1.) Add tracks.
2.) Add torque option to engine, if not then maybe recode the wheels so the max angular velocity can be changed by FT Code.
3.) Add and change the wheels options,
- rims and tyre must be interchangeable. So we can assign maybe a tyre on different rims.
-add width and Thickness options to tyres also width and diameter in rims.
-add FT input on wheels so we can have differentials on it, even attached on 1 engine, it rotates differently by FT able to alter the wheels power input from an engine...
Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
Also the rims can be changed to fit in other tyre models...
@jamesPLANESii I remember that you also suggest funky tree input on wheel brakes, since the update also included additional features in wheels, why not adding this also...right?
Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
Also the rims can be changed to fit in other tyre models...
Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
Also the rims can be changed to fit in other tyre models...
@Avionic probably multiple updates...
But prioritize the engine, shocks, and wheels updates, this is a suggestion, so this means there are a lot of ways SP can be improved... But what do you think so about my suggestion?
This Update Suggestions is mainly focused on Vehicles...
Tank tracks and more land Combat missions.
• Tracks - can be customized and tweak it's attributes.
- can change track model
•Custom Combat missions.- Dogfights can be changed to An Offline Battle, You can battle in an ...
- Aerial Warfare (Classic Dogfight)
- Naval Warfare (Ships Battle)
- Armored Warfare (Tank Battles)
Tweak the Engines and Wheels Settings
• Engines can have a Torque Option/Setting
- it will be a good Idea if we can have models to engine, it can change appearance of the engine.
3 types of engine model...
-Normal SP Classic Engine
-Diesel engine (Asymmetric like in Cummins)
Note: Number of piston can be set to it (2-8)
-V engine models
Note: Number of piston Can be set on it by pairs (2-12)
• Wheels can be customized from tyres to rims and not just the wheel overall.
- Tyres Can be changed Independently and can be set to Width, Thickness, Tyre Pressure, and model, Models have different traction and grip (Street Tyre, Slick/Dragster Tyre, Mud tyre, Crawler Tyre, Sand/Paddle Tyre, Military Tyre, ATV Tyre and Custom Tyre - can be assigned a certain model from stated type of tyres and can be customized it's grip regards on terrain)
- Rims can be customized by model, Diameter, Width, it also have a Dually Option to make a twin wheel.
• Add option to Wheels so it can be tweaked into having a built in differentials, it has FT activation group so we can have a differential lock to wheels (make it FT, so we can code and lock certain wheel independently or by pair or by set of wheels so we can lock our assigned wheels to that code, so we can have a complex combination to mimic the front axle lock, rear axle lock etc...)
•Shocks - Make shocks customizable in appearance, we can tweak a setting on how long that shock can be, and how thick it is, we can also set how many coil it has (Not exact value but this setting is for appearance) so it won't look like a weird toy spring, also make a 2 types of model to shock,
2 types of shock
- Air/Oil shock, look like smooth shock.
- Coil Shock, classic coil spring.
Note: Only appearance will change...
•Joints:
- Add a Ball Joint.
- Hinge joints and Rotators can have an option in which be can rotate them while in designer, also add an attribute to it that If activated/deactivated it won't harden but also can be tweaked to become swivel like a powerless joint after activation/deactivation)
•Effects Emitters;
So we can have Flames and Smokes, (Colors a
@IDNSatyaUpdootGrinder Fuzing parts is a great Idea, To decrease the lag by having less part count,
Also the best way for this is if you fuze parts all Durability will be combined to one also their weigh will also be computed as one, it's center of mass is also computed but I don't know about the drag values and also the hitbox
I wish they add ability to resize the rims, change its appearance, add pressure on wheels, add FT inputs to it, so we can assign controls like, custom brakes etc...
Torque option for Engine and not on wheels,...
An exhaust parts, maybe a particle emitter, so we can make custom exhaust,
Ball Joint, so we can create suspension linkage without using too much hinges to mimic ball joint articulation...
@JCCNtechnologies THANKS!... :) ,...I will going to remake the classic "Little bugger" and also the "Quadcopter" SP classic crafts because they do not recieve a VR model in the stock aircraft SP 1.11 And also I will remake them with Low Part Count for mobile...
