Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
Thank you for all the work and time you spent making this and keeping it updated over the years; it's really been an immensely valuable resource to a lot of people.
(Copied from one of my comments on the post)
At the time it was posted, this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
@XAircraftManufacturer if it took 10 years of overtime savings to pay for a tenth-of-a-square-meter hangar, I think Little Johnny should have considered legal action against the airport for intentionally misleading him into financial loss.
"Your thirst for vengeance has blinded you, for though you may have destroyed your foe, in doing so you have ensured that you may never safely return to the earth"
Go through and delete whatever you don't need, as well as removing yourself from any mailing lists that signing up for various accounts may have put you on.
If I had to guess based on your comment history and the content of this post, likely because the moderators "reserve the right to remove posts if they are too far off-topic" (from the rules page).
Also, as I'm sure you know from reading the site rules as you were supposed to do when creating your accounts yesterday, making alternate accounts to upvote your own posts is also prohibited, and can (will) earn you a permanent ban if you do so. Just thought I'd mention that as well while I'm here.
Mainly because Juno (SR2) has the ability to switch which craft the player is controlling (and thus has a need to get out and walk) whereas SimplePlanes does not.
Also I love the design and how you made it work (and genuinely look good while doing so) but running a set of traction motors off of a generator on a turbojet engine has to be one of the most inefficient ways possible to power a locomotive lol
It's not just a SP thing, actually. Honda is super picky about who gets to use their brand and trademarks (which include all of their products), and they don't like it when people do it without their permission. FlightGear ran into this back in 2014, and they ended up just removing the HondaJet entirely if I recall correctly.
Best to either stay away from modeling the brand entirely or to not specifically model a Honda product (not suggesting anything, but I think I've seen a few "JondaHet" builds before).
@WinsWings Yeah I'm with 32 and Graingy on this, having to pay for certain builds would just instantly make me ditch both games. The whole point of the websites is that anyone can share what they make for anyone else to play with, and locking user-created content behind a paywall is just an abhorrent business practice. I've got enough of a problem with official content being paywall-restricted. DLC for extra parts and whatnot I'd probably support, but outright having to pay to download user creations is a big no-no. This doesn't need to turn into War Thunder with all sorts of premium paywalled builds, when this is supposed to be a fun sandbox game where you can build anything you want.
I do agree with you that some "preset" parts would be neat though, like more landing gears, better wings, tank tracks, and whatnot.
@AshdenpawTG22 "Ghosting"? You mean, ramping down updates as they shift focus to a new project?
Remember, Jundroo is literally seven people. They can't really work on two projects on the scale of Juno/SP simultaneously effectively, and Juno - as the newer and significantly more advanced and in-depth project - obviously would receive priority.
It is unrealistic to assume that development on both could continue simultaneously, or that updates for SimplePlanes would just keep coming indefinitely.
I still haven't made up my mind on the free edition of Juno though. On the one hand it's great to get more attention to the game and probably will in fact help with profits ("cash grab" in the videogame sense is not an appropriate term for this though; that would be more like if they had hyped up Juno as a KSP-beater - which they didn't - and then abandoned it two weeks after launch once a bunch of people had bought it), but on the other hand their presentation of it is somewhat misleading in terms of what you'd actually be getting for free.
If you're planning to publish a mod that uses assets created by other people, you will need to get permission from the original creators to use their assets.
(Technically you don't need to do this if the assets are under certain CC licenses, but I can't think of more than a few games that fall into this category so you should really get permission anyway.)
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't think iOS even ever supported modding in the first place.)
Juno now has ads and is going to be ftp, which is of course featuring bundles to remove ads and add gameplay features.
wait WHAT
edit: okay it's not that bad, there's gonna be a separate free, limited version with ads in mobile
Also seriously what the heck is going on with Andrew all of a sudden
The limit is every 24 hours, not every calendar day (i.e. it doesn't reset at midnight). Working as intended, as a quick glance at your profile shows 3 builds posted within the last 24 hours or so.
Sounds like an ambitious project! You might have better luck looking for assistance on an engineering or CNC forum rather than an indie sandbox videogame, though ;)
@TheFlightGuySP I haven't posted anything in literally over a year and I don't think anyone's noticed lol (maybe I should do another challenge?)
But yeah definitely focus on quality over quantity; plus it's more satisfying to post one build that you spent weeks on rather than three or four builds that you hammered out in a day or two.
@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
+4A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
+4Much obliged,
- HuskyDynamics
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
+4Why does a squished Boom 25 actually make a decent-looking propane tank
+4Ok, I had no idea that you could put helicopter blades on propeller engines. That's pretty cool!
+4Pros:
- Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
- Ocelot gets a fun box to play with
- Ocelot do be driftin tho
Cons:
+4- Lacks effective anti-ocelot defensive measures
- I'm a little creeped out by the walking animation
- RIP Horse
Anyone else remember the year and a half between 1.7 and 1.8?
+45-6-7-8 I prob'ly shouldn't participate
+4@X99STRIKER haha fake internet points go whee
+4You don't need the A key if you want to roll 45 degrees to the left. Just roll 315 degrees to the right! It's m a t h
+4Actually I find #1 to be even worse when it's the entire plane that's slightly offset
+4No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.
+4I guess you makin triangles now
+3Thank you for all the work and time you spent making this and keeping it updated over the years; it's really been an immensely valuable resource to a lot of people.
