I mean if you can get the darn thing to work, free game
+1Once again, shapewise it's very nice but from some quick flight testing I found some issues with it.
+1-On spawn, pistons break and fall out of the right slat
-The nose wheel has severe jiggle
-The right slat works, the left is jammed
-Flaps have severe left autoroll on extension
-The joystick connects into the floor not the control base so this won't work in VR
-The gun smoke is separate from the GAU-8 firing so you have to hit two buttons for the gun which feels unnecessary.
-Parts just fall out of the cockpit when the canopy opens?
I'm not trying to be the harbinger of all things bad, it just feels unfortunate that there's these issues with the functionality when a lot of work clearly went into making the airframe shape.
Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Mmmmm now this is exciting, really nice looking runway.
+1@WinsWings Ay done
+1@Sakorsky done :)
+1@Sharkdude300 it functions correct, as far as i know the bottom has the same contour to the top and the rotation point is a little farther inside the body but that's fine :P
+1@Sharkdude300 the rotary bay itself
+1Though not implemented correctly, cool rotating weapon bay :)
+1Kinda started making this exact one for fun but good job :) they are called Magnetrine ships by the way.
+1@BeastHunter yeah exactly!
+1Ah I absolutely love this book and Stalenhag's work, nice :)
+1@BogdanX yeah for a tube it is deceivingly complex, you can really see the black magic Kelly Johnson and the engineers at Skunk Works did to get everything to fit inside the body.
+1@Shimamurahougetsu If you're saying I should land better, the starfighter is known to be a hard plane to fly and land especially IRL, while also juggling the camera position and stuff. You'll get to test how hard it is to land soon enough lol.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed because it appears to have broken the website rules. You can read them here
+1very najs, but I feel like its missing a little turret ERA on the right side?
+1@KDnotSpy I can, the question is can anyone else
+1Chewb innit
Imagine making a Starfighter without 10+ times the part count ._.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Jabuticaba23 ay sure there ya go
+1@WolfHunter9111 sure but you only needed to tag one of use not five.
+1Your post has been removed because it appears to have broken the website rules. You can read them here
+1Looks good but, I think this looks like a A or C model with the shorter tail and the Germans only flew the G model with a longer tailplane :P
+1inb4 me bringing this into 9.7 matches to dunk on Hinds and Huey's
+1@T8flight ??
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@TheGreatToad I don't see anything political about this post. However for the repeated harassment of another user, you are clearly in the wrong. This argument should have ended 5 months ago. Please refrain from engaging on this post again when you come back.
+1I'm going to have to remove this post cause it violates a site rule on misleading thumbnails, feel free to re-upload it again just with the actual plane in the main thumbnail.
+1Done
+1Your post has been removed because it appears to have broken the website rules. You can read them here
+1Oh, Sorry I'm not actually responsible for adding anything to the game.
+1@MrSilverWolf Ez Bake Oven
+1@AlexsandrSenaviev WHY ARE WE SHOUTING
+1@EnzoDiazUnofficial you can't just tag me and expect me to read your brain lol
+1E
+1@2Papi2Chulo I intend to
+1Thanks, I hate it
+1Oh this shi cute, maybe it would've been cuted with a rounded vertical stab but I enjoy this.
+1Oh... your issue for not finding any parts to take drag off is cause you have literally every part's "calculate drag" set to true. You get about the same result with how you did it compared to turning calculate drag off. But it's a lot simpler to tweak drag the second way. Just turn drag on for the nosecone/leading edges of the wings and whatnot so it's less of a headache. plus when you only turn down dragscale to 0 or something, the game still does the drag calculation for it, so the second way also reduces lag somewhat. Next time if you want, try that trick with the engines. The CF-105 I was working on has about the same drag count as this, but has a more realistic takeoff roll.
+1I pitched downwards and my head popped off
+1Your post has been removed because it appears to have broken the website rules. You can read them here
+1Yeah no if you gotta put "Don't remove please" you already know what you've done
+1@BaconEggs I possibly might be inch rested
+1@BogdanX You say that yet Boeing and NASA built a flying scale model that looks near identical to this. The X-48 seems to fly just fine judging from the videos and studies done on it, by NASA.
+1?
+1@MrDooper No, I meant "HAWX and other aircraft combat games I haven't played" lol
+1I've removed this post because it violates a trademark with honda, just change the name of the plane and the description/thumbnail to something like "yonda" and you should be good to re-upload.
+1@JuanNotAnAlt you have to make sure the entire wing is connected to the body thru that part alone, else it won't do it.
+1