@SuperSuperTheSylph
If you're referring to the caption of the last image, no, it's not just random letters, or made up words(yes, that's a hint to what it actually says).
@LunarEclipseSP
Technically the blues and yellows are on the same side, so definitely blues are enemies. But the way I see it, and I'd suggest you let others know of this, all the yellows are actively attacking, Omitters and Compilers are defending already conquered areas, and Observer Zero is the leader of all operations, occasionally taking part in attacks if she feels like there's not too much risk for herself.
How do you keep turrets from wobbling wildly when turned?
Also, as for why it doesn't have to download warning, as an example, my tester, when scaled to the proper size and made (nearly)completely drag-less, it spawns very easily, and it has very similar part count and performance cost as your Purifier.
@LunarEclipseSP
Good f**k it actually works. Though I should let you know, SP actually advises setting calculateDrag to false instead of setting dragScale to 0, to cut lag.
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP1.
I just discovered that, using the rotator setup you figured out for you camera operated turret(range set to 10°, InputControler min & max set to 0.1) but using targetHeading & targetElevation as the input, you can make work an auto-aim turret, but without the enormously complex funky trees coding that all other auto-aim systems uses, aka, a auto-aim system that anyone can make. I might even make a post about this.
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP1.
If it helps, I only have three things that I'd like to see in SP2, and two others simply being inquiries about features of SP2, not part requests. I am willing to explain them in detail should the need arise.
@MIGFOXHOUND31BSM26
+1@SuperSuperTheSylph
@TheUltimatePlaneLover
@DatFiat126Fan19
@DISHWASHER2005
Don't feel like you have to get them out quick. If they need some time to finalize, there's no need to get stressed.
@TheUltimatePlaneLover
They're more like drones, more suited for dealing with light attack craft.
@SuperSuperTheSylph
If you're referring to the caption of the last image, no, it's not just random letters, or made up words(yes, that's a hint to what it actually says).
Making mecha.
Let me know if you want to be tagged.
P-3 used made by Apollo18362
Yeah, making big things does call more a mobile device with a decent amount of processing power. But definitely, drag eats up a lot of that power.
+1@TheUltimatePlaneLover
It's actually based on a species of jellyfish.
@SuperSuperTheSylph
+1A wise decision for your fleets to do. And just wait till the
Executer
class start showing up.@LunarEclipseSP
+1Technically the blues and yellows are on the same side, so definitely blues are enemies. But the way I see it, and I'd suggest you let others know of this, all the yellows are actively attacking, Omitters and Compilers are defending already conquered areas, and Observer Zero is the leader of all operations, occasionally taking part in attacks if she feels like there's not too much risk for herself.
@ShinyGemsBro
Not technically a build, but a way of easily accessing all the current builds.
@ShinyGemsBro
@ShinyGemsBro
My first time making image links, and creative banners for the builds.
Despite their size, they can run on a mobile device, but I'd still not recommend trying it on a potato device.
Despite their size, they can run on a mobile device, but I'd still not recommend trying it on a potato device.
I've noticed the witch snaps easily. Hopefully it will be fixed in SP2.
Let me know if you want to be tagged in Siren War posts.
