Hi HTTPCREATION1O2, this looks great, I think a part of the problem is that you are using fuselage blocks as wheels, the thing is fuselage blocks have a square hit box even when they look round, the only part s with circular hit box are the sphere and the hemisphere parts, I would suggest you try using them as wheels instead of fuselage parts.
@HeavyC22 Thank you I am glad you like it. And thank you for organizing the challenge, too bad it didn't have more entries. I was really busy and barely managed to finish it in time.
Hi @SuperVirus38 , Funky trees refers to a system for programming the inputs section of parts like rotators and engines to react to pilot inputs like pitch and roll, or flight data like speed or altitude, and modifying them using math to get them to do things as simple as combine pitch and roll in a single control surface, or as complicated as flying the plane at a specific altitude and heading. To modify the parts you can use the overload mod, or modify the aircraft save file. Useful links if you want to learn more Link1 Link2
In my award acceptance speech I would like to thank Thorne for organizing this contest, Chicken Deity for giving me divine inspiration, and my Mom for driving me to this award ceremony. :)
Hi, for the engine exhaust color, what ever color you set the exhaust color the game adds a bit of yellow to the center of the flame (you can see that if you color the exhaust white) and that mixes with the blue to make green, as far as I am aware there is no way around it sorry. For the metal material look it needs to be a light gray color not black like in the example, it also depends on on the graphics settings on your device, found in: Settings > game quality > Aircraft Reflections . Hope this helps.
@Person05 If the only thing it needs to do is fly at 9m above ground level that is relatively easy, I could wright that for you and you just copy it into your build.
@Type2volkswagen I would do it like this clamp01(AltitudeAgl- 15.24) the angles would be set using the rotator's range of motion settings. If you want to get really accurate (or pedantic) you should account for the cockpit elevation above the landing gear by adding that to the 15.24
@GeneralOliverVonBismarck the engine represents part of the wreckage from a crashed Do 217 that was recovered using these helicopters, like in the image attached in the description. One of the version was planed to carry two 250 kg bombs or depth charges so I guess that qualifies it as an attack helicopter. And you may make an armed version if you wish.
@Destroyer560 Thank you. No, that is because of retreating blades moving slower and advancing blades moving faster then the aircraft, and I had no control sliders free for roll trim, sorry.
Excellent helicopter!!! The unwanted roll to the left is caused by the retreating blades moving slower then the aircraft producing less lift, as proof of this I offer that if you fly backwards the roll effect will be reversed.
@RandyAndSonsAircraft some of my helicopters are steered by a mechanism called a swash plate which changes the angle of the blades as they go around, the length of the blade gives them leverage.
@TTHHSSSS I got the idea for the "packaging" from the ETH Zurich Cubli but that uses wheels with fixed axle and rapidly changing wheel sped, this uses the opposite.
@HTTPCREATION1O2 No I have not, but spheres work as wheels and fuselages don't, I tested that my self.
Hi HTTPCREATION1O2, this looks great, I think a part of the problem is that you are using fuselage blocks as wheels, the thing is fuselage blocks have a square hit box even when they look round, the only part s with circular hit box are the sphere and the hemisphere parts, I would suggest you try using them as wheels instead of fuselage parts.
This thing puts a smile on my face!
+2Hi @Jerba, I am glad you like my stuff, I guess I just don't post often enough any more, or I don't have enough active flowers.
@HeavyC22 Thank you I am glad you like it. And thank you for organizing the challenge, too bad it didn't have more entries. I was really busy and barely managed to finish it in time.
Hi @SuperVirus38 , Funky trees refers to a system for programming the inputs section of parts like rotators and engines to react to pilot inputs like pitch and roll, or flight data like speed or altitude, and modifying them using math to get them to do things as simple as combine pitch and roll in a single control surface, or as complicated as flying the plane at a specific altitude and heading. To modify the parts you can use the overload mod, or modify the aircraft save file. Useful links if you want to learn more Link1
Link2
No problem, thank you for hosting the competition @Thorne
+1Knowledge is knowing that Frankenstein is not the monster. Wisdom is knowing that Frankenstein is the monster.
+1So is there a time limit for entering?
