Depends on how you designed the muzzle flash.
As @SnoWFlakE0s said, it might be a flashScale issue, but here's the question:
Did you use only one cannon? If so, did you apply a muzzle brake to it?
That's not really glass...
I remember it reversed the mesh walls. So, if at positive length, you could see out of the fuselage, at negative length it's the opposite.
@jamesPLANESii lol what were you expecting?
The guys in this community are like 4chan. Pity they are this way, but what can you do?
This should be remembered as a lesson for the future that face reveals can turn disastrous. Proceed at your own risk.
The forums aren't exactly the best place to socialize with other players.
That's why there are Discord servers, where people tend to talk about all sorts of things, ranging from Raytheon's newest missiles to G O O S M A D. This is an invite to one of the friendliest communities I have found on SimplePlanes. I joined this server not long ago, but I don't regret a single bit of it. And I'm sure you too will enjoy your stay! :)
On another note: try and find something you really enjoy building. My personal experience is that, when you build something you like, you give it your best, and people tend to notice you. That's how you gather people's attention here: being the best at what you do.
@MOPCKOEDNISHE I'm not sure if it's a bug or not, but antispeed multipliers are capped at 4. Beyond that, the antispeed is the same.
Also, on some occasions, the suspension compresses and decompresses very quickly, causing the tank to deviate and lose speed. I don't know how to explain this; it's better if you see it with your own eyes.
The basics are: burstCount = 1 timeBetweenBursts = the reload time
For more realism, you can also set: impactForce = exactly what it says muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel. roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons. damage = measured in HP. Works more like a scalar than an exact value. bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length. tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.
There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.
That gun should tip the whole tank over. It's waaaay too large. Not to mention that, after a couple rounds, you'd have to change the barrel because the heat produced by the rounds would bend the barrel.
Also, that flat turret front... zoinks
Would you mind if I was late by maybe one or, at the worst, two weeks late?
My laptop broke down a few days ago and I'm getting a new one next week. Besides, my quality standards also mean that I'm taking a rather long time when I build.
I would be more than thankful if you don't mind :)
@MisterT
@AndrewGarrison @NathanMikeska
Depends on how you designed the muzzle flash.
As @SnoWFlakE0s said, it might be a flashScale issue, but here's the question:
Did you use only one cannon? If so, did you apply a muzzle brake to it?
Bog je Srbin i on ce nas cuvati
That's not really glass...
I remember it reversed the mesh walls. So, if at positive length, you could see out of the fuselage, at negative length it's the opposite.
@jamesPLANESii lol what were you expecting?
The guys in this community are like 4chan. Pity they are this way, but what can you do?
This should be remembered as a lesson for the future that face reveals can turn disastrous. Proceed at your own risk.
Looks somewhat like a KV-4
@asteroidbook345 sure thing bro. You can use anything from me :)
@asteroidbook345 sure
You got yourself a new follower
And a small care package :)
Is this the Panzerhund 46 or 60?
Happy burfday man :)
What map is that?
Bog je Srbin i on ce nas čuvati
What map did you use for screenshots?
The forums aren't exactly the best place to socialize with other players.
That's why there are Discord servers, where people tend to talk about all sorts of things, ranging from Raytheon's newest missiles to G O O S M A D.
This is an invite to one of the friendliest communities I have found on SimplePlanes. I joined this server not long ago, but I don't regret a single bit of it. And I'm sure you too will enjoy your stay! :)
On another note: try and find something you really enjoy building. My personal experience is that, when you build something you like, you give it your best, and people tend to notice you. That's how you gather people's attention here: being the best at what you do.
Levy the wide boi
F
Whooo mama mia
I must test this
@belugasub o7
Sadly, I don't have the time to test it
Thicc tonk
Activate Windows
Looks quite nice! Next time, try and use only the tracks mod if possible
Just gonna leave this here
@MOPCKOEDNISHE I'm not sure if it's a bug or not, but antispeed multipliers are capped at 4. Beyond that, the antispeed is the same.
Also, on some occasions, the suspension compresses and decompresses very quickly, causing the tank to deviate and lose speed. I don't know how to explain this; it's better if you see it with your own eyes.
@gispet holy crap, thanks a lot man
@gispet so you really like my tanks? :)
I saw you upvoted a few of them
@Gameboi14 that amount of flatter I take can not
I'm about as famous as a rock found in a riverbed
For some odd reason, I really like the way this looks. And it's very rare that I like a futuristic looking piece of equipment :D
I hope I wasn't too late on this @Syabil
The basics are:
burstCount = 1
timeBetweenBursts = the reload time
For more realism, you can also set:
impactForce = exactly what it says
muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel.
roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons.
damage = measured in HP. Works more like a scalar than an exact value.
bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length.
tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.
There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.
@DOX oh, and don't forget: it also takes from your points
@FairFireFight maxAngularVelocity is an attribute that limits the angular velocity (essentially the maximum speed) of a wheel.
That gun should tip the whole tank over. It's waaaay too large. Not to mention that, after a couple rounds, you'd have to change the barrel because the heat produced by the rounds would bend the barrel.
Also, that flat turret front... zoinks
Would you mind if I was late by maybe one or, at the worst, two weeks late?
My laptop broke down a few days ago and I'm getting a new one next week. Besides, my quality standards also mean that I'm taking a rather long time when I build.
I would be more than thankful if you don't mind :)
Bogan is a good starting point
o7
@Jerba just make sure to credit me
@Jerba ok then
@wolf211 i might be wrong though, as I tested it on my phone (which isn't the best testing rig tbh)
@EnterpriseE xiexie
@Jerba what do you mean by "scout" version?
@Viper3000ad it's mentioned in the description.
@GeneralOliverVonBismarck upload it unlisted and tag me
I too upvote teaser from mr russian bias
you just got yourself a new follower :)
@BogdanX @EternalDarkness @Leehopard
@StallFlight mr tankman has finally uploaded!
@Maxwing @Chancey21 @PositivePlanes