4,563 EdamCheese6 Comments

  • F-22 'Raptor' update 1.11 2.1 years ago

    Flies beautifully.

    +1
  • 89'Nissan 240sx 2.2 years ago

    Nice build but pretty weird to try and hide the entire thing in the editor, people are just going to think that it didn't download properly and leave it.

    +1
  • Chronos 2.2 years ago

    The body work is very well done to create the shapes with many different parts and make it look smooth.

  • F/A-18C Mobius 1 2.7 years ago

    I like the MFD pages you added.

  • F/A-18C Hornet 2.8 years ago

    @GKYGG go ahead, looking forward to seeing it.

  • F/A-18C Hornet 2.9 years ago

    @PlaneFlightX that's pretty cool, I'm working on something a bit similar also but a bit less complex. So my system probably doesn't have much you don't already aside from waypoint distance and heading. It seems like from that video the number entry is working well for you. I'll ping you on the post when I get round to finishing it off

  • F/A-18C Hornet 2.9 years ago

    @PlaneFlightX sorry, not done it yet. I'll try and get it put up in an hour or so for you. I'll try and make it as clear as possible because I imagine you'd want to modify it quite a bit.

  • F A-18C reduced 2.9 years ago

    Looking good

  • F/A-18C Hornet 2.9 years ago

    @PlaneFlightX yeah of course, do you want me to make an extra post to explain it or just send the important code?

    +1
  • F/A-18C Hornet 2.9 years ago

    @Arya07 have you tried BMS? It's a mod for an older flight sim so it runs well, and has an even more accurate simulation F-16. And it's like £4.

  • F/A-18C Hornet 2.9 years ago

    @Blue0Bull Thanks for the feedback! I'm definitely going to work on the control surfaces more for the next build.
    @JoshuaW yeah I will definitely try that out as a feature on my next build, seems like a good idea.

    +2
  • F/A-18C Hornet 2.9 years ago

    @JoshuaW yeah that's a great idea, will definitely include that in my next build. Thanks for the suggestion.

  • F/A-18C Hornet 2.9 years ago

    @2Papi2Chulo How do I do that? Just copy the XML of the updated build and replace the current one? Also Thanks 😁

  • SS-F.2 Osprey 2.9 years ago

    Love the gibberish on the wings haha

    +3
  • F/A-18C Hornet 2.9 years ago

    @HornetRaptor Do you play on low physics setting? Because they're ok on the high physics setting.

    +1
  • F/A-18C Hornet 2.9 years ago

    @CapnCrunk I've figured out why I think, the PID controller to keep the plane reasonably auto-trimmed but breaks when on the ground, because it thinks it is turning down so it goes full pitch up to compensate. I got around that by decreasing the pitch amount as the plane gets closer to the ground, which is why it seems to pitch down just before landing. The issue comes from the Aircraft Carrier not counting as "ground" and technically being in the air, so the PID Controller keeps pitching up while you're waiting on the aircraft carrier so the longer you wait on the carrier the longer it will take the effect to wear off. I have absolutely no clue how to solve it 😂

    +2
  • F/A-18C Hornet 2.9 years ago

    @Haytham115 Hope you like it.

  • F/A-18C Hornet 2.9 years ago

    @Karmen Made those changes you suggested to the description. Let me know if you think anything else needs improving.

  • F-15C Eagle V3.6 2.9 years ago

    The variable intakes look very cool, not seen any other builds using them.

  • F/A-18C Hornet 2.9 years ago

    @Jacklepyansky @CapnCrunk @Karmen Thanks for letting me know I'll edit the description. Also in what situations do you get the pitch up problem? I know it happens after a catapult launch but to be honest with you nothing I tried to do to fix it worked

    +1
  • F/A-18C Hornet 2.9 years ago

    @MidKNIGHT04 if it's not working, try going to RightStarted and LeftStarted in the variable menu and changing the final 0 to a 1 in both, that should leave it turned on

  • Lockheed S-3 Viking 3.0 years ago

    This is brilliant but I can't see our of the cockpit glass 😂

  • Concept: "3rd person" aiming with variable outputs 3.0 years ago

    It works well for a helicopter gun as well if you stabilise it so you can have an apache helmet aim type thing.

  • 1Part HUD 3.1 years ago

    Hi, is there a way to get rid of the bars on the left and right? Other than that I really like it

  • G-20R Rotary Cannon 3.2 years ago

    Hi, have you discovered a way to make the cannon have a spread, I want my planes cannon to not be perfectly accurate, the only solution I have so far is to use rotators but I haven't figured out how to randomise it.

