I've already read through the comments on that post. There was literally no need for any of this "clowning on" to begin with, is the issue here. No revenge harassing, no baiting, whatever you want to call it. Report, block, done. That's it. I fail to see why you found it necessary to continue this nonsense even after the issue had been resolved, or why simply reporting and blocking was not sufficient.
However, it has become clear that there is no point in further continuing this conversation. Good day to both of you.
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
Could you do a version with just the water ice?
It doesn't stop. Eventually it'll pass to the west of Bandit Airport and then just keep going out to sea. Same for the Tiny and Tiny 2.
This is, without a doubt, the single most amazing SimplePlanes video I have ever seen.
Wow.
@Dogedogebread13 Punctuation't II, the sequel
...Punctuation't?
@Sense2 ...Wait, now I'm confused.
In the original post you say that it silences the game, but now you say it doesn't mute the game sound?
Consult the formatting guide found in the Useful Links pinned at the top of the forums.
@Skyler101 Weren't you him for like three weeks though?
@hpgbproductions Thanks! That works great.
T
More than seven (probably)
litterlally
Supermarine Seafire F Mk XVII
DEFINITELY T
I've already read through the comments on that post. There was literally no need for any of this "clowning on" to begin with, is the issue here. No revenge harassing, no baiting, whatever you want to call it. Report, block, done. That's it. I fail to see why you found it necessary to continue this nonsense even after the issue had been resolved, or why simply reporting and blocking was not sufficient.
However, it has become clear that there is no point in further continuing this conversation. Good day to both of you.
@XxRxX Precisely my point
T
...What?
T
FunkySlash
This one?
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
.
@Zaineman I know, that's what makes it a challenge ;)
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
@4planes Nope
considering my time zone...
THROUGH THE GATES OF HELL
Unfortunately, this isn't possible. There's no way to read the health or damage level of a part.
Space, relative to Earth.
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Nice!
Why? Because it was uploaded literally two hours before you made this complaint post. People have lives.
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
That looks amazing!
@Zaineman Horrifying
I bet you can't PSM the OG Twin Prop
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
https://www.simplerockets.com/
Looking great! T
(plus it's now rated for water landings, right?)
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Happy birthday!
According to the dev who mixed the sounds, nothing intelligible.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
@MAHADI That's the camouflage at work ;)
A tank with not only a lot of exterior details, but also an interior, at a reasonable part count! Awesome!
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
@Kazin Because quite a few people have been reuploading Spark's builds without any coordination between them.
I do think this is the first time the Model 35 was reposted, not certain though.
Give this doc a look (it's super useful).
YES
Something about your link is off, though I'm not sure quite what. Possibly you're missing the
https
at the beginning? Here's a working link.