Hey.
I know that we're all just random people on the internet, but we care about you. We're all here for you if you need someone to talk to. Don't hesitate to reach out, whether it's to us, your parents, a counselor, or someone else. This isn't a burden you have to bear alone.
If there's anything more that I can be praying for you about (that you're comfortable with sharing, of course), please let me know.
(And for the record, don't get stressed about taking breaks from this website. This is a funny airplane building game. There are so many more important things in your life than this, and your mental health is one of them.)
Love you guys! Your games have been a surprisingly large part of my life over the years, and I'm so excited for the next installment!
(Will there be new SP2 merch?)
I appreciate the work you and your sources put in to making this such a clear and well-proven case. This kind of thing should not be allowed, and I'm surprised it's gone somewhat under the moderators' radars unnoticed up until now.
It's all for attention, which is why they will never actually leave of their own free will. Either they get so thoroughly called out that they are forced to leave in shame and make a big sob story post trying to make everyone feel bad for exiling them or whatever, and then come back a day later with a new account, or they get banned.
(Too bad this post will probably get removed in a few hours, it's genuinely an important callout but it could pretty easily be seen as breaking the policies on targeting and whatnot. Will be interesting to see how the moderators handle this.)
A lot of times I just end up flying around in circles because I can't out-maneuver the other plane. The AI won't let off and it just keeps flying around in circles.
The AI tends to prefer two-circle/Lufbery/rate fights (which, given its fairly simple aggressive programming that more-or-less amounts to "keep the nose pointed at the enemy," makes sense), so if you and the AI have similar capabilities you will probably get locked into a rate fight if you allow yourself to be.
The tricky part of a rate fight against a comparable aircraft is that it is very difficult to leave or reverse your turn without opening yourself up to attack. The AI's programming accounts for this, and it can be very difficult to disengage and try for a different attack if you don't have enough energy to stay away from the enemy's nose while reversing your turn.
The best way to avoid this is to not get into a rate fight to begin with, but you can also try to turn the situation to your advantage by moving into the vertical axis, which will cost you energy but decrease your turn radius and help you get around the circle faster.
Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
Probably 99.999% of the planes you see on this site are built exclusively using the in-game tools and part selection. There's a few that aren't (using the methods that @PlaneFlightX and @BeastHunter listed), but the overwhelming majority of planes are exclusively made using the in-game builder. It's not the most intuitive system, but it can be pushed really far.
@PZLAerospacesAgency
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't remember if iOS even ever supported modding in the first place.)
Okay but seriously if I didn't know that those maps existed I would be 100% convinced that this was some low-poly shooter game that someone greenscreened the SP hud over and added some sound effects.
Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
Honestly the main thing I'd love to see is a fix for the bug that causes on-screen messages ("Group 1 Activated", "Retracting Landing Gear", etc.) to stop being displayed after the autopilot is enabled. That's been around for years and it's really annoying despite how minor it is.
I mean, honestly that sounds really fun! It'll be a lot of work, but I'm sure a lot of people (myself included) would enjoy something like that.
If you don't want to have a "skip" button, I would recommend maybe having an alternative version of the plane without at least the engine management part, for those who are less interested in the more simulation-side of things and just want to fly a cool plane.
@MrLionel and anyone else who is still having trouble starting the engines, videos demonstrating both the quick and full startup procedures are now downloadable from the pinned comment.
(I promise they're not viruses or anything silly like that. They're just direct links to MP4 video files, meaning you have to download them because Discord is like that apparently. Don't worry if you don't have Discord, you will still be able to access them just fine.)
The Krakabloa bridges will regenerate if you go far enough away, though the debris from the original ones will still be there. I haven't tried seeing what happens if I just keep piling the debris up...
Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
@vekiveki8 Actually, I just realized there's an easier way to do it that does work with countermeasures. If you set a button to the "Launch Countermeasures" input option, and then add the following lines to the button's XML via Overload: interactionType : Toggle
The button will remain on when pressed, and the countermeasures will fire at a constant rate until you turn the button off again.
Not entirely sure how to do this sort of thing for a non-countermeasure thing, but this should work for flares or chaff.
It's not even a SP-specific thing, Honda is just really touchy about anyone else using any part whatsoever of their star airplane. FlightGear was one of the first to run into this, and that was over a decade ago at least.
game fun
+410/10
Hey.
I know that we're all just random people on the internet, but we care about you. We're all here for you if you need someone to talk to. Don't hesitate to reach out, whether it's to us, your parents, a counselor, or someone else. This isn't a burden you have to bear alone.
If there's anything more that I can be praying for you about (that you're comfortable with sharing, of course), please let me know.
(And for the record, don't get stressed about taking breaks from this website. This is a funny airplane building game. There are so many more important things in your life than this, and your mental health is one of them.)
+4It has become too powerful. Soon even the Earth will rota- wait a minute.
+4Love you guys! Your games have been a surprisingly large part of my life over the years, and I'm so excited for the next installment!
+4(Will there be new SP2 merch?)
I appreciate the work you and your sources put in to making this such a clear and well-proven case. This kind of thing should not be allowed, and I'm surprised it's gone somewhat under the moderators' radars unnoticed up until now.
