118k PlanariaLab Comments

  • TestPlay 2.0 years ago

    @jamesPLANESii
    Maybe it's not impossible to do, but I wouldn't try...
    I don't think it's realistic.
    Both in terms of processing speed and coding effort...

    +1
  • Fl•ppyBird 2.0 years ago

    @Timplanes

    I am not sure if this is correct, but I based it on this.

    +1
  • RadioControlSystem 2.2 years ago

    @zwen
    The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
    Default mode AI may not lock on to the player

    +1
  • HMD test 2.2 years ago

    @TheTomatoLover
    No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
    I manually rewrite to "I" every time, but sometimes I miss it.

    +1
  • Using different characters on text? 2.4 years ago

    This is not possible because the font is not supported.
    At this time, it is probably the simplest way to convert from transparent images to labels with this program.

    +1
  • reversi 2.5 years ago

    @Sm10684
    That is a registered trademark occupied by MegaHouse rather than the type of game itself.
    If others use that name, they are killed by law.

    +1
  • FakePlane 2.5 years ago

    @rexzion
    Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
    Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.

    +1
  • (maths) How to move a periodic relationship on the y axis? 2.6 years ago

    If you want to offset by 1/3(33.33…%), just add 360/3=120.
    sin(sum(clamp(Pitch,-1,1) *1200))
    sin(sum(clamp(Pitch,-1,1) *1200)+120)
    sin(sum(clamp(Pitch,-1,1) *1200)+240)
    .
    cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
    Also, since tanθ=sinθ/cosθ, the waveform is completely different.

    +1
  • CameraAndDisplay 2.6 years ago

    @Mixx I did an update.

    +1
  • CameraAndDisplay 2.6 years ago

    @Mixx
    I think it is probably due to the lack of Unity's Mac Build Support.
    I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.

    +1
  • I need a CIWS 2.8 years ago

    @NatsukiHoshino
    I have an idea and will try it, but don't expect.

    +1
  • junk aggregation 2.8 years ago

    @marcox43
    it's quicker to look
    It's no wonder it failed a few years ago.
    The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
    .
    And it is not yet at a level where power can be extracted.

    +1
  • hand(Parts) 2.9 years ago

    @TRD6932
    That video was something I was building to reproduce the motion tracer in AV-98 INGRAM.
    It has been stagnant because other hobbies have been taking up my time, but I will finish it someday.

    +1
  • Thoughts on using 1PartsHud in VR 3.4 years ago

    @xiaofootball
    If I can find a better way to improve it, I may make one, but it will probably be a while before I do. Someone else may do it before then.

    +1
  • F-16 Falcon 1.11 FIXED 3.4 years ago

    @Bryan5
    I confirmed it as of yesterday. Just in case, I am seeking instructions from other curators.

    +1
  • F-16 Falcon 1.11 3.4 years ago

    I found the throttle lever to be very tilted.
    (This makes your wrist look like the back of your hand is pointing inward in VR, which leads to wrist fatigue and discomfort.)
    Also, the pedals seem to be a little too close together.
    .
    The rest of the work is fine, at least as far as I can tell.

    +1
  • 1Part HUD 3.5 years ago

    @AtlasSP
    1
    2
    If you don't understand this, I can't give you any more advice

    +1
  • 1Part HUD 3.5 years ago

    @AtlasSP
    The tag is broken because the variable is not defined. Read the description on this page for details

    +1
  • 1Part HUD 3.5 years ago

    @Amirabadi

    ---Variables list---

    • HudDistance
      This is used to properly position the TD BOX and other displays.
      Enter the distance between the HUD and the view point.
      If you have changed the scale of the HUD
      distance/scale.

    The distance between the parts is 0.6 and the scale of the HUD is 0.15.
    If you do what it says in the summary section
    distance=0.6 scale=0.15
    idistance/scale
    0.6/0.15=4
    It should look like this. Why does it have to be 0.5?

    +1
  • 1Part HUD 3.5 years ago

    @FeatherWing
    I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
    I don't know the specific unit conversion formula, so please do it yourself.

    +1
  • 1Part HUD 3.5 years ago

    @OtakuNekoToT
    You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying

    +1
  • 1Part HUD 3.5 years ago

    @Assassindragons

    Check the copy of TGTPOS_Local and the Hud Distance setting.
    If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?

