@WarHawk95 if you declare them as a Replica then it will be judged by realism. If it is an original build it will be judge accordingly to performance and design.
@SnoWFLakE0s since the devs are too busy, maybe you know how to fix this?
"I am having trouble using the SelectedWeapon value. I want to set a minigun's AG to a selected weapon so I simply input SelectedWeapon("Cannon") so when I select the cannon the gun will activate. But it seems that it does not show the fire button. Am I doing it wrong? Thanks for the response."
I am having trouble using the SelectedWeapon value. I want to set a minigun's AG to a selected weapon so I simply input SelectedWeapon("Cannon") so when I select the cannon the gun will activate. But it seems that it does not show the fire button. Am I doing it wrong? Thanks for the response.
Hey Snow! Can you help me on my next build if you're not busy? I just want a command that activates an engine in a certain speed. Would it be possible to assign a speed which has a limit? Like an engine will activate about 700mph and will stop at 800mph.
@Strikefighter04 Yes but I'll have to deduct some points if not posted as successor for the sake of fairness.
@NightmareCorporation sure
@daneshpalkhiwalla it does.
+1@daneshpalkhiwalla drag the pylons and save it as subs. Check the description.
@WarHawk95 if you declare them as a Replica then it will be judged by realism. If it is an original build it will be judge accordingly to performance and design.
@0013bossman
@asteroidbook345
@Thueerra
@squideater56
@JettStorm
@destroyerP
@PositivePlanes
@AstleyIndustries
@mikoyanster
@ThomasRoderick
@yoshicraze
@SnoWFLakE0s
@BuiltBionixInd10
@Armyguy1534
@FranzPeterSiegfried
@Imashovel
@SuperVirus38
@ACEPILOT109
@MrPorg137
@AtlasAviation
@WarHawk95
@AWESOMENESS360
@GhosTerSix
@Wi1dSk7
@AircraftoftheRedStar
@Saturnite
@belugasub
@DuckMint
@asteroidbook345
@thefalkenreich
@Strikefighter04
@Tums
@BuiltBionixInd10
@RapzerZ
@Skyler717
@typeZERO
@BLUEFLAME351
Tagging those who upvoted, commented and entered.
@asteroidbook345 I suggest just posting the weapon itself rather than the whole vehicle.
@MAHADI pure ingame parts. @Minecraftpoweer And yes.
Butiful.
@RapzerZ goodluck
@RapzerZ Apparently I'll be extending the challenge because I'm quite busy by this week.
Funk master is what I tell them.
Great idea. Now auto turrets would be possible.
+1@SnoWFLakE0s Oh that is why. Thanks!
@SnoWFLakE0s since the devs are too busy, maybe you know how to fix this?
"I am having trouble using the SelectedWeapon value. I want to set a minigun's AG to a selected weapon so I simply input SelectedWeapon("Cannon") so when I select the cannon the gun will activate. But it seems that it does not show the fire button. Am I doing it wrong? Thanks for the response."
Nice integration
I am having trouble using the SelectedWeapon value. I want to set a minigun's AG to a selected weapon so I simply input SelectedWeapon("Cannon") so when I select the cannon the gun will activate. But it seems that it does not show the fire button. Am I doing it wrong? Thanks for the response.
Now this is art.
+1Childish users.
+1Will definitely use this in my future builds.
@SnoWFLakE0s Just a suggestion lol. Take the time you need. I always look after your stuff haha.
This looks awesome!
+1Would it be possible to have a digital one?
Finally more weapon related stuff! You devs are the best!
This is some serious stuff. Nice concept and goodluck on the progress.
@GeneralPatrick2 yes
+1@Thueerra Alright
+1@MrPorg137 March 10 would be the deadline but I'm planning to extend the challenge if I'm too busy in school.
@MrPorg137 whatchu mean?
Awesome.
@AWESOMENESS360 I didn't, I just lined them up. And thanks.
Yes
Jokes aside. Those animations are really smooth.
+2Awesome
Yes
@SnoWFLakE0s thank you very much :)
Hey Snow! Can you help me on my next build if you're not busy? I just want a command that activates an engine in a certain speed. Would it be possible to assign a speed which has a limit? Like an engine will activate about 700mph and will stop at 800mph.