Is this some sort of coincidence?
I uploaded a 'Giga Bomb' just minutes before you uploaded this.
Now I need to d/l it to see if it can carry my bomb!
Edit: Yup, will carry my bomb, quite easily too. Placed them on the wings and went flying. Trying to shuffle them into the bomb bay was 'too hard' just now as I need to sleep sometime soon. :P
Flies quite nicely too, very stable.
@Vinicius6226
Thank you. This fits rather tightly in the bomb holding area of the project I am working on.
Note I said 'bomb holding area'. The project does not have a conventional bomb bay. ;)
@all
Also, you will need some practice to gain accuracy with this, despite huge coverage.
About Weapons in Freelancer: All weapons are grouped into classes, from class 1 up to class 10, 1 being 'weak' and 10 being very powerful.
The Nyx can support 1 class 10, 3 class 9 and 2 class 8 guns or missile launchers, as well as a torpedo launcher.
Unlike here, firing time is limited by the amount of power the ship has, you run out of power and the guns stop working.
I may have to think about creating a set of weapons that use the class system specifically for the Freelancer Discovery series of ships.
Most Very Heavy Fighters use class 8, 9 and 10 guns, so it would be nice to have something that reflects that.
Class 8 would be the Minigun, stock.
Class 9 the Heavy Machine gun maybe.
Class 10 would have to be either one of those XML edited in some fashion.
I've done the 'hidden engine' trick yet again with this build, using a BFE 150, but the three visible engines do actually provide a little power.
I was a little surprised by how well it flew, after a little tweaking of the various centers of course.
I can only hope the next ship flies as well as this one, it has a forward swept wing on it and those can be difficult to make fly well.
@Kalanimcd Ain't medical technology wonderful? The brace will hopefully be temporary and with some work and time, you will be up and running (sorry about the pun!) in no time.
Where I'm working now is close to a hospital.
It's a strange day when I don't see someone with a fracture of some sort.
@Kalanimcd Yeah, I'm pretty good now.
They found a problem during tests and put me straight in to have it sorted.
I'm back at work and things are going pretty well.
I have a couple of good reminders to look after myself too, the scar on my chest and the even bigger one on my leg.
@Aerozack
A novel use of Interceptor Missiles and it works extremely well too.
All of that and it's fully steerable, which I found out by going into control by mouse by accident.
This started off as an experiment of sorts for another project I'm working on, but having trouble getting motivated to restart.
I also realised by building this, that it would be 'impractical' to do what I was planning this way as I don't know how to turn off fuel use on the motors and they were going to be 'dummy' fireworks displays, not the main engine.
Imagine the circle on the back, fully packed with as many engines as I could get to fit.
It would look cool at full power.
Looks like I get to fiddle with beacons again and see what I can do, maybe red, yellow and orange ones all blinking at different rates.
@Badplanesdotnet
Well, thanks, I think.
@atgxtg
Things like this occasionally come to me for some reason.
This one comes mostly from a previous design that flew amazingly well, but hasn't attracted that much interest. lol
The "Got your bathers handy?" comment is because of how much water there is on SimplePlanes planet. The odds are if you crash, it's going to be in the water. :P
I'm finding it interesting that more people seem to be downloading this version instead of the 'fixed' one.
Seems people like a bit of 'adventure' in their planes.
@Vidal99977 He is on iOS. I don't think you can XML mod on iOS.
The aircraft exploding thing is probably due to using normal wings, which definitely have a speed limit.
One you get above a certain speed the wings start to wiggle/shake and eventually they 'break' and the rest is just 'boooom'.
Edit:Downloaded and looked at the wings. It is as I thought.
Download this --> https://www.simpleplanes.com/a/g3uDIy/structural-wing-with-control-surface-modded
Save it as an assembly and use it for making wings.
With this item, wings getting the wiggles/shakes will be a thing of the past AND you will be able to make them as big as you want without them sagging. ;)
@Bob1
@JED That is because it takes the underscores between the words out.