@DrenasPort you can modify it as much as you want, I just created a Simple tank with moderate designs for mobile users like me, also I hope Simple Planes used it as the Jackhammer 1.11 Variant for the Simple Planes 1.11 version as a stock build...
The Little Bugger and also the quad copter along with the jackhammer are the only stock builds without the more detailed Model in the game, so I hope SP get this to the game...
@DmItRiYNCFWM but if you are refering about the VR version, I just uploaded it right now... Check it, it has interior also only reaches less than 350 parts...
Suggestions For the next Update for SP...
1.) Add tracks.
+72.) Add torque option to engine, if not then maybe recode the wheels so the max angular velocity can be changed by FT Code.
3.) Add and change the wheels options,
- rims and tyre must be interchangeable. So we can assign maybe a tyre on different rims.
-add width and Thickness options to tyres also width and diameter in rims.
-add FT input on wheels so we can have differentials on it, even attached on 1 engine, it rotates differently by FT able to alter the wheels power input from an engine...
Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
+7Also the rims can be changed to fit in other tyre models...
This is the real "Simple" plane build
Straight forward and Minimal
+6What about Simple Planes? Is there upcoming Updates too for SP?
+4I hope this mod will be implemented in the game, I miss this mod...
+4Simpleplanes Update?
+3@jamesPLANESii I remember that you also suggest funky tree input on wheel brakes, since the update also included additional features in wheels, why not adding this also...right?
+3@PlaneFlightX thanks for the response....
+2@asteroidbook345
@IceCraftGaming
Tank tracks and a new Island with Hostile Vehicles for Combat...
+2Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
Also the rims can be changed to fit in other tyre models...
Just an Idea...
+2Is there any plans that the rims are resizable independent to tyres so we can create small rim with thick tyres or thin tyres with big rims...
+1Also the rims can be changed to fit in other tyre models...
The patty wagon...
+1@WolfHunter9111 Thanks
+1This is the link for Jackhammer VR Supported Model
https://www.simpleplanes.com/a/cU44G7/Jackhammer-VR-Capable
+1@RTRMUSTANG28283 It's been 2 years... Unfortunately I no longer have this... It got deleted after my old phone broke... Sorry...
Well, If this game makes a drastic measures with all this changes, as long as Jundroo carry on, I'll be happy to support the game...
This is by far the best of the best game that i installed in a mobile device...
Well, If this game makes a drastic measures with all this changes, as long as Jundroo carry on, I'll be happy to support the game...
This is by far the best of the best game that i installed in a mobile device...
@Avionic probably multiple updates...
But prioritize the engine, shocks, and wheels updates, this is a suggestion, so this means there are a lot of ways SP can be improved... But what do you think so about my suggestion?
This Update Suggestions is mainly focused on Vehicles...
Tank tracks and more land Combat missions.
• Tracks - can be customized and tweak it's attributes.
- can change track model
•Custom Combat missions.- Dogfights can be changed to An Offline Battle, You can battle in an ...
- Aerial Warfare (Classic Dogfight)
- Naval Warfare (Ships Battle)
- Armored Warfare (Tank Battles)
Tweak the Engines and Wheels Settings
• Engines can have a Torque Option/Setting
- it will be a good Idea if we can have models to engine, it can change appearance of the engine.
3 types of engine model...
-Normal SP Classic Engine
-Diesel engine (Asymmetric like in Cummins)
Note: Number of piston can be set to it (2-8)
-V engine models
Note: Number of piston Can be set on it by pairs (2-12)
• Wheels can be customized from tyres to rims and not just the wheel overall.
- Tyres Can be changed Independently and can be set to Width, Thickness, Tyre Pressure, and model, Models have different traction and grip (Street Tyre, Slick/Dragster Tyre, Mud tyre, Crawler Tyre, Sand/Paddle Tyre, Military Tyre, ATV Tyre and Custom Tyre - can be assigned a certain model from stated type of tyres and can be customized it's grip regards on terrain)
- Rims can be customized by model, Diameter, Width, it also have a Dually Option to make a twin wheel.