Observer Zero
:S̴̢̮̪̗̜̙̟̺̜̽̓̈̄̈̽̚͜ẗ̴̙̥̤͙̟͖́̊͋͐͗̇̋ͅö̶̧͈̥͔͚̮́̑̍̈̀̕͘p̵͔͕̪̞̑͂̎̆̍̽̓͝ ̷̒̾͒̅́͜i̵͚̪̺̦̥͒n̷̡̨̛̯̼͓̬͔̂͊͜t̸̡̙̟̩̯̩̍͛̀͂̈́̈̚ĕ̵̡̧͚̬̼̥̆̇͝ͅr̴̢̨̜̭̤͕͎͖̳͎̿̒̊̊͋̅̐̀͘f̶͉͔̂̄͗̀̔̐̒͝e̸̙̠͎̙̬͑̈́͠r̵̡͈̫̝̘͗̓̒͑̐͌͘i̴̦̜͚͉̭͍͎̜̘̓́̐́͒̚n̶̢̛̯̐̈́͑̄͝ḡ̵̻͕͗̄̒͜͝͠ ̷̛͓͇̝̙͔̙͔̈́͆̐͛̇̈́͘w̸̨̖͔̯̦̮̺̪̌͂͗̀̋̀̐̚ͅi̷̼̺͋̔͗̏̒̓̿͘t̴̢̜̳̥̍͑͝h̷̝̥͇̎͝ ̵̙͖̃̍o̷͈̤̘͒̅͑̐͂͂̑̒͝u̶͙͈̅̏̐̇̈́̈́͘͘̕r̵̛͉͈͎̗̟̝̄̚͜͠ ̵̛͖̮̠͓̩̍̒͐͒̽ĉ̷̛̥͓̜̦̔̐̚̕o̵͉̳͚̾̾ṅ̵̨̫̹̎̉͊̄͋̈́͛͂q̷̡̧̢̰̭͍͚͌̂̀͜͠ȕ̶̘͖̝̲͇̭̥͍̹̿͜e̸̱̻̊̐̐̆̿̾̂͠s̴̱̍̌̐̔̓̂͗͘͠͠ͅṱ̷͙̱̼̦̏͐̌̀̚͠.̸̛̖̠̞̳͍̳̼̹̗͕͒͆̽̏̃͗̒̿
(no, it's not hacked, I used this)
@LunarEclipseSP
+1The blue is not to be trusted(I would know, I made them). Basically, if it's Siren, and it comes from me, it's bad news.
@LunarEclipseSP
+1Just a heads up, blue sirens about about to appear, and they aren't friendly.
@DISHWASHER2005
👍 Let me know when it's done.
How did you make the energy wings???
+2@ShinyGemsBro
Indeed, more Sirens have emerged, and more are on the way...
I remember making one, too.
@TheUltimatePlaneLover
@TheMouse
😮 Now this is neat. Care to make the individual missile system available?
🙂👍
+1Expect Purifier to join the fight soon.
How do you keep turrets from wobbling wildly when turned?
Also, as for why it doesn't have to download warning, as an example, my tester, when scaled to the proper size and made (nearly)completely drag-less, it spawns very easily, and it has very similar part count and performance cost as your Purifier.
@LunarEclipseSP
+1Good f**k it actually works. Though I should let you know, SP actually advises setting
calculateDrag
to false instead of settingdragScale
to 0, to cut lag.@ricesplashwater
I ask the same thing, she already looks kinda cool.
Just informing you, I next plan to make Purifier, Omitter, Compiler, and Observer Zero fairly soon.
How fun.
defiant scoff - Tester
Expect Purifier, Omitter, Compiler, & Observer Zero in the near future.
+2clamp01(1 - (insert input here))
. It works for me.Care to give me a rundown of this crestan conflict? 🤔
Welp, time to make more sirens. ¯_(ツ)_/¯
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP1.
I personally wasn't really a fan of the SP music. It just didn't fit with my preferences in music.
Tester is about to be released.
Bad news! Tester is close to completion, and it can jump. 😐
+1If you need a less processing power hungry ship, feel free to use mine(tester is currently being made by the way).
3.141592653589793238462643383279502884197 😆
I just discovered that, using the rotator setup you figured out for you camera operated turret(range set to 10°, InputControler min & max set to 0.1) but using
+4targetHeading
&targetElevation
as the input, you can make work an auto-aim turret, but without the enormously complex funky trees coding that all other auto-aim systems uses, aka, a auto-aim system that anyone can make. I might even make a post about this.@TheMouse @Speedhunter @FOXHOUND26 @DatFiat126Guy19
I make my ships at 1/10 scale, because my device can't take builds over 300ft, and by making them small, it allows for more ships to be spawned, and better photos(in my opinion). This should not, however, effect their usage in SP wars, especially since no multiplayer really exists in SP1.
It can be used on mobile devices, but if it causes too much lag, remove diagonal tentacles.
@CrestelAeronautics
That sounds like a brilliant idea, I should do it too.
If it helps, I only have three things that I'd like to see in SP2, and two others simply being inquiries about features of SP2, not part requests. I am willing to explain them in detail should the need arise.