Apparently this forum uses them as special characters to alter how the words look.
I'll figure out something after I get back from work.
@JED Yes, I was quite impressed myself.
The last one from Freelancer was easy to make fly, but hard to make it fly even as well as it did and that was not very well.
Some of the upcoming craft have very interesting designs which may be difficult to make fly on a normal scale.
So far I have made them similar in size to a 'standard' fighter aircraft or standard for me.
That means 3 full length fuselage parts and move on from there.
I could have made a 'sandwich' plane out of this, another 'plate' on the top and bottom and made it look like a playing card.
I would have to think of another name though. heh
About how I test my 'fighters'.
I first have it go head to head with the Spitfire Mk1a.
This is because, while it is old, it is still an outstanding fighter.
If it can go toe to toe and win half the time -or- get into a situation where neither aircraft can score a hit, then I move on to stage two.
Stage two is a F-15c jet fighter, with guns only.
Same deal as with the Spitfire Mk1a.
After that, I load up missiles, usually 4 Interceptors and Guardians, stick on some decoy gear (have to move decoy stuff a few times during testing) and move on to Stage Three.
Stage 3 is F-15c fighter, but loaded for bear this time.
By this stage, if my plane can survive the first pass, I know it is a good fighter aircraft. If it can win more often than not or comes back down to guns only, I know I've done something right.
If I'm feeling really confident, I pull out the Su-27, with it's 'Russian' missiles, which seem to be able to turn 90' corners AND reacquire a target after being decoyed.
My aircraft rarely survive going up against those.
@Airforce51 Got curious and downloaded it.
Didn't 'waddle' when I spawned it at Wright Airport, but that is a LOT of firepower outgoing there.
Put a wing across the top and add a machine gun above every gatling and it will be very interesting, might even make your PC crash. lol
Water takeoff is not doable, it DOES float, but it's nose heavy on water. lol
Most of the concepts in this come from another earlier build called "Fly Ball".
It just looks like a red and white ball, so it didn't attract much attention.
No need for details here, beyond a few lights and things.
Every (classic) UFO I've ever seen in a movie is super smooth with either no or very very few joins visible, not even door lines until the door actually opens.
It seems I have developed a problem.
I get to a point during a build where my brain says 'this looks ok, stop adding detail' even though the build really needs it, then my brain refuses to co-operate.
I have another build, possibly a 'Not the' or more like a variation on a theme, that is flyable and looks.....OK, but I need to add more detail, it looks pretty ordinary right now.
Had an idea.
I plan on stripping out all of the internal stuff, which is pretty much standard non-xml'd parts and putting in XML'd parts in their place, so where the 'skeleton' now has several hundred parts, I might be able to reduce that number quite a bit, possibly allowing me to add more detail.
This will be a 'good thing' if I can manage it.
Also, the 'official' name for this ship is now the ISD II Hammer.
@jetnyan The aircraft in question is very maneuverable indeed.
I was in the position to see them fly quite often over a number of years, as I did access control work at an airforce training base.
Unfortunatley I can't say more than that because of 'rules and laws'.
The only real issue this aircraft has is that it rolls when you try to loop it.
I have had several of my propellor driven aircraft do this and I can't find any reason why they should.
Also, as far the Wintermob Air Co. goes, I only use that if the plane is good enough and I won't use an actual 'insert real company name here' for a fictional aircraft.
It just feels wrong.
@Treadmill103 You got me there.
I'm a bit of Star Wars fan and have been a member of an on-line club for 15+ years.
It is primarily based around all of the Star Wars games, even the single player only versions.
There is a slight chance I may be awarded a medal for my work on the ISD II I made (no, I'm not going to link it! :P ) and there is currently a discussion on what it should be called. heh.
Both Hammer and Warrior are looking good right now, but I'm waiting on possible feedback from the Command Group. ;)
@gunsou03
I have a fixed version, but I cheated a bit.
