@Boeing727200F Each blade is made up of two hollow fuselages. The entire engine is 4000 parts (yes, there's a full interior), and is modded down to like 50 parts or something. You can view more information here.
@Transair56 Depends on what file I load up, but from the last test assembly of everything a few days ago, about 2100 parts currently. I think it should be no more than 3000 parts for release. I expect the no mods version to be almost 5000 though.
@Randomplayer @haloimsameer The part count of the plane shown in the video is actually like 950 or something, however (excluding externally modelled parts) the true exported part count is north of 20,000. And I'm running this at 144FPS.
Just a showcase of the level of interactivity of this plane.
In terms of other updates, the nose gear model is done, I just need to code it and record the last of the nose gear video. Once that's done I can finally release the ninth progress update.
@RamboJutter Another tip if you want to find the original images; Discord links will still get the image if posted in Discord itself, you just can't see them outside of Discord.
@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.
@BaconEggs I tend to not enable mods I don't actively use, even if they are very good mods (for example Xinshan is a good mod, placed far away, but since I'm not doing much flying, I don't enable it to make the game load faster). Additionally, I have plans to add all runways in The Items to the ILS and other navigation systems, so even if I have plans (or for that matter, features) which use certain mods, I may not enable said mods until I actively need them.
@Iceplane7965 I'm not sure what you mean, this mod isn't laggy, even with hundreds of seats. I have a mid-range gaming laptop, and even it can run hundreds of these seats with minimal impact.
@SirMonzue I don't know how I missed your comment, but you want to get a switch, set its interactionType to Toggle, set the input of the switch to whatever you want, and use the same input for the light you want to turn on. I think the first section of this video can help you.
With the two setters where you put Activate1 and FireWeapons in the variable name, put those two inputs in the activator field (click the dropdown). Place "ammo" in the newly empty variable names.
@Boeing727200F Each blade is made up of two hollow fuselages. The entire engine is 4000 parts (yes, there's a full interior), and is modded down to like 50 parts or something. You can view more information here.
Just a small thing I recently did using the tone generator mod.
Part 1 Here
Forum Here
Part 2 Here
Forum Here
@Aviationguy24 it uses mods and requires a really high end computer to run.
@Transair56 Depends on what file I load up, but from the last test assembly of everything a few days ago, about 2100 parts currently. I think it should be no more than 3000 parts for release. I expect the no mods version to be almost 5000 though.
@Randomplayer @haloimsameer The part count of the plane shown in the video is actually like 950 or something, however (excluding externally modelled parts) the true exported part count is north of 20,000. And I'm running this at 144FPS.
Update: Progress Update Here
Just a showcase of the level of interactivity of this plane.
In terms of other updates, the nose gear model is done, I just need to code it and record the last of the nose gear video. Once that's done I can finally release the ninth progress update.
@RamboJutter Another tip if you want to find the original images; Discord links will still get the image if posted in Discord itself, you just can't see them outside of Discord.
No clue as I don't have mobile and use DesignerSuite for the rare times I need blueprint images, sorry.
@Sense2 I have no way to test that but I would say no (additionally 90% of the plane is mods, otherwise you can use the no mods cargo version with 4000 parts)
@Sense2 The last image is SketchUp Make.
@MIGFOXHOUND31BSM26 from my knowledge of SP and FT this can be achieved but it would take me years of development to create unfortunately.
@dabestsock Yes
Unfortunately, buttons cannot control the default axis aside from setting them to 1. Sorry.
@LowtusF139 So here's the thing, many of these parts are actually externally modelled and added via mods. Additionally, a lot of parts which were originally built in-game were also turned into mod parts, to save performance.
If I were to assemble a version with all original parts in-game, and just didn't count the externally modded parts, it would be well north of 20,000 parts.
Currently, (without cockpit), this is 900 parts.
There is an emission slider in the paint settings.
@SomeAircraftGuy Actually I think the part count is like 100, including all mechanisms
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s
I guess 100 parts for a nose gear is still high by most standards; I consider it quite low.
@Sakorsky You need to use the direct image link, not the viewer link.
@Majakalona I recommend imgbb.com, that seems more easier than gravatar.
Is this about how fast it pitches up or down, or how fast it actually gains and loses altitude?
@Timplanes hehe maybe
@TheAllNipponAirwaysA380 I believe it's cancelled. klm747 and I talk frequently on Discord, and it's been cancelled for over a year. Unfortunately, the 717 is also on hold indefinitely as far as I know. I do have plans to finish his 717 after I release my SWL-120, but that would be at least a few years away.
@windshifter1 Nose gear bay details
@BaconEggs I tend to not enable mods I don't actively use, even if they are very good mods (for example Xinshan is a good mod, placed far away, but since I'm not doing much flying, I don't enable it to make the game load faster). Additionally, I have plans to add all runways in The Items to the ILS and other navigation systems, so even if I have plans (or for that matter, features) which use certain mods, I may not enable said mods until I actively need them.
Update: Progress Update Here
I do have more to show for 4 months than a dumb meme, here's a teaser pic.
@Iceplane7965 I'm not sure what you mean, this mod isn't laggy, even with hundreds of seats. I have a mid-range gaming laptop, and even it can run hundreds of these seats with minimal impact.
@Iceplane7965 What do you need help with?
@windshifter1 The panels are very obvious, that's all. It's still an interesting method though.
@windshifter1 Looks pretty good! The bow geometry is a little interesting.
@SirMonzue I don't know how I missed your comment, but you want to get a switch, set its interactionType to Toggle, set the input of the switch to whatever you want, and use the same input for the light you want to turn on. I think the first section of this video can help you.
@windshifter1 Hello again, any updates on the Cessna 172 project? I'm excited to see what you come up with.
@jamesPLANESii Straya
It's now actually happening
With the two setters where you put Activate1 and FireWeapons in the variable name, put those two inputs in the activator field (click the dropdown). Place "ammo" in the newly empty variable names.
This comment is the newest comment on this post.
I noticed the same thing too
I have an Ender 3 S1 Pro, and I have no clue.
Although, one random variable is the filament? What filament do you use? Have you recently changed it?
@ghis 澳大利亚
@ghis 我使用谷歌翻译,因为我只会说英语。
@ghis 嘗試按照我在該影片中所做的操作
@Apollo018362 This mod has scripts and therefore, even if an android mod file existed, it wouldn't work.
@Iceplane7965 What are you talking about?
@MRFOXY09 What exactly do you mean? Do you mean you make it and I post it?
Ah, here's the post in question.
@jamesPLANESii No lol, I was browsing your posts for a specific forum post about FT codes.
Now I just don't delete them lol. I've grown up
Nice part counts. Impressively low for a plane of this size.
@DELTAa330 I already posted it, 2.1 years ago
@RetroScoundrel I have no plans to make lore, but by all means go ahead.