Its a good design, but the drone challenge is based on combat, flight characteristics, and aesthetics, if the AI can't control all aspects of flight during combat then this might be one of the first designs to loose the challenge.
There was similar roll on the Pierre Drolet Viper, it even yawed while on the ground, I solved it by taking the left wing gear off entirely and reflecting its counterpart, maybe if you do the same to this it'll disappear.
Lmao me in particular because i always made these paper flying wings that flew right back to me after throwing them sideways, those good ol' high school days are long behind me now.
@Baldovino @Chancey21 @Sunnyskies make that under 30, i've made a plane that can complete the course in 25-27 seconds approx without fault. Its best to make a horrendously fast aircraft with roll being thrice as fast as pitch to avoid the AI's programmed tendancy to miss due to aiming directly at the rings' center.
@RamboJutter thanks, the canards are just all-moving fuselage pieces. I didn't see the need for adding actual airfoils to them since you made the craft fly pretty well by default, though that's always an option.
I've recently made a sixth generation air superiority fighter that focuses more on functionality than looks, it has a moderately low part count near the minimum allowed, flies gorgeously well under AI control, and it's also fully unmanned.
However, i feel that its maneuverability and speed are a bit too high, and the fact that it is tailless means that its a bit unstable in its yaw axis (a characteristic that i purposefully added) yet its easy to control and oddly forgiving in a spin.
The fighter is a fictional 2070s double tandem canard design inspired by the YF-23 and the F/A-XX concept, as such, the weapons it's currently equipped with are likely far more enhanced than the ones provided for this competition. I wont be able to post it for a while but i was wondering what your thoughts are based on the description above.
I also noticed that an xml edited propeller with the same disk area can actually propel the helicopter much faster than a hinged (or solid) rotor assembly.
I have a question, since i use wings to make the rotorblades of helicopters, i noticed that hinged blades droop downwards during forward flight, this tells me that despite the blades producing lift and propelling my rotorcraft forwards, they also produce a downward force that prevents it from going any faster than 140 mph. Would xml editing the rotor assembly to have reduced dragscale prevent the blades from drooping downwards when the aircraft moves forwards, or is that an aerodynamic issue distinct from drag?
The build quality is impressive and i love how well blended the fuselages are, but if this were an actual aircraft it'll be in dire need of canards. Great friggin job!!
Oh this is great, i recently made a fighter aircraft that the ai can fly insidiously well and makes for a horrendously deadly gunfighter. The best part is that it has few parts and is easy on device peeformance.
The F-22 doesnt have the classic wasp waist characteristic of area rule, but its engineers took it to consideration, the reason for my joke is because all of those bulbs remind me of anti-shock bodies.
I love this!
When i saw "XT-5" the first thing that came to mind was the Cadillac.
Great job!! The fact that you're able to make it look that good with such few parts is amazing.
Lol great job!!
@JetFighter huh, not bad this might have a chance after all.
Its a good design, but the drone challenge is based on combat, flight characteristics, and aesthetics, if the AI can't control all aspects of flight during combat then this might be one of the first designs to loose the challenge.
@ThomasRoderick
You can edit fuel consumption?!
@RamboJutter No problem!
There was similar roll on the Pierre Drolet Viper, it even yawed while on the ground, I solved it by taking the left wing gear off entirely and reflecting its counterpart, maybe if you do the same to this it'll disappear.
The autoroll is caused by cockpit placement, especially if miniaturised and/or massScaled and placed off center.
A great build, kinda like the Sukhoi counterpart to the F-15SE.
Lmao me in particular because i always made these paper flying wings that flew right back to me after throwing them sideways, those good ol' high school days are long behind me now.
I redacted my submission because I didn't realise xml edited engines weren't allowed.
@Baldovino @Chancey21 @Sunnyskies make that under 30, i've made a plane that can complete the course in 25-27 seconds approx without fault. Its best to make a horrendously fast aircraft with roll being thrice as fast as pitch to avoid the AI's programmed tendancy to miss due to aiming directly at the rings' center.
@FGW2014 I can relate lol.
@RamboJutter thanks, the canards are just all-moving fuselage pieces. I didn't see the need for adding actual airfoils to them since you made the craft fly pretty well by default, though that's always an option.
I like how you nailed the literal minimum part count for the challenge.
Great job!
They look like fly wings I love this!
@RamboJutter yeah sure i'll go ahead, won't be able to upload till about June 10-16th because I use Library wifi, but I'll get it done!
Are those genuine tracks?
This design is in serious need of canards. Fantastic job!!
Basically functionallity over aesthetics, i agree with you @RocCrafter101
I've recently made a sixth generation air superiority fighter that focuses more on functionality than looks, it has a moderately low part count near the minimum allowed, flies gorgeously well under AI control, and it's also fully unmanned.
However, i feel that its maneuverability and speed are a bit too high, and the fact that it is tailless means that its a bit unstable in its yaw axis (a characteristic that i purposefully added) yet its easy to control and oddly forgiving in a spin.
The fighter is a fictional 2070s double tandem canard design inspired by the YF-23 and the F/A-XX concept, as such, the weapons it's currently equipped with are likely far more enhanced than the ones provided for this competition. I wont be able to post it for a while but i was wondering what your thoughts are based on the description above.
A game within a game lmao!
Looks like an Italian design, i love it!
I also noticed that an xml edited propeller with the same disk area can actually propel the helicopter much faster than a hinged (or solid) rotor assembly.
I have a question, since i use wings to make the rotorblades of helicopters, i noticed that hinged blades droop downwards during forward flight, this tells me that despite the blades producing lift and propelling my rotorcraft forwards, they also produce a downward force that prevents it from going any faster than 140 mph. Would xml editing the rotor assembly to have reduced dragscale prevent the blades from drooping downwards when the aircraft moves forwards, or is that an aerodynamic issue distinct from drag?
Forward fuselage is too narrow in my opinion when compared to the nacelles, nice job though.
I friggin cracked up lmao!!
Have blue and hopeless diamond, anyone?
Fantastic job, dude!!
Gorgeous model
The build quality is impressive and i love how well blended the fuselages are, but if this were an actual aircraft it'll be in dire need of canards. Great friggin job!!
This looks pretty good.
Shes gorgeous!!!!
@LuciferOfPoland Gotcha.
@LuciferOfPoland
Any suggestions to improve it?
The US military most likely took over the project because they saw the potential for a long range supersonic nuclear srtike bomber.
It would have been nice to see this airliner see fruition.
This is a goegeous model, great friggin job!
One of the most accurately built Aircraft in the Su-27 family that ive ever seen.
Phenominal.
Oh this is great, i recently made a fighter aircraft that the ai can fly insidiously well and makes for a horrendously deadly gunfighter. The best part is that it has few parts and is easy on device peeformance.
@yoshicraze
The Sky Crawlers.
One of the best F-14s ive ever seen on the site, great work.
@SledDriver
Theyre very basic, but thanks.
@SledDriver
The F-22 doesnt have the classic wasp waist characteristic of area rule, but its engineers took it to consideration, the reason for my joke is because all of those bulbs remind me of anti-shock bodies.
When you take area rule far too seriously.
@WilhelmScream @ThomasRoderick Thanks guys!
@RenxBlake usually around 450+ miles per hour in level flight, but she can reach 500 and above in a dive or at high altitudes.
@breitling Thanks!
I'mma upload a simple A-10 design for this challenge, I hope I'm not late.
This is such a good model, and such few parts, great work!
SHE'S GORGEOUS!!!
This design is so unique that i originally thought it to be a spacecraft.