Nice PID, it completely smooth out the controls.
I reduced the speed of rotators in the canard and it reduce the "spazz out" by a significant amount.
But I still don't know how to get rid of that completely.
You grab the concept really quick I must say.
But the canard should have more range of motion so it can correct the angle of attack, your canard is too underpower, it helps but it is so much it can do before the plane flips.
@Viper_Z3R0
I didn't say anything about realistic performance, the point is you using my code and it just don't working well with your build.
Also, giving credit for any parts you didn't build would be nice.
@russianspy
lol
Actually I do want to build Raptor but I think I need more time to learn paneling technique to build a good Raptor.
The stealthy look is hard to make for me lol.
@MrShenanigans
By crediting I mean explicitly say in your plane description and/or comments of what parts you took from others.
And for your question, AG1 is use to toggle aoa limiter so that engine preventing (or at least trying) the plane from stalling.
@MrShenanigans
Yes if your plane can handle the recoil.
Or just set it to 0 lol.
And don't forget to give a credit, last post I saw none of it and it is a bad practice you know?
It show what you really build and what not, people will appreciate you more.
@botowo
I have no IG.
But you can tag me on the unlist post and I'll see if I can do anything.
In the mean time you can just take my plane apart to see the mechanism itself.
@Macrophage
It is in fact stalling lol.
But thrust vectoring keep the plane in control even after the aircraft is stalled.
That's why they call this post stall maneuver.
@ReinMcDeer
I forgot to mention that SP AI will "chicken out" when you drag them to low enough altitude, they will pull up and start doing boom and zoom and they will pull up sooner if they are fast.
And it is a good move on your part to go vertical and do head-on attack.
About MPBM, Pixy have them in the first version lol.
But while MPBM have 0 lock time and 360 deg. lock angle it is so slow it follow me everywhere and when I'm slow it blew me up along with Pixy.
Not to mention that I have to constantly popping flares out of fear every time I heard a lock warning.
Good time lol.
@Viper_Z3R0
Thanks, one is coming right around the corner lol.
It'll be quite some time between each post but man.. that is what it takes to build this sort of aircraft.
When I'm in cockpit view I think to myself "wait... this is Simpleplane right?".
The level of detail is unreal especially the cockpit, not to mention the cooling fan behind the propeller and the flaming exhaust is in sequence just like irl radial engine should be.
@Hedero @ChrisPy
I think both of you got valid points and I completely agree.
And I'm here to point out something that often get overlooked.
This plane is too stable and the wing loading is too low so when you pull some g it'll just turn smoothly instead of going to higher angle of attack to achieve more lift.
That's probably why Hedero feeling weird while turning due to lack of high angle of attack while the turning rate is accurate.
@SCP1471
+1And I am Iron man.
@ChrisPy
+1You make SPG? I though you build exclusively plane.
But yeah... I think he is busy.
@ChrisPy
+1That's painful code ngl.
@ChrisPy
+1I learned it from Pietro's work alone lol.
Good thing is I know code so it is relatively quick for me to learn.
Nice PID, it completely smooth out the controls.
+1I reduced the speed of rotators in the canard and it reduce the "spazz out" by a significant amount.
But I still don't know how to get rid of that completely.
@Beefy
+1The bonk plane?
lol I just see that.
@Beefy
+1You better be quick lol.
I think you'll be PID pioneer.
+1For me I just starting to get a hang of it.
@KingOog000
+1Thanks.
@AtlasSP
+1Funky tree code keeps the aircraft stable just like the one in my video.
@mLk17
+1You almost got it right but your code will get a syntax error.
Use Snowflake's documentation for reference.
You grab the concept really quick I must say.
+1But the canard should have more range of motion so it can correct the angle of attack, your canard is too underpower, it helps but it is so much it can do before the plane flips.
@Viper_Z3R0
+1I didn't say anything about realistic performance, the point is you using my code and it just don't working well with your build.
Also, giving credit for any parts you didn't build would be nice.
@mLk17
+1I think all you need is 2 rotator for 1 canard, so if you disable one and the other is active you canard will deflect less.
@CaptainSquadronLeaderX
+1And that person is me lol.
@Beefy
+1lol
Try applying analgesic balm on your forehead.
Just kidding.
Borrow someone's engine will be better choice.
@Ruskiwaffle1991
+1lol.
