Is true, but 2. Is obsolete now - now that we can fly with a joystick in third person it doesn't make any sense to have a plane that flies perfectly straight... that's simply not how aircraft work or fly, its much nicer to have them fly like they really do (especially when you're flying with a joystick) and that includes some natural roll and pitch tendency. @BogdanX
I'm not sure how you would make it level out automatically but to allow it to nose down with pitch you just need to assign pitch input to pitch and play around with stability and speed until it has the 'power' you want it to have. Maybe some small wings would cause a natural stability/level out once a certain speed is reached
Cool, but the guns somewhat sour the experience of dogfighting with other planes as for some reasons the guns on this are way to overpowered. Each one does 350 damage per bullet (default part has 100 health) and has 20 rounds per second fire rate. It should have 7.5-8 rounds per second fire rate (MG 08 gun). Making the guns appropriately specced would improve it greatly, otherwise fantastic work!
... Not at all? The SBD Dauntless is not even remotely like the 196. The Dauntless ia dive bomber with capability for ground attack, the Arado Ar 196 is a reconnaissance floatplane. It's not a ripoff or a version, in any meaningful way - there's no comparison to be drawn between the two aircraft. @LegendaryPilot
Cool, except one mistake. The 196 did not have MG 151 cannon, but MG FF (and in the A-5 MG FF/M) cannon. Also, you gave the cannon 600 rounds (300rpg) but in reality the A-3 had 120 rounds total and the A-5 180.
I don't know where you're going with that. Capitalism is a free market, communism is total government control with the insane labour theory of value. They are as different as can be. Freedom vs Oppression. @Tookan
@Diver It's not my fault that I expected the tournament to have the actual planes performance be a big factory - not just strap together some wings and a tail and all it comes down to is an OP missile.
It would help if he would respond - it looks like this tournament is going to be a washout if it's just about modding missiles (something that takes 3 seconds) instead of actually taking the time to make a well performing aircraft. @TheRealKronos
@F104Deathtrap That's great for you - the point isn't that you never had low points - the point is that you value one thing over another so you decide you should tell everyone else that if they don't value them the same as you then they're wrong? The fact that you were once bronze doesn't make it any less patronising when you say to someone with with 2 upvotes that they shouldn't care about it. Who are you to tell anyone what they should care about?
I can help you write the rules to the contest if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
maxForwardThrustForce - DO NOT ALLOW TO BE XML
maxSpeed - DO NOT ALLOW TO BE XML
maxHeadingAngleAdjustmentRate - no more than 100
maxVelocityAngleAdjustmentRate - no more than 100
to put it into context the missiles on one of the planes have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.
I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...
I can help you write the rules if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
maxForwardThrustForce - DO NOT ALLOW TO BE XML
maxSpeed - DO NOT ALLOW TO BE XML
maxHeadingAngleAdjustmentRate - no more than 100
maxVelocityAngleAdjustmentRate - no more than 100
to put it into context the missiles on this plane have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.
I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...
This is the issue - this plane doesn't perform particularly well but it's missiles are XML modded to hell so it can basically destroy anything it comes up against. Please add some rules about limits to modding missiles because this is incredibly unfair!
I'm basically only saying to make some slight adjustments to what they already have - they already have AI that can dogfight and stuff like that, the only thing they need to do is apply that in a slightly different way (3v3 instead of 1v1). @PapaWii
Why would it upheave any of the code? Nothing I said requires anything to be rewritten or even changed much - it's very simple to implement it and would really not require any rewriting of anything apart from a bit of AI stuff possibly. @PapaWii
What about missiles? Surely people can't make missiles that can do backflips in mid air and travel at ridiculous speeds? Is there a limit on how OP you can make your missiles? I suggest adding this to the rules as it's easy to make missiles that can travel 10,000mph and can do a 360 degree turn in half a second with XML. @DJ2keroni
Hey I hope you'll have a chance to look at my XML help @jamesPLANESii
Just how surprised you were about this getting curated after you said its not very good in VR @Bo1233
lmao @Bo1233
I'm not sure how you would make it level out automatically but to allow it to nose down with pitch you just need to assign pitch input to pitch and play around with stability and speed until it has the 'power' you want it to have. Maybe some small wings would cause a natural stability/level out once a certain speed is reached
Cool, but the guns somewhat sour the experience of dogfighting with other planes as for some reasons the guns on this are way to overpowered. Each one does 350 damage per bullet (default part has 100 health) and has 20 rounds per second fire rate. It should have 7.5-8 rounds per second fire rate (MG 08 gun). Making the guns appropriately specced would improve it greatly, otherwise fantastic work!
lmao just thought it was time for a throwback. I sometimes go on tangents which lead to me to obscure posts... here's your first upvote :) @hushkex
come on dude... if you wanted a successful challenge you could have done more than this
Nice job on the camouflage
6.6 years later, and its in War Thunder!
I just remember the tiger days... good times :)
As you wish
Ah I can see that, radial engine, shared canopy between pilot and gunner, low wing monoplane. @LegendaryPilot
... Not at all? The SBD Dauntless is not even remotely like the 196. The Dauntless ia dive bomber with capability for ground attack, the Arado Ar 196 is a reconnaissance floatplane. It's not a ripoff or a version, in any meaningful way - there's no comparison to be drawn between the two aircraft. @LegendaryPilot
Nice! Should have got more attention
But the build is absolutely fantastic. Maybe consider redoing the cockpit now with the new dials?
