Seeing percentage go up cures depression with 100% efficiency and 0% side effects.
Congrats on 20k downloads and happy holidays. Nice Revenant skin btw. hehe.
Hmm, you can place tail wheel on another, second rotator and set it's input to -rate(Angle).
Where : Angle - a variable output name that you can set on the first rotator (yes, the output is called current angle).
That will lock the wheel in it's current position, also use activation group for that.
If you need wheel to be locked in neutral position then use -(Angle).
Don't forget to set equal range on the rotators, and probably speed parameter on the second one should be high enough.
That's all i guess.
Got same problem. Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
Upd. switch to 2020 version helped
@ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
Anyway, that's not gonna explode itself like some orkishzappa. Perhaps not on the very first shot.
Wobbles? Like turns from side to side away from the target?
Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)
One day we'll see the playable gigachad.
Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
Or Floppa as khajiit...
Or something else...
Who knows...
Way №1:
You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to -rate(Heading) + your_normal_input
Kinda simillar with how to vertical stab by Walvis.
Way №2:
put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)
@Gx As far as you are familiar with it's installation...
All you need is check the effect packages while installing it.
Talking about MeshEdges specifically... darn i don't remember from which it goes.
@Walvis aight, I waited long enough to not be the first to say.
*Clears throat*
Don't Even Dare To Forget To Announce The Stream On Yotoob. because moar peeps = better, no?
And, most important: Results, when?!
Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.
Well, yes, anotha day- anotha krinji ye, perhaps that's much enough for the person to enter the angy state, buuut... The Pain Train Has No Brakes
*lol's not included*
@AvalonIndustries
Just trying to git gud... again...
Still have Scathis in plans...
Gotta try to build something naval based... Megalith, Brick, Loyalist - alikes...
As usual, so much plans - so few time but hey, i'll make it all sooner or later.
Anyways, those things are perfect to form ze skill.
p.s. i guess i found an idea for my next upload: what de penguin doing
@Birdman9301 Hmm, fully disabling the engine would not work as gears system...
And i'm not so good at them...
So, actually MintLynx may help you with that
Or
Take codes from, emm, this one perhaps?
@Sadboye12 Digital Extremes just want you to grind the meat as exteremely as digitally possible.
+1Gawd darn, how i ended with that in my head, lol
@MAHADI Wort Wort Wort
+1(Doubt.)
Edit: psst. Planetside 2.
Seeing percentage go up cures depression with 100% efficiency and 0% side effects.
+1Congrats on 20k downloads and happy holidays.
Nice Revenant skin btw.
hehe.
Simple example
+1clamp01(Activate1!=1)
Best used as a multiplier, placed after your code.
@MAHADI Meanwhile.
+1In our universe.
Volt: exists
Volt passive ability: exists
Radiation status: letmeintroducemyself
@MAHADI Hmm, Grendel?
+1@XAircraftManufacturer @Bryan5
+1You asked for a tag on teasers
+1(abs(TargetElevation-PitchAngle) + abs(TargetHeading-Heading) ) less than 10
Try this, insert it in activation group of cannon part.
@Sergio666 apologies for disturbance but i'm also interested in mechanical builds and probably may help too.
+1Hmm, you can place tail wheel on another, second rotator and set it's input to
-rate(Angle)
.Where :
Angle
- a variable output name that you can set on the first rotator (yes, the output is called current angle).That will lock the wheel in it's current position, also use activation group for that.
If you need wheel to be locked in neutral position then use
-(Angle)
.Don't forget to set equal range on the rotators, and probably speed parameter on the second one should be high enough.
+1That's all i guess.
Oh i love the smell of Math in the morning.
+1And welcome back i guess
@mahardika Staple=paper clip if i remember it right.
+1Just changed characters position.
...
Voila
Stapel
Stapel A-2
+1@SheriffHackdogMCPE You can't be sentenced if there is no mental institution.
+1Perhaps...
Engineer?
+1Yeah, i'm engi-nearing my phokin limit!
- TF2 Engineer
Imagine.
+1Big Floppa pic as a reticle.
Just imagine.
Hm...
+1Dead men tell no tales, right?
All-Dimensional When?
+1@LeaveUsAlone Nothing.
+1Its available only on PC and there is no other way.
Unfortunately, thats all.
Here
+1School bus perhaps?
+1something like
+1*clamp01(AG)
somewhere in the input function may help.Got same problem.
+1Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
Upd. switch to 2020 version helped
@MAHADI Always Has Been.
+1Thonks
@ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
+1Anyway, that's not gonna explode itself like some orkish zappa. Perhaps not on the very first shot.
Wobbles? Like turns from side to side away from the target?
+1Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an
targetselected
to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)@ThomasRoderick Almost an Baneblade, almost an soviet baneblade analogue.
+1Gosh. No. I must build one for real.
Thanks for up by the way
@X99STRIKER @PapaKernels @Dragoranos
+1Thanks for stopping by and your upvotes, peeps
One day we'll see the playable gigachad.
+1Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
Or Floppa as khajiit...
Or something else...
Who knows...
Way №1:
+1You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to
-rate(Heading) + your_normal_input
Kinda simillar with how to vertical stab by Walvis.
Way №2:
put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)
I saw atleast one attempt on some kind of drones:
+1This one
It may help getting drones to fly in formation with main craft.
@Gx As far as you are familiar with it's installation...
+1All you need is check the effect packages while installing it.
Talking about MeshEdges specifically... darn i don't remember from which it goes.
@Gx Pssst.
+1It's one of te Reshade shaders, MeshEdges to be precise.
@Walvis Thanks, for response and situation explanation.
+1Have a good rest in these long-waited holidays then.
@Walvis aight, I waited long enough to not be the first to say.
*Clears throat*
Don't Even Dare To Forget To Announce The Stream On Yotoob.
because moar peeps = better, no?
And, most important:
Results, when?!
Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.
Well, yes, anotha day- anotha krinji
ye, perhaps that's much enough for the person to enter the angy state, buuut...
The Pain Train Has No Brakes
*lol's not included*
To put it short:
+1Waiting sucks
You should invert the second input controller on one of the tracks (the one with
+1Roll
as input)....
Profit
They see me rollin'
+1They hatin'
*proceeds singing*
@Tsuchiisan
*Inhales*
Trivago
+1Just put
+1Pitch + Roll
As input.
@TRD6932
+1*Ahem*
Just to clarify.Po-2 has a whopping top speed of 152 km/h, according to documents from open sources...
jk lol
@V
+1It's In the House - In a Heartbeat
By John Murphy.
@AvalonIndustries
+1Just trying to git gud... again...
Still have Scathis in plans...
Gotta try to build something naval based...
Megalith, Brick, Loyalist - alikes...
As usual, so much plans - so few time but hey, i'll make it all sooner or later.
Anyways, those things are perfect to form ze skill.
p.s. i guess i found an idea for my next upload: what de penguin doing
@AvalonIndustries
+1Eh, long time no see, boye
welcome back.
FREEDOM
+1@BeastHunter
+1And
@Aviator01
You asked for tags
@MAHADI
+1Bruv
armed variant has several links...
@Birdman9301 Hmm, fully disabling the engine would not work as gears system...
+1And i'm not so good at them...
So, actually
MintLynx
may help you with thatOr
Take codes from, emm, this one perhaps?
@Birdman9301 I can
+1What de goos doin?
+1Even though i'm not into civillian aerospace much.
+1THIS...no, wait, wait, wait.
*ahem*
THOSE!
ARE!
DEFINITELY!
IMPRESSIVE!
...
*too-doot*