HudDistance
This is used to properly position the TD BOX and other displays.
Enter the distance between the HUD and the view point.
If you have changed the scale of the HUD distance/scale.
The distance between the parts is 0.6 and the scale of the HUD is 0.15.
If you do what it says in the summary section
distance=0.6 scale=0.15 idistance/scale 0.6/0.15=4
It should look like this. Why does it have to be 0.5?
@FeatherWing
I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
I don't know the specific unit conversion formula, so please do it yourself.
Check the copy of TGTPOS_Local and the Hud Distance setting.
If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
Try changing the machine gun activation group or reducing the number of turrets.
The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
Default block is 50cm×50cm×50cm in the game.
However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@Shimomizuki
Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@Hellosss38 @JamesieMcPlanesieThe2st
Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)
@DickBrazen
Some of it is myself, but most of it is for my hobbies and my work.
They don't understand that insulting things that people are passionate about can hurt people quite a bit.
It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
.
So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
If those people can stay motivated, they probably can.
In fact, interest, motivation, and time. That's it.
This is amazing, good job.
By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use. ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
The method of creating an image is as Defalt1said.
Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
@exosuit
It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@Jwpdaviesjr
You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
@Defalt1
When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Aldriech
Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
@EchoWhiskey11
Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
After all, it seems that it is necessary to deceive the altitude in order to operate stably.
@EchoWhiskey11
When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
@Sovietstrike333
Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@Aldriech
I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@Aldriech
The above FT is
(condition? true time: false time).
Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
@AtlasSP
+11
2
If you don't understand this, I can't give you any more advice
@AtlasSP
+1The tag is broken because the variable is not defined. Read the description on this page for details
@Amirabadi
---Variables list---
This is used to properly position the TD BOX and other displays.
Enter the distance between the HUD and the view point.
If you have changed the scale of the HUD
distance/scale
.The distance between the parts is 0.6 and the scale of the HUD is 0.15.
+1If you do what it says in the summary section
distance=0.6 scale=0.15
idistance/scale
0.6/0.15=4
It should look like this. Why does it have to be 0.5?
@FeatherWing
+1I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
I don't know the specific unit conversion formula, so please do it yourself.
@OtakuNekoToT
+1You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying
@Assassindragons
Check the copy of TGTPOS_Local and the Hud Distance setting.
+1If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
@Yehia
+1Same in the sense of Asian, but I'm Japanese
Variable system!!! I'm overexcite and crazy!!!!!
+1@VolcanicAsh
+1No problem, at least for me.
Congratulations!
+1Try changing the machine gun activation group or reducing the number of turrets.
+1The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
@Ian_Yashima
+1I will do it someday, but now the priority is on making ball.
@Ian_Yashima
+1Thanks.
Default block is 50cm×50cm×50cm in the game.
+1However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
+1A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@AN2Felllla
+1lol
If users could define variables, it wouldn't have to be so long.
@Shimomizuki
+1Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@AWESOMENESS360
+1not a lie.
I'm planning to release it in March, so please wait
@Hellosss38 @JamesieMcPlanesieThe2st
+1Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)
@DickBrazen
+1Some of it is myself, but most of it is for my hobbies and my work.
They don't understand that insulting things that people are passionate about can hurt people quite a bit.
It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
.
So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
If those people can stay motivated, they probably can.
In fact, interest, motivation, and time. That's it.
@Falkenwut
+1Thx
This is amazing, good job.
+1By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
+1ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use.
ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@XP
+1It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
I will try using it if I have a chance.
thanks!
@oan124
+1The glass parts were added in SP version 1.10. Already available on all OS.
I recommend updating the software from the store
About the rotation matrix, I knew there was a formula, but I never understood how to use it...
+1If you don't mind, can I use your code as a reference?
Did you use a rotation matrix after converting to relative coordinates, perhaps?
+1Anyway, this is great, good job.
@JKudasai
+1I don't know, I haven't seen the works in which it appears.
@Nerfaddict
+1Stack glass and glass with 1000% opacity and replace using a piston
@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
(Seems to have been updated tonight.
+1The method of creating an image is as Defalt1said.
+1Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
@Aldriech
+1Looks good, I think I will make it when I get a detailed design
@exosuit
+1It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@Yourcrush
+1Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.
@ThomasRoderick
+1I couldn't find something that looked good in an air-to-air mission, so ...
@MAHADI
+1With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough
@ThomasRoderick
+1Thanks,
it use TargetElevation as you expected
@MisterT
+1It can be used anywhere because it only determines the approach angle based on the
TargetElevation
@Jwpdaviesjr
+1You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
@Defalt1
+1When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Beefy
+1I using sum() but the current FT is more complicated
@Aldriech
+1Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
@EchoWhiskey11
+1Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
+1After all, it seems that it is necessary to deceive the altitude in order to operate stably.
this is the current one.
+1Maybe there is a better way than this...
I'm getting a little more motivated about this project and it may be improved soon.
@EchoWhiskey11
+1When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
@Sovietstrike333
+1Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@Aldriech
+1I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
+1I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@Aldriech
+1The above FT is
(
condition
?true time
:false time
).Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.