-hollow fueslages lag twice as much as regular fueslages
-physics bodies cause huge amounts of lag (springs , rotators , etc)
-calculateDrag = false on details
@ACEPILOT109 in the drop down menu , select missile , and press the + and type in name in the left slot and in the right slot write the name of the weapon you desire
@Chancey21 you can hold your altitude manually waaay easier than sideways velocity
If I had to include altitude hold then I would Have to implement some sort ascend/descend function , and wouldn't be easily apply-able to any helicopter , unlike this
@WIZARD2017 most likely it is , I think I can do it
Why wish though ? you're free to use this , I tested it on over 8 helicopters now and it works fine
@TheAviator , yes you can , maxAngularVelocity , but using FT you can get realistic acceleration
it starts off fast then slows down untill you cant accelerate any faster.
Awesome build , some nooks and crannies here and there though :
- The pilot sits waayyy to high in the cockpit / the instruments are too low
- Wing sweep is way to damn little , might as well not exist
- Missiles are too maneuverable , use maxVelocityAngleAdjustmentRate not maxHeading Velocity changes how maneuverable the missile is , your missiles currently fly at 30 AoA!
Deserves my Upvote.
rotator with 0 min and 1 max
clamp01(ammo("WeaponName") < X)*(clamp01(AltitudeAgl > Y)) X is the ammount of bombs you have , the first bomb to drop would have the same number
the last bomb to drop will be X=1
all other bombs inbetween will be gradually going down from X to 1 Y is the altitude in meters above the ground that you want , any less and the fins wont deploy
the entire Island of Malta
its more of a measuring unit-less value , just match everything with the real thing , and adjust drag accordingly
@Blue0Bull am I invited? cus that party gonna be lit!
inb4 strike
@Diloph are you on mobile?
@Diloph the Plane .xml file , the text file that is the plane
give the XML files to one of the devs
+1the might be able to resolve the issue
-hollow fueslages lag twice as much as regular fueslages
+2-physics bodies cause huge amounts of lag (springs , rotators , etc)
-
calculateDrag
=false
on detailsy r u gay
its actually 10 times the speed iirc
You always enter challenges in the most Unexpected way and I love it
+1Looks very Mich like the real thing, but the lack of a description and bad thumbnails really ruin the presentation of the build.
+2Mmmm rc vibes
+1do I know you
@BogdanX no , but enable reflections on them when they are on , paint a light perfectly glossy , ewhen you turn it on it doesn't reflect anymore
@WIZARD2017 try reducing the pitch range , I would've asked for an unlisted but I don't have a PC anymore.
This triggered my Fight or Flight reaction
Man this must've made you bald pulling your hair out , Great Job!
+1I wouldn't one bit.
+2Blue better
also
+6SelectedWeapon
is broken on mobileD O E S I T H A V E W I N G F L E X ?
+1Fantastic
@ACEPILOT109 in the drop down menu , select missile , and press the + and type in
name
in the left slot and in the right slot write the name of the weapon you desire@Chancey21 you can hold your altitude manually waaay easier than sideways velocity
If I had to include altitude hold then I would Have to implement some sort ascend/descend function , and wouldn't be easily apply-able to any helicopter , unlike this
@WIZARD2017 most likely it is , I think I can do it
Why wish though ? you're free to use this , I tested it on over 8 helicopters now and it works fine
its literally the exact same...
nice overall but the stock missiles ruin it
wow what a nice plane
its almost as if I made it over a year ago
absolutely adorable!
the Maus would look more cute actually :)
something that should've been in the site since day 1
@TheThirdUnionRepublic its already there in the wheel menu
+2its only for wheels connected an Engine
@TheAviator , yes you can ,
+7maxAngularVelocity
, but using FT you can get realistic accelerationit starts off fast then slows down untill you cant accelerate any faster.
1- how tf did you place text next to the picture
+12- use :
clamp(abs(1-(GS/X)) ,-1 , 1)
X
= the top speed in m/son the engine
I missed you and your style of builds!
+2Welcome Back!
Awesome build , some nooks and crannies here and there though :
- The pilot sits waayyy to high in the cockpit / the instruments are too low
- Wing sweep is way to damn little , might as well not exist
- Missiles are too maneuverable , use
maxVelocityAngleAdjustmentRate
notmaxHeading
Velocity changes how maneuverable the missile is , your missiles currently fly at 30 AoA!Deserves my Upvote.
@ChisP Use Circular for the leading edge of the wing
@ChisP Thanks , I remade them in this Pack
I was about to upload my own Custom Missile Pack...
Im still Uploading it anyway
!best trees are in the game already
+4FunkyTrees
@CRJ900Pilot I can also create a delay if you want
rotator with 0 min and 1 max
+1clamp01(ammo("WeaponName") < X)*(clamp01(AltitudeAgl > Y))
X
is the ammount of bombs you have , the first bomb to drop would have the same numberthe last bomb to drop will be
X
=1
all other bombs inbetween will be gradually going down from X to 1
Y
is the altitude in meters above the ground that you want , any less and the fins wont deploy@FearlessAce I was making it before the even announced it
@RamboJutter current Ratio is 1:3:5
![](imageLinkHere)
make sure to remove the "s" from "https"
gorgeous , Absolutely gorgeous!
wheel skis.
Still waiting for Target Relative FT Inputs :/
+3@T95SuperHeavy no its not
you Should build a Mercedes CLK GTR :)
+1