Nice build but pretty weird to try and hide the entire thing in the editor, people are just going to think that it didn't download properly and leave it.
@PlaneFlightX that's pretty cool, I'm working on something a bit similar also but a bit less complex. So my system probably doesn't have much you don't already aside from waypoint distance and heading. It seems like from that video the number entry is working well for you. I'll ping you on the post when I get round to finishing it off
@PlaneFlightX sorry, not done it yet. I'll try and get it put up in an hour or so for you. I'll try and make it as clear as possible because I imagine you'd want to modify it quite a bit.
@Blue0Bull Thanks for the feedback! I'm definitely going to work on the control surfaces more for the next build.
@JoshuaW yeah I will definitely try that out as a feature on my next build, seems like a good idea.
@CapnCrunk I've figured out why I think, the PID controller to keep the plane reasonably auto-trimmed but breaks when on the ground, because it thinks it is turning down so it goes full pitch up to compensate. I got around that by decreasing the pitch amount as the plane gets closer to the ground, which is why it seems to pitch down just before landing. The issue comes from the Aircraft Carrier not counting as "ground" and technically being in the air, so the PID Controller keeps pitching up while you're waiting on the aircraft carrier so the longer you wait on the carrier the longer it will take the effect to wear off. I have absolutely no clue how to solve it 😂
@Jacklepyansky @CapnCrunk @Karmen Thanks for letting me know I'll edit the description. Also in what situations do you get the pitch up problem? I know it happens after a catapult launch but to be honest with you nothing I tried to do to fix it worked
@MidKNIGHT04 if it's not working, try going to RightStarted and LeftStarted in the variable menu and changing the final 0 to a 1 in both, that should leave it turned on
Hi, have you discovered a way to make the cannon have a spread, I want my planes cannon to not be perfectly accurate, the only solution I have so far is to use rotators but I haven't figured out how to randomise it.
Hi, will there be an option to make the text glow like the beacon part or a glass fuselage with negative opacity? That could be really useful for HUD or MFD data. @AndrewGarrison
@DreamsPilot I take it you're on mobile? Click the view button then the one that looks like a map in the designer. Then you pick top bottom or side view doesn't matter, it will take you into the camera roll then choose your screenshot. After that press the button with the 4 arrows and enlarge the picture and move away from your build so they aren't overlapping. Then unselect the 4 arrowed button, and move the camera so your screenshot that you placed in the designer covers all of the screen. Then open up the menu and do the share craft option. When it asks you to take a screenshot of your build, make sure not to move the camera at all else the blueprint will disappear. Once the screenshot is taken, you can upload the build.
@DreamsPilot Ah the thumbnail? The way I did it was to take a screenshot in game, then set that screenshot as one of the blueprint views with the ortho camera. Then in the designer move the camera around until the screenshot is in the right place, then press the share button. When it tells you to take the screenshot make sure you don't move the camera. You could do multiple by editing the pictures you took together then moving the camera in the designer to take a screenshot of each separately but that will take a lot of patience. If this isn't clear enough I can try and take a video for you
@LieutenantSOT Yeah that does make a lot of sense, although you'd hope that existing planes wouldn't have to be modified to be flow first person in the VR mode
@AndrewGarrison this mean there will be a new camera part specifically for the VR cockpit or does the VR view work from the standard cockpit part view?
This is really great! You probably already knew this, but if you set a glass fuselage to about -1000% brightness, It glows so you could potentially use that in the HUD so you can see it at night.
@FeatherWing Yeah looking at the blueprints and pictures I used theyre mostly from T1s and T1a's, that's an oversight on my part. Although I have to admit personally I prefer the shorter nose visually over the longer one.
Flies beautifully.
+1Nice build but pretty weird to try and hide the entire thing in the editor, people are just going to think that it didn't download properly and leave it.
+1The body work is very well done to create the shapes with many different parts and make it look smooth.
I like the MFD pages you added.
@GKYGG go ahead, looking forward to seeing it.
@PlaneFlightX that's pretty cool, I'm working on something a bit similar also but a bit less complex. So my system probably doesn't have much you don't already aside from waypoint distance and heading. It seems like from that video the number entry is working well for you. I'll ping you on the post when I get round to finishing it off
@PlaneFlightX sorry, not done it yet. I'll try and get it put up in an hour or so for you. I'll try and make it as clear as possible because I imagine you'd want to modify it quite a bit.
Looking good
@PlaneFlightX yeah of course, do you want me to make an extra post to explain it or just send the important code?
+1@Arya07 have you tried BMS? It's a mod for an older flight sim so it runs well, and has an even more accurate simulation F-16. And it's like £4.
@Blue0Bull Thanks for the feedback! I'm definitely going to work on the control surfaces more for the next build.
+2@JoshuaW yeah I will definitely try that out as a feature on my next build, seems like a good idea.
@JoshuaW yeah that's a great idea, will definitely include that in my next build. Thanks for the suggestion.