+3I mean, I have to
+3@TheOfficalMarylander That's a really good idea honestly.
+3It has become too powerful. Soon even the Earth will rota- wait a minute.
+3I use Steam mostly.
+3(Copied from one of my comments on the post)
+3At the time it was posted, this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
@XAircraftManufacturer if it took 10 years of overtime savings to pay for a tenth-of-a-square-meter hangar, I think Little Johnny should have considered legal action against the airport for intentionally misleading him into financial loss.
+3local man rants about anime builds, more at 11
+3"Your thirst for vengeance has blinded you, for though you may have destroyed your foe, in doing so you have ensured that you may never safely return to the earth"
+3The DC-8's making its last flight for NASA right now I believe, so that could be a good choice.
+3so amazing that you added a few extra letters :)
+3I totally agree though, lasagna is really good
Go through and delete whatever you don't need, as well as removing yourself from any mailing lists that signing up for various accounts may have put you on.
+3I may or may not be actively deleting the spam it's posting
+3If I had to guess based on your comment history and the content of this post, likely because the moderators "reserve the right to remove posts if they are too far off-topic" (from the rules page).
+3Also, as I'm sure you know from reading the site rules as you were supposed to do when creating your accounts yesterday, making alternate accounts to upvote your own posts is also prohibited, and can (will) earn you a permanent ban if you do so. Just thought I'd mention that as well while I'm here.
Mainly because Juno (SR2) has the ability to switch which craft the player is controlling (and thus has a need to get out and walk) whereas SimplePlanes does not.
+3I do not trust the 7-piece Straight Block
+3@jamesPLANESii But then you'd be missing out on whatever next week's flavor of psychological trauma will be
+3Also I love the design and how you made it work (and genuinely look good while doing so) but running a set of traction motors off of a generator on a turbojet engine has to be one of the most inefficient ways possible to power a locomotive lol
+3It's not just a SP thing, actually. Honda is super picky about who gets to use their brand and trademarks (which include all of their products), and they don't like it when people do it without their permission. FlightGear ran into this back in 2014, and they ended up just removing the HondaJet entirely if I recall correctly.
Best to either stay away from modeling the brand entirely or to not specifically model a Honda product (not suggesting anything, but I think I've seen a few "JondaHet" builds before).
+3Try
+3clamp01(VTOL)
and then invert the input if necessary.@WinsWings Yeah I'm with 32 and Graingy on this, having to pay for certain builds would just instantly make me ditch both games. The whole point of the websites is that anyone can share what they make for anyone else to play with, and locking user-created content behind a paywall is just an abhorrent business practice. I've got enough of a problem with official content being paywall-restricted. DLC for extra parts and whatnot I'd probably support, but outright having to pay to download user creations is a big no-no. This doesn't need to turn into War Thunder with all sorts of premium paywalled builds, when this is supposed to be a fun sandbox game where you can build anything you want.
I do agree with you that some "preset" parts would be neat though, like more landing gears, better wings, tank tracks, and whatnot.
+3@AshdenpawTG22 "Ghosting"? You mean, ramping down updates as they shift focus to a new project?
Remember, Jundroo is literally seven people. They can't really work on two projects on the scale of Juno/SP simultaneously effectively, and Juno - as the newer and significantly more advanced and in-depth project - obviously would receive priority.
It is unrealistic to assume that development on both could continue simultaneously, or that updates for SimplePlanes would just keep coming indefinitely.
I still haven't made up my mind on the free edition of Juno though. On the one hand it's great to get more attention to the game and probably will in fact help with profits ("cash grab" in the videogame sense is not an appropriate term for this though; that would be more like if they had hyped up Juno as a KSP-beater - which they didn't - and then abandoned it two weeks after launch once a bunch of people had bought it), but on the other hand their presentation of it is somewhat misleading in terms of what you'd actually be getting for free.
+3If you're planning to publish a mod that uses assets created by other people, you will need to get permission from the original creators to use their assets.
+3(Technically you don't need to do this if the assets are under certain CC licenses, but I can't think of more than a few games that fall into this category so you should really get permission anyway.)
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't think iOS even ever supported modding in the first place.)
+3is this a jundroo fanfic
+3we have reached new levels
Juno now has ads and is going to be ftp, which is of course featuring bundles to remove ads and add gameplay features.
wait WHAT
+3edit: okay it's not that bad, there's gonna be a separate free, limited version with ads in mobile
Also seriously what the heck is going on with Andrew all of a sudden
Speed limit enforced by aircraft
+3The limit is every 24 hours, not every calendar day (i.e. it doesn't reset at midnight). Working as intended, as a quick glance at your profile shows 3 builds posted within the last 24 hours or so.
+3so that's where my tuition goes
+3Today I learned there is a 4,000 character limit on comments.
+3Sounds like an ambitious project! You might have better luck looking for assistance on an engineering or CNC forum rather than an indie sandbox videogame, though ;)
+3Shut off the water and call a plumber.
+3@TheFlightGuySP I haven't posted anything in literally over a year and I don't think anyone's noticed lol (maybe I should do another challenge?)
+3But yeah definitely focus on quality over quantity; plus it's more satisfying to post one build that you spent weeks on rather than three or four builds that you hammered out in a day or two.
Just like to let yall know that if you see accounts in formats like [name0###]
or [name####), might wana report them as they are obviously bots
...well, this is awkward
+3You may actually be insane
+3@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
+3