The only reason the Mods button was added to iOS at all was because Overload and FineTuner finally got packaged into the game itself (which I guess Apple and Google are okay with, since they're part of the app now and not a separate piece of code?). Prior to that the Mods button simply didn't exist on iOS, because iOS modding wasn't (and isn't) a thing.
@Magnavox20MS233S You can reset the view to any of the six orthographic positions (from which you can see blueprints) by making like two clicks in the designer (three if you want Rear/Bottom/Left views). Also, "you're" would be the correct usage in this case as it is a contraction of "you are" and not a possessive.
F-15 - Fast, versatile, and effective. C-130 - Does pretty much everything, and does it well. An-2 - Very useful and adaptable, plus it keeps the biplane design relevant. DC-3/C-47 - Looks fantastic, flies great, and useful for many different things. DHC-2 - Backbone of Canada's bush flying since 1948, also looks great. DHC-6 - The DHC-2's larger and more modern cousin.
I'll stop there because otherwise I might not stop.
@NotRandomBuilder8732 Perhaps try uninstalling the game completely (make sure to copy the C:\Users\[user]\AppData\LocalLow\Jundroo\SimplePlanes somewhere first, so you don't lose any builds or anything) and then reinstalling it.
For the most part (until you get into stuff like PIDs and however people do fancy stuff with labels), it's pretty easy. The official funky guide is a very good resource to learn the basics of FT (and even more complex stuff), so I'd recommend you start there.
The T3000 is the most efficient, from purely a thrust-output-to-fuel-consumption standpoint. However, it is probably worth noting that it is not the engine with the highest thrust (obviously), or the engine with the lowest fuel consumption rate.
So I get you said you don't really care about "I never experienced this" replies, but I do have to say that I played for quite literally five straight years on iOS (on a really old iPad that could only run like 300 parts, at that), and never once encountered this problem. As (given the apparent lack of responses to your previous post regarding this issue) you seem to be the only one with the problem, I must conclude that the problem is most likely on your end.
Generally most people do roll/pitch/yaw as standard, with either A) Throttle for engine throttle and VTOL for collective, or B) VTOL for engine throttle and Throttle for collective (I think the Gator 2 does it this way).
As requested, here's the full breakdown of your score:
Aesthetics 7/10
Somewhat basic, but an interesting and well-balanced look. Details 8/10
Lights and fuselage label markings, as well as a few uses of part-based detailing Build Quality 10/20
No cockpit and nothing revolutionary in terms of techniques, but solidly built. Everything has a purpose and stays where it should. Basic Functions 12/15
Wings sweep automatically, flies fairly stable once sufficient speed is reached. However, it is very difficult to control at low speeds and seems to explode if pitch control is lost. Advanced Functions 7/15
Automatic wing sweep and pitch thrust vectoring, but that's about it. Realism 13/20
Wing sweep is a realistic feature and affects performance reasonably well. Proportions are pretty accurate to the inspiration, and aircraft performance is within the bounds of physics. Personal Impressions 6/10
Craft description is a bit lacking though functional. I enjoyed testing it, though controlled, effective use of thrust vectoring is quite difficult. Overall 63/100
1. Old propeller engines do quite a few funny things actually 2. Not really a glitch, if anything the "can't attach here" system is the problem 3. Not a glitch. All you change when adjusting the scale value is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels). 4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate. 5. Not necessarily a glitch since it doesn't really break anything, but it does look weird. 6. You actually can, by putting a custom value in the input section for the part (for an elevon, you'd need to enter Pitch + Roll) 7. See #6. 8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control) 9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded. 10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing. 11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship. 12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them. 13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name. 14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu. 15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that. 16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway. 17. See #16.
The only reason the Mods button was added to iOS at all was because Overload and FineTuner finally got packaged into the game itself (which I guess Apple and Google are okay with, since they're part of the app now and not a separate piece of code?). Prior to that the Mods button simply didn't exist on iOS, because iOS modding wasn't (and isn't) a thing.
Dunno about making the wing stop doing wing things, but what about a few strategically placed air brakes? They're extra effective in water.
Hm
Tires generally have less traction on grass than pavement. This is usually also true in real life.
@ShinyGemsBro yeo'ure
@Magnavox20MS233S You can reset the view to any of the six orthographic positions (from which you can see blueprints) by making like two clicks in the designer (three if you want Rear/Bottom/Left views). Also, "you're" would be the correct usage in this case as it is a contraction of "you are" and not a possessive.
Anyone who downloads the craft increases the download count, I believe.