@2Papi2Chulo How do I do that? Just copy the XML of the updated build and replace the current one? Also Thanks 😁
Love the gibberish on the wings haha
+3@HornetRaptor Do you play on low physics setting? Because they're ok on the high physics setting.
+1@CapnCrunk I've figured out why I think, the PID controller to keep the plane reasonably auto-trimmed but breaks when on the ground, because it thinks it is turning down so it goes full pitch up to compensate. I got around that by decreasing the pitch amount as the plane gets closer to the ground, which is why it seems to pitch down just before landing. The issue comes from the Aircraft Carrier not counting as "ground" and technically being in the air, so the PID Controller keeps pitching up while you're waiting on the aircraft carrier so the longer you wait on the carrier the longer it will take the effect to wear off. I have absolutely no clue how to solve it 😂
+2@Haytham115 Hope you like it.
@Karmen Made those changes you suggested to the description. Let me know if you think anything else needs improving.
The variable intakes look very cool, not seen any other builds using them.
@Jacklepyansky @CapnCrunk @Karmen Thanks for letting me know I'll edit the description. Also in what situations do you get the pitch up problem? I know it happens after a catapult launch but to be honest with you nothing I tried to do to fix it worked
+1@MidKNIGHT04 if it's not working, try going to RightStarted and LeftStarted in the variable menu and changing the final 0 to a 1 in both, that should leave it turned on
This is brilliant but I can't see our of the cockpit glass 😂
It works well for a helicopter gun as well if you stabilise it so you can have an apache helmet aim type thing.
Hi, is there a way to get rid of the bars on the left and right? Other than that I really like it
Hi, have you discovered a way to make the cannon have a spread, I want my planes cannon to not be perfectly accurate, the only solution I have so far is to use rotators but I haven't figured out how to randomise it.
Hi, will there be an option to make the text glow like the beacon part or a glass fuselage with negative opacity? That could be really useful for HUD or MFD data. @AndrewGarrison
+2@DreamsPilot no problem man, I look forward to seeing your build!
@DreamsPilot I take it you're on mobile? Click the view button then the one that looks like a map in the designer. Then you pick top bottom or side view doesn't matter, it will take you into the camera roll then choose your screenshot. After that press the button with the 4 arrows and enlarge the picture and move away from your build so they aren't overlapping. Then unselect the 4 arrowed button, and move the camera so your screenshot that you placed in the designer covers all of the screen. Then open up the menu and do the share craft option. When it asks you to take a screenshot of your build, make sure not to move the camera at all else the blueprint will disappear. Once the screenshot is taken, you can upload the build.
@DreamsPilot Ah the thumbnail? The way I did it was to take a screenshot in game, then set that screenshot as one of the blueprint views with the ortho camera. Then in the designer move the camera around until the screenshot is in the right place, then press the share button. When it tells you to take the screenshot make sure you don't move the camera. You could do multiple by editing the pictures you took together then moving the camera in the designer to take a screenshot of each separately but that will take a lot of patience. If this isn't clear enough I can try and take a video for you
@LieutenantSOT Yeah that does make a lot of sense, although you'd hope that existing planes wouldn't have to be modified to be flow first person in the VR mode
@AndrewGarrison this mean there will be a new camera part specifically for the VR cockpit or does the VR view work from the standard cockpit part view?
I suppose I may as well just wait until this update comes out rather than starting to build anything new now...
+2The ability to connect vtol nozzles to different engines like you can with wheels and car engines.
+11@Driftman2020 Yeah I'll get on it, it will probably take me a few days but I'll ping you when I've done it.
@JaySto yeah every time I added a rudder control surface it would just roll the plane instead for some reason so I left it out.
@TIANdacreator Ah fair enough. Still an awesome build anyways.
This is really great! You probably already knew this, but if you set a glass fuselage to about -1000% brightness, It glows so you could potentially use that in the HUD so you can see it at night.
@Sangakanga Yeah sorry about that, I'm going to use less parts on the next one.
+1@FeatherWing Yeah looking at the blueprints and pictures I used theyre mostly from T1s and T1a's, that's an oversight on my part. Although I have to admit personally I prefer the shorter nose visually over the longer one.
@Blue0Bull Not a second account, this is just the first plane that I've properly spent time making. I love your X-31 by the way.
@HelloHelloTheUnt Thanks mate, I do love how sleek the exterior of your hawk is, and the weapons too
@DerVito That sounds cool. Do you mean the aircraft is optionally manned or do you think that means they might make a smaller drone version?
+1@EngineerOtaku Yeah that's true. I guess it's going to be a long while before these enter production anyway if the Su-57 is anything to go off.
@TatsuTheDemonLord Thanks!
@Quec Thanks hope you enjoyed it!
+1@LieutenantSOT Thank you! 😁
+1The detail on that is insane!
Do we think it will be carrier capable judging by how meaty the gear looks?
@Ormalawayo Yeah think so, if you want it to be all of them use an & instead. Sorry for the late reply.
@DeezDucks Haha true, I should've taken that into consideration! :)