Cool, except one mistake. The 196 did not have MG 151 cannon, but MG FF (and in the A-5 MG FF/M) cannon. Also, you gave the cannon 600 rounds (300rpg) but in reality the A-3 had 120 rounds total and the A-5 180.
Have you... ever seen a Pyorremyrsky?
πολύ καλό, μπράβο :)
I can't believe this didn't get any upvotes... it's really good!
Please don't copy other peoples posts - it's not a good thing to do
nice job!
Wow - rotary bomb load is such a cool idea!
I don't know where you're going with that. Capitalism is a free market, communism is total government control with the insane labour theory of value. They are as different as can be. Freedom vs Oppression. @Tookan
But even if you just take marxism any economist would tell you that it was a joke and could never work. @Tookan
@Tookan ...and Mao, and every other communist leader. It's more the 'fault' of the fact that anyone expected communism to actually work.
But communism as a whole is just as bad as the Nazis. @Tookan
Would it be ok to make a Nazi symbol on the anniversary of the Nazi party?
Are you a socialist?
I'm assuming this tournament is dead then? @DJ2keroni
I'm not sure - I'll see if any motivation hits me! The last challenge I entered was pretty disappointing. @LieutenantSOT
@DJ2keroni I tagged you on my entry in case you missed it
Thanks - I spent a long time trying to work out how to put together the rear landing gear. @Treadmill103
@Diver It's not my fault that I expected the tournament to have the actual planes performance be a big factory - not just strap together some wings and a tail and all it comes down to is an OP missile.
Thankyou! @AWESOMENESS360
Ναί! Χαίρομαι που τα βλέπω. Δεν ήξερα ότι ήσουν Έλληνας; @toxicgamer88
@DJ2keroni
Here is my entry - though the all the work will be rendered null by OP missiles
It would help if he would respond - it looks like this tournament is going to be a washout if it's just about modding missiles (something that takes 3 seconds) instead of actually taking the time to make a well performing aircraft. @TheRealKronos
@F104Deathtrap That's great for you - the point isn't that you never had low points - the point is that you value one thing over another so you decide you should tell everyone else that if they don't value them the same as you then they're wrong? The fact that you were once bronze doesn't make it any less patronising when you say to someone with with 2 upvotes that they shouldn't care about it. Who are you to tell anyone what they should care about?
I can help you write the rules to the contest if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
maxForwardThrustForce - DO NOT ALLOW TO BE XML
maxSpeed - DO NOT ALLOW TO BE XML
maxHeadingAngleAdjustmentRate - no more than 100
maxVelocityAngleAdjustmentRate - no more than 100
to put it into context the missiles on one of the planes have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.
I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...
@DJ2keroni
I can help you write the rules if you want, you just need to put a limit on the range and a couple of other parameters like the turn time and such. What I would say is this -
maxForwardThrustForce - DO NOT ALLOW TO BE XML
maxSpeed - DO NOT ALLOW TO BE XML
maxHeadingAngleAdjustmentRate - no more than 100
maxVelocityAngleAdjustmentRate - no more than 100
to put it into context the missiles on this plane have 3x that - making them impossible to dodge or evade as they are so fast they hit you in less than a second and can do a 360 degree turn in less than a second as well.
I'd also absolutely recommend reducing the max lock on angle to WAY less (around 60) instead of 180 as 180 is very, very high and makes the guardian missile (that just requires you to keep the target within the locking range) way too OP and impossible to dodge. These rules will make the fights way more fair and interesting to watch. I hope you take these and put them in the rules as otherwise it's not about the best design or performance - it's just about who made their missiles as modded as possible and whoever fires the guardian first...
The locking range is ridiculous and the missiles can do a 360 in half a second and speed towards you at any angle...
@DJ2keroni
This is the issue - this plane doesn't perform particularly well but it's missiles are XML modded to hell so it can basically destroy anything it comes up against. Please add some rules about limits to modding missiles because this is incredibly unfair!
@DJ2keroni Does my plane have to be a successor to your post or can I just tag you on it?
I'm basically only saying to make some slight adjustments to what they already have - they already have AI that can dogfight and stuff like that, the only thing they need to do is apply that in a slightly different way (3v3 instead of 1v1). @PapaWii
Why would it upheave any of the code? Nothing I said requires anything to be rewritten or even changed much - it's very simple to implement it and would really not require any rewriting of anything apart from a bit of AI stuff possibly. @PapaWii
@Victor4LoneSoldier Yeah that's what it says in the rules
Only their locking range - not how manoeuvrable they can be, which is the most important thing. @TheRealKronos
You're up against me in the dogfighting tournament :)
What about missiles? Surely people can't make missiles that can do backflips in mid air and travel at ridiculous speeds? Is there a limit on how OP you can make your missiles? I suggest adding this to the rules as it's easy to make missiles that can travel 10,000mph and can do a 360 degree turn in half a second with XML. @DJ2keroni