Replaced all of the flaps with structual wings and gave them control surfaces, except for the center group on each wing, no control surfaces.
Reduced power to all engines to as little as possible and added a couple of the small jets as the main source of thrust. Used XML on those engines to boost power (x25)
Jets will be hidden later.
Added weight (a lot) to rear of aircraft to move CoM back.
Added landing gear, looks crazy but it works well enough to make a takeoff and can always be removed.
I did attempt to look at the wing structure, but after doing so, got scared and left it alone. True!
It now flies pretty well, controls a little slow though and best speed I've seen so far is around 250 mph.
No idea how to upload so that only one person (gunsou03) can get at it unfortunately.
I d/l'd the aircraft and I see what you mean.
The thing I find odd is that all of the flight control surfaces are structual panels, not flight surfaces. The actual wings are ok though.
Using them makes it fly quite oddly, while it is in the air that is.
Moving the CoM back may help.
This will give me something to work on while I think about my next project.
Not as much detail as I would have liked to add, but when your PC starts 'stuttering' in the editor and actual flight zone on low resolution, I think it's time to stop, clean up what you have and upload it as a 'final' version.
Which is what happened.
I may revisit this one day when I get enough $$ to upgrade the PC.
My PC is starting to struggle a bit, what with the physical size and ever growing complexity of the build.
Down to the adding detail bit mostly and making sure of two things as I go;
a) nothing falls off it.
b) it is properly flyable, for a Star Ship that is.
Currently at just over 1000 parts and climbing upwards as I add detail.
I've added a system to help it pull out of a dive, more on that when I eventually post it. It's simple and it works.
@jetnyan It might be because of low physics settings, but here is what is going on.
Tail heavy. When it spawns in, it sits nose up in the air with tail on the ground.
This fixes itself as soon as power is applied.
Also likes to fly up in a big loop.
Landing gear is supposed to go up right? I'm sure they do. What key makes them go up?
Otherwise it's a nice plane and flies well.
You did ask.
Most of my planes are less than perfect.
@Stingray Interesting.
I have only ever had it or previous versions blow up on me once or twice.
I felt stupid once I figured it out; the nose went up too high and the tail hit the ground causing it to go 'BOOM'. Placed a wheel on the rear and the problem was mostly fixed.
Since then, I haven't had it explode on me, except when random spawned aircraft collided with me on takeoff.
@NINJAJAGYRO7
ROFL.
Is this some sort of coincidence?
I uploaded a 'Giga Bomb' just minutes before you uploaded this.
Now I need to d/l it to see if it can carry my bomb!
Edit: Yup, will carry my bomb, quite easily too. Placed them on the wings and went flying. Trying to shuffle them into the bomb bay was 'too hard' just now as I need to sleep sometime soon. :P
Flies quite nicely too, very stable.
@Vinicius6226
Thank you. This fits rather tightly in the bomb holding area of the project I am working on.
Note I said 'bomb holding area'. The project does not have a conventional bomb bay. ;)
@all
Also, you will need some practice to gain accuracy with this, despite huge coverage.
Finally, found some instructions on how to post pictures that actually work!
About Weapons in Freelancer: All weapons are grouped into classes, from class 1 up to class 10, 1 being 'weak' and 10 being very powerful.
The Nyx can support 1 class 10, 3 class 9 and 2 class 8 guns or missile launchers, as well as a torpedo launcher.
Unlike here, firing time is limited by the amount of power the ship has, you run out of power and the guns stop working.
I may have to think about creating a set of weapons that use the class system specifically for the Freelancer Discovery series of ships.
Most Very Heavy Fighters use class 8, 9 and 10 guns, so it would be nice to have something that reflects that.
Class 8 would be the Minigun, stock.
Class 9 the Heavy Machine gun maybe.
Class 10 would have to be either one of those XML edited in some fashion.
Thoughts?
