There is no tutorial. You simply "f#uck around and find out".
actually there are Tutorials on this but in my opinion, it's better to do it on your own. Mess around with it, try to understand how things work. It will be a humble start but will workout in long-term.
@IceCraftGaming the in game nose cone is just bad. It's not flexible (when it comes to shaping it) and always sticks out like a sore thumb. But although rare, it has its uses.
That's where nose cone from juno stands out.
(I fully understand that juno is a more advanced game compared to simpleplanes)
Clamp01() limits the output between 0 and 1 and if I remember correctly, it only takes only one input. For example clamp01(VTOL). What you are supposed to use here is clamp(). An example would be clamp(VTOL,-0.5,0.8). Here the output is locked between -0. 5 and 0.8 (or -50% and +80% if you will).
For fuselage pieces, you can Add section and the next pice will have the same xml properties as the original. For other parts, you can mirror a edited part or save them as sub assemblies. Currently there is no way to change health all at once.
@Apollo018362 honestly, what are they going to lose just because some guy mentioned it in a obscure game about making planes? If anything, it's more like doing a free advertisement.
So you want to be able to change the distance at which the round explodes?
The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.
Try this PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set zeroOnDeactivate to true or it won't turn off.
Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
@LJh1 tell him to use the same account he used to buy the game. The same account he was signed in with play store (if he is on Android) or other app store.
Democracie is an illusion of choice.
+2It took a while to load the image, but the moment I saw the tip of it I knew what it was.
T
+2You are locked inside some sort of containment facility, aren't you? You desperately want someone to break you out of there.
+2@Solent19 you beat me to it.
+2There is no tutorial. You simply "f#uck around and find out".
actually there are Tutorials on this but in my opinion, it's better to do it on your own. Mess around with it, try to understand how things work. It will be a humble start but will workout in long-term.
+2@IceCraftGaming the in game nose cone is just bad. It's not flexible (when it comes to shaping it) and always sticks out like a sore thumb. But although rare, it has its uses.
+2That's where nose cone from juno stands out.
(I fully understand that juno is a more advanced game compared to simpleplanes)
+2Clamp01()
limits the output between0
and1
and if I remember correctly, it only takes only one input. For exampleclamp01(VTOL)
. What you are supposed to use here isclamp()
. An example would beclamp(VTOL,-0.5,0.8)
. Here the output is locked between-0. 5
and0.8
(or-50%
and+80%
if you will).For fuselage pieces, you can
+2Add section
and the next pice will have the same xml properties as the original. For other parts, you can mirror a edited part or save them as sub assemblies. Currently there is no way to change health all at once.Relatable. too relatable
+2FLINT LOCKWOOD!!!!
+2@Randomplayer in that case, it's a good idea to find out the pros and cons of mac.
+2Plenty of Mac users here. One should eventually pop up.
It's unlisted. Not ready yet?
+2@Graingy yeah the lines need to be thicker. And yes, I made it myself.
+2You made it. Good job
+2@TheUltimatePlaneLover probably
+2He is a man on a mission. Nothing is gonna stop him
+2@TTL that's the neat part, they all ready did.
+2Jokes aside, like orange said, they are probably preoccupied with SP2.
@Eagleman101SP thank you 😃
+2@TheMouse thanks
+2@GuardianAerospace @Christiant2 yup. There is no coming back for both of you.
+2@Apollo018362 honestly, what are they going to lose just because some guy mentioned it in a obscure game about making planes? If anything, it's more like doing a free advertisement.
+2But why would they delete it?
+2tank players in war thunder minding their own business.
Most normal CAS player:
BANZAAAAAIIIII!!!
+2So you have a VR set up to test them?
+2Let me see
+2@126 somehow this is tamer compared to some mobile game ads i got on YouTube. You know, the family friendly app that is totally not biased or greedy.
+2Postimage.org does not have any ads. Atleast i haven't seen any.
+2Or you can use
+2FireWeapons
as a input and put it in your detachers.So you want to be able to change the distance at which the round explodes?
+2The most basic proximity fuse input is
TargetDistance / Muzzle velocity
. It gives you an output in seconds. The time it will take to reach your target. You can try thisTargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here,
v
is velocity of shell andproxy
is the distance in meters you want the shell to explode.+
to get closer-
to get further away from target. For example,TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The
1250
in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.Try this
+2PitchAngle >= 35 ? 1 : 0
here, if the pitch angle is greater or equal to 35 you will get output of1
. If it's below 35, then you get output of0
.Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set
zeroOnDeactivate
totrue
or it won't turn off.Change the main wing symmetry to
+2semi symmetric
orflat bottom
@TheMouse you are a mouse. You are not build for high Gs. Don't even think about it.
+2Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
-☝🤓
+2T O Y O T A
+2Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
+2@MikeWallace there seems to be a misunderstanding. I was talking about my design 😅
+2Appreciate your help though.
Ornithopters are kinda hard to figure out. Couldn't make mine take off vertically.
+2@dekanii according to my analysis, yes you did , in fact,cook
+2@MA2211c @LunarEclipseSP you bet I will
+2this will appear in your worse nightmares
+2@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
+2"Let me do it for you" ahh plane
+1@MosquitowithaMachineGun ask him. he knows
+1What's that?
+1@MosquitowithaMachineGun hehe
+1You can't. You have rely on detacher for than.
+1@LJh1 tell him to use the same account he used to buy the game. The same account he was signed in with play store (if he is on Android) or other app store.
+1@LJh1 and that's the problem. Use the email he used to buy the game to register.
+1@LJh1 huh. Is he using the same email he used to buy the game to register?
+1@LJh1 did he had an account before?
+1