@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
@Klafzfox You can't tap a point on the sky to make it aim, it just won't work. You can however get it to track flying aircraft. I find that it helps to use slow motion mode plus the Freecam mod to zoom in on your target and place the marker.
@USA1783 start with the horizontal rotator. Attach two blocks to the horizontal rotator. Attach the vertical rotator to the block furthest from the horizontal rotator. You can then attach a gun (or anything else for that matter) to the vertical rotator shaft.
Optional Use Overload to disable collisions and Fine Tuner to reduce the size of the turret.
This remains one of my favourite SimplePlanes creations ever. It was really hard work fine tuning the catapult sled. There were so many bugs with the initial prototypes and I remember staying awake many hours for several nights before I finally had something that worked reasonably well.
Even though this system has been rendered obsolete by the introduction of the new USS Beast, I still like to use it from time to time. Its just the right size for USS Tiny.
For example, [SimplePlanes Website](https://www.simpleplanes.com) creates a link to the SimplePlanes Website.
Images:
![](Image URL)
For example, ![](www.simpleplanes.com/Content/img/logo.png) will add the SimplePlanes Logo. This doesn't work in comments so I can't show here, but it works elsewhere.
I find that the spawn point for the USS Beast is too high up causing the aircraft to fall quite a considerable distance when spawning. Also, the destroyers seem to move slightly slower than the aircraft carrier. I'm using the Android version.
@Novemberpapa243 When you have the ejection seat fitted I find that the external camera view is different when flying. If you want the normal orbit/chase view, install an orbit camera at the centre of mass and use that.
@TheMouse meant to tag you, the link has been fixed. Tags have been added as well, thanks for reminding me @L3FT2R1GHT.
@TheMouse D’OH! Knew I’d forgotten something!
@Graingy
Tagging people who commented on my teaser post.
@F16xl
@SuperSuperTheSylph
@L3FT2R1GHT
RELEASED: https://www.simpleplanes.com/a/wJuBv1/Eurofighter-Typhoon-FGR-4
@ThatOneRoadTrainBuilder19 I can confirm that I am indeed alive. I just don’t build too often now.
Thanks! @Feanor
Uploaded HERE!
@AirCrashInvestigationFLR
@Teako @hpgbproductions @Javelin
@z24zorpx4 Because I built most of this well before fuselage slicing came about, probably about a year ago. Then I forgot about it.
I've just updated it with some hull lettering, a Jundroo Line JL "Anchor" logo on the funnel and some other smaller details.
@Typhoon03 I remember you suggested a remastered MV Wright Island more than 2 years ago now! You might like this.
@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
@SnoWFLakE0s
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
Thanks! @Strikefighter04
Thanks for the upvotes! @BuiltBionixInd10 @yoshicraze @AircroftDesigin
Thanks for the upvotes! @Potkuri @Operationalsupremacy @grizzlitn
@Potkuri I have built a truck which can be driven on and off the ferry. I'll upload later it as an add-on for you to save as a subassembly.
VIDEO
Thanks for the upvotes! @Zanedavid @jamesPLANESii
Thanks! @CrashFighter05
Thanks for the upvotes! @Nuclearbomber36 @JamesBoA @Stormfur
@Potkuri Thanks! It was a real pain trying to make that work well.
I have now uploaded the fast ferry "HSC Jundroo Express"
Check it out
HERE.
Thanks for the upvotes! @Potkuri @Operationalsupremacy
Thanks @imashovel
Thanks for the upvotes! @TTHHSSSS @Strikefighter04 @Stormfur
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
Thanks for the upvotes! @realluochen9999 @SakuraSaku
@Aarons123 I built it much smaller to start with (roughly 40m long) then used scale tool to make it 4 times larger.
Thanks for the upvote as well!
IT'S BEEN UPLOADED!
You can try it out
HERE!
Thanks for the upvotes! @Nuclearbomber36 @TheFantasticTyphoon @BlackhattAircraft
@TheFantasticTyphoon
@Aarons123
Since you either upvote or commented on my teaser forum post earlier I thought you might be interested to see the completed build.
@Strikefighter04
@BlackhattAircraft
@Mmdben
Thanks for the upvote! @Armyguy1534 @EternalDarkness
@Klafzfox You can't tap a point on the sky to make it aim, it just won't work. You can however get it to track flying aircraft. I find that it helps to use slow motion mode plus the Freecam mod to zoom in on your target and place the marker.
@USA1783 start with the horizontal rotator. Attach two blocks to the horizontal rotator. Attach the vertical rotator to the block furthest from the horizontal rotator. You can then attach a gun (or anything else for that matter) to the vertical rotator shaft.
Optional Use Overload to disable collisions and Fine Tuner to reduce the size of the turret.
@MOPCKOEDNISHE On Android the vertical rotator isn't working. I've tried to fix it with AG7 multiple times but it still doesn't work.
EDIT: Just tried to use the vertical rotator by itself and it works, but not when attached to the horizontal rotator.
EDIT 2: After changing the design it works just fine. There needs to be two blocks between the horizontal and vertical rotator.
This remains one of my favourite SimplePlanes creations ever. It was really hard work fine tuning the catapult sled. There were so many bugs with the initial prototypes and I remember staying awake many hours for several nights before I finally had something that worked reasonably well.
Even though this system has been rendered obsolete by the introduction of the new USS Beast, I still like to use it from time to time. Its just the right size for USS Tiny.
@Nickr Your comment is approximately 3 months too late.
@Mahesa25
Basic Formatting:
Text
:Text
*Text*
:Text
**Text**
:Text
***Text***
:Text
# Text
:Text
## Text
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Links:
[Text](Link URL)
For example,
[SimplePlanes Website](https://www.simpleplanes.com)
creates a link to the SimplePlanes Website.Images:
![](Image URL)
For example,
![](www.simpleplanes.com/Content/img/logo.png)
will add the SimplePlanes Logo. This doesn't work in comments so I can't show here, but it works elsewhere.Thanks for all the upvotes! @Feanor @Saturnite @SakuraSaku @RailfanEthan @TheBlueRobotProduct
Thanks for the upvotes! @WaffleCakes @SuperSix
Thanks for the upvote! @MrVaultech
@Linebob ?
Done! Uploaded unlisted and tagged you in the comments.
I'll make these for you.
Anyone else having issues with the Freecam Mod?
Looks like there is a hidden arresting hook part in the game files. Looking forward to having a fully functional aircraft carrier in SP.
I find that the spawn point for the USS Beast is too high up causing the aircraft to fall quite a considerable distance when spawning. Also, the destroyers seem to move slightly slower than the aircraft carrier. I'm using the Android version.
@Novemberpapa243 When you have the ejection seat fitted I find that the external camera view is different when flying. If you want the normal orbit/chase view, install an orbit camera at the centre of mass and use that.