AG1 is a "fun switch". Disabling it will be boring.
just kidding.
Flying safely is better.
@russianspy
+1lol
Actually I do want to build Raptor but I think I need more time to learn paneling technique to build a good Raptor.
The stealthy look is hard to make for me lol.
I love how you make the gun sight, it work just like the real thing.
+1@ThatKindaWeeb
+1Imagine there's no countries
It isn't hard to do
Nothing to kill or die for
And no religion too
John lennon is Pixy confirmed.
Oh..
+1This is the one that fought my AI Pixy and come back to tell the story.
Nice job.
@MrShenanigans
+1idk.
Depend on engine size.
You need to try your engine.
@MrShenanigans
+1By crediting I mean explicitly say in your plane description and/or comments of what parts you took from others.
And for your question, AG1 is use to toggle aoa limiter so that engine preventing (or at least trying) the plane from stalling.
@MrShenanigans
+1Yes if your plane can handle the recoil.
Or just set it to 0 lol.
And don't forget to give a credit, last post I saw none of it and it is a bad practice you know?
It show what you really build and what not, people will appreciate you more.
@botowo
+1I have no IG.
But you can tag me on the unlist post and I'll see if I can do anything.
In the mean time you can just take my plane apart to see the mechanism itself.
@NatsukiHoshino
+1You too, nice pixel art.
almost crash my game but worth it lol.
@Greggory005
+1I join 3 photos together and put them up as one big blueprint then screenshot the blueprint 3 times at difference position.
@Luxray102 @Fliegerkerlchen
+1Thank you.
@Kangy
+1Thanks.
@Macrophage
+1It is in fact stalling lol.
But thrust vectoring keep the plane in control even after the aircraft is stalled.
That's why they call this post stall maneuver.
@ReinMcDeer
+1I forgot to mention that SP AI will "chicken out" when you drag them to low enough altitude, they will pull up and start doing boom and zoom and they will pull up sooner if they are fast.
And it is a good move on your part to go vertical and do head-on attack.
About MPBM, Pixy have them in the first version lol.
But while MPBM have 0 lock time and 360 deg. lock angle it is so slow it follow me everywhere and when I'm slow it blew me up along with Pixy.
Not to mention that I have to constantly popping flares out of fear every time I heard a lock warning.
Good time lol.
@Viper_Z3R0
+1Thanks, one is coming right around the corner lol.
It'll be quite some time between each post but man.. that is what it takes to build this sort of aircraft.
@Bishobe
+1Thanks.
@Oreo2005
+1I think white missile and blue beacon light to give it halo effect will make it look close to the original.
@ALRX
+1lol So I don't feel bad in anyway if things get destroyed.
@MrShenanigans @Along2005
+1Thanks.
@Kangy
+1Thanks.
I think everyone can enjoy PSM even more.
@KingOog000
+1Got delete with style is still worth it for me XD.
@ALRX
+1Nice.
When I'm in cockpit view I think to myself "wait... this is Simpleplane right?".
+1The level of detail is unreal especially the cockpit, not to mention the cooling fan behind the propeller and the flaming exhaust is in sequence just like irl radial engine should be.
@CaptainSquadronLeaderX @Fliegerkerlchen
+1Yes sir, I'll commit mass tagging later.
@Kangy
+1Plen in da box.
Supar stelf.
@EngineerOtaku
+1lol it's definitely bulldog named Spike.
@YourWife @Kangy
+1If I put an entire plen in da box it'll be moar stealththierest.
@ChrisPy
+1It is..
For me the AOA is a characteristic that some other describes as "satisfying to fly".
@Hedero @ChrisPy
+1I think both of you got valid points and I completely agree.
And I'm here to point out something that often get overlooked.
This plane is too stable and the wing loading is too low so when you pull some g it'll just turn smoothly instead of going to higher angle of attack to achieve more lift.
That's probably why Hedero feeling weird while turning due to lack of high angle of attack while the turning rate is accurate.
Nice work!!!
+1The sound are awesome and those soldiers even walking after they landed on the ground.
@Kangy
+1Thanks.
There are still a lot to be done T-T.
@Cabernet
+1Scarface would be nice.
Or you can go crazy like some aerobatic team livery.
But if you ask me.... I like shark mouth lol.
@CrimsonOnigiri
+1lol