• Add option to Wheels so it can be tweaked into having a built in differentials, it has FT activation group so we can have a differential lock to wheels (make it FT, so we can code and lock certain wheel independently or by pair or by set of wheels so we can lock our assigned wheels to that code, so we can have a complex combination to mimic the front axle lock, rear axle lock etc...)
•Shocks - Make shocks customizable in appearance, we can tweak a setting on how long that shock can be, and how thick it is, we can also set how many coil it has (Not exact value but this setting is for appearance) so it won't look like a weird toy spring, also make a 2 types of model to shock,
2 types of shock
- Air/Oil shock, look like smooth shock.
- Coil Shock, classic coil spring.
Note: Only appearance will change...
•Joints:
- Add a Ball Joint.
- Hinge joints and Rotators can have an option in which be can rotate them while in designer, also add an attribute to it that If activated/deactivated it won't harden but also can be tweaked to become swivel like a powerless joint after activation/deactivation)
•Effects Emitters;
So we can have Flames and Smokes, (Colors a
@MrGreen how...any tips for reducing lag but not reducing Part count....
@IDNSatyaUpdootGrinder Fuzing parts is a great Idea, To decrease the lag by having less part count,
Also the best way for this is if you fuze parts all Durability will be combined to one also their weigh will also be computed as one, it's center of mass is also computed but I don't know about the drag values and also the hitbox
At first, I thought simpleplanes just Updated and add built in Tracks in the game, but at careful look it is custom built tracks....
I hope They added tracks in the game...
I wish they add ability to resize the rims, change its appearance, add pressure on wheels, add FT inputs to it, so we can assign controls like, custom brakes etc...
Torque option for Engine and not on wheels,...
An exhaust parts, maybe a particle emitter, so we can make custom exhaust,
Ball Joint, so we can create suspension linkage without using too much hinges to mimic ball joint articulation...
@ItsHighbraker2912 ohh ok, so maybe my detailed Little bugger could potentially be in the game as A detailed variant of the jundroo's little bugger...
@DepressedMan2912 I dont think this will appear to the game cause it has alot of bugs and needs alot of refurbishing
The wheels wobbles in low physics, but its good in medium to high physics
Also the suspension clamps in high speed sharp turn, I need to fix these issues
@Dragonflame26 I think I forgot to add that...
@DepressedMan2912 I got upvoted by the dev, I feel happy about it but what does that mean?
@Randomfamilyburden Thank you stranger :) ....
@Whaet Thanks :)
I recreated the "Little bugger" improve its frame/Roll cage shape and detailed interior to support VR gameplay
https://www.simpleplanes.com/a/f9Fj6U/Little-Bugger
@JCCNtechnologies here is the 1.11 Little Bugger I uploaded just right now,
It has Interior for VR Gameplay
https://www.simpleplanes.com/a/f9Fj6U/Little-Bugger
My Next project to build for SP is the
Quadcopter with interior... Detailed version also mobile friendly
@45678 thanks
@goboygo1 Thanks! :)
@JCCNtechnologies THANKS!... :) ,...I will going to remake the classic "Little bugger" and also the "Quadcopter" SP classic crafts because they do not recieve a VR model in the stock aircraft SP 1.11 And also I will remake them with Low Part Count for mobile...
@DrenasPort you can modify it as much as you want, I just created a Simple tank with moderate designs for mobile users like me, also I hope Simple Planes used it as the Jackhammer 1.11 Variant for the Simple Planes 1.11 version as a stock build...
The Little Bugger and also the quad copter along with the jackhammer are the only stock builds without the more detailed Model in the game, so I hope SP get this to the game...
@BellKitsu thanks for the info bro... I'll submit it in the VR challenge
@DrenasPort Thanks bro... :)
Here is my Entry
Jackhammer Model VR supported Interior with less than 350 parts
https://www.simpleplanes.com/a/cU44G7/Jackhammer-VR-Capable
@DmItRiYNCFWM but if you are refering about the VR version, I just uploaded it right now... Check it, it has interior also only reaches less than 350 parts...
@DmItRiYNCFWM its already updated model, people can download it and modify for their own use...
Unfortunately it is Non-VR at the moment to be Mobile friendly...
Gonna update it soon...