Before 1.9, wing guns (or any gun as a matter of fact) only lose sync when other guns are disabled by activation groups. Now, it’s synced all the time. The only way around this for now is timing the moment you turn an activation group on
This is quite common, but I really like the F-22 by Lockheed Martin. Next-generation aircraft are super interesting for me, and frankly I even consider working for Lockheed Martin one day!
I went game theory and calculated the prices for the weaponry:
1.87M x 13 Tomahawk Missile (Cleaver)
24,310,000
300K x 26 AIM-120 AMRAAM (Interceptor)
7,800,000
603.8K x 12 AIM-9 Sidewinder (Guardian)
7,245,600
117K x 16 AGM 114 Hellfire (Inferno)
1,872,000
998K x 1 Searam system
998,000
140K/min x 2 M61 Vulcan
280,000/min
$43,505,600 total worth of weaponry
The $280,000 only accounts for the ammunition for 1 minute of continuous fire x2, I still don’t know the actual price of an M61 Vulcan.
With this, we are only left with 36.5 million for the ship itself, normal US Ships reach up to 1-2 Billion. It is almost impossible for a ship like this to be anywhere under 2-3 billion, taking into account the added weight of the weaponry and the materials needed to construct such a beast.
Seriously, this war machine costs less than 10 Rolls Royce cars.
The price is a bit more unrealistic than it is generous, not trying to be rude, I just like accuracy.
@MuffinAerospace
If you’re talking about landing, try having some air brakes, it will reduce the speed, also check the traction of the tires, there is a manual option as well.
If it’s liftoff, then your plane is out of balance, there’s a problem in simpleplanes with the CoM being very sensitive, just a few hundred pounds to one side would make it roll on the runway.
I did that, and the input doesn’t work. Also, for context, the type of turret I’m making is for a tank, so I’m looking for ways to make it go full 360° turns continuously. Hence why I tried using gyros and freespin rotators. @Destroyerz117
@WarshipDude @rexzion took a bit of tinkering and found out that it seemed to be an uneven weight distribution in the hull. I took out the turret and mirrored the hull and turned off collisions for any side-specific details. The tank is now perfectly balanced! Thanks to the both of you!
Why does this happen then? Is it a problem with the game? I’ve never actually experienced this in any vehicle I’ve made: planes, afv’s, boats. It’s only happening with this one for me. @WarshipDude
Maybe some hatches for personnel to enter and exit the vehicle? Or perhaps radar modules? I’m looking for details to put on my tank too, so I’m not the best consultant for details at the moment @Spartan17902
I checked it out. Cool concept, but it doesn’t look too practical at the moment. The flat sides would make it easier for enemy APFSDS tank rounds to penetrate through the armor. It’s a bit long making it difficult to maneuver in tight spaces, and adds to the weight. These are just some tips and helpful criticism, no hard feelings involved. I’m not entirely sure on the finer details, but balancing the look of it would do worlds better. Good luck!
Using overload, make the wing gun super small, make the ROF the same as the main gun, the bullet size 0,0,0, impact force is up to you based on how strong you want it to be, make it face a piston and then cover it with a fuselage. I’m not entirely sure how, but maybe there are tutorials online.
This is so AWESOME!
+3Thanks! @Wi1dSk7
+2Thanks!@AtlasSP
+2Before 1.9, wing guns (or any gun as a matter of fact) only lose sync when other guns are disabled by activation groups. Now, it’s synced all the time. The only way around this for now is timing the moment you turn an activation group on
+2Hi! I’d like to commend on how well made this is! Did you sketch the original draft on paper? Is this background all by you? It’s awesome.
+2This is quite common, but I really like the F-22 by Lockheed Martin. Next-generation aircraft are super interesting for me, and frankly I even consider working for Lockheed Martin one day!
+1I cannot express how cool this is
+1Got it. Thanks! @DickBrazen
+1@DPSAircraft That’s right!
+1Looks cool! Bet it’d be even cooler if you take your time with it.
+1This looks awesome!
T
+1Thanks! I’ve been having a bit of trouble with it @randomusername
+1I went game theory and calculated the prices for the weaponry:
1.87M x 13 Tomahawk Missile (Cleaver)
24,310,000
300K x 26 AIM-120 AMRAAM (Interceptor)
7,800,000
603.8K x 12 AIM-9 Sidewinder (Guardian)
7,245,600
117K x 16 AGM 114 Hellfire (Inferno)
1,872,000
998K x 1 Searam system
998,000
140K/min x 2 M61 Vulcan
280,000/min
$43,505,600 total worth of weaponry
The $280,000 only accounts for the ammunition for 1 minute of continuous fire x2, I still don’t know the actual price of an M61 Vulcan.
