@ThomasRoderick Ah, yeah I already use that method on all engine types, I thought that fuel consumption could be directly edited as a separate XML function.
@RamboJutter just a simple pair of canards is all it needs, swept, one third the span of the main wings, a slight negative angle, and tapered to a rounded wingtip to match the aircraft's current planform, their leading edge root being a couple of feet behind relative to the
radiator inlet lip. It'll end up looking much like an actual WWII experimental fighter design that was scrapped due to unrecoverable stall characteristics.
The infinite rotators give rotary motion to the fuselage pieces that act as gyroscopes, they help prevent the aircraft from continuously rotating about any axis the pilot gives input to.
Simply put, they help the ship slow her turns to a stop in order to reduce pilot workload.
The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs
When it comes to thrust vectoring, it's best to use it to augment your aircraft's existing aerodynamic tendencies rather than to overpowered it. A v-tail nozzle arrangement can make a plane roll when you yaw with them during a high alpha turn, roll control isn't necessary when you're dogfighting an enemy at close range. If you noticed the new nozzles on the SU-57 you can see they're tilted in a flat vtail arrangement, what I mentioned above is the goal with those new 2D nozzles, they don't sacrifice yaw but remain stealthy.
@RishantYT747fan
In the steam page the devs say they're
working on making the game backwards compatible with sp1 aircraft, but you might have to revamp some aspects since they don't guarantee it'll work with every single one of them.
funkytrees code that has them spinning perpetually, then i just have normal inputs speed up or slow them down alternatingly to make controlled differential torque
@RepublicOfCursedPlanes less about coding and more about knowing how to properly size and place airfoils around an airframe, my comparatively more rudimentary looking D.20B has a very similar platform and flies very well otherwise. This looks dope though.
The weapons bays reminds me of how i made mines work on my NGAD helkeska conversion and my viperwolf mk.ii, i love the landing gear too, this is very well made!
@STENDEC originally it did use rotors, but they were too much of a burden to tweak and edit for what they were needed for, as they didn't need to do much, so i just used propellers which actually worked better than the rotors and allow for good flight behavior.
I'm impressed with the way you executed those tracks.
+1Finally a working Talon that actually looks the part!
+1I'm FRIGGIN screaming so hard right now! that fenestron is incredibly well done! GREAT JOB!!
+1I swear to god!
+1@ThomasRoderick Ah, yeah I already use that method on all engine types, I thought that fuel consumption could be directly edited as a separate XML function.
+1Does Brown Dog know about these replicas, he'd really love these.
+1@RamboJutter just a simple pair of canards is all it needs, swept, one third the span of the main wings, a slight negative angle, and tapered to a rounded wingtip to match the aircraft's current planform, their leading edge root being a couple of feet behind relative to the
+1radiator inlet lip. It'll end up looking much like an actual WWII experimental fighter design that was scrapped due to unrecoverable stall characteristics.
Very well done!!!
+1Looks like something from "GI JOE"
Nice work!
+1Not a blended-wing-body, not a flying wing, what category would this airframe fit into?
Regardless this is very well made and i love this, great work!
+1She's Gorgeous!! I love this so much.
+1That's one massive gun.
+1Star Fox, anyone?
+1With what @SHCow said, it seems that XML editing the piston engines to have more horsepower would yield more speed.
+1So in essence, this is a hyper advanced pickup truck.
Great friggin job with this build.
+1You're a friggin genius!
+1@ThomasRoderick
The infinite rotators give rotary motion to the fuselage pieces that act as gyroscopes, they help prevent the aircraft from continuously rotating about any axis the pilot gives input to.
Simply put, they help the ship slow her turns to a stop in order to reduce pilot workload.
+1Genuinely looks better than the actual mock-up
Had to come back to this because someone made themselves a literal pedestal wing just so their wingsuit could glide farther
https://www.tiktok.com/t/ZTFWuATfd/
WWII but instead of the axis powers it's aliens
@TTL
The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
@Mahoots
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs
@Mahoots
When it comes to thrust vectoring, it's best to use it to augment your aircraft's existing aerodynamic tendencies rather than to overpowered it. A v-tail nozzle arrangement can make a plane roll when you yaw with them during a high alpha turn, roll control isn't necessary when you're dogfighting an enemy at close range. If you noticed the new nozzles on the SU-57 you can see they're tilted in a flat vtail arrangement, what I mentioned above is the goal with those new 2D nozzles, they don't sacrifice yaw but remain stealthy.
@RishantYT747fan
In the steam page the devs say they're
working on making the game backwards compatible with sp1 aircraft, but you might have to revamp some aspects since they don't guarantee it'll work with every single one of them.
@AFAAM me when it pops for no reason
that DF - 17 is insane I love this
@StinkyRice
funkytrees code that has them spinning perpetually, then i just have normal inputs speed up or slow them down alternatingly to make controlled differential torque
It's super dope
@LoneSpaceGaming
It's been resolved years ago, but I appreciate it.
@Wiksi123 yes
@wheatfield90 it didn't tag you as the predecessor for some reason
@PyrrhaNikos it can definitely be an improvised instant PSM cheat tool lmfao
@PyrrhaNikos as long as credit is given do whatever you wanna
@Robomo00119 thanks!!
@RepublicOfCursedPlanes less about coding and more about knowing how to properly size and place airfoils around an airframe, my comparatively more rudimentary looking D.20B has a very similar platform and flies very well otherwise. This looks dope though.
Eyyyyy 100th upvote, congrats! This runs stunningly
@Koww just download, reverse action, then redo action, should appear without the mod
It's so PREEETYYYY
@CursedA10 the end of this month
@ETOPZ sure have fun!
@OUGHTO yes it's really nice
The flight model is insanely good, thanks for actually paying attention to how she flies instead of focusing just on looks. Awesome job!!
The weapons bays reminds me of how i made mines work on my NGAD helkeska conversion and my viperwolf mk.ii, i love the landing gear too, this is very well made!
@STENDEC originally it did use rotors, but they were too much of a burden to tweak and edit for what they were needed for, as they didn't need to do much, so i just used propellers which actually worked better than the rotors and allow for good flight behavior.
@Aditiaa oh my god how I'd love to know how to make the wing disappear
Wow this is actually pretty decently made
@xNotDumb
https://www.simpleplanes.com/a/shVBGc/ViperWolf
What are the differences
This thing is stunning what the hell
Wonderful plane, the flight characteristics could use quite some work but it's otherwise nicely done!