  • SPVR Update - Labels 3.2 years ago

    Hi, will there be an option to make the text glow like the beacon part or a glass fuselage with negative opacity? That could be really useful for HUD or MFD data. @AndrewGarrison

    +2
  • BAe Hawk T2 3.2 years ago

    @DreamsPilot no problem man, I look forward to seeing your build!

  • BAe Hawk T2 3.2 years ago

    @DreamsPilot I take it you're on mobile? Click the view button then the one that looks like a map in the designer. Then you pick top bottom or side view doesn't matter, it will take you into the camera roll then choose your screenshot. After that press the button with the 4 arrows and enlarge the picture and move away from your build so they aren't overlapping. Then unselect the 4 arrowed button, and move the camera so your screenshot that you placed in the designer covers all of the screen. Then open up the menu and do the share craft option. When it asks you to take a screenshot of your build, make sure not to move the camera at all else the blueprint will disappear. Once the screenshot is taken, you can upload the build.

  • BAe Hawk T2 3.3 years ago

    @DreamsPilot Ah the thumbnail? The way I did it was to take a screenshot in game, then set that screenshot as one of the blueprint views with the ortho camera. Then in the designer move the camera around until the screenshot is in the right place, then press the share button. When it tells you to take the screenshot make sure you don't move the camera. You could do multiple by editing the pictures you took together then moving the camera in the designer to take a screenshot of each separately but that will take a lot of patience. If this isn't clear enough I can try and take a video for you

  • Downloading Crafts in SPVR 3.3 years ago

    @LieutenantSOT Yeah that does make a lot of sense, although you'd hope that existing planes wouldn't have to be modified to be flow first person in the VR mode

  • Downloading Crafts in SPVR 3.3 years ago

    @AndrewGarrison this mean there will be a new camera part specifically for the VR cockpit or does the VR view work from the standard cockpit part view?

  • SPVR - Fuselage Slice 3.3 years ago

    I suppose I may as well just wait until this update comes out rather than starting to build anything new now...

    +2
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    The ability to connect vtol nozzles to different engines like you can with wheels and car engines.

    +11
  • BAe Hawk T2 3.3 years ago

    @Driftman2020 Yeah I'll get on it, it will probably take me a few days but I'll ping you when I've done it.

  • BAe Hawk T2 3.3 years ago

    @JaySto yeah every time I added a rudder control surface it would just roll the plane instead for some reason so I left it out.

  • F-15 Macdonell douglas(Eagle) 3.3 years ago

    @TIANdacreator Ah fair enough. Still an awesome build anyways.

  • F-15 Macdonell douglas(Eagle) 3.3 years ago

    This is really great! You probably already knew this, but if you set a glass fuselage to about -1000% brightness, It glows so you could potentially use that in the HUD so you can see it at night.

  • BAe Hawk T2 3.3 years ago

    @Sangakanga Yeah sorry about that, I'm going to use less parts on the next one.

    +1
  • BAe Hawk T2 3.3 years ago

    @FeatherWing Yeah looking at the blueprints and pictures I used theyre mostly from T1s and T1a's, that's an oversight on my part. Although I have to admit personally I prefer the shorter nose visually over the longer one.

  • BAe Hawk T2 3.3 years ago

    @Blue0Bull Not a second account, this is just the first plane that I've properly spent time making. I love your X-31 by the way.

  • BAe Hawk T2 3.3 years ago

    @HelloHelloTheUnt Thanks mate, I do love how sleek the exterior of your hawk is, and the weapons too

  • Photo report from MAKS-2021 + Su-75 (The Checkmate) 3.3 years ago

    @DerVito That sounds cool. Do you mean the aircraft is optionally manned or do you think that means they might make a smaller drone version?

    +1
  • Photo report from MAKS-2021 + Su-75 (The Checkmate) 3.3 years ago

    @EngineerOtaku Yeah that's true. I guess it's going to be a long while before these enter production anyway if the Su-57 is anything to go off.

  • BAe Hawk T2 3.3 years ago

    @TatsuTheDemonLord Thanks!

  • BAe Hawk T2 3.3 years ago

    @Quec Thanks hope you enjoyed it!

    +1
  • BAe Hawk T2 3.3 years ago

    @LieutenantSOT Thank you! 😁

    +1
  • This is the only picture you need to see 3.3 years ago

    The detail on that is insane!

  • Photo report from MAKS-2021 + Su-75 (The Checkmate) 3.3 years ago

    Do we think it will be carrier capable judging by how meaty the gear looks?

  • Is there a way to have multiple inputs 3.3 years ago

    @Ormalawayo Yeah think so, if you want it to be all of them use an & instead. Sorry for the late reply.

  • BAe Hawk T2 3.3 years ago

    @DeezDucks Haha true, I should've taken that into consideration! :)