I've done the 'hidden engine' trick yet again with this build, using a BFE 150, but the three visible engines do actually provide a little power.
I was a little surprised by how well it flew, after a little tweaking of the various centers of course.
I can only hope the next ship flies as well as this one, it has a forward swept wing on it and those can be difficult to make fly well.
@JediWolf Wanna bet? I've seen a few planes on here that don't have proper tails and they fly perfectly well.
@Kalanimcd Ain't medical technology wonderful? The brace will hopefully be temporary and with some work and time, you will be up and running (sorry about the pun!) in no time.
Where I'm working now is close to a hospital.
It's a strange day when I don't see someone with a fracture of some sort.
@Kalanimcd Yeah, I'm pretty good now.
They found a problem during tests and put me straight in to have it sorted.
I'm back at work and things are going pretty well.
I have a couple of good reminders to look after myself too, the scar on my chest and the even bigger one on my leg.
@Aerozack
A novel use of Interceptor Missiles and it works extremely well too.
All of that and it's fully steerable, which I found out by going into control by mouse by accident.
This started off as an experiment of sorts for another project I'm working on, but having trouble getting motivated to restart.
I also realised by building this, that it would be 'impractical' to do what I was planning this way as I don't know how to turn off fuel use on the motors and they were going to be 'dummy' fireworks displays, not the main engine.
Imagine the circle on the back, fully packed with as many engines as I could get to fit.
It would look cool at full power.
Looks like I get to fiddle with beacons again and see what I can do, maybe red, yellow and orange ones all blinking at different rates.
@VeryUnprofession The next ship is going to be from that Mod.
It's called the Nyx. ;)
@VeryUnprofession Then go check out the Discovery Mod for it, Edison. :P
@VeryUnprofession
Yep. Freelancer. It's an old (10+ years) space trading game.
Rheinland is one of the major Houses in the game.
Additional info.
The various 'Houses' of Freelancer: Discovery.
Each house has it's own distinct ship line.
The houses are as follows;
Liberty.
Bretonia.
Kusari.
Rheinland.
Corsairs.
Outcasts.
Gallia.
The only house that is not 'vanilla' is Gallia, a completely new house only found in Discovery, along with new completely new ships.
The missiles were something that I had 'lying around' as it were.
I made them for a different project, but they didn't really work with it.
@atgxtg Sure no problem at all, it's an odd design after all.
@Badplanesdotnet
Well, thanks, I think.
@atgxtg
Things like this occasionally come to me for some reason.
This one comes mostly from a previous design that flew amazingly well, but hasn't attracted that much interest. lol
@exosuit Like I said it would be hard to set up.
Possibly something could be done with the 'spray paints'.
The "Got your bathers handy?" comment is because of how much water there is on SimplePlanes planet. The odds are if you crash, it's going to be in the water. :P
Ah.
I see how this is done. Clever.
I'm finding it interesting that more people seem to be downloading this version instead of the 'fixed' one.
Seems people like a bit of 'adventure' in their planes.
@atgxtg Yes, I also found that it doesn't blow up.
I usually fly on low/mid myself, unless I am taking screen shots, so it could be that.
*goes back to work on the Valkyrie Heavy Fighter.
@Vidal99977 He is on iOS. I don't think you can XML mod on iOS.
The aircraft exploding thing is probably due to using normal wings, which definitely have a speed limit.
One you get above a certain speed the wings start to wiggle/shake and eventually they 'break' and the rest is just 'boooom'.
Edit:Downloaded and looked at the wings. It is as I thought.
Download this --> https://www.simpleplanes.com/a/g3uDIy/structural-wing-with-control-surface-modded
Save it as an assembly and use it for making wings.
With this item, wings getting the wiggles/shakes will be a thing of the past AND you will be able to make them as big as you want without them sagging. ;)
@Bob1
@JED That is because it takes the underscores between the words out.
Apparently this forum uses them as special characters to alter how the words look.
I'll figure out something after I get back from work.