It's all for attention, which is why they will never actually leave of their own free will. Either they get so thoroughly called out that they are forced to leave in shame and make a big sob story post trying to make everyone feel bad for exiling them or whatever, and then come back a day later with a new account, or they get banned.
(Too bad this post will probably get removed in a few hours, it's genuinely an important callout but it could pretty easily be seen as breaking the policies on targeting and whatnot. Will be interesting to see how the moderators handle this.)
+4The AI tends to prefer two-circle/Lufbery/rate fights (which, given its fairly simple aggressive programming that more-or-less amounts to "keep the nose pointed at the enemy," makes sense), so if you and the AI have similar capabilities you will probably get locked into a rate fight if you allow yourself to be.
+4The tricky part of a rate fight against a comparable aircraft is that it is very difficult to leave or reverse your turn without opening yourself up to attack. The AI's programming accounts for this, and it can be very difficult to disengage and try for a different attack if you don't have enough energy to stay away from the enemy's nose while reversing your turn.
The best way to avoid this is to not get into a rate fight to begin with, but you can also try to turn the situation to your advantage by moving into the vertical axis, which will cost you energy but decrease your turn radius and help you get around the circle faster.
Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
+4@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
+4As per the rules page:
Blocking players is okay
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
+4Ban evasion.
+4Probably 99.999% of the planes you see on this site are built exclusively using the in-game tools and part selection. There's a few that aren't (using the methods that @PlaneFlightX and @BeastHunter listed), but the overwhelming majority of planes are exclusively made using the in-game builder. It's not the most intuitive system, but it can be pushed really far.
+4@PZLAerospacesAgency
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't remember if iOS even ever supported modding in the first place.)
+4
+4The mitochondria is the powerhouse of the cell
Okay but seriously if I didn't know that those maps existed I would be 100% convinced that this was some low-poly shooter game that someone greenscreened the SP hud over and added some sound effects.
In a word,
HOW
+4now Andrew can finally follow his heart and move with Kevin to Sri Lanka and train Komodo dragons to perform Hamlet
+4Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
+4Honestly the main thing I'd love to see is a fix for the bug that causes on-screen messages ("Group 1 Activated", "Retracting Landing Gear", etc.) to stop being displayed after the autopilot is enabled. That's been around for years and it's really annoying despite how minor it is.
+4Alternatively, imagine caring enough about points to complain about other people caring about points
+4There have been 20 new forum posts in the last 24 hours. That's... possibly above average, actually.
+4Like half of the point of following people is to see what they spotlight. That's literally why the feature exists.
People are only able to spotlight three things a day. If your jetstream is too full despite this, perhaps consider un-following some people?
+4well that's a new view on it
+4"pineapple should be on pizza but I just take it off to eat it anyway"
Oooooooo me likey
+4I mean, honestly that sounds really fun! It'll be a lot of work, but I'm sure a lot of people (myself included) would enjoy something like that.
If you don't want to have a "skip" button, I would recommend maybe having an alternative version of the plane without at least the engine management part, for those who are less interested in the more simulation-side of things and just want to fly a cool plane.
+4@MrLionel and anyone else who is still having trouble starting the engines, videos demonstrating both the quick and full startup procedures are now downloadable from the pinned comment.
(I promise they're not viruses or anything silly like that. They're just direct links to MP4 video files, meaning you have to download them because Discord is like that apparently. Don't worry if you don't have Discord, you will still be able to access them just fine.)
+4The Krakabloa bridges will regenerate if you go far enough away, though the debris from the original ones will still be there. I haven't tried seeing what happens if I just keep piling the debris up...
+4Percussive maintenance.
+4Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
+4This is legitimately the best Corsair I've ever seen for SimplePlanes. Outstanding!
+4Ryanair
+4Should be able to use something like this:
+4{Activate1? "<alpha=#80>" : "<alpha=#00>"}
text goes here
It seems you have answered your own question there.
+4Here's a map
+4Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
+4A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
+4Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
+4Why does a squished Boom 25 actually make a decent-looking propane tank
+4Ok, I had no idea that you could put helicopter blades on propeller engines. That's pretty cool!
+4Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
+4- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
Anyone else remember the year and a half between 1.7 and 1.8?
+45-6-7-8 I prob'ly shouldn't participate
+4@X99STRIKER haha fake internet points go whee
+4You don't need the A key if you want to roll 45 degrees to the left. Just roll 315 degrees to the right! It's m a t h
+4Actually I find #1 to be even worse when it's the entire plane that's slightly offset
+4No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
+4@vekiveki8 Actually, I just realized there's an easier way to do it that does work with countermeasures. If you set a button to the "Launch Countermeasures" input option, and then add the following lines to the button's XML via Overload:
interactionType
:Toggle
The button will remain on when pressed, and the countermeasures will fire at a constant rate until you turn the button off again.
Not entirely sure how to do this sort of thing for a non-countermeasure thing, but this should work for flares or chaff.
+4It's not even a SP-specific thing, Honda is just really touchy about anyone else using any part whatsoever of their star airplane. FlightGear was one of the first to run into this, and that was over a decade ago at least.
+3Installing rheostatic brakes on sled dogs I guess
+3I can't steal your lug nuts without getting closer
+3Agreed
+3