@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
How to make wings rigid:
Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
This guide can help with all FT.
For an OR gate, do Boolean ? Code : Code. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
@jamesPLANESii It's inputId. Picture
Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.
@Hazerz I know that link, I was talking about the user who asked in the beginning.
+1Tags:
+1@X99STRIKER
🗿
+1I use the right side. After I do the initial mirror, I add details from random sides.
+1@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
+1Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@CaptFoxworth19 Of course it is. In fact I'm building that right now. Here's a picture.
+1@MRFOXY09 The old wing for the SWL-120.
+1@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
+1@KDnotSpy I guess it is...
+1I get 60 fps all max settings with the original.
+1@Hazerz That's not mine, it's one I was adding a startup sequence to for someone.
+1How to make wings rigid:
+1Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
@Hazerz mmm... maybe. A lot of them are still new enough where I think they're okay.
+1But what's the problem?
+1@Hazerz As I was told, put the link to the image (blablabla.png) in the code for a text link, for example:
+1[](desired link).Mate, the variables system allows you to make a flight simulator. For example. Upcoming.
+1@MeuseFlugzeugbau Glad you figured it out. The equation(s) go(es) in the variable setters, in one of the three values.
+1@CarrotDynamics There is no rule saying that.
+1@IceCraftGaming Yes it is...
+1Oh I see.... What is the purpose of the variable setter?
+1T for the stationair
+1You are probably going to overtake me eventually.
+1clamp01(AltitudeAgl > (Put some number in here like 20)) * other code
+1Steam syncs your game files to the cloud. You stuff is saved. Just reinstall SP on the new drive and your stuff will be there.
+1@FRIGGLES What do you mean?
+1@MrShenanigansSP I see, I could have done that.
+1Is this mod going to be updated for 1.11?
+1@ThatDr42 Labels normally display normal text. To make them do an FT expression, place the FT expression in {}.
+1I've found this guide to be helpful.
+1In 41 minutes, there have been 3 new ones.
+1@FRIGGLES Thanks!
+1@V lol
+1Did you know you can rename it?
no #2
+1wat
+1test
+1@BeastHunter The points war? I guess I forgot about it. I'll add it.
+1@BeastHunter Thanks!
+1@BeastHunter Is it just a coincidence?
+1@BeastHunter Wait what?
+1@BeastHunter I see
+1@BeastHunter Thanks!
+1Out of curiosity, why did you upvote so many of my old builds?
@MrAdhmGamer That is literally one of the videos going in this tutorial.
+1@BeastHunter
+1This guide can help with all FT.
+1For an OR gate, do
Boolean ? Code : Code. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.@Korzalerke Got it! Changed the title of my bio finally, Kweed10 is from when I used [another username] because I didn't understand SP.
+1@Korzalerke A little stuck not sure how to do it. What link do I copy?
+1@Korzalerke Curated aircraft descriptions?
+1promptly updates SWL-10 updates
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
+1@jamesPLANESii Not sure, but you don't really need booleans. I'm not sure how to explain it here.
+1@jamesPLANESii It's inputId. Picture
+1Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.