In my award acceptance speech I would like to thank Thorne for organizing this contest, Chicken Deity for giving me divine inspiration, and my Mom for driving me to this award ceremony. :)
+1Hi, for the engine exhaust color, what ever color you set the exhaust color the game adds a bit of yellow to the center of the flame (you can see that if you color the exhaust white) and that mixes with the blue to make green, as far as I am aware there is no way around it sorry. For the metal material look it needs to be a light gray color not black like in the example, it also depends on on the graphics settings on your device, found in: Settings > game quality > Aircraft Reflections . Hope this helps.
@Person05 Here is the program I promised Link
@Person05 If the only thing it needs to do is fly at 9m above ground level that is relatively easy, I could wright that for you and you just copy it into your build.
@Person05 Cool, so you need help with that? The programing would have to be a little different for low terrain flowing flight.
@Person05 Yes sure, what are you making?
@Type2volkswagen I would do it like this clamp01(AltitudeAgl- 15.24) the angles would be set using the rotator's range of motion settings. If you want to get really accurate (or pedantic) you should account for the cockpit elevation above the landing gear by adding that to the 15.24
@WNP78 @SnoWFLakE0s I thought you might like this.
@ThomasRoderick No it is based on a AH-56 Cheyenne fuselage link here
@Hyattorama I am glad you like it, and thank you for the spotlight.
@junglekiIIer It is not powered by a rotator, it is powered by a VTOL engine and tiny VTOL nozzles at the end of the rotor blade tips.
@Kimcotupan15 and thank you for the spotlight.
+1@Kimcotupan15 I plane to make versions with new parts, and add more detail, I made a 1.8 version of my Euro tiger for start.
+1@GeneralOliverVonBismarck the engine represents part of the wreckage from a crashed Do 217 that was recovered using these helicopters, like in the image attached in the description. One of the version was planed to carry two 250 kg bombs or depth charges so I guess that qualifies it as an attack helicopter. And you may make an armed version if you wish.
+3@AerialFighterSnakes Ok I will consider it.
@CRJ900Pilot Thank you for the spotlight!
@Mumpsy Thank you, and I appreciate the spotlight.
@EternalDarkness It is good to be back, and thank you for the Spotlight!
Link to version with 1.8 update helicopter parts
My dwarf helicopter got shown in the trailer!!! Also loving the wind feature and parts!
Amassing physics hack!!! :)
@iPilot How many parts would the limit be?
@iPilot Ok, but it may take a while.
@A3 how do you like this?
@OverlordAeronautics2 I don't know about "super" but it is very stable.
@Joshisepic Don't know what the problem is then, sorry.
@Joshisepic Have you tried exiting back to editor and then back to fly? Sometimes rotators glitch out and that is the only way to fix it.
@ColonelStriker Go ahed , also check out this thing might work better for that link
@BaconAircraft That sounds like a great project, I would love to help with that.
@Destroyer560 Thank you. No, that is because of retreating blades moving slower and advancing blades moving faster then the aircraft, and I had no control sliders free for roll trim, sorry.
Why not just build a wall?
Excellent helicopter!!! The unwanted roll to the left is caused by the retreating blades moving slower then the aircraft producing less lift, as proof of this I offer that if you fly backwards the roll effect will be reversed.
Man, this thing has EVERYTHING!
LatteCoffee55 You are welcome, did you know I made a more compact version of the gyros for people to use link
@JakeTheDogg that happens sometimes with high part count aircraft, try putting just the control gyros on it , tell me if that helps.
A more compact version of control gyroscopes @FlyingSaucer189 @FuryionAircraft @ColonelStriker @AmazingAidan
@BaconAircraft Yes, you could say your sphere got the ball roiling :)
@RandyAndSonsAircraft some of my helicopters are steered by a mechanism called a swash plate which changes the angle of the blades as they go around, the length of the blade gives them leverage.
@ElectricalClusterfeck go ahead and upload, lets see it.
@TTHHSSSS I got the idea for the "packaging" from the ETH Zurich Cubli but that uses wheels with fixed axle and rapidly changing wheel sped, this uses the opposite.
JustPancake You make the best swash plates!!!