@Slinke01 so In the Overload editor (the in-game XML editor which now comes packaged with the game, activated from the mods menu regardless otheref platform) should be a drop down menu for the desired hinge or rotator on the top of the window. There should be an option called Input controller, and in that menu there should be a property called input. Now you would put the desired input code in there and it should work. Works with any other Funky Trees code too.
@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
yeah as far as I know the only input method is usign the Overload editor, but otherwise actually formulating and executing the code is the exact same as on PC
So turns out it did in fact work, and spent all day coding an automatic gear changer, which works well. I could post the test vehicle if youd like so you could copy the xml variables yourself if youd like
I know this was made four months ago, but Ive been looking for a model in where to go for coding a transmission, and it seems Ive found it.
That being said, this controls surprisingly well, with good gear changes and gear ratios, although I am normally too small brain to use manual transmissions. The second gear is a bit jank though.
The car, aesthetically, really fits into the late 1930s aesthetic, so dont worry about that.
I'm definitely gonna spotlight this, since this is an underrated build.
Many thanks!
@Red920 Oh I think I figured out how we can make it work.
So the controller uses variables, and they don't carry over between vehicles, so you'd probably need to copy over all the variables into the new build.
I'll see if that works tomorrow and inform you of the results
@Ded the thing about the E and MTD are that they have very good options for either role, with the E having 6AAMs, which are one of my favorite A2As, and having the TLS, which Ive never used.
The S/MTD has the HPAA and HVAA options for air to air as well as the FAEB, so its pretty good at everything.
I mean you could always PLSL with the C. That's always fun.
(but yes I have all DLCs)
I've actually been trying to do this myself, since Ive been looking to make a working transmission
The thing is, I'm not an absolute wizard with Funky Trees.
If I was to guess, I would say it would have to have extensive use of PID controllers to achieve the different gear ratios.
But as I said, Im not a wizard so I dont know how to make those.
If there was an easier method I'd love to hear it.
I always thought the F-15C was weird choice to use for the LRSSG since even their very first mission is a ground attack mission, and the C variant is not known for it's A2G weapon selection. I always thought it would make much more sense for the LRSSG to use the E variant instead, since that's an actual true multirole, without too much cosmetic difference.
Any F-15 variant? that means the S/MTD is fair game. FAEB Time.
Well there's a way to use the find and replace tool in notepad and other text editors to mass replace functions,
Or do what I've been doing and use a variable with the function, so you can edit the function while at the same time editing all the inputs.
@ThatOneRoadTrainBuilder19
I'm kinda in a state of limbo at the moment. I don't really have much spare time between moving out to college and working a job. I still check the site regularly, but I haven't really had the time to actually build and post anything.
@50CalChicken I mean with them being playable that implies that there were, in fact, more built after the Lighthouse War, with the description for the playable Raven being a manned variant of the drone. It is also stated that there are multiple different wing-bodies for either an ADF-11 drone or manned cockpit to attach to.
also the ADF-11F is canonically something like 90 ft long.
@Thefuriouschicken There actually isnt any specific lyrics in Hush (the sone that plays when you fight the Ravens, in case you didnt know) but its still cool nonetheless
@Red920 It should work, as I successfully transplanted it onto a pickup truck I made.
@Slinke01 so In the Overload editor (the in-game XML editor which now comes packaged with the game, activated from the mods menu regardless otheref platform) should be a drop down menu for the desired hinge or rotator on the top of the window. There should be an option called Input controller, and in that menu there should be a property called input. Now you would put the desired input code in there and it should work. Works with any other Funky Trees code too.
+1@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
LESGO
@TheFlightGuySP many thanks
@TheFlightGuySP Turns out that worked
rip
added an explanation as to what (I have found) OverrideHide is for transparency as a suggestion.
damn I just made a plane that looks just like this. Yours is more refined though.
+2wow! they have it!
+1S Q U A R E
I'm working on writing a description for the AF-13, so expect that soon.
