276 of your 313 points have been acquired in the last 4 months.
How is that almost a year?
You have no posts older than that.
You only joined 8 months ago. Also, nowhere near a year.
I love 5.3.6 though. What benifit will be had by updating?
I have 300 hours of work into a new mod that runs on 5.3.6, is it going to still work? Who knows, the mod still needs 100 hours of work.
Also, I can't build for andoid on the new version of unity.
@DarkMustang51 Disable all your mods, then sign in. Once you are signed in, re-enable your mods, then upload your plane as usual.
It's only signing in with mods that is the issue.
Get a Saitek x52 pro. It may be a bit more expensive than others, but the quality and feel is amazing. I’ve had mine for almost 12 years now and it’s never been broken through use (ie never had any problems with it)
You have to make an account on gravatar.com that is linked to the same email you used here. Then in the settings here, you need to select Show Gravatar.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selecting a game object, it will show a list of components attached to that game object.
A double greater than sign will show a list of all components in the scene. When appended to the end of a command string selecting a game object, it will show a list of all components attached to any child game object of the selected object.
. - A single period after a command string selecting a game object or component will show a list of all public methods, properties, and fields on that object.
.. - A double period after a command string selecting a game object or component will show a list of all public and private methods, properties, and fields on that object.
Methods on game objects and components can be invoked using the commands above using the same approach for passing arguments to commands that was discussed above. Selecting a field or property and submitting the command will return the value of that member (using the ToString() method to display it in the console). Selecting a field or property and passing an argument of the appropriate type will set that member to the specified value.
Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selecting a game object, it
@NathanMikeska When I go to update to a new mod tools version, none of the jundroo scripts get replaced on the existing project.
That's pretty much it. It's not a big deal on simple mods, but it's a mess on large projects, and parts with many meshes. It leaves me with hundreds of missing scripts.
It has been like this for a few updates.
It's enough to make me dread updates, instead of being excited like everyone else.
It's supposed to start you with the speed you had when you hit the button. Just like when you save a custom location. That way your "plane" has enough airspeed to fly.
Be sure you are downloading the Android version of the mod. Then once it's downloaded, Move it into the simpleplanes/mods folder, then open SimplePlanes, and activate the mod.
Link to all of my iOS mods
@PointlessWhyshouldi
+4I did just wake up. I ain't lyin'.
+4Not record time, or even close, but congrats.
+4It's actually not the duty of the players to educate anyone, it should be up to the Moderators. They are there for a reason, use them.
+4Yes
+4RIP. I have been working on the same thing. XD
+4276 of your 313 points have been acquired in the last 4 months.
+4How is that almost a year?
You have no posts older than that.
You only joined 8 months ago. Also, nowhere near a year.
Did you ummm update the Mods?
+4Tsunami warning!
+4At least draw the swimming pool, so people know which meme this is.
+4Who are you?
+4SPAM.
+4Where is the downvote button?
Don't bother replying to me.
I love 5.3.6 though. What benifit will be had by updating?
+4I have 300 hours of work into a new mod that runs on 5.3.6, is it going to still work? Who knows, the mod still needs 100 hours of work.
Also, I can't build for andoid on the new version of unity.
I build to the sound of my GF telling me how much I am wasting my life.
+4@DarkMustang51 Disable all your mods, then sign in. Once you are signed in, re-enable your mods, then upload your plane as usual.
+4It's only signing in with mods that is the issue.
Get a Saitek x52 pro. It may be a bit more expensive than others, but the quality and feel is amazing. I’ve had mine for almost 12 years now and it’s never been broken through use (ie never had any problems with it)
+4You just have to wait for SimpleWheels 2 to come out... XD
+4@sexylips35 The bug, has always been there. It's not new. I have seen it at least ten thousand times.
+4Share it with your friends, just not here.
+4Don't do it Ralph and Ethan
+4Take care Sauce.
+4No updates is the better option. The game runs good as is.
+3Everything else can be modded in.
Don't try to fix what isn't broken.
We pretty much have the source code, and we are adding everything we want.
+3You have to make an account on gravatar.com that is linked to the same email you used here. Then in the settings here, you need to select Show Gravatar.
+3@CreeperDeeper888 How about you just update it for me.
+3I am too busy with RL atm.
@akoposikenneth ok, That's cool. Unfortunately I don't have any mods for Android.
+3Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
+3// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
@NathanMikeska When I go to update to a new mod tools version, none of the jundroo scripts get replaced on the existing project.
+3That's pretty much it. It's not a big deal on simple mods, but it's a mess on large projects, and parts with many meshes. It leaves me with hundreds of missing scripts.
It has been like this for a few updates.
It's enough to make me dread updates, instead of being excited like everyone else.
Google killed them for security reasons.
+3@Gudetama3421 No, there is no way, all of my mods use code, and mobile mods can't execute code, sorry.
+3Anything recorded before 1924 is up for grabs!
+3Build me a boat for my mod.
+3Fun boat!
+3Turn smoothing on... XD
+3Use your Android to order a P.C. XD
+3Just report the comment, and block.
+3We have very good moderators that will deal with the issue.
Congratulations James!
+3@Imlazytobuild waterproof true in overload. Or waterproof="true" in xml.
+3Might be the Ocean Mod?
+3Do you have proof of that?
Slanderous....
Thankfully my mod suggestion post isn't as popular as the P-51. That would be bad. It's already so long I can't remember everything suggested.
+3@XPlane10ProFlier Does mobile officially support mods again?
+3Sometimes, "Wait a few minutes" is just a figure of speech.
+3It's supposed to start you with the speed you had when you hit the button. Just like when you save a custom location. That way your "plane" has enough airspeed to fly.
+3How much for the Women?
+3Be sure you are downloading the Android version of the mod. Then once it's downloaded, Move it into the simpleplanes/mods folder, then open SimplePlanes, and activate the mod.
+3Don't grow up, it's a trap. XD
+3I just leave a small mod on my desktop. Clicking on it opens SP immedietly, without steam.
+3@PlaneMan21 Don't worry about it, there is an update coming soon, and that will be dealt with.
+3Dont ever use that.
+3Just mirror one part at a time.