@CharlesDeGaulle Je viens de passer les 500 parts! Pour ce qui est du modèle de sous marin, c'était beaucoup plus simple de trouver des photos et des plans d'un U-boat, ainsi que des tuto pour les instruments.
Very nice ! It's still a bit laggy, I think you can increase the "Pixel error" setting in the terrain properties to 8 or 10, and also decrease a bit the trees draw distance. Very good map by the way, I never figured out how to create multiple islands in one mod, it's nice to be able to travel in a mod map.
Nice, very poetic build ! I'm glad to finally see someone using the under water part of this map ! If you want to explore more, there is a wreck under each buoy, fishes, whales, sharks, treasures and a lot of other things to discover on the seabed.
Nice, It's always a pleasure to watch your videos ! Big desync indeed, I remember that flight and I went through the bandit bridge, lol ! But I strangely, it looks like I landed on the runway. Maybe I shouldn't go MP with modded engines. Nice vid bro !
@Mmdben Read the description, i used very low part count B-17 ai formation and a detailed one for overlays. It doesn't require high performances PC, there's never more than 4 planes spawned. I also took some shots in slow-mo to avoid lag. Read this post to know how I improve game graphics.
@mikoyanster Ok, thanks for your answer. I don't know why the spawn system of the modtool makes the game very laggy. I noticed that when I add 3 ai planes to a mod map, it lags a lot but if i remove them and spawn the 3 same planes in game, there's no lag.
@mikoyanster Nice to see that you're working on a WW2 map, do you think you can spawn bomber formation with your script ? I mean without too much lag ? I ask it because i think there's a way to delay the bomb drop with automaton mod and AG8, so you can adjust the flight of bombers to make them bomb a specific target. Or if you can write an Action Group trigger script maybe...
@CharlesDeGaulle Je viens de passer les 500 parts! Pour ce qui est du modèle de sous marin, c'était beaucoup plus simple de trouver des photos et des plans d'un U-boat, ainsi que des tuto pour les instruments.
+1@Dad Yeah, I had no choice to use the Lights mod, because it's getting too dark inside.
+1@Davisplanez You don't need a steam workshop version of the mod, even if you use steam. Just download it normally and open it with steam.
+1@NoGoCars Yeah, I'll update it soon !
+1Very nice ! It's still a bit laggy, I think you can increase the "Pixel error" setting in the terrain properties to 8 or 10, and also decrease a bit the trees draw distance. Very good map by the way, I never figured out how to create multiple islands in one mod, it's nice to be able to travel in a mod map.
+1Wow ! I can't wait to try it !
+1Nice, very poetic build ! I'm glad to finally see someone using the under water part of this map ! If you want to explore more, there is a wreck under each buoy, fishes, whales, sharks, treasures and a lot of other things to discover on the seabed.
+1@mikoyanster Nice ! I'll try it tonight !
+1Yeaaaah !
+1@Davisplanez No I can't, I updated the file to a newer version of Unity by accident, so I can't publish it anymore.
+1Nice plane ! I need to tweak a bit the flight model but it looks good!
+1Best 109 on SP, congrats !
+1Nice ! Can't wait to try this map !
+1Freerider = VTOL Master ! Nice build.
+1Nice intro song, I love Casiopea ! Also nice tank and video !
+1Nice, It's always a pleasure to watch your videos ! Big desync indeed, I remember that flight and I went through the bandit bridge, lol ! But I strangely, it looks like I landed on the runway. Maybe I shouldn't go MP with modded engines. Nice vid bro !
+1Reminds me something...
+1@BogdanX Yeah, wheels are very slippy on the asphalt, it's a lot faster with street wheels.
+1@Armyguy1534 Not so bad, it may vary with the parts count of your plane...
+1Nice ! Will you upload the map before the end of the challenge ?
+1Very nice short teaser !
+1Nice !
+1Lol, the first landing attempt was just a touch and go. Nice video !
+1"Destroy those factories and prevent them from using fighter jets in the campaign." lol ! Or how to deal with simpleplanes ia !
+1Awsome ! I'll try it tonight !
+1@mikoyanster Thanks ! No, only single player, i just duplicated the plane in the editor and linked them with a wire.
+1Nice !
+1@Jerba Link
+1Very nice !
+1@Nerfenthusiast Everything was made in single player.
+1@Mmdben Read the description, i used very low part count B-17 ai formation and a detailed one for overlays. It doesn't require high performances PC, there's never more than 4 planes spawned. I also took some shots in slow-mo to avoid lag. Read this post to know how I improve game graphics.
+1Yeaaaah ! Thanks dude, great video ! I really like the chase part !
+1@Lizardman06 Hooo, Sorry, ! I watched all footages looking for every player and I forgot to mention you.
+1YEAAAH !
+1@mikoyanster Ok, thanks for your answer. I don't know why the spawn system of the modtool makes the game very laggy. I noticed that when I add 3 ai planes to a mod map, it lags a lot but if i remove them and spawn the 3 same planes in game, there's no lag.
+1@mikoyanster Nice to see that you're working on a WW2 map, do you think you can spawn bomber formation with your script ? I mean without too much lag ? I ask it because i think there's a way to delay the bomb drop with automaton mod and AG8, so you can adjust the flight of bombers to make them bomb a specific target. Or if you can write an Action Group trigger script maybe...
+1Just completed the first mission, EPIC !!!
+11 2, Nice !
+1Nice !
+1SOOO COOOOL !!!
+1Nice !
+1Nice, you really are the SimplePlanes film maker, every time I see your Orca in MP I want to do an airshow !
+1Awsome !
+1@ThomasRoderick Watch this
+1Mod has been uploaded, link in description
+1@mikoyanster
@Tessemi
@MOPCKOEDNISHE
Mod has been uploaded, link in description
+1@FastDan
@KingHandspider
@WarHawk95
@mikoyanster In my mods, i only use simple shaders with "LegacyDiffuse" render only.
+1@DuckMint Yeah ! @mikoyanster DuckMint teached me that, credits to him !
+1@mikoyanster Set lod group to make the city disappear in the distance (LOD=0 for every object), it will solve the problem and save FPS.
+1@Kweed10 Sorry, I tried it at home and have the same issue. Idk how to fix it at the moment.
+1