@jamesPLANESii
Maybe it's not impossible to do, but I wouldn't try...
I don't think it's realistic.
Both in terms of processing speed and coding effort...
@zwen
The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
Default mode AI may not lock on to the player
@TheTomatoLover
No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
This is not possible because the font is not supported.
At this time, it is probably the simplest way to convert from transparent images to labels with this program.
@rexzion
Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.
If you want to offset by 1/3(33.33…%), just add 360/3=120.
sin(sum(clamp(Pitch,-1,1) *1200))
sin(sum(clamp(Pitch,-1,1) *1200)+120)
sin(sum(clamp(Pitch,-1,1) *1200)+240)
.
cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
Also, since tanθ=sinθ/cosθ, the waveform is completely different.
@Mixx
I think it is probably due to the lack of Unity's Mac Build Support.
I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.
@marcox43 it's quicker to look
It's no wonder it failed a few years ago.
The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
.
And it is not yet at a level where power can be extracted.
@TRD6932
That video was something I was building to reproduce the motion tracer in AV-98 INGRAM.
It has been stagnant because other hobbies have been taking up my time, but I will finish it someday.
@xiaofootball
If I can find a better way to improve it, I may make one, but it will probably be a while before I do. Someone else may do it before then.
I found the throttle lever to be very tilted.
(This makes your wrist look like the back of your hand is pointing inward in VR, which leads to wrist fatigue and discomfort.)
Also, the pedals seem to be a little too close together.
.
The rest of the work is fine, at least as far as I can tell.
HudDistance
This is used to properly position the TD BOX and other displays.
Enter the distance between the HUD and the view point.
If you have changed the scale of the HUD distance/scale.
The distance between the parts is 0.6 and the scale of the HUD is 0.15.
If you do what it says in the summary section
distance=0.6 scale=0.15 idistance/scale 0.6/0.15=4
It should look like this. Why does it have to be 0.5?
@FeatherWing
I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
I don't know the specific unit conversion formula, so please do it yourself.
Check the copy of TGTPOS_Local and the Hud Distance setting.
If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
Try changing the machine gun activation group or reducing the number of turrets.
The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
Default block is 50cm×50cm×50cm in the game.
However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@Shimomizuki
Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@Hellosss38 @JamesieMcPlanesieThe2st
Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)
@DickBrazen
Some of it is myself, but most of it is for my hobbies and my work.
They don't understand that insulting things that people are passionate about can hurt people quite a bit.
It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
.
So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
If those people can stay motivated, they probably can.
In fact, interest, motivation, and time. That's it.
This is amazing, good job.
By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use. ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
The method of creating an image is as Defalt1said.
Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
@exosuit
It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@jamesPLANESii
+1Maybe it's not impossible to do, but I wouldn't try...
I don't think it's realistic.
Both in terms of processing speed and coding effort...
@Timplanes
I am not sure if this is correct, but I based it on this.
+1@zwen
+1The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
Default mode AI may not lock on to the player
@TheTomatoLover
+1No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
This is not possible because the font is not supported.
+1At this time, it is probably the simplest way to convert from transparent images to labels with this program.
@Sm10684
+1That is a registered trademark occupied by MegaHouse rather than the type of game itself.
If others use that name, they are killed by law.
@rexzion
+1Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.
If you want to offset by 1/3(33.33…%), just add 360/3=120.
+1sin(sum(clamp(Pitch,-1,1) *1200))
sin(sum(clamp(Pitch,-1,1) *1200)+120)
sin(sum(clamp(Pitch,-1,1) *1200)+240)
.
cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
Also, since tanθ=sinθ/cosθ, the waveform is completely different.
@Mixx I did an update.
+1@Mixx
+1I think it is probably due to the lack of Unity's Mac Build Support.
I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.
@NatsukiHoshino
+1I have an idea and will try it, but don't expect.
@marcox43
+1it's quicker to look
It's no wonder it failed a few years ago.