@JED Thanks.
It seems the way the web page is named is the problem.
<a href="https://discoverygc.com/wiki/CTE-6000%22Eagle%22CivilianVeryHeavy_Fighter">CTE-6000 Eagle</a>
It should read: https://discoverygc.com/wiki/CTE-6000%22Eagle%22Civilian(underscore)Very(underscore)Heavy_Fighter
@JED Yes, I was quite impressed myself.
The last one from Freelancer was easy to make fly, but hard to make it fly even as well as it did and that was not very well.
Some of the upcoming craft have very interesting designs which may be difficult to make fly on a normal scale.
So far I have made them similar in size to a 'standard' fighter aircraft or standard for me.
That means 3 full length fuselage parts and move on from there.
Arg. Can someone tell me how to put a proper URL in on the description?
Thanks in advance.
So, I posted this on the Discovery Freelancer and then asked what I should make next.
I now have a list of 5 popular fighter craft of varying complexity and shapes.
Eagle
Sabre
Valkyrie
Nyx
Lynx
This is going to be interesting, for me at least.
I could have made a 'sandwich' plane out of this, another 'plate' on the top and bottom and made it look like a playing card.
I would have to think of another name though. heh
About how I test my 'fighters'.
I first have it go head to head with the Spitfire Mk1a.
This is because, while it is old, it is still an outstanding fighter.
If it can go toe to toe and win half the time -or- get into a situation where neither aircraft can score a hit, then I move on to stage two.
Stage two is a F-15c jet fighter, with guns only.
Same deal as with the Spitfire Mk1a.
After that, I load up missiles, usually 4 Interceptors and Guardians, stick on some decoy gear (have to move decoy stuff a few times during testing) and move on to Stage Three.
Stage 3 is F-15c fighter, but loaded for bear this time.
By this stage, if my plane can survive the first pass, I know it is a good fighter aircraft. If it can win more often than not or comes back down to guns only, I know I've done something right.
If I'm feeling really confident, I pull out the Su-27, with it's 'Russian' missiles, which seem to be able to turn 90' corners AND reacquire a target after being decoyed.
My aircraft rarely survive going up against those.
@Airforce51 Got curious and downloaded it.
Didn't 'waddle' when I spawned it at Wright Airport, but that is a LOT of firepower outgoing there.
Put a wing across the top and add a machine gun above every gatling and it will be very interesting, might even make your PC crash. lol
@DoctorCorvus
Thank you. :)
Water takeoff is not doable, it DOES float, but it's nose heavy on water. lol
Most of the concepts in this come from another earlier build called "Fly Ball".
It just looks like a red and white ball, so it didn't attract much attention.
No need for details here, beyond a few lights and things.
Every (classic) UFO I've ever seen in a movie is super smooth with either no or very very few joins visible, not even door lines until the door actually opens.
It seems I have developed a problem.
I get to a point during a build where my brain says 'this looks ok, stop adding detail' even though the build really needs it, then my brain refuses to co-operate.
I have another build, possibly a 'Not the' or more like a variation on a theme, that is flyable and looks.....OK, but I need to add more detail, it looks pretty ordinary right now.
Just noticed the wingspan. It got that big.
For once I did not really pay any attention to sizes and just 'built it' as it were.
Was going to go far just a plain wing, but it was not stable and wanted to flip badly. Added the tails and it was fixed. Things you learn.
Also, all of those engines sound really nice.
@Airforce51 Try putting wheels on it, just the short ones that don't retract should do it.
Had an idea.
I plan on stripping out all of the internal stuff, which is pretty much standard non-xml'd parts and putting in XML'd parts in their place, so where the 'skeleton' now has several hundred parts, I might be able to reduce that number quite a bit, possibly allowing me to add more detail.
This will be a 'good thing' if I can manage it.
Also, the 'official' name for this ship is now the ISD II Hammer.
@jetnyan The aircraft in question is very maneuverable indeed.
