@MrSilverWolf @BaconAircraft
Oh, may the mighty deities accept this lamb and hear my plea.
For i am but a mere creature messing beneath their eternal gaze.
And I am praying for assistance.
...
Welp, can anybody help with making this build into a successor of this post?
And thanks in advance i guess.
It was Wednesday my bruhs
I mean, thanks everyone for stopping by
*pizzatime*
666... Muahhahahahah
Oh ye, over 1000
1234 heh
ye ye... i'm still cooking dangit!
1269. lol
22.12.23 - *breaking chair noises*
@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep). Part InputController Engine - the one we need Variables
You open that section, tap on the plus, this will create a new line.
In the name we type throttleResponse, in the value, emm, some big number.
The End.
Type throttleResponse in the Engine tab with some big numbers (10 000).
Type Throttle * tan(Time*1200) in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
FFFFFF - is a code for a white color
And yes, color can be changed from exhaustStartColorOverridePrimary property in EngineThrustPort tab.
Just type FFFFFFFF there Yes, use the Overload for that
I mave one before, you may have it. Link but maybe that's not the one you need because It's a soviet air force star actually... yes, just take the label part off the wing...
@belugasub Good day/night.
So... i was building my heli and this is a result... I'm pretty sure i could not finish this thing in remaining days. And probably it might be disqualified for not looking like a heli...
Anyways, thanks for motivation and inspiration.
That's a good idea and there is a plenty of people that knows about the series/ built something from it.
So, why not? the main thing is to bring their attention to the challenge itself somehow... don't forget rules, a bit of description to clarify how many parts is allowed, can mods like tracks 2 be used, how many submissions from one person can be accepted, the deadline of challenge, can there be only replicas, and so on.
@phrongus yeb, I got used to the fact that we have some military pilots that are way too bored to fly straight.
Plus, the pylons were empty, so not a mil op and i think the pilot would be a bit more serious if it was not just a relocation of vehicle.
I guess the most of our pilots (military, civvies, helis, planes, aerobatics) have a special sense of humor.
Eh, my phone was not dead, but the shark gently waved its gun, flying sideways for like 10 sec, then turning back to the course.
Maybe it was "hi". Ah yes, pylons empty. Funniest thing of past summer it was.
Opening fuselage settings tab returns the values to default min/max if they were modified via xml (overload)
For example, you can have fuselage with 15 length, accesing it with the tab returns it to 10 length.
It's not a bug. it's just an [undo]
Well, using Overload open the ControlSurface tab of the wing part.
Put
VTOL < 0? VTOL : 0
in inputid.
The End. Actually you may need to change the invert on the mirrored part, don't forget to check it
@ThomasRoderick
i did not noticed that this mech looks like Wh40k titan, am i?
i mean, with the help of search, i found out what Mantha meant. And yep, while im into 40k universe prety much (why am i use necrons as a profile pic after all...). I did not realized that it's shaped just like a titan, a warlord titan to be precise. Lol, i'm ancient.
Good day/ night and thanks for response in advance.
How much of a heli the build is allowed to be?
What if i built something that performs like a V-22 Osprey, would it be a valid entry?
What if i use a mixed (heli-blades and jet) propulsion, only a jet propulsion or ended up with something sci-fi'ish (something just for looks + mix of jets and heli-blade for actual propulsion) ?
Deadline, was at april 15, so, changing has put me in an extreme need of clarifying a few things.
*The missile knows where it tee-hee's because it knows where it isn't...* That's it. For now.
I did one and you can have it. Here if your device cant download a 7 hundred parts build, please notify me so i could upload and tag you on an unlisted. Note: due to how labels work, rescaling is possible only with Overload.
Type names for the outputs.
Type those names into aim codes.
The End.
Like, really, just change the PitchAngle in code with that name you use in a flight computer, and repeat that procedure with RollAngle and Heading.
And it should work fine. That's all.
@IceCraftGaming @Dracul0Anderson
+1And you too too
*lol*
@Dathcha @Aviator01 @DatRoadTrainGuy19
You three asked for tags on the release of this build.
@belugasub Welp, better late than never.
Even if it's not worth the wait...
Ahem
My entry's link
@MrSilverWolf @BaconAircraft
Oh, may the mighty deities accept this lamb and hear my plea.
For i am but a mere creature messing beneath their eternal gaze.
And I am praying for assistance.
...
Welp, can anybody help with making this build into a successor of this post?
And thanks in advance i guess.
It was Wednesday my bruhs
I mean, thanks everyone for stopping by
*pizzatime*
666... Muahhahahahah
Oh ye, over 1000
1234 heh
ye ye... i'm still cooking dangit!
1269. lol
22.12.23 - *breaking chair noises*
@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep).
Part
InputController
Engine
- the one we needVariables
You open that section, tap on the plus, this will create a new line.
In the name we type
throttleResponse
, in the value, emm, some big number.The End.
throttleResponse
in theEngine
tab with some big numbers (10 000).Throttle * tan(Time*1200)
in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
+1FFFFFF
- is a code for a white colorAnd yes, color can be changed from
exhaustStartColorOverridePrimary
property inEngineThrustPort
tab.Just type
FFFFFFFF
thereYes, use the Overload for that
TopSnort: HotDurger
...
