105k GuyFolk Comments

  • Backward landing at ice base 2.4 years ago

    @Gro
    lol
    I might as well fly heli.

    +1
  • Backward landing at ice base 2.4 years ago

    @Grob0s0VBRa
    He beat the cellulite out of me.

    +1
  • drawkcab gnidnal landing backward 2.4 years ago

    @SkyJayTheFirst
    Nice.
    Might as well try to fly backward with 0 throttle to really confirm that FT code work correctly.
    Because in my USS Tiny landing video, I haven't add control for backward flight yet so the control power is purely from the sheer force of tvc.

    +1
  • drawkcab gnidnal landing backward 2.4 years ago

    @SkyJayTheFirst
    lol
    + and - can have devastating effect when it's wrong.

    +1
  • Backward landing on USS Tiny 2.4 years ago

    @IceCraftGaming
    Guess I'll be using Challenge accepted™.

    +1
  • drawkcab gnidnal landing backward 2.4 years ago

    @SkyJayTheFirst
    Tuning is the hard part lol.
    Keep at it, you'll always find something new.

    +1
  • drawkcab gnidnal landing backward 2.4 years ago

    @SkyJayTheFirst
    It took 2 years for me, let's see how long it will take for you.

    +1
  • drawkcab gnidnal landing backward 2.4 years ago

    @BlackThuNDR
    I ain't gonna watch no jet.

    +1
  • F-68-B7 Crucifier 2.4 years ago

    @SkyJayTheFirst
    np!

    +1
  • F-68-B7 Crucifier 2.4 years ago

    @SkyJayTheFirst
    Oh, I forgot to mention that fixed vertical stabilizer will always try to point the plane to the oncoming air stream which will hamper some flying backward stunts.

    +1
  • F-68-B7 Crucifier 2.4 years ago

    @SkyJayTheFirst
    I think I have an answer for this.
    I assume AG2 is PSM mode but the condition in canards is inversed, when AG2 is active the canard will correct for aoa which is counterproductive for PSM.
    As a rule of thumb, you stall when certain aoa is exceed.
    Also, (abs(AngleOfSlip) > 90 ? -1 : 1) can be final multiplier to have every commands work while fly backward.
    like (abs(AngleOfSlip) > 90 ? -1 : 1)*(AG2 ? {aoa command} + {pitch rate command} : {pitch rate command})

    +1
  • SU-57 'Felon' Update 1.11 2.4 years ago

    @Thunderbolt916
    How should it slow down while turning then?
    It's performance is based on assumption because I can't get my hand on any document.

    +1
  • Help: Gun Sight 2.5 years ago

    @AVERAGEAVIATIONENJOYER
    You need this.
    It work until your heading exceed certain value.
    TargetHeading and Heading just don't mix together well because one go (0 to 360) and other go (-180 to 180) I can't remember which one but it's in the guide.
    Convert them to be both in one of those range will solve the problem.

    +1
  • FXMJ-4000 "Draco" 2.5 years ago

    @Gx
    Comes to think about it, I have no idea lol.
    For my F-22, I still had engine activated even throttle is 0 (AG1 activated only) because my plane is heavy, thrust spike won't do much in term of speed.

    +1
  • FXMJ-4000 "Draco" 2.5 years ago

    @Gx
    That might work.
    But I have an alternative, when increasing thrust to one side, just lower the thrust of the other by the same amount, that way net thrust stay the same but distributed differently.
    And how to make in equal?
    idk
    But I assume thrust is in linear relationship with throttle so lower the same % of throttle as you increasing it to the other side.

    +1
  • F-24 Stealth Fighter Simulation 2.5 years ago

    @Zaineman
    lol
    I'm one with the force.

    +1
  • New X-Wing w Reverse Thrust ! ! 2.5 years ago

    This is in-Zaine man.
    Also R2 would be so mad after being used as landing gear.

    +1
  • F-24 Stealth Fighter Simulation 2.5 years ago

    @Zaineman
    Same go for me but the difference is the game itself lol.
    By the time you playing those game, I guess I'm still learning how to walk.

    +1
  • F-24 Stealth Fighter Simulation 2.5 years ago

    @Zaineman
    I think you might want to see this.
    Such a unique concept.
    Does this bring back some memory to you?

    +1
  • X-02S Strike Wyvern ''Archange'' 2.5 years ago

    @TRD6932
    lol
    I really don't mind any of that.

    +1
  • Red Five 3.Z 2.5 years ago

    @Zaineman
    Combination of the two I guess.
    Looking back to it, my replies was all over the place lol.

    +1
  • Red Five 3.Z 2.5 years ago

    @Zaineman
    That's how I learn FT too, just make changes to other people code and observe until I can do it on my own.
    And Snowflakes's FT guide do clarified a lot in term of code syntax.

    +1
  • Red Five 3.Z 2.5 years ago

    @Zaineman
    I see.
    You improve really fast.

    +1
  • Red Five 3.Z 2.5 years ago

    @Zaineman
    Hey, I've noticed that you tagged me on some sort of "need help" posts but those posts were deleted, am I missing something cool?
    lol
    I was away at the moment.

    +1
  • [FINAL TEASER] X-02s -Archange- 2.5 years ago

    @TRD6932
    lol
    Thanks.
    AI will make good shot if you fly often enough.

    +1
  • XF-14 II plus 'Skull and Rose' 2.5 years ago

    @LaughingMissile
    I think you need to start with this.
    I think it is the first of a kind.
    My auto aim is a modified version.

    +1
  • F-68-A6 Crucifier 2.5 years ago

    @SkyJayTheFirst
    There is no exact input but you can use something like this.

