67.3k SnoWFLakE0s Comments

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 4.8 years ago

    @AerialFighterSnakes
    .
    You can start with some form of Altitude != usemetricforeverything, but that likely will not be very stable at all. Best is to use the PID controller, but there's no way I can explain that to you over the internet.

  • how to build a fully functional mech 4.8 years ago

    Use FT, and model a human joint using video frame analysis to get the data. Example video here.

  • bad apple 4.8 years ago

    Twitterでも見ましたが、やはりすごいですね。ただ、ピクセルが多くなるのは仕方ないでしょ。。自分は4:3比率で20x15くらいがいいんだっとおもっています。

    +2
  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.8 years ago

    @raceplaneVIBEZ
    .
    Just reverse the input/AG on one of them. Either add a negative sign or use the boolean inverter operator (!).

  • For Queen and Country! 4.8 years ago

    @typeZERO
    .
    Altitude > 400

  • For Queen and Country! 4.8 years ago

    @EngineerOtaku
    .
    I'm active on Discord, weird that you can't contact me... huh.

  • For Comrades and Motherland!!! 4.8 years ago

    lol

    +2
  • For Queen and Country! 4.8 years ago

    @MemeLord21
    .
    2047 as of now.

  • Multiplayer Trolls 4.8 years ago

    How do we get rid of trolls in Multiplayer?

    Only the server host can kick players... iirc MP devs wanted to fix this problem but they're too busy to work on it.

  • The fastest tank build in the west. 4.8 years ago

    @Dllama4
    .
    Hack Bacon's account and obtain the unlisted builds

    +1
  • I need help with making a custom rotary cannon 4.8 years ago

    @FeistyPapa
    .
    I have no idea what you've done wrong, then. It works perfectly for everyone else I know and for myself... I'm not sure if I can help you any more at this point. Game version?

  • I need help with making a custom rotary cannon 4.8 years ago

    @FeistyPapa
    .
    It is specifically designed not to do that. Have you set the speed high enough? Also, upon further consideration the following code is simpler and should work (works on my end).

    smooth(pow(10,10), clamp01(FireWeapons))

    Regarding your concern, it is only an relevant application of preexisting concepts. In this case the irreversible boolean activation concept is used without the concept of "activation", merely using the irreversible boolean section of the code.

    +1
  • simpleplanes users don't have logic. 4.8 years ago

    @Lightsaber70
    .
    The hull shape is insufficiently done, the paint job is lackluster, and details are blocky at best. Also, why would I compare combat capability in SP? It's a trivial matter at best.

  • simpleplanes users don't have logic. 4.8 years ago

    @Lightsaber70
    .
    How is that a decently built tank?

  • I need help with making a custom rotary cannon 4.8 years ago

    For your reference...
    The below is an application of this concept
    For more information please visit snowflake0s.github.io

    +1
  • I need help with making a custom rotary cannon 4.8 years ago

    smooth(FireWeapons*pow(10,10), clamp01(FireWeapons))

    +2
  • T-34-85 Medium Tank[Victory Day special] 4.8 years ago

    Stronk tonk

    +1
  • More than 3 screenshots? 4.8 years ago

    Brute-forcing clicks. I think I saw a forum post on how to do it somewhere.

  • Shell poop apparatus 9000 4.8 years ago

    @Jerba
    .
    Are you talking about the fume extractor? That doesn't need elevation to do its job. A neutral loading position is demonstrated here.

  • Update 1.9.205 - Extra Changelog 4.8 years ago

    @JustDatGuy
    .
    "Processed" string data are not strings. ammo("string") returns a float/number datatype, not strings. I never said you could not use strings.

  • Fire control system - Basically aim assist 4.8 years ago

    @JustDatGuy
    .
    Also...

    muzzle velocity stats with ft

    It's already there...

  • How to Funk Trees #1: Introduction 4.8 years ago

    @cedblox332
    .
    The ammo condition that you specified.

  • Fire control system - Basically aim assist 4.8 years ago

    I original intended to say something about advertising it as the first, but it sounded too pretentious so I decided not to. Although, since we came to it, I would call this more 'gun convergence' than fire control system.. It fails to address the many other parts of a modern fire control system, such as target lead or optical parallax. Cool nonetheless, have you tried this for three dimensional objects (as guns act as 2D vectors ingame)?

  • Is there a way for piston to retract slow but push fast at the start? 4.8 years ago

    @Jauntyccmbr
    .
    That isn't too helpful... be specific, as I replied earlier.

