The "Aggressive" mode for the AI isn't "aggressive towards the player," it's just generally hostile. I'm honestly not sure if that's a bug or not because it's still technically aggressive, though it would be nice to have an option that sits between "fly around and do nothing" and "murder everything you see".
Try either increasing the total weight or decreasing the sideways traction on the tires; it's got too much grip for its weight so when you turn it goes up on two wheels, loses half of the grip, and then spins out.
Well, the entirety of a SimplePlanes download from the site is a six-byte file. That file gives you the aircraft ID (which you can also see in the plane's site URL after the /a/), which the game uses to actually download the plane's XML file (which stores the actual plane data).
Was it that one specific plane, or does it happen with many? If it's every plane, it could be your antivirus registering a false positive with the .splane file type (though I haven't heard of that before).
The reason that mods are no longer supported on Android is because Google decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on Android devices. This has been the case for several years now, and is quite unlikely to change.
(As for iOS, it never supported modding to begin with, for much the same reasons).
Also, what are your statistics showing that the community has decreased in size since the 1.9 update (which officially ended game-side Android modding support since it had already been prevented by Google at that point)? I'm genuinely interested in seeing that data.
I don't think iOS can do that. On Steam it's done through the betas branch (where you can pick a specific version of the game to install/run), but I don't believe there's an equivalent feature on iOS, at least not legitimately from the App Store.
@TheOfficalMarylander You mean the "Report" button accessed by the drop-down options menu right next to the reply button, for a person to put in genuine bullying, harassment, or other problematic problems, that gets sent directly to the site moderators? Complete with a text box for the same?
@LJh1 I use a computer, but regardless planes don't take up very much space at all. To take up a single GB would require somewhere in the vicinity of three to four thousand planes, and even then that would only be 1/32 of your storage. I think there are probably other things on your phone that are taking up a lot more of your storage than SimplePlanes.
If your device is running out of storage, there are almost certainly more effective ways of fixing this than deleting your planes. SimplePlanes plane saves are quite small, actually.
I've got almost 700 planes and in total they take up less than a quarter of a gigabyte.
@Majakalona Yeah, they sell ones that plug in to a USB port for when you need the extra storage (for games that you only play sometimes but take up a lot of space, or for files you don't need very often, or stuff like that).
I'm on a laptop too but have one of these; it works great when I need the extra storage but I can keep it in my desk when I don't need the stuff that's on it.
@ToeTips I haven't messed around with it much, but Vizzy is a block coding system instead of just straight code, so it's (allegedly) much more user-friendly.
It is a little odd to be announcing a sale for a different game on this site though...
Yes, a lot of people play both, but a lot don't. They're linked in many ways but SP and J:NO are still separate games.
The F2G had a very limited production run, so there was a lot of trial and error involved and different configurations of various components were tested. One such component that underwent multiple iterations was the carburetor air intake; the hump atop the cowling was one (especially prominent) configuration (here's an image showing the inlet itself, though a fewother configurations also were tested.
The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
I mean... you can make a challenge and submit your own example entry (just either exclude it from the rankings or have someone else rank the entries so there's no bias). There's no rules against that as far as I'm aware.
Looks great! Not sure how to help with the control yoke, but for the canopy have you tried setting the mass of the detacher itself to zero? I don't know if that will fix it; they just kind of make things a little floaty.
First, there's way better places (arts and crafts forums?) to ask than the website for an indie airplane-building game, so I'm not entirely sure what you're expecting here.
Second... you received this assignment last week and waited until now - when it's due in two days - to start working on it, didn't you?
You should be able to add the selfDestructTimer parameter in Overload to set the timer in seconds. There's no XML parameters or anything to edit the color of the explosion, though.
...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
@FalHartIndustries See this comment for directions. It's a long way (and I do mean a long way) out, and it moves extremely quickly, so you'll need something fast (like, a few thousand miles per hour fast).
If I recall correctly you need to destroy the missile launchers before you can unlock the Ice Base location.
+1The "Aggressive" mode for the AI isn't "aggressive towards the player," it's just generally hostile. I'm honestly not sure if that's a bug or not because it's still technically aggressive, though it would be nice to have an option that sits between "fly around and do nothing" and "murder everything you see".
+1When you want your enemy to simply cease to be.
+1Try either increasing the total weight or decreasing the sideways traction on the tires; it's got too much grip for its weight so when you turn it goes up on two wheels, loses half of the grip, and then spins out.
+1Well, the entirety of a SimplePlanes download from the site is a six-byte file. That file gives you the aircraft ID (which you can also see in the plane's site URL after the
/a/
), which the game uses to actually download the plane's XML file (which stores the actual plane data).Was it that one specific plane, or does it happen with many? If it's every plane, it could be your antivirus registering a false positive with the .splane file type (though I haven't heard of that before).
+1"L One-Oh-Eleven"
+1The reason that mods are no longer supported on Android is because Google decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on Android devices. This has been the case for several years now, and is quite unlikely to change.
