@100 Oh I just noticed you listed the specs of your PC and man you're right.
Windows 8.1 is a less resource-intensive system though (at least in my personal experience), so it might still perform a bit better.
OSX
~/Library/Application Support/Jundroo/SimplePlanes/Mods/
To install mods on an OSX version of SimplePlanes, copy mods into the above directory. The library folder may be hidden by default, so if you have trouble finding it, check out the article here.
The Mac App Store version of the game does not support modding due to Apple's App Store policies. Sorry.
He seems to have credited people who built the parts of the planes you linked, so according to the site rules he did nothing wrong.
Edit: Except for the first plane, that one is actually stolen.
This was uploaded with the "ImageEdit" link normally only available to mods. It also works on non-mod posts, so I decided to try using it as an image host.
Asking to see if this is a good alternative to things like postimage or imgbb.
Note: This only allows uploading PNG files with a resolution of 1280x720, so no JPEGs and no weird aspect ratios. Not a very good substitute in most cases.
@McChezborger Try uploading the image you tried to show on this site, copy the link to the image after it's uploaded and then use that as the image url here, just typing the image's name won't work.
For images do this:
 fallbacktext is what shows up if the image doesn't load for whatever reason, url needs to be a direct link to an image ending in the file format (e.g. https://example.com/image.png)
This was your first plane? Interesting.
Mine was this blocky mess, shows up as the second plane since I deleted then reuploaded it shortly after (I think I was considering making it unlisted, but then changed my mind).
It took like 2 months for me to get to this point lol
1:1 scale God
Looking forward to seeing what he looks like, T.
Fr tho how about an YF-22? It's the F-22 prototype. Probably not too easy to build but I can't think of many other planes that haven't been made a million times before.
Or, play for fun and ignore the pointless internet numbers.
You'll probably enjoy the game more if you build stuff because you want to, and not because you're expecting upvotes.
@SONYPVM9041QM Return to opengl.org
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OpenGL Mathematics (GLM)
GLM is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc...
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@HuskyDynamics01 Appears to work perfectly, thanks!
@100 so an FPS game? I don't play a lot of those.
@100 dunno what that is
@Dragoranos why not
@100 Oh I just noticed you listed the specs of your PC and man you're right.
Windows 8.1 is a less resource-intensive system though (at least in my personal experience), so it might still perform a bit better.
Works fine for me, are you sure you typed it right?
@100 Windows 10, 8.1 was discontinued a while ago so while it'd probably run better I'd rather not take the risk.
@100 Impossible.
I don't have a mac device but I found this here:
Hope it helps.
T
@PPLLAANNEE fair enough
@Graingy no
Apparently the post can't be seen any more by contributors, but it still shows up for me.
He seems to have credited people who built the parts of the planes you linked, so according to the site rules he did nothing wrong.
Edit: Except for the first plane, that one is actually stolen.
And now I actually made one, how interesting.
(well it wasn't the C version but still)
@Dathcha nah man it's too epic for images
@Bellcat my guy it's a joke post
@V Checked the entire alphabet plus every number, and they're all taken.
If the name you're talking about is 4 someone already took it a while ago.
You're stopping the camera's movement before it can get to the right position, that's why this happens I think.
Yesterday I went for a few hours without coming here and when I was back I had 17 unread notifications and 4 new followers.
Oh this thing. Forgot about that.
The time has come
rate(input) > 0 | input = 1
Just in case anyone stumbles across this on the future.
This was uploaded with the "ImageEdit" link normally only available to mods. It also works on non-mod posts, so I decided to try using it as an image host.
Asking to see if this is a good alternative to things like postimage or imgbb.
Note: This only allows uploading PNG files with a resolution of 1280x720, so no JPEGs and no weird aspect ratios. Not a very good substitute in most cases.
@McChezborger Try uploading the image you tried to show on this site, copy the link to the image after it's uploaded and then use that as the image url here, just typing the image's name won't work.
bruh you need to upload the image first
For images do this:
fallbacktext
is what shows up if the image doesn't load for whatever reason,url
needs to be a direct link to an image ending in the file format (e.g. https://example.com/image.png)@Magnavox20MS233S Sure.
Hmmm...
I probably should update this so that you'd be able to copy-paste the codes.
nice F-15, T on that, I wanna see how different it'll be from mine.
@julijuli611 Open the button in Overload, select "Button", click the "+" button, set the name to
interactionType
and the value toToggle
.Here's a link
As you can see, no successors, which is why the button didn't appear.
@TheFlyingHusky good question.
Interesting how it says "publishing", but I can still see it.
How long was the time between this and the jet?
@Builder12345 Sure
This was your first plane? Interesting.
Mine was this blocky mess, shows up as the second plane since I deleted then reuploaded it shortly after (I think I was considering making it unlisted, but then changed my mind).
It took like 2 months for me to get to this point lol
@Builder12345 Thanks!
@Builder12345 Yup, my old one. Long story.
@Builder12345 Nope, this one.
1:1 scale God
Looking forward to seeing what he looks like, T.
Fr tho how about an YF-22? It's the F-22 prototype. Probably not too easy to build but I can't think of many other planes that haven't been made a million times before.
@SONYPVM9041QM You could say... nobody expected that.
ba-dun-tss
@BeastHunter btw I can still comment here lol
@SONYPVM9041QM I am serious, congrats on your victory man!
@SONYPVM9041QM yeah no clue what cipher that is.
You win, your prize can be collected here.
@SONYPVM9041QM
F2s5SSngnHhvSRPfoH9eKCM0IHdwSP9gKG5SDNLYIIBzJH1roQwtniM0ljLsSRXgnH
5tlGhqm2IrIHhdSSBzkH5xnj8rAHhkljL3lQQ0SRBaJNL5m3FjSSLjJIJal3GjTQ1wm3Yr
K2Erm2Q5ZjLUSRXgnHhvltn0TQKzK3FjJDLgnIArm28rCDLbnIX0TQYfnRvdnQQjoQ
GuTRoyJHBqn2rgn2GuTRGgTQwwTOvqn2FsmxXzJHArkIAf
— KL
Or, play for fun and ignore the pointless internet numbers.
You'll probably enjoy the game more if you build stuff because you want to, and not because you're expecting upvotes.
@SONYPVM9041QM Return to opengl.org
OpenGL Software Development Kit
DOCUMENTATION, SAMPLE CODE, LIBRARIES, AND TOOLS
FOR CREATING OPENGL-BASED APPLICATIONS
SDK Home
Documentation
Libraries
Tutorials
Tools
Forums
Registry
GLEW Logo
OpenGL Mathematics (GLM)
GLM is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
GCC 3.4 and higher
LLVM 2.3 and higher
Visual Studio 2005 and higher
The source code is under the MIT licence.
Thanks for contributing to the project by submitting tickets for bug reports and feature requests. (SF.net account required). Any feedback is welcome at glm@g-truc.net.
GLM website
G-Truc Creation project page
Sourceforge.net project page
About Us Privacy Policy
OpenGL is a registered trademark of SGI. Website Copyright 1998 - 2016 The Khronos Group Inc. All rights reserved.
Hosting provided by DigitalOcean
@Dathcha Maybe this is a bit overdramatic, should I delete it? But still, why would he do that?
@SONYPVM9041QM eur zkb glg brx frsb sdvwh d phvvdjh iurp wkh wdqn jxb
And now there are 3 more versions, looking forward to the inevitable v6.0 lol