    +1
  • 1Part HUD 3.5 years ago

    @Yehia
    Same in the sense of Asian, but I'm Japanese

    +1
  • 1.11 Beta is now available 3.6 years ago

    Variable system!!! I'm overexcite and crazy!!!!!

    +1
  • Mannish Chang 3.8 years ago

    @VolcanicAsh
    No problem, at least for me.

    +1
  • Thank you for platinum! 4.0 years ago

    Congratulations!

    +1
  • About complex Funky trees code on builds 4.1 years ago

    Try changing the machine gun activation group or reducing the number of turrets.
    The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
    .
    Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
    .

    +1
  • simpleOggo 4.1 years ago

    @Ian_Yashima
    I will do it someday, but now the priority is on making ball.

    +1
  • simpleOggo 4.1 years ago

    @Ian_Yashima
    Thanks.

    +1
  • Scale of parts in SP when 3d printed 4.2 years ago

    Default block is 50cm×50cm×50cm in the game.
    However, the unit system of the SP output model is meter, many slicer software units are millimeters.
    Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)

    +1
  • Help about FT and Overloed 4.2 years ago

    @spefyjerbf
    A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
    _
    Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.

    +1
  • Help about FT and Overloed 4.2 years ago

    @AN2Felllla
    lol
    If users could define variables, it wouldn't have to be so long.

    +1
  • AI controller II test 4.2 years ago

    @Shimomizuki
    Simply put, a doll.
    With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
    .
    The mechanism is to convert the operation information into a signal, and the AI ​​receives the movement with the Target function and converts it into control information again.

    +1
  • AI controller II test 4.2 years ago

    @AWESOMENESS360
    not a lie.
    I'm planning to release it in March, so please wait

    +1
  • AI controller II test 4.2 years ago

    @Hellosss38 @JamesieMcPlanesieThe2st
    Use the FT target function to get the relative position.
    And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI ​​plane.
    (Therefore, the AI ​​plane needs to lock on the player to receive the information.)

    +1
  • I felt the limit 4.2 years ago

    @DickBrazen
    Some of it is myself, but most of it is for my hobbies and my work.
    They don't understand that insulting things that people are passionate about can hurt people quite a bit.
    It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
    .
    So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
    I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
    If those people can stay motivated, they probably can.
    In fact, interest, motivation, and time. That's it.

    +1
  • New_Year_2021 4.3 years ago

    @Falkenwut
    Thx

    +1
  • Ocean 4.4 years ago

    This is amazing, good job.
    By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?

    +1
  • Need another help with FT inputs....ill give u a cookie 4.4 years ago

    ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
    for one-time use.
    ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
    if used multiple times.

    +1
  • Question for funky tree editors 4.4 years ago

    @XP
    It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
    I will try using it if I have a chance.
    thanks!

    +1
  • Yoshika Miyafuji (ver 2.7) 4.5 years ago

    @oan124
    The glass parts were added in SP version 1.10. Already available on all OS.
    I recommend updating the software from the store

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.5 years ago

    About the rotation matrix, I knew there was a formula, but I never understood how to use it...
    If you don't mind, can I use your code as a reference?

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.5 years ago

    Did you use a rotation matrix after converting to relative coordinates, perhaps?
    Anyway, this is great, good job.

    +1
  • Do you have a question for me? 4.5 years ago

    @JKudasai
    I don't know, I haven't seen the works in which it appears.

    +1
  • AI controller prototype test 4.6 years ago

    @Nerfaddict
    Stack glass and glass with 1000% opacity and replace using a piston

    +1
  • How do you make custom thumbnails with text? 4.6 years ago

    @tsampoy
    PS.
    If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
    In previous versions, the default projection was not displayed when taking thumbnails.

    (Seems to have been updated tonight.

    +1
  • How do you make custom thumbnails with text? 4.6 years ago

    The method of creating an image is as Defalt1said.
    Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.

    +1
  • Can you give me an idea for the building? 4.6 years ago

    @Aldriech
    Looks good, I think I will make it when I get a detailed design

    +1
  • Aeromen’s gone? 4.6 years ago

    @exosuit
    It's too later, don't worry.
    I'm here now because I'm in good shape
    I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)

    +1
  • Questions about rotators 4.6 years ago

    @Yourcrush
    Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.

    +1