    +1
  • SU-57 'Felon' 2.5 years ago

    @Blitzgamer334
    idk
    I guess it's low fps or low physic.

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.5 years ago

    @Quichenic
    No, not now.

    +1
  • F-68-A6 Crucifier 2.5 years ago

    @SkyJayTheFirst
    No no no.
    It's just little things people not noticed but will make a difference if they are missing.
    For example, inverting control surfaces control when the plane fly backward, when your plane fly backward the airflow reversed and pulling up will result in nose down, you'll find this useful at high aoa and it'll make some certain maneuver seamless.
    Comparing how high g the plane can pull is not something I looking for anyway, it's just too easy to make 100g capable plane.

    +1
  • F-68-A6 Crucifier 2.5 years ago

    @SkyJayTheFirst
    lol
    To be honest, no.
    There are a lot of "quality of life" code that you didn't have but if comparing just basic PSM, I think it's really good.

    +1
  • FXMJ-4000 "Draco" 2.5 years ago

    @ZoaMiki
    Use both control surface and differential thrust, I'd say but if you can only have one, go with control surface.
    Control surface is useless at low speed and tvc is useless at low engine power so they complete each other.

    +1
  • FXMJ-4000 "Draco" 2.5 years ago

    @ZoaMiki
    So it's differential thrust then, it behave like gyro so no wonder why my first though was gyro.
    And I think control surface will be more useful because when landing, the power setting will be low and differential thrust can potentially be less effective.
    For me I'd use AngleOfSlip code for wing tips airbrake.

    +1
  • X-02S "Strike Wyvern" Stunt Plane 2.5 years ago

    @TRD6932
    lol
    Do it nowwww.

    +1
  • X-02S "Strike Wyvern" Stunt Plane 2.5 years ago

    If I were to make this version, I'd change code in the weapons bay to open with AG2 and maybe add dummy missiles instead, also replacing COPRO device with disco ball.

    +1
  • [FINAL TEASER] X-02S -Mister Blue- 2.6 years ago

    @Beifenglenglong
    They just work, I don't know why lol.

    +1
  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 2.6 years ago

    @IceCraftGaming
    lol
    I don't blame you.
    Lets keep the magic number.

    +1
  • FXMJ-4000 "Draco" 2.6 years ago

    Not bad.
    For yaw, I suggest you play with AngleOfSlip Funky tree, I assume you using gyro for yaw and if the gyro have AngleOfSlip correction code the plane will act like it actually have rudder.
    And you can disable AngleOfSlip by AG1 to go completely yaw unstable like it is of now.
    Constantly have to adjust for angle of slip manually is not a nice thing to have in fighter this high-tech anyway.

    +1
  • Attempting GuyFolk's signiture bridge move 2.6 years ago

    @Gro
    That's good enough I think.

    +1
  • AIDC F-CK-1 V 2.6 years ago

    @SnoWFLakE0s
    That's make sense, trapezoidal method without clearing integral value was my first prototype lol, went well until the flight data change dramatically (which will required very difference trim setting for example) and it take a while fir integral to catch up.
    Now I'm using variable activators to clear integral, it work for now but still need more tuning to be really work with the rest of my code.
    Speaking of which, why and how using integral clearing excessively has negative effect, I have little experience in this kind of stuff.
    And thanks again for tips.

    +1
  • Attempting GuyFolk's signiture bridge move 2.6 years ago

    You really push the limit of the plane.
    Nice job.

    +1
  • Camera Plane 2.6 years ago

    @TRD6932
    Nice.

    +1
  • AIDC F-CK-1 V 2.6 years ago

    @CptLiar
    By reduced I really mean the time that input still stuck lol, guess we really mean the same thing anyway lol.
    For now I just use very sensitive pitch rate to make up for the lack of "I", it's effective but just a workaround.
    I'll see what I can do.

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    @SkullKid25
    You flare too much.... pilot with tail strike.

    +1
  • Camera Plane 2.6 years ago

    @TRD6932
    Nice reverse engineering btw.
    Just missing a little bit of physics really.

    +1
  • Camera Plane 2.6 years ago

    Try using mass scale 1 and drag scale 0 instead so the camera won't slow down and fly formation with it will be easier. (Newton saids that mass keep things that's in motion, in motion, so mass is a must have. And things in motion won't stop until they meet an opposite force so drag is a no no.)
    Also, using smaller wing will not affect the host plane's CoL that much.

    +1
  • AIDC F-CK-1 V 2.6 years ago

    Fly by wire was built with love and care.
    Not to mention all those details found all over the plane.
    The plane fly super smooth, I'm very impressed.
    Good job.
    Also, I've noticed you using PID control, "I" in PID is a bit tricky, there is a rare case when pilot keep pulling the stick but the plane can't pull up anymore (like on takeoff or at very low speed), the "I" will accumulate the pitch command and the elevons will stuck in pitch up until the plane actually pull up and only then the accumulated "I" will disappear. (hope that make sense lol)
    I personally not using "I" in PID, at least not until I can figure it out how to use it properly but hey... your fbw is already a top-tier if you ask me.

    +1
  • SU-57 'Felon' 2.6 years ago

    @ANIMESHNIKONE
    Thanks.
    Check out the 1.11 version too, this plane is a bit outdated. (link is at the top of this page.)

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    @Hazerz
    That's the question that I still have no answer.

    +1
  • X-02SN Strike Wyvern ''Mister Blue'' 2.6 years ago

    @TRD6932
    It's actually detached camera but with wings and gyro.
    I tried just detached camera once, it drop like a rock and the shot was terrible.
    I guess I just left out the detached part lol.

    +1