(As for iOS, it never supported modding to begin with, for much the same reasons).
Also, what are your statistics showing that the community has decreased in size since the 1.9 update (which officially ended game-side Android modding support since it had already been prevented by Google at that point)? I'm genuinely interested in seeing that data.
+1I'd suggest seeing a doctor. That kind of back pain could be indicating something serious.
+1The overhead cabin window is a nice touch. Neat!
+1Dunno why you pinged me on this, but it looks great!
+1I don't think iOS can do that. On Steam it's done through the betas branch (where you can pick a specific version of the game to install/run), but I don't believe there's an equivalent feature on iOS, at least not legitimately from the App Store.
+1SledDriver vibes, I like it!
+1the ultimate kablaminator
+1@TheOfficalMarylander You mean the "Report" button accessed by the drop-down options menu right next to the reply button, for a person to put in genuine bullying, harassment, or other problematic problems, that gets sent directly to the site moderators? Complete with a text box for the same?
+1@LJh1 I use a computer, but regardless planes don't take up very much space at all. To take up a single GB would require somewhere in the vicinity of three to four thousand planes, and even then that would only be 1/32 of your storage. I think there are probably other things on your phone that are taking up a lot more of your storage than SimplePlanes.
+1If your device is running out of storage, there are almost certainly more effective ways of fixing this than deleting your planes. SimplePlanes plane saves are quite small, actually.
I've got almost 700 planes and in total they take up less than a quarter of a gigabyte.
+1@FlirBlitz @Graingy @FlirBlitz
+1Y'all. It's clearly a right icositetragonal prism.
Would it be possible to offer a version without the plane wreck at the end of the runway?
+1wait what I've never heard of the spawnable eye at the pyramid
+1@Majakalona Yeah, they sell ones that plug in to a USB port for when you need the extra storage (for games that you only play sometimes but take up a lot of space, or for files you don't need very often, or stuff like that).
I'm on a laptop too but have one of these; it works great when I need the extra storage but I can keep it in my desk when I don't need the stuff that's on it.
+1Definitely tag me when it's done, that looks awesome!
+1WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
+1@MRM19 👀
+1@ToeTips I haven't messed around with it much, but Vizzy is a block coding system instead of just straight code, so it's (allegedly) much more user-friendly.
+1It is a little odd to be announcing a sale for a different game on this site though...
+1Yes, a lot of people play both, but a lot don't. They're linked in many ways but SP and J:NO are still separate games.
Who you gonna call?
+1@SPAircraftOfficial :)
+1ye olden days when there were people online whenever I joined (seriously when are you people on these days)
+1Took a bit of research, but I figured it out!
The F2G had a very limited production run, so there was a lot of trial and error involved and different configurations of various components were tested. One such component that underwent multiple iterations was the carburetor air intake; the hump atop the cowling was one (especially prominent) configuration (here's an image showing the inlet itself, though a few other configurations also were tested.
+1@MRM19 ;)
+1Wooo!
+1@32 why do you do this to me, you know I don't have anything even remotely ready for a plat special build
+1The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
+1I mean... you can make a challenge and submit your own example entry (just either exclude it from the rankings or have someone else rank the entries so there's no bias). There's no rules against that as far as I'm aware.
+1Looks great! Not sure how to help with the control yoke, but for the canopy have you tried setting the mass of the detacher itself to zero? I don't know if that will fix it; they just kind of make things a little floaty.
+1First, there's way better places (arts and crafts forums?) to ask than the website for an indie airplane-building game, so I'm not entirely sure what you're expecting here.
Second... you received this assignment last week and waited until now - when it's due in two days - to start working on it, didn't you?
+1You should be able to add the
+1selfDestructTimer
parameter in Overload to set the timer in seconds. There's no XML parameters or anything to edit the color of the explosion, though.If you're not looking for T-shirts but merch in general, I'll just remind you that the official Jundroo merch store exists.
+1This H-Man?
+1Awesome!
+1(I'm not sure I want to know, but... how many digits are there in the part count?)
I'd be glad to help test! Looks great so far!
+1That's neat, I never knew about this! I thought the ortho views were generated and colored by the site
+1@Nerfaddict Normandy
+1I believe that's the map working as intended. Very unfortunate timing though.
+1Well, I suppose I can just post things as Steam screenshots because those still work.
Edit: Now that I think about it, if this applies to non-image files (like zips and stuff), that's actually going to be a problem for me.
Edit 2: Dang, it does. That'll be an issue.
+1You'll be what now
+1There was some sort of Cloudflare (company Discord uses for backend stuff) outage last night, affected quite a few people but it's fixed now.
+13000 invisible jets of NATO
+1...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
+1@FalHartIndustries See this comment for directions. It's a long way (and I do mean a long way) out, and it moves extremely quickly, so you'll need something fast (like, a few thousand miles per hour fast).
+1