There is unfortunately no way to read/output the damage or health of a part, no.
T
Is it the funky folding-wing cargo plane?
Bank Angle Bank Angle
Report them and stop complaining. Please.
@Tauzios ...What?
F-15 - Fast, versatile, and effective.
C-130 - Does pretty much everything, and does it well.
An-2 - Very useful and adaptable, plus it keeps the biplane design relevant.
DC-3/C-47 - Looks fantastic, flies great, and useful for many different things.
DHC-2 - Backbone of Canada's bush flying since 1948, also looks great.
DHC-6 - The DHC-2's larger and more modern cousin.
I'll stop there because otherwise I might not stop.
That looks amazing!
@NotRandomBuilder8732 Perhaps try uninstalling the game completely (make sure to copy the
C:\Users\[user]\AppData\LocalLow\Jundroo\SimplePlanes
somewhere first, so you don't lose any builds or anything) and then reinstalling it.Have you tried verifying the game files? From your description it sounds like Unity is unhappy for some reason.
@Numbers2 Use either this or this (I personally use the first one). Both require a PC.
I'll miss Alaska's Dash-8s for sure. They weren't the most comfortable planes but they were pretty much perfect for the routes they were on.
Only re-upload someone else's planes if you have their permission to do so.
For the most part (until you get into stuff like PIDs and however people do fancy stuff with labels), it's pretty easy. The official funky guide is a very good resource to learn the basics of FT (and even more complex stuff), so I'd recommend you start there.
YOOO
The hwat
Geep!
The T3000 is the most efficient, from purely a thrust-output-to-fuel-consumption standpoint. However, it is probably worth noting that it is not the engine with the highest thrust (obviously), or the engine with the lowest fuel consumption rate.
Real mature...
@XtarsAgency Okay, but... there's still no need for you to put personal communications in a public game forum like this...
X (Doubt)
Republic TFX proposal.
@SONYPVM9041QM That's not how either iOS or Android work.
Complicated Bomber For Pros when
So I get you said you don't really care about "I never experienced this" replies, but I do have to say that I played for quite literally five straight years on iOS (on a really old iPad that could only run like 300 parts, at that), and never once encountered this problem. As (given the apparent lack of responses to your previous post regarding this issue) you seem to be the only one with the problem, I must conclude that the problem is most likely on your end.
A silver account appears to have just been compromised, this is definitely a very serious problem.
@temporaryplanetester Noted, I'll stop commenting stuff like "begone" on them lol.
At least this explains how there are so many.
Vanish.
Begone with thee, foul creature of the advertisements
I smite thee
Begone
Cease
Vanish
I banish thee, adbot of the weed beans
With the power of post reported I smite thee
Generally most people do roll/pitch/yaw as standard, with either A) Throttle for engine throttle and VTOL for collective, or B) VTOL for engine throttle and Throttle for collective (I think the Gator 2 does it this way).
So... the fuel tank has to be basically just dragged along the ground (not like on a sled or anything), right?
Until the IRS finds out anyway
Very cool!
As requested, here's the full breakdown of your score:
Aesthetics 7/10
Somewhat basic, but an interesting and well-balanced look.
Details 8/10
Lights and fuselage label markings, as well as a few uses of part-based detailing
Build Quality 10/20
No cockpit and nothing revolutionary in terms of techniques, but solidly built. Everything has a purpose and stays where it should.
Basic Functions 12/15
Wings sweep automatically, flies fairly stable once sufficient speed is reached. However, it is very difficult to control at low speeds and seems to explode if pitch control is lost.
Advanced Functions 7/15
Automatic wing sweep and pitch thrust vectoring, but that's about it.
Realism 13/20
Wing sweep is a realistic feature and affects performance reasonably well. Proportions are pretty accurate to the inspiration, and aircraft performance is within the bounds of physics.
Personal Impressions 6/10
Craft description is a bit lacking though functional. I enjoyed testing it, though controlled, effective use of thrust vectoring is quite difficult.
Overall 63/100
snatch
1. Old propeller engines do quite a few funny things actually
2. Not really a glitch, if anything the "can't attach here" system is the problem
3. Not a glitch. All you change when adjusting the
scale
value is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels).4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate.
5. Not necessarily a glitch since it doesn't really break anything, but it does look weird.
6. You actually can, by putting a custom value in the
input
section for the part (for an elevon, you'd need to enterPitch + Roll
)7. See #6.
8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control)
9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded.
10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing.
11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship.
12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them.
13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name.
14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu.
15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that.
16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway.
17. See #16.