The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
.
And it is not yet at a level where power can be extracted.
@TRD6932
+1That video was something I was building to reproduce the motion tracer in AV-98 INGRAM.
It has been stagnant because other hobbies have been taking up my time, but I will finish it someday.
@xiaofootball
+1If I can find a better way to improve it, I may make one, but it will probably be a while before I do. Someone else may do it before then.
@Bryan5
+1I confirmed it as of yesterday. Just in case, I am seeking instructions from other curators.
I found the throttle lever to be very tilted.
+1(This makes your wrist look like the back of your hand is pointing inward in VR, which leads to wrist fatigue and discomfort.)
Also, the pedals seem to be a little too close together.
.
The rest of the work is fine, at least as far as I can tell.
@AtlasSP
+11
2
If you don't understand this, I can't give you any more advice
@AtlasSP
+1The tag is broken because the variable is not defined. Read the description on this page for details
@Amirabadi
---Variables list---
This is used to properly position the TD BOX and other displays.
Enter the distance between the HUD and the view point.
If you have changed the scale of the HUD
distance/scale
.The distance between the parts is 0.6 and the scale of the HUD is 0.15.
+1If you do what it says in the summary section
distance=0.6 scale=0.15
idistance/scale
0.6/0.15=4
It should look like this. Why does it have to be 0.5?
@FeatherWing
+1I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
I don't know the specific unit conversion formula, so please do it yourself.
@OtakuNekoToT
+1You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying
@Assassindragons
Check the copy of TGTPOS_Local and the Hud Distance setting.
+1If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?
@Yehia
+1Same in the sense of Asian, but I'm Japanese
Variable system!!! I'm overexcite and crazy!!!!!
+1@VolcanicAsh
+1No problem, at least for me.
Congratulations!
+1Try changing the machine gun activation group or reducing the number of turrets.
+1The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
.
Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
.
@Ian_Yashima
+1I will do it someday, but now the priority is on making ball.
@Ian_Yashima
+1Thanks.
Default block is 50cm×50cm×50cm in the game.
+1However, the unit system of the SP output model is meter, many slicer software units are millimeters.
Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)
@spefyjerbf
+1A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
_
Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.
@AN2Felllla
+1lol
If users could define variables, it wouldn't have to be so long.
@Shimomizuki
+1Simply put, a doll.
With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
.
The mechanism is to convert the operation information into a signal, and the AI receives the movement with the Target function and converts it into control information again.
@AWESOMENESS360
+1not a lie.
I'm planning to release it in March, so please wait
@Hellosss38 @JamesieMcPlanesieThe2st
+1Use the FT target function to get the relative position.
And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI plane.
(Therefore, the AI plane needs to lock on the player to receive the information.)
@DickBrazen
+1Some of it is myself, but most of it is for my hobbies and my work.
They don't understand that insulting things that people are passionate about can hurt people quite a bit.
It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
.
So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
If those people can stay motivated, they probably can.
In fact, interest, motivation, and time. That's it.
@Falkenwut
+1Thx
This is amazing, good job.
+1By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
+1ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use.
ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@XP
+1It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
I will try using it if I have a chance.
thanks!
@oan124
+1The glass parts were added in SP version 1.10. Already available on all OS.
I recommend updating the software from the store
About the rotation matrix, I knew there was a formula, but I never understood how to use it...
+1If you don't mind, can I use your code as a reference?
Did you use a rotation matrix after converting to relative coordinates, perhaps?
+1Anyway, this is great, good job.
@JKudasai
+1I don't know, I haven't seen the works in which it appears.
@Nerfaddict
+1Stack glass and glass with 1000% opacity and replace using a piston
@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
(Seems to have been updated tonight.
+1The method of creating an image is as Defalt1said.
+1Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
@Aldriech
+1Looks good, I think I will make it when I get a detailed design
@exosuit
+1It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@Yourcrush
+1Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.