@Diloph yes and no, my understanding is that large wheels are needed where the ground is uneven to stop the aircraft from tripping up on undulations etc. when you are landing on a smooth even surface that isnt an issue so then you need to consider impact stress from the landing but most of that is taken up by the suspension rather than the wheel itself. Have a look at something like a Hawk (or Goshawk if you want the naval version) the wheels are smaller than you would think. Most airliners have small wheels as well for similar reasons i would suspect. Dont forget the larger the wheels the larger the bays needed and thus more space needed.
@rexzion you may still, i dont win many competitions, i just build for fun, Mahadi just keeps me building different fresh things with these contests =)
@Diloph Thanks =) Yeah I know what you mean about the wheels, it all depends what im building though, if its a ww2 aircraft designed for grass fields i will make them bigger but if its for tarmac / carriers the wheels do tend to be smaller (im not arguing, i agree with your sentiments). I will consider this more closely in future.
@Tang0five lol, i was running out of "Animal name here" then "cat" options, I already did the Rhinocat and Grumman ran through a fair number themselves.... Simples.
@SteadfastContracting yeah its designed that way, the twin engine fighters of the period where sluggish to manoeuvre, fast in a straight line though :) if you move the hidden wing panels in board a bit you can get it to roll faster.
@MintLynx ah that explains how you did it. I ended up attaching them to a piston from your torpedo raising device and put them above the coning tower. I will detach them now though. Should have it ready to post soon hopefully. The jerkiness isn't related to the control surfaces or buoyancy as far as I can work out, it seems to relate to the interaction of individual parts with the waters surface, I will keep playing with it.
@MintLynx I was, the problem was that everytime the VTOL engines hit the water they turned off the nozzles. I have used your piston that keeps things above water to reattach the VTOL engines to fix that. Now I have a sub that works but the thing is jerky as anything when submerging, any ideas?
@MintLynx So im playing with a sub, but im getting massively frustrated with the control nozzles, they just randomly turn off or stop responding... they have plenty of intakes etc. any ideas?
@Lazer22 I do half and half to make most use of the space but thats a bit besides the point, the challenge required a stand or my entry would have been void :)
@Falkenwut well i have finished building my next entry, it takes as long to strip it down and attach the parts to the sprue as it does to build it from scratch lol. Now to spend some time uploading pictures and sorting instructions...
@REDLIGHTNINGBOLT thanks, if you want more fuel just add another block in the middle somewhere with fuel in it (if you make the block massive then scale it down to 0.1 you can put loads of fuel in.)
@Tang0five thanks, its my usual mashup, i based it roughly on a Percival Mew Gull with a bit of Miles Magister thrown in (plus a Mustang fin, why not eh.) I wanted something that i could create with a hollow fus and 2 wing sections per most airfix kits, it was so hard to do....
@Potkuri the challenge said it didn't have to, add some nose weight and change the aileron directions and I'm sure it will be fine. I'll have a play tomorrow and let you know what is needed (challenge penalises for added weight etc hence none added.)
@EternalDarkness I dont suppose i can be a pain and ask that you link this as a successor to Falkenwuts challenge (i somehow managed to get the finished one linked but the kit wasnt - even though it the same save file...) challenge link here
Thanks in advance.
@Falkenwut im having a play with it at present, i just have to remember to re-add the mass value on any sub-assembly parts, no biggy really, are you bothered about drag? I doubt mine will be anywhere near 1000parts so 7 or so for wings shouldnt matter =)
@Falkenwut yeah i get the idea, and its your challenge so i will try and abide, just frustrating that all my subassemblies are not acceptable but hey ho. PS mine will probably fly anyway when the stand is off, i cant see why it shouldnt, afterall with some string most plastic kits will fly =)
@Falkenwut what do you mean by disqualification for XML weight adjustments? All my sub assemblies have 0 mass and drag so it can be added in a controlled manner once built, does that mean that anything I build will be disqualified?