(I know I say stuff like that way too often so I understand if you're skeptical)
IT CAN RUN DOOOOOM
+2oh wow shoved to the very bottom of the forums
yeah as far as I know the only input method is usign the Overload editor, but otherwise actually formulating and executing the code is the exact same as on PC
Ive been driving this around for an hour now
hmm yes today I will rotate this fuselage and clip it into another
@Cerdd
lmao
Yeah its Funky Trees but its very simple.
@IntruderAscension
+1damn
Sick camo
Theres only room for one Phoenix Industries in this town
I file Copyright infringement
salutations
+2Im normally not an authority on locomotives but I think steam trains are a lot prettier than any other kind
+1USA NUMBER ONE
theres so much stuff, but take it gradually, and push yourself each time. it helps.
damn new Intruder lore dropped
+1My airpower has doubled since the last time we fought, machines.
<<I T'S T I M E>>
@TrueNoMan probably because I have noticed the missiles have proximity detonation
Looks more than possible to recreate, if you have enough time and paneling skill.
+2So turns out it did in fact work, and spent all day coding an automatic gear changer, which works well. I could post the test vehicle if youd like so you could copy the xml variables yourself if youd like
I know this was made four months ago, but Ive been looking for a model in where to go for coding a transmission, and it seems Ive found it.
+1That being said, this controls surprisingly well, with good gear changes and gear ratios, although I am normally too small brain to use manual transmissions. The second gear is a bit jank though.
The car, aesthetically, really fits into the late 1930s aesthetic, so dont worry about that.
I'm definitely gonna spotlight this, since this is an underrated build.
Many thanks!
@Red920 Oh I think I figured out how we can make it work.
So the controller uses variables, and they don't carry over between vehicles, so you'd probably need to copy over all the variables into the new build.
I'll see if that works tomorrow and inform you of the results
@Ded the thing about the E and MTD are that they have very good options for either role, with the E having 6AAMs, which are one of my favorite A2As, and having the TLS, which Ive never used.
The S/MTD has the HPAA and HVAA options for air to air as well as the FAEB, so its pretty good at everything.
I mean you could always PLSL with the C. That's always fun.
(but yes I have all DLCs)
I've actually been trying to do this myself, since Ive been looking to make a working transmission
+1The thing is, I'm not an absolute wizard with Funky Trees.
If I was to guess, I would say it would have to have extensive use of PID controllers to achieve the different gear ratios.
But as I said, Im not a wizard so I dont know how to make those.
If there was an easier method I'd love to hear it.
@Ded That's actually really cool
I always thought the F-15C was weird choice to use for the LRSSG since even their very first mission is a ground attack mission, and the C variant is not known for it's A2G weapon selection. I always thought it would make much more sense for the LRSSG to use the E variant instead, since that's an actual true multirole, without too much cosmetic difference.
Any F-15 variant? that means the S/MTD is fair game. FAEB Time.
+1I thought Trigger's canonical aircraft while in Spare Sq was the F-15C?
+1Well there's a way to use the find and replace tool in notepad and other text editors to mass replace functions,
+1Or do what I've been doing and use a variable with the function, so you can edit the function while at the same time editing all the inputs.
@ThatOneRoadTrainBuilder19
+2I'm kinda in a state of limbo at the moment. I don't really have much spare time between moving out to college and working a job. I still check the site regularly, but I haven't really had the time to actually build and post anything.
This is nice
Real F-15 hours
+1well I mean one of the staples of the F-14 is it's sweepable wings.
@JeskoGoesVROOM you can now also use ctrl+click to use a much more eye-friendly view.
+2I've got a couple basic functions that should get the job done.
for the gear part assembly I use
smooth(LandingGear,.5)<.33?0:1
for the gear doors I use
smooth(LandingGear,.5)<.66?1:0
@50CalChicken I mean with them being playable that implies that there were, in fact, more built after the Lighthouse War, with the description for the playable Raven being a manned variant of the drone. It is also stated that there are multiple different wing-bodies for either an ADF-11 drone or manned cockpit to attach to.
+2also the ADF-11F is canonically something like 90 ft long.
@Thefuriouschicken There actually isnt any specific lyrics in Hush (the sone that plays when you fight the Ravens, in case you didnt know) but its still cool nonetheless
+1dude made a whole ass island
+1you said it flies, but I cant for the life of me control it
happy freedom day bois
+1