With this, we are only left with 36.5 million for the ship itself, normal US Ships reach up to 1-2 Billion. It is almost impossible for a ship like this to be anywhere under 2-3 billion, taking into account the added weight of the weaponry and the materials needed to construct such a beast.
Seriously, this war machine costs less than 10 Rolls Royce cars.
The price is a bit more unrealistic than it is generous, not trying to be rude, I just like accuracy.
+1@MuffinAerospace
Toyota corolla
Lol jk, why not a Delta Wing plane? They’re interesting and fun to make, takes a while to master though.
+1Thanks! @DPSAircraftManufacturer
+1Ah yes, a fellow Minecraft addict
+1Check the center of mass, because of physics, the slightest imbalance could make it go haywire
+1If you’re talking about landing, try having some air brakes, it will reduce the speed, also check the traction of the tires, there is a manual option as well.
If it’s liftoff, then your plane is out of balance, there’s a problem in simpleplanes with the CoM being very sensitive, just a few hundred pounds to one side would make it roll on the runway.
+1Hi, I’m new, first comment actually. How do I make it a successor? I have a completed entry, but idk actually how to make it a succ.
+1I did that, and the input doesn’t work. Also, for context, the type of turret I’m making is for a tank, so I’m looking for ways to make it go full 360° turns continuously. Hence why I tried using gyros and freespin rotators. @Destroyerz117
Nice! @Panthers4741
Alright, thanks! @BeryllCorp
@BeryllCorp wow, that does have an effect, but there’s still a slight amount of momentum when I let go. How do I deal with that?
Oh, so it’s the rotational speed.. thanks! @jamesPLANESii
Uh oh, that’s gonna be a real chore because I used wheels as tracks, haha.
What’s the rate? Does the value pertain to m/s or something else?@jamesPLANESii
@WarshipDude @rexzion took a bit of tinkering and found out that it seemed to be an uneven weight distribution in the hull. I took out the turret and mirrored the hull and turned off collisions for any side-specific details. The tank is now perfectly balanced! Thanks to the both of you!
Why does this happen then? Is it a problem with the game? I’ve never actually experienced this in any vehicle I’ve made: planes, afv’s, boats. It’s only happening with this one for me. @WarshipDude
What’s autoroll? @WarshipDude
Thank you, I appreciate it. @ArcturusAerospace
Thanks! @Sarin
Thank you! @Randomdoggo
I’m from the Philippines. “Askal” is a common term for street dogs, and this tank was designed for combat in urban locations. @Tsar
Thanks! I repeatedly mirror the parts so I can move those new parts to their proper places and then mirror them to the other side @RamboJutter
Thank you! @aghasttable267
Damn! Thanks! I needed this. @Rub3n213
Hey, thanks! I appreciate it a lot. :) @TheKraken3
Oh, alright. Thanks!@ArcturusAerospace
Ooh, I get what you mean. I don’t know what the XML tag for that is, though.@SingularMuon
I guess so, but what are those one-hit add-on armor thingies you’re talking about? @SingularMuon
Maybe some hatches for personnel to enter and exit the vehicle? Or perhaps radar modules? I’m looking for details to put on my tank too, so I’m not the best consultant for details at the moment @Spartan17902
Oooh, alright. I guess maybe adding some tiny details would do just fine then. @Spartan17902
I checked it out. Cool concept, but it doesn’t look too practical at the moment. The flat sides would make it easier for enemy APFSDS tank rounds to penetrate through the armor. It’s a bit long making it difficult to maneuver in tight spaces, and adds to the weight. These are just some tips and helpful criticism, no hard feelings involved. I’m not entirely sure on the finer details, but balancing the look of it would do worlds better. Good luck!
What’s the tag for lifetime? Or is it already there? Thanks btw. @TheMachinist
Looks sweet!
Thank you so much! @XxMegamonsterxX
It is. @YourWife
Alright, thanks! @Zoomzoom999
Never forget! [][]_
Using overload, make the wing gun super small, make the ROF the same as the main gun, the bullet size 0,0,0, impact force is up to you based on how strong you want it to be, make it face a piston and then cover it with a fuselage. I’m not entirely sure how, but maybe there are tutorials online.
@PositivePlanes Thank you very much kind sir :)