I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
@Saleplouck ??? I don't know what you mean by "doesn't work with glass fuselage", cam always look 0.5m above, you just need to place it precisely, there's no reason that doesn't work with glass fuselage. (Btw, it works on all my planes)
@mikoyanster Once you put the Lod group componement on your object, clic and drag all the objects you want to see in the 100% slot, then adjust the distance to make them disappear by clicking and draging the slider between 100% and culled.
Another good trick to save FPS is to add Lod group to your objects (runways objects for example) to make it disappear in the distance and just paint a similar texture under it. For example : Near - Far
@NumbersNumbersTheMan Sounds cool ! I found at least two blocked tunnels, the high volcanic tunnel and one under the waterfall, it's a bit frustrating because I can see the tunnels are modeled through the mountain. Btw it's a very funny map !
I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
You used "gaia" for the terrain, right?
Wow ! Nice !
@Nerfaddict A looooooooot !
It works fine but is this normal?
@lilgreen06 AG1 to reverse Throttle
@lilgreen06 Just use the propultion propellers.
@lilgreen06 It works on my computer...
Link
I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
WOW !!!
Cute !
Very nice ! You forgot to remove the VTOL input in the after burner nozzle. Btw, very good build !
Nice ! But you should add metallic and smoothness to the glass material.
Good ! Please share the IP !!
Good !
Beautiful plane BTW !
Mmmmhh... Now it looks like the interior of the "not a DC-3" is a bit windy...
Cool ! T'as mis nos noms mais même pas "Scimitar by ollielebanania" !
Nice ! Does it work everywhere or just at Wright?
YELLOW !
Nice ! First screenshot almost real !
Nice ! @WNP78 @EternalDarkness, do you think you can update This too?
@BeryllCorp Thanks !
@TheIdleNaut 347 actually.
@Saleplouck ??? I don't know what you mean by "doesn't work with glass fuselage", cam always look 0.5m above, you just need to place it precisely, there's no reason that doesn't work with glass fuselage. (Btw, it works on all my planes)
@MintLynx
@Saleplouck Just put your cam 0.5m below and problem solved...
Very nice !
@Dad From the inside, the only glass parts you can see are the windshield and the gunsight
@AndrewGarrison Very nice ! It will be perfect with an angle slant slider for the glass parts, like the fuselage inlets.
One of the best updates !
Very nice ! I don't know how you managed to do it, I tried to build something like that several times and always failed.
This is the best dogfight mod ever ! Do you think you can share your scripts ? I'd like to do a similar mod for WW2 planes.
Awsome !
Ha ha, the tail art ! Nice plane !
Nice ! I think you should use hemispheres instead of spheres for your artificial horizon. Btw, very nice plane with such a low part count.
@mikoyanster Once you put the Lod group componement on your object, clic and drag all the objects you want to see in the 100% slot, then adjust the distance to make them disappear by clicking and draging the slider between 100% and culled.
@mikoyanster You can remove all the slots between 100% and culled, and just adjust the culled section at the distance you want.
Another good trick to save FPS is to add Lod group to your objects (runways objects for example) to make it disappear in the distance and just paint a similar texture under it. For example : Near - Far
Oh ! And you should put your runways objects in the "Terrain" layer, because wheels sometimes go through the ground.
@mikoyanster
- Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
- 16.0 Go (RAM)
- Windows 10 64 bits
- NVIDIA GeForce GTX 1070
@NumbersNumbersTheMan Sounds cool ! I found at least two blocked tunnels, the high volcanic tunnel and one under the waterfall, it's a bit frustrating because I can see the tunnels are modeled through the mountain. Btw it's a very funny map !
I love this map !. Btw, why are all the tunnels blocked?
Very nice ! Exhausts are missing on the left engine...
I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
@ChrisPy no problem, cannons are set to air to ground because for some reason it's very laggy in multrole mode on my computer.
@ChrisPy Btw you forgot to read description...
@Hedero Thanks ! It's Reshade magic !
@asteroidbook345 Thanks for spotlight !
They are, wheels are on a rotator, you can't see the angle in the editor.@asteroidbook345