  • How to Funk Trees #1: Introduction 4.8 years ago

    @cedblox332
    .
    You want the timed action to happen when that condition is fufilled, correct?

  • I found an alternative to opening dev console on android 4.8 years ago

    @exosuit
    .
    I hate Discord images... rather use imgur than Discord.

  • New project - FV4034 CR2 4.8 years ago

    @wonkapilot
    .
    Been working on the turret the past few days. Thanks for asking.

  • Is there a way for piston to retract slow but push fast at the start? 4.8 years ago

    Completely depends on the input you wish to use for it. Be specific and I can help.

  • Rotator Input Based on Altitude 4.8 years ago

    @Ja380
    .
    Think a bit carefully... if those values were not standardized, one player would have a drastically different experience when using certain aircraft from another person with different unit settings.

    +1
  • Rotator Input Based on Altitude 4.8 years ago

    @TrislandianAlliance
    .
    SP is based in Unity. Unity is based in SI units; your statement is false. The game merely converts its units into an imperial format as to cater to that audience.

  • MOD REQUEST. 4.8 years ago

    It already exists... see below. It's already as simple as it can be:
    x - Longitude
    y - Altitude
    z - Latitude

  • We need logic! 4.8 years ago

    If you have are capable of utilzing "logic gates, timers, sensors, and stuff like that", you sure can use Funky Trees to do so.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.8 years ago

    @DPain
    .
    Yes...? I don't see why you wouldn't think so...

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 4.8 years ago

    @BadFreed
    .
    clamp01((Throttle > 0.01) & (Throttle < 0.8))

    +2
  • Slow Website? 4.8 years ago

    Same. I assume the servers got a bit overloaded today.

  • How to Funk Trees #1: Introduction 4.8 years ago

    @cedblox332
    .
    Thanks for asking. I'll try to get it out within the next week.

  • Help 4.8 years ago

    @MemeLord21
    .
    Old accounts are kept in the servers for reference (that is, not deleted completely)... likely why you cannot use the same email.

  • Chaser Lights with Funky Trees 4.8 years ago

    @shipster
    .
    No.

  • Some Behind The Scenes Stuff 4.8 years ago

    @Flightsonic
    .
    Guide.

  • BOAT CONTROLLER 4.8 years ago

    @JustDatGuy
    .
    Your link has to be a file...

  • BOAT CONTROLLER 4.8 years ago

    @JustDatGuy
    .
    Remove the s from https.

  • Ford Bronco ‘69 4.8 years ago

    @Brields95
    .
    Regarding your statement about wheels... Apparently you're wrong: according to a dev, an engine in SP does divide the HP between the assigned wheels. Also, the actual HP vs. spec HP is different; if you so wish, you can use the ingame debugger to run tests for the amount of work performed by the driveshaft.


    Since work = Fd, this can be further broken down into m*a*d, thus a derivative of the velocity (or double derivative of position) multiplied by the mass of the vehicle and also multiplied by the change in position should grant you the work value of this car at any time interval. Next, divide your work value by the time taken; you then obtain the average power, in Watts, for the vehicle. Of course, this is subject to frictional forces and whatnot, so you most definitely should get a lower value than engine HP values. If this vehicle actually was overpowered (engine), then this calculated measurement will be higher than the spec-wise engine HP.

    +1
  • Long Range Howitzer v1.0 4.8 years ago

    Darn well done. I'm digging these gears.

    +2
  • Some Behind The Scenes Stuff 4.8 years ago

    @JustDatGuy
    .
    Unfortunately, yes.

  • Update 1.9.205 - Extra Changelog 4.8 years ago

    @BeryllCorp
    .
    No, you could control the AG for the cannon... but not the firing.

    +1
  • B-17 Flying Fortress 4.8 years ago

    This is amazing. An stunning improvement over the original. Great successor!

    +12
  • I’m making a password system for planes! 4.9 years ago

    @JustDatGuy
    .
    My guide won't explain every possible combination available. It's a general orientation; the application is up to you. smooth with a specially modified rate can store data easily.

  • I’m making a password system for planes! 4.9 years ago

    we can’t set numbers that stay

    Data containment script exists. Use smooth.

  • weird ideas no one asked for 4.9 years ago

    Variable storage
    Sound block

    Definitely. For sound blocks, simple tone (possibly with customizable timbre) with a preset pitch (in Hz) that produces sound based on input would be great for custom SFX and whatnot.