@TheFantasticTyphoon the mast (for some unknown reason) stops the blimp from imploding due to the negative weight and actually stops lag. However, I could strip the details and some features down to make a slightly more mobile version
I measured it with the side picture against the model of the Oscar 2 I got in the mail literally a couple hours ago, and the only thing that needs to be lengthened is the bow by a tiny bit, the flat area behind the tower by about 1/4, and the area just behind that by about the rudder’s length (rudder, not whole fin)
@MintLynx I had a similar problem with my airships, where I’d get the right height-length ratio and then look at it and it’s like super short even though it’s technically perfect. I actually flipped it upwards and got a different measurement for height (was length) then what it’s supposed to be. I think it’s caused by scaling up parts.
Now I just use fuselage blocks as a rough measure and eyeball it
Awesome! One thing though, it’s a bit... stubby? The Oscar ii had a hull height and length about the same as the delta 4, but a bit wider, this is more like the typhoon class.
Well, it depends on a mix of skill, timing, presentation and luck.
If you have all of those except skill, you won’t go insanely far but you’ll certainly do ok.
If you have skill and nothing else, you’ll probably get lost in new
@jelybaca actually, it’s part of a pleasurecraft series I have called AirCruise, and it’s livery is the white and blue seen across the wings and seats. I was wondering what ways I could implement that across the overly bare fuselage
Think of the motion like how a wave goes. Tilts up, goes up. Tilts down, goes down. It’s pretty complicated to make but it basically it’s the most realistic operating piston engine in the game
I’ll work on one tomorrow and post it. Basically it works like a weird mechanical Stirling engine. One rod pushes the back of the nozzle up so it can force them down, then the other pushes the nozzle to face up so it can pull both rods upwards, thus making spin
Well, I have a technique that uses VTOL nozzles that oscillate by two rods at a 90 degree eccentric of each other, but just that usually ends up being 40 feet tall
@EternalDarkness that’s great about the update! And yeah. I’m planning on finishing the projects I left over Christmas, I hope that will reignite my love of the game
Dude, I feel that. Everyone messes up sometimes and this community is so good it can feel like you hurt someone, but just know that nobody holds you in bad light unless you were an absolute ass
Also, @EternalDarkness dude, you gave me insane amounts of help and support. I cannot thank you enough and it’s great to see you, who’s been here much longer than me, still going strong
This... is awesome! Dude the quality of your stuff is increasing pretty much exponentially!
Over the past couple weeks you’ve singlehandedly reignited my love for submarines with your awesome free diving builds
Wait... how do you get the petals and the wheel to spin at the same time?
Why have 2-4 engines when you can have 100 little ones
+1@ElonMuskOfficial but TRIANGLE
+1Holy shit!
@Thedarrens ?
It’s a bit fast
Damm
I destroyed the bridge with this
Wait... how did you get mobile beta?
Actually, I wonder how you would make ships and planes, you’re really talented with the subs and you take an odd direction with them
+1Oh no
@Mustang51 I’m glad it’s gotten a resurgence! It’s definitely what I’m most proud of
+1@TheFantasticTyphoon the mast (for some unknown reason) stops the blimp from imploding due to the negative weight and actually stops lag. However, I could strip the details and some features down to make a slightly more mobile version
+1Cries in no mod support
I measured it with the side picture against the model of the Oscar 2 I got in the mail literally a couple hours ago, and the only thing that needs to be lengthened is the bow by a tiny bit, the flat area behind the tower by about 1/4, and the area just behind that by about the rudder’s length (rudder, not whole fin)
@MintLynx I had a similar problem with my airships, where I’d get the right height-length ratio and then look at it and it’s like super short even though it’s technically perfect. I actually flipped it upwards and got a different measurement for height (was length) then what it’s supposed to be. I think it’s caused by scaling up parts.
Now I just use fuselage blocks as a rough measure and eyeball it
Awesome! One thing though, it’s a bit... stubby? The Oscar ii had a hull height and length about the same as the delta 4, but a bit wider, this is more like the typhoon class.
Still fun as hell though
Oh man I’m pumped!
Damm, I’m going to make one of these about building airships
What map mod did you use?
What map mod did you use?
Well, it depends on a mix of skill, timing, presentation and luck.
+2If you have all of those except skill, you won’t go insanely far but you’ll certainly do ok.
If you have skill and nothing else, you’ll probably get lost in new
@Awsomur that’s exactly what I gathered from my previous interactions with him.
@Awsomur I think I share your opinion...
@Awsomur oh, I meant writing one for you to post
Dude, seriously
Wait, what happened? I keep hearing sled driver’s name but what’s so bad about it? I haven’t been here in 6 months
I’ll do an episode
@jelybaca actually, it’s part of a pleasurecraft series I have called AirCruise, and it’s livery is the white and blue seen across the wings and seats. I was wondering what ways I could implement that across the overly bare fuselage
@JakeSnakeMate ooh, all I can say is your gonna need a ton of nudge and maybe some scaled down parts
Think of the motion like how a wave goes. Tilts up, goes up. Tilts down, goes down. It’s pretty complicated to make but it basically it’s the most realistic operating piston engine in the game
@JakeSnakeMate oh shit, I gotta make it again.
I’ll work on one tomorrow and post it. Basically it works like a weird mechanical Stirling engine. One rod pushes the back of the nozzle up so it can force them down, then the other pushes the nozzle to face up so it can pull both rods upwards, thus making spin
Well, I have a technique that uses VTOL nozzles that oscillate by two rods at a 90 degree eccentric of each other, but just that usually ends up being 40 feet tall
@randomusername go for as long as you want, but deleting the account would be kinda a dick move. Your stuff is good and would be sorely missed
+5@MintLynx thanks, I’ll defiantly use it!
Hey, are the scaled hull pieces scaled x 3? I’m in need of a x 3 scaled hollow fuselage block with no mass
@EternalDarkness that’s great about the update! And yeah. I’m planning on finishing the projects I left over Christmas, I hope that will reignite my love of the game
There needs to be a steam tag
+2Dude, I feel that. Everyone messes up sometimes and this community is so good it can feel like you hurt someone, but just know that nobody holds you in bad light unless you were an absolute ass
Also, @EternalDarkness dude, you gave me insane amounts of help and support. I cannot thank you enough and it’s great to see you, who’s been here much longer than me, still going strong
Bit overpowered forwards wise, but really awesome nonetheless.
What did you use for the neutral buoyancy?
+2@Diloph
I reversed the brackets so it wouldn’t go away, but like this:
]text[)link(
@Diloph crap, it’s supposed to be a clickable link. Did you watch the clip?
A
The return of the king
+1Seter
Ooh, you know what would be really cool? The Cyclops from subnautica!
This... is awesome! Dude the quality of your stuff is increasing pretty much exponentially!
+1Over the past couple weeks you’ve singlehandedly reignited my love for submarines with your awesome free diving builds
Hey, I just wanted to say holy crap these subs are amazing! Also my favourite sub is the Oscar ii class, and I would absolutely love to see it
What have you done!?
WHAT HAVE YOU DONE?!?!