@Tang0five lol, now there's an idea. I still have 2 (very poor condition) 1/72 scale airfix buffalos from when I was a kid, I always liked it for some reason. I think I have a couple of boxed ones ready to build as well.
@EternalDarkness thanks, i was going to but then i realised i hadnt built it from his download and i couldnt be fussed with all the re-tweaking of colours etc... theres always next time =)
@jamesPLANESii any objections if i utilise a few of these on my latest build? credited of course. lol, just bothered to read the text... mby should have done that first =)
@Type2volkswagen this is what really p*es me off about this game, there is no reason for that missile part to have disappeared, i wouldnt have intentionally deleted it or moved it, the missiles where pretty much the last this I did and they caused so much grief (blowing the plane up randomly, launching in random orders etc). I have fixed it here. Thanks for the heads up.
@FatEgg lol, looks like you had fun. The alternative colour scheme is the link at the bottom of the text block, the engines spool up to idle when you load in, press 8 if you want to stop them. Enjoy.
@asteroidbook345 Im sure you wil rise to the challenge =)
@Diloph yes and no, my understanding is that large wheels are needed where the ground is uneven to stop the aircraft from tripping up on undulations etc. when you are landing on a smooth even surface that isnt an issue so then you need to consider impact stress from the landing but most of that is taken up by the suspension rather than the wheel itself. Have a look at something like a Hawk (or Goshawk if you want the naval version) the wheels are smaller than you would think. Most airliners have small wheels as well for similar reasons i would suspect. Dont forget the larger the wheels the larger the bays needed and thus more space needed.
@rexzion you may still, i dont win many competitions, i just build for fun, Mahadi just keeps me building different fresh things with these contests =)
@Diloph Thanks =) Yeah I know what you mean about the wheels, it all depends what im building though, if its a ww2 aircraft designed for grass fields i will make them bigger but if its for tarmac / carriers the wheels do tend to be smaller (im not arguing, i agree with your sentiments). I will consider this more closely in future.
@Tang0five lol, i was running out of "Animal name here" then "cat" options, I already did the Rhinocat and Grumman ran through a fair number themselves.... Simples.
+1@SteadfastContracting yeah its designed that way, the twin engine fighters of the period where sluggish to manoeuvre, fast in a straight line though :) if you move the hidden wing panels in board a bit you can get it to roll faster.
@SteadfastContracting thanks, what do you mean by fly better though?
@TheKraken3 most of it, think the engine nacelles clip a bit.
@MintLynx ah that explains how you did it. I ended up attaching them to a piston from your torpedo raising device and put them above the coning tower. I will detach them now though. Should have it ready to post soon hopefully. The jerkiness isn't related to the control surfaces or buoyancy as far as I can work out, it seems to relate to the interaction of individual parts with the waters surface, I will keep playing with it.
@MintLynx I was, the problem was that everytime the VTOL engines hit the water they turned off the nozzles. I have used your piston that keeps things above water to reattach the VTOL engines to fix that. Now I have a sub that works but the thing is jerky as anything when submerging, any ideas?
@Dude32 if you click the bit that says "built model here" specifically the "here" bit, it links to the built model
@MintLynx So im playing with a sub, but im getting massively frustrated with the control nozzles, they just randomly turn off or stop responding... they have plenty of intakes etc. any ideas?
@Tang0five thanks 😊 would have been even better if I could type...
@MintLynx i shall have a look, i have never built a sub so will have to do some research first.
+1@Lazer22 I do half and half to make most use of the space but thats a bit besides the point, the challenge required a stand or my entry would have been void :)
@Falkenwut well i have finished building my next entry, it takes as long to strip it down and attach the parts to the sprue as it does to build it from scratch lol. Now to spend some time uploading pictures and sorting instructions...
+1@Giantwhale no idea, dont have a 3d printer
+1@REDLIGHTNINGBOLT thanks, if you want more fuel just add another block in the middle somewhere with fuel in it (if you make the block massive then scale it down to 0.1 you can put loads of fuel in.)
@Falkenwut cool, on with my second one now then. Thanks.
+1@Falkenwut so is there a limit to numbers of entries?
@Tang0five thanks, its my usual mashup, i based it roughly on a Percival Mew Gull with a bit of Miles Magister thrown in (plus a Mustang fin, why not eh.) I wanted something that i could create with a hollow fus and 2 wing sections per most airfix kits, it was so hard to do....
+1@Falkenwut Thanks =) I did try to change all the parts to 1 mass, sorry if i missed any
+1@Potkuri try this one literally just added 2 wings to simulate the tail plane lol, i thought i had already done that on the kit version... ooops.
+1@Potkuri the challenge said it didn't have to, add some nose weight and change the aileron directions and I'm sure it will be fine. I'll have a play tomorrow and let you know what is needed (challenge penalises for added weight etc hence none added.)
@EternalDarkness no worries, thought it could have been just my phone playing up, thanks though.
@EternalDarkness is it just me or did that not work? It's not showing as a successor still?
@Falkenwut I'm in, mine didnt upload as a successor for some reason but I have asked ED to fix this for me. If you want to see the build it is here
+1@EternalDarkness thanks again, much appreciated.
+2@EternalDarkness I dont suppose i can be a pain and ask that you link this as a successor to Falkenwuts challenge (i somehow managed to get the finished one linked but the kit wasnt - even though it the same save file...) challenge link here
+2Thanks in advance.
@Falkenwut im having a play with it at present, i just have to remember to re-add the mass value on any sub-assembly parts, no biggy really, are you bothered about drag? I doubt mine will be anywhere near 1000parts so 7 or so for wings shouldnt matter =)
@Falkenwut yeah i get the idea, and its your challenge so i will try and abide, just frustrating that all my subassemblies are not acceptable but hey ho. PS mine will probably fly anyway when the stand is off, i cant see why it shouldnt, afterall with some string most plastic kits will fly =)
+1@Falkenwut what do you mean by disqualification for XML weight adjustments? All my sub assemblies have 0 mass and drag so it can be added in a controlled manner once built, does that mean that anything I build will be disqualified?
+1@Tang0five man, so do I a) finish the p40 plastic kit on my work bench or b) build a plastic kit on a computer game...
+1@ChamDel7 confused.com.
Who gives a flying.... people come and go, this one seems to cause drama regardless of what they do, just get over it.
+1@BlackhattAircraft if I get a minute I will expand on Ed's little tutorial.
@ChamDel7 ?
@Tang0five lol, now there's an idea. I still have 2 (very poor condition) 1/72 scale airfix buffalos from when I was a kid, I always liked it for some reason. I think I have a couple of boxed ones ready to build as well.
wolfenstein 3d was my first fps on the Atari jaguar console =) Mr Blazkowitz had a hard time with me in charge
+4@ArcturusAerospace
@Hellosss38 tag as requested
@asteroidbook345 funny that's what my save is called.
@ChiChiWerx it works fine on my android device :) I'm sure yours will be fine...
@EternalDarkness thanks, didn't know you could do that.
@EternalDarkness thanks, i was going to but then i realised i hadnt built it from his download and i couldnt be fussed with all the re-tweaking of colours etc... theres always next time =)
@TheFantasticTyphoon i might do something at somepoint, cant promise though, to many random ideas of my own =)
@jamesPLANESii any objections if i utilise a few of these on my latest build? credited of course. lol, just bothered to read the text... mby should have done that first =)
@Type2volkswagen this is what really p*es me off about this game, there is no reason for that missile part to have disappeared, i wouldnt have intentionally deleted it or moved it, the missiles where pretty much the last this I did and they caused so much grief (blowing the plane up randomly, launching in random orders etc). I have fixed it here. Thanks for the heads up.
@Gfishiest have a look at this guide by ED and WNP it might help explain some bits.
+1@FatEgg lol, looks like you had fun. The alternative colour scheme is the link at the bottom of the text block, the engines spool up to idle when you load in, press 8 if you want to stop them. Enjoy.
+1