Ok, i'll try to.
Try reducing fuselage thickness for a bit.
@OwO
Always Has Been.
I mave one before, you may have it.
+2Link
but maybe that's not the one you need because It's a soviet air force star actually...
yes, just take the label part off the wing...
@belugasub Good day/night.
So... i was building my heli and this is a result...
I'm pretty sure i could not finish this thing in remaining days.
And probably it might be disqualified for not looking like a heli...
Anyways, thanks for motivation and inspiration.
@Gestour
O, thanks.
That's a good idea and there is a plenty of people that knows about the series/ built something from it.
+1So, why not?
the main thing is to bring their attention to the challenge itself somehow... don't forget rules, a bit of description to clarify how many parts is allowed, can mods like tracks 2 be used, how many submissions from one person can be accepted, the deadline of challenge, can there be only replicas, and so on.
Nobody: ...
TROTT: Sus
@phrongus yeb, I got used to the fact that we have some military pilots that are way too bored to fly straight.
Plus, the pylons were empty, so not a mil op and i think the pilot would be a bit more serious if it was not just a relocation of vehicle.
I guess the most of our pilots (military, civvies, helis, planes, aerobatics) have a special sense of humor.
Eh, my phone was not dead, but the shark gently waved its gun, flying sideways for like 10 sec, then turning back to the course.
Maybe it was "hi".
Ah yes, pylons empty.
Funniest thing of past summer it was.
Opening fuselage settings tab returns the values to default min/max if they were modified via xml (overload)
+1For example, you can have fuselage with 15 length, accesing it with the tab returns it to 10 length.
It's not a bug.
it's just an [undo]
@tntwiley @Ian_Yashima
Ayo, thanks for ups.
Well, using Overload open the
ControlSurface
tab of the wing part.Put
VTOL < 0? VTOL : 0
in
inputid
.The End.
Actually you may need to change the invert on the mirrored part, don't forget to check it
@Sergio666 Ow, thanks for spotlight as well.
+1@BeastHunter @InsertNameHere01
+1Thank you
Welp,
Nothing Stops The Mail.
@ThomasRoderick
i did not noticed that this mech looks like Wh40k titan, am i?
i mean, with the help of search, i found out what Mantha meant. And yep, while im into 40k universe prety much (why am i use necrons as a profile pic after all...). I did not realized that it's shaped just like a titan, a warlord titan to be precise.
Lol, i'm ancient.
Oh and thanks for the vote.
+1@spefyjerbf @PlanariaLab
+1Many thanks for upvotes.
And inspiration i guess.
@goboygo1 @Shimamurahougetsu @Sergio666
+2Thanks for stopping by and upvoting that little piece of code.
@Hiimakeplanes @Dathcha @EasternPatrick
Aye, thanks peeps.
@Panzerwaifu69 @SonsoftheMoth @Micmekox
+2Thanks for upvotes
@MAHADI yeah, it does, but with it, you know...
Chicken bots inevitably appear.
Anyways, thanks for both up and spotlight.
@mahardika @FOXG @BuiltBionixInd10
+1Thanks for spotlighting this piece of... engineering.
And upvotes too.
@Mantha Yeah, they look a bit simillar.
Here lies the names of those who tried to not die of cringe caused by build testing:
@IceCraftGaming
@Sadboye12
Heee-haw-ohh
Welp, feel free to comment, be it suggestion or issue report.
duh
Good day/ night and thanks for response in advance.
How much of a heli the build is allowed to be?
What if i built something that performs like a V-22 Osprey, would it be a valid entry?
What if i use a mixed (heli-blades and jet) propulsion, only a jet propulsion or ended up with something sci-fi'ish (something just for looks + mix of jets and heli-blade for actual propulsion) ?
Deadline, was at april 15, so, changing has put me in an extreme need of clarifying a few things.
*The missile knows where it tee-hee's because it knows where it isn't...*
That's it. For now.
He still stuntin, in our hearts.
POV: you're too chad to pay bills
*Inhales*
+1Found-a-cheese...
Well, yes.
+1Eh, the battlefront before the battlefront.
@toorbokkot
Yep.
I did one and you can have it.
+1Here
if your device cant download a 7 hundred parts build, please notify me so i could upload and tag you on an unlisted. Note: due to how labels work, rescaling is possible only with Overload.
Tis but a flesh wound.
Here is a manual
Uh, well yes there should be additional variables set for the local coords... i forgot about them.
Type names for the outputs.
Type those names into aim codes.
The End.
Like, really, just change the
PitchAngle
in code with that name you use in a flight computer, and repeat that procedure withRollAngle
andHeading
.And it should work fine. That's all.
10-4
@Tookan It's a bird?!
It's a plane?!
It's
JOHN CEENA!
*beduuum-tsss-tssss*
What de rat doin'?
+2Congrats
*Mind blows*
*Lacrimosa intensifies*
+1@MisterT
*Cough*
It Just Works.
*Cough*