I was in the position to see them fly quite often over a number of years, as I did access control work at an airforce training base.
Unfortunatley I can't say more than that because of 'rules and laws'.
The only real issue this aircraft has is that it rolls when you try to loop it.
I have had several of my propellor driven aircraft do this and I can't find any reason why they should.
Also, as far the Wintermob Air Co. goes, I only use that if the plane is good enough and I won't use an actual 'insert real company name here' for a fictional aircraft.
It just feels wrong.
@Treadmill103 You got me there.
I'm a bit of Star Wars fan and have been a member of an on-line club for 15+ years.
It is primarily based around all of the Star Wars games, even the single player only versions.
There is a slight chance I may be awarded a medal for my work on the ISD II I made (no, I'm not going to link it! :P ) and there is currently a discussion on what it should be called. heh.
Both Hammer and Warrior are looking good right now, but I'm waiting on possible feedback from the Command Group. ;)
@gunsou03
I have a fixed version, but I cheated a bit.
Replaced all of the flaps with structual wings and gave them control surfaces, except for the center group on each wing, no control surfaces.
Reduced power to all engines to as little as possible and added a couple of the small jets as the main source of thrust. Used XML on those engines to boost power (x25)
Jets will be hidden later.
Added weight (a lot) to rear of aircraft to move CoM back.
Added landing gear, looks crazy but it works well enough to make a takeoff and can always be removed.
I did attempt to look at the wing structure, but after doing so, got scared and left it alone. True!
It now flies pretty well, controls a little slow though and best speed I've seen so far is around 250 mph.
No idea how to upload so that only one person (gunsou03) can get at it unfortunately.
Not going to upload without permission!!
I d/l'd the aircraft and I see what you mean.
The thing I find odd is that all of the flight control surfaces are structual panels, not flight surfaces. The actual wings are ok though.
Using them makes it fly quite oddly, while it is in the air that is.
Moving the CoM back may help.
This will give me something to work on while I think about my next project.
Not as much detail as I would have liked to add, but when your PC starts 'stuttering' in the editor and actual flight zone on low resolution, I think it's time to stop, clean up what you have and upload it as a 'final' version.
Which is what happened.
I may revisit this one day when I get enough $$ to upgrade the PC.
looks like it might actually fly. lol
The XML Mod is handy, but you can still do a lot of stuff without it.
Also, you can re-download it, just need to find it is all.
Yep, that's bored all right. I'm not even going to d/l this, the physical size will make the game crash on me. lol
Another update coming soonish, say a week or so.
My PC is starting to struggle a bit, what with the physical size and ever growing complexity of the build.
Down to the adding detail bit mostly and making sure of two things as I go;
a) nothing falls off it.
b) it is properly flyable, for a Star Ship that is.
Currently at just over 1000 parts and climbing upwards as I add detail.
I've added a system to help it pull out of a dive, more on that when I eventually post it. It's simple and it works.
@jetnyan It might be because of low physics settings, but here is what is going on.
Tail heavy. When it spawns in, it sits nose up in the air with tail on the ground.
This fixes itself as soon as power is applied.
Also likes to fly up in a big loop.
Landing gear is supposed to go up right? I'm sure they do. What key makes them go up?
Otherwise it's a nice plane and flies well.
You did ask.
Most of my planes are less than perfect.
Yup, this looks good. I used to see them every other day because of where I worked.
*downloads
Edit: well, it flies more or less. Not quite what I was expecting though, it has a few issues.
@Stingray Yep, I went and had a look. Looks pretty nice.
@Stingray Interesting.
I have only ever had it or previous versions blow up on me once or twice.
I felt stupid once I figured it out; the nose went up too high and the tail hit the ground causing it to go 'BOOM'. Placed a wheel on the rear and the problem was mostly fixed.
Since then, I haven't had it explode on me, except when random spawned aircraft collided with me